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Work in Progress / Modern Combat (Updated Version, with screens)

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Natflash Games
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Posted: 23rd Jun 2006 00:51 Edited at: 20th Jul 2006 01:26
Hi, I am writing here (again) to tell you all about my new, and first DBPro game, last time I posted there wasn't a lot of good feedback, therefor I said I would spend a little time away from the forums to improve on my game, and that I have done.
The story now goes like this:
You (Edmund King) are kidnapped and left on a remote island, you will play host to a sick game for the entertainment of Jonney High, a super rich sick individual, who puts people on a island somwhere and likes to watch them escape... or die but even if you do die death isn't the end of this game you may still have that chance, in the shoes of Edmund King which path will you take?

Engine Details, I currently have:
Very nice terrain
Basic FPS Movement (Move, jump, crouch etc.)
Super fast ultra accurate collision (Thanks to NGC)
Pretty Good AI
Working weapon system
Exploding Barrels
Allied characters
Distraction engine for stealth
Lensflare

To Do:
Get them bloodey menues done!
Make water splashes when shot
Add more gameplay elements
Add more weapons
Make more levels
Get the weapon select system working

Looking at the screens you will notice a lot the changes i've made since the last post I made, including some of the advice I got, such as normal mapping the objects to make them stand out more or changing the texture of the terrain. Or using the advanced terrain dll instead of DBO object.











Visit http://www.natsam.co.uk to find out about my games.
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TDP Enterprises
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Posted: 23rd Jun 2006 01:08
looks nice

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Black Mesa
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Posted: 23rd Jun 2006 06:48
Looks nice, shiny hummer! IF you can I would suggest adding hands to the gun models though, a gun just floating there really breaks realism for me.
Briere
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Posted: 23rd Jun 2006 07:24
Cool

Current Project: CTA Beta
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Last Updated: 6/23/06 at 12:23 AM EST.
The admiral
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Posted: 23rd Jun 2006 14:25
Nice lighting is that some kind of normal or bumpmaping on the hummer?

The admiral
Chris Franklin
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Posted: 23rd Jun 2006 18:57
Quote: "Finally got collision working well (Thanks to Chris Franklin)"


Hehe Glad i can help and thanks for the beer

Looks nice if ya need anymore help then i'll see what i can do

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Bob da reaper
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Posted: 23rd Jun 2006 18:58
looks really nice, for the water effect just position a particle effect where the bullet object or limb intersects with the water object/plane

I pwn n00bs - current project "Darkness Falls"
Gil Galvanti
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Posted: 23rd Jun 2006 22:22
Looks good, but make the Humvee larger, your twice as tall as it, when you should be about 3/4 as tall as it

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zzz
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Posted: 23rd Jun 2006 22:26
Niiiice... And one more game with a nice sunflare effect, wohoo!

Natflash Games
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Posted: 23rd Jun 2006 22:35 Edited at: 23rd Jun 2006 22:37
Thanks everyone, and @ Gil Galvanti your bigger than the Hummer because you, well, the player is stood on a little mound of grass.
P.S. No updates on this for a week, because i'm off to Ibiza tonight

Visit http://www.natsam.co.uk to find out about my games.
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Searle Enterprises
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Posted: 24th Jun 2006 00:10
nice looking screen shots nat there awesome!!!

Natflash Games
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Posted: 4th Jul 2006 00:45
OK just a small update for now, here are a few more screens


I changed the model of the hummer to make it fit in more



The darker side of the game




Nice lightmapping eh?

@ Searle Enterprises
Cheers james (or err searle enterprises) hope u like the sig I made ya.

Visit http://www.natsam.co.uk to find out about my games.
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Pincho Paxton
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Posted: 4th Jul 2006 01:10
Nice lightmapping yeah!!! Nice game! Good texturing on the Hummer!

Chris Franklin
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Posted: 5th Jul 2006 19:45
Woah awzom lightmapping

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Xenocythe
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Posted: 5th Jul 2006 20:53
I love eggs


And that hummer.

Can't beleive its not butter.
Teh Go0rfmeister
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Posted: 6th Jul 2006 04:05
look ma! no hands!!!

