Hi, I am writing here (again) to tell you all about my new, and first DBPro game, last time I posted there wasn't a lot of good feedback, therefor I said I would spend a little time away from the forums to improve on my game, and that I have done.
The story now goes like this:
You (Edmund King) are kidnapped and left on a remote island, you will play host to a sick game for the entertainment of Jonney High, a super rich sick individual, who puts people on a island somwhere and likes to watch them escape... or die but even if you do die death isn't the end of this game you may still have that chance, in the shoes of Edmund King which path will you take?
Engine Details, I currently have:
Very nice terrain
Basic FPS Movement (Move, jump, crouch etc.)
Super fast ultra accurate collision (Thanks to NGC)
Pretty Good AI
Working weapon system
Exploding Barrels
Allied characters
Distraction engine for stealth
Lensflare
To Do:
Get them bloodey menues done!
Make water splashes when shot
Add more gameplay elements
Add more weapons
Make more levels
Get the weapon select system working
Looking at the screens you will notice a lot the changes i've made since the last post I made, including some of the advice I got, such as normal mapping the objects to make them stand out more or changing the texture of the terrain. Or using the advanced terrain dll instead of DBO object.