CREATE games with ease! NO programming required!
Easy - Solid - Fast - Powerful
General information
Simple Game Toolkit is a program that allows the user to create games and tell stories without any programming. The core values are: Easy, solid and powerful. It's currently in a prototype / pre alpha stage (P.X). Version 1 will only support 2D games. It's beeing developed using DBPro, BlueGUI and AdvancedSPRITES.
23 Apr
Prototype 4.1 have been released
download it here. Check below for a list of updates.
2 Apr
A few people have reported problems with the download link. I have switched from my download script to a direct link to the file itself and it should work fine.
12 Mar
Prototype 4 - Final have been released:
Download here
See below for list of P.4 updates.
Please post comments and bug reports in this thread as soon as you find them!
GraphicsGale
With this program it's easy to crate 2D animations and save them to an image in the format that SGT uses. It doesn't support full PNG transparency. I might add that SGT will soon feature a setting for transparent color (supported by AdvancedSPRITES). The free version of this program is all you need.
Download
GlueIt
This program takes all those images you get from a 3D render and "glues" them into a single image. It's easy, supports perfect PNG transparency and it's free. Downside is that you need to install .NET 2.0. Also beware that this website sometimes tries to install some software on your computer, use ALT+F4 to close down the dialogs.
Download
Reiner`s Tilesets
Website with a lot of free 2D animations. You need one of the above programs to create suitable images for SGT. These images uses a non transparent background, SGT will support this shortly. This site also have some free sound effects.
Visit
New in P.4.1
- Player depth removed (uses Cell ratio)
- Maplist lists only .map (not .tmap)
- "Revert map" text in Map menu fixed
- Diagonal movement improved
- Player Tap aim option
- Area radius/Area angle -> Range/Angle
- Melee attack accuracy improved
- Melee out of range crash fixed
- Various map loading bugs fixed
New in Prototype 4
General:
- Deleting content does not crash Mapper and Player
- Fixed the "same name bug"
- A 20x20 map is now 1-20 not 0-20 (21x21)
- Support for 3 and 6 length hex (web) color codes
- Less prone to crash when media files no longer exists
Manual:
- General page created
- Editor page enhanced
- Creating art illustrations
Editor:
- Settings and General have switched names
- Camera settings in Settings
- Floors replaces tiles
- Floor and wall management
- Thumbnails for walls and floors
- CTRL + S saves the project
- Scene settings with fill and image layers
- Saving project is now instant
- Displays in Interface section
Mapper:
- New Mapper interface
- Cross and block brushes
- Line and box tools
- Move tool, or press space to drag the map
- Both WASD and arrows moves the map
- Number keys selects layer
- Carpet layer removed (a better solution will replace it)
- Tool tips at bottom
- Open multiple maps
- SGT remembers all open maps when you quit
- No need to save maps before closing SGT
Player:
- Improved speed
- Camera centered properly
- Coordinates for player character
- Moving and animated scene layers
- Parallax scrolling scene layers
- Player now remembers last map played
- If no map has been played, Player will load the Maplist
- Player no longer crashes without player settings
- No melee image required
- Melee radius defaults to cell width
- You can specify frames for melee hit and sound play
- Objects can be made flattened and allow pass through
- Object pickup and destruction animations
Mapper P.4
Player P.4
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