Seth Black said:
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The splash screens seemed to take a long time to load and fade. I'd like to see these load and fade faster, or for you to introduce a slideshow effect, to breakup the lengthy load time.
The main game menu did not display any radio buttons. I had to randomly click around with the cursor, and search for the "buttons". I do have the latest DirectX update installed.
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I had the exact same issues. When I started the game from the root dir your logo stayed on the screen forever and wouldnt go away (BTW, Nice logo). I had to go into the game folder and use the EXE. Then I had to click around to find the buttons on the game menu to start the game because I could not see them. I also saw the transparent door. I am no expert and I usually dont give tips (there are others that would be better at it) I feel however that if you dont allow the play back into the elevator that would be a huge plus. They just go all the way to the top and get stuck. If they cant get back into the elevator that wouldnt happen. Puting the win zone for the previous level where the player exits the elevator would be good. When they spawn in the eleveator behind them should not be usable anymore. That would confirm the fact that they cant go back.
Locrian said:
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The fact your one of the few members around to make a game that uses not one piece of TGC media makes this a breath of fresh air(media like cursors/splash/buttons/load/etc).
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The fact is that the game was chuck full of TGC media. That is just fine. You did a brilliant job of utilizing it. I am building a game using very little custom media. In alot of cases its not the tools that matter, but how you use them.
I thought that it was alot of fun to play and that you could retail the concept without a doubt.
The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. FPSC is Getting better. Now if we can just keep the ball rolling.