Natflash Games
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Posted: 6th Jul 2006 23:33 Edited at: 6th Jul 2006 23:38
Here is the first video for Modern Combat it shows just a few of the engins features (so not much) but shows the games pretty graphics.
@ Teh Go0rfmeister
Well ha ha arent you funny, but seriously that guns a placeholder untill I get a good weapon pack.
http://www.natsam.co.uk/Natsam/TGCforum/MC1.wmv

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Airslide
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Posted: 7th Jul 2006 01:46
I love the water

Care on saying how you did it?

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Natflash Games
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Posted: 7th Jul 2006 16:48
Well are there any comments on the video?

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BiggAdd
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Posted: 10th Jul 2006 22:22
The Video looks pretty Good. You should add some 3D sound on that water... (sorry if u already have.)

But yeh looks very promising... considering u said u've only just started. Keep it up!

Chris Franklin
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Posted: 13th Jul 2006 10:25
Any updates?

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Lukas W
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Posted: 13th Jul 2006 15:25
hahaha. i love how the first thing you do when you see a living creature is to kill it! yay.

DVader
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Posted: 13th Jul 2006 19:03
Looks promising, a little slow in the video, that just may be the video of course. The soldier looks a little like he is sliding along the path, rather than walking. I think that is just the speed of the animation compared to the objects speed. Just slow him down a touch or speed up his animation. For a first project in DB this is pretty amazing though.
Natflash Games
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Posted: 16th Jul 2006 18:42
OK i'm just working on a video showing the new AI, using Dark AI I've implemented stealth too, so the player can whistle, and the enemy will go to investigate while you go hide, then boom shoot him in the back of the head.
I'll edit this post and put the video and all updates in a mo.
Check back in about 10 mins.

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Chris Franklin
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Posted: 16th Jul 2006 22:22
4 hours later lol

O and if you logon msn i have an idea for the water fx if your not on tonight i'll be back after 6pm

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Natflash Games
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Posted: 17th Jul 2006 18:27
Heh, sorry it took longer than 10 mins, but heres the latest video.

http://www.natsam.co.uk/Natsam/ModernCombatMedia/MCcoolai.wmv

I'm still working on a few minor AI problems (such as the enimy not responding to being shot from behind) and the "follow me" sound is just a place holder.

Check first post for full engine updates.

Visit http://www.natsam.co.uk to find out about my games.
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Natflash Games
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Posted: 18th Jul 2006 18:08
BUMP
Well thats what I hate about the WIP boards, nobody ever replies the only thing I miss about the FPSC showcase.

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Bloodeath 6 6 6
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Posted: 18th Jul 2006 22:00
really nice light maps, i like this alot, but why are you using an fpsc gun?

Whats a fps without the blood,guts,death,khaos,and disorder?
Disturbing 13
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Posted: 18th Jul 2006 22:10
Indeed very nice screens and loved the video. Found it funny that he'd react to a whistle but when shooting him twice in the back he didn't turn. Just messin with ya. I look forward to playing a demo soon.

The ARRAYinator
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Posted: 18th Jul 2006 22:22
This looks great!!! I really liked the screens and the vids! I would really like to get in that hummer,lol lighmapping is especially awesome. Great Job!
Pincho Paxton
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Posted: 18th Jul 2006 22:39
Can't download the new video.

Chris Franklin
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Posted: 18th Jul 2006 22:52
Great fun to play thanks for letting me test it early ecspeacilly that lightmapping wow awesome thanks

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Natflash Games
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Posted: 18th Jul 2006 22:57 Edited at: 18th Jul 2006 22:58
Thanks guys, chris your welcome and Pincho the vid works fine for me, try right clicking and choosing save target as.
Oh and yes I'm working on his reaction to getting shot.

Visit http://www.natsam.co.uk to find out about my games.
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Pincho Paxton
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Posted: 19th Jul 2006 00:18
It works now. The jeep looks even better in 3D.

Airslide
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Posted: 19th Jul 2006 04:17
Great job so far, I liked how you could whistle and get the enemy's attention, I've never actually seen that done before.


This is something I'm keeping an eye on

And again, do you think you could leak a few tips on how to make that water?

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Natflash Games
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Posted: 19th Jul 2006 13:10
Oh sorry, forgot about you asking how to do the water, well its just the water shader from the Ultimate Shader Thread 2.
Anyhow just a little update, I think I'm gonna do the rest of the game indoors because there isn't really a point to that terrain other than it looks nice, because there is no end of the level nor can there be one with Advanced Terrain. I'm just gonna use the terrain as a training level, then the game will start indoors.
However I will still put in some terrain, between areas.
Also I'm now using NGC, so the player slides down the slopes etc.
More screens once I've finished the next level.

Visit http://www.natsam.co.uk to find out about my games.
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Natflash Games
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Posted: 19th Jul 2006 18:26 Edited at: 19th Jul 2006 18:30
Well I changed my mind again, I am gonna do terrain, I'll just have to find a way how, but anyway new screens, these are taken from one of the indoor locations.
BTW if you dont like the enemy models dont worry they're place holders I'm waiting on DarkMATTER 2.
Oh and the machine gun in the next screenies, works like a dream.











Visit http://www.natsam.co.uk to find out about my games.
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Chris Franklin
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Posted: 19th Jul 2006 18:33
woah that is looking sweet congrats

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Airslide
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Posted: 19th Jul 2006 18:46
This is really, really looking good

I found those shaders and put them in my game, I must say they look fantastic. I did notice my FPS was cut in half.

Which brings me to ask, do you have some sort of timing? I'm not sure exactly what it's called - but it keeps the game running at the same speed even when the frame rate drops. I have it in my game and it works like a charm. If you want I'll post the code I use (it was given to me for one of my FPS games from a few months ago).

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Opposing force
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Posted: 19th Jul 2006 19:03
Theres an awful lot of FPSC objects and segments in those interior screens.

visit http://www.freewebs.com/teammegabasic for FPSC models, media and games.
Airslide
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Posted: 19th Jul 2006 20:47
What's wrong with that? DBPro can load FPSC levels, and he probally set those up as static objects so they would be part of the level. I don't think there is any problem with using FPSC media in DBPro, especially since the source for the engine was written in it.

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Opposing force
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Posted: 19th Jul 2006 23:27
I never suggested that there was anything wrong with using FPSC media in Dark Basic Professional. I just think that he should use some custon media as well.

visit http://www.freewebs.com/teammegabasic for FPSC models, media and games.
Chris Franklin
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Posted: 19th Jul 2006 23:55
My bad he's still waiting for me to make it and texture it all

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Pincho Paxton
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Posted: 20th Jul 2006 00:34
The stonework looks great! Very nice game! 5 stars!

Shame Rich got rid of the star icons.

Chris Franklin
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Posted: 20th Jul 2006 00:52
Quote: "Shame Rich got rid of the star icons."

he didn't

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Natflash Games
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Posted: 20th Jul 2006 01:20 Edited at: 20th Jul 2006 01:22
Well thanks everyone, for your kind words.

@Chris What? I dont want you to make anything for this game, I just like your advice, cos your a good coder with good advice

@Airslide Thanks, and I am interested in the timer thing, because some times it looks a little wierd ie. if the FPS drops the enemy's muzzleflash sometimes shows too late and looks really stupid.

@Opposing force Your right, there is a lot of FPSC media in there, but its because I dont have any other media, so I put my object and texture directory for 3DWS in FPSC's meshbank and entitybank.
I'm waiting for DarkMATTER 2 and I have permission to use some high quality models (even for commercial) I found, so it wont always be FPSC just until I get some good wall textures and floors.

Visit http://www.natsam.co.uk to find out about my games.
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Pincho Paxton
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Posted: 20th Jul 2006 10:36
Quote: "Shame Rich got rid of the star icons."


Oh there they are....

Ok Five stars.....



Airslide
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Posted: 20th Jul 2006 13:21
Ok, here's what I use:


Here's an example:


Make sure all your time related variables are floats. And don't use the timevar function on things like ammo because those don't need to vary at all.

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Chris Franklin
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Posted: 20th Jul 2006 17:46
Quote: "@Chris What? I dont want you to make anything for this game, I just like your advice, cos your a good coder with good advice "


I thought i spoke to ya ages ages ago about custom media?



o well

I'll use what i've made in my own fps then

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Natflash Games
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Posted: 20th Jul 2006 21:30
More Screens!
Woah this game is really getting dark, just say if you dont like dark and I'll work on some brighter more tropicle looking levels, even though I myself prefer more darker games.
Anyway some new pics showing new stuff.
Also I'm thinking about adding horror, like maybe a haunted sequence but I'm gonna ask you people waddya think?













Visit http://www.natsam.co.uk to find out about my games.
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