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Geek Culture / [STICKY] The Posting Competition

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Dar13
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Posted: 23rd Sep 2012 22:01


Is there a better way to implement the above function?

Note: Ogre::Vector3 has a ptr() method that returns a float pointer to the contents of the vector. Also, result is a pointer to already existing memory(float result[3]; Utility::vector3_FloatPtr(vec,result); )

Fallout3fan
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Posted: 23rd Sep 2012 22:47 Edited at: 23rd Sep 2012 22:48
Here's the new HD video I made.

http://www.youtube.com/watch?v=f6FEzsNdX6k

(Well it was me in the 10th grade and I filmed this a year ago)

But still

_!!!!_
,0~U -Well I do say, its been quite a fancy forum for
__-____TheZachadoodle.________________________________
Indicium
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Posted: 23rd Sep 2012 23:03
You're canny weird you like.


They see me coding, they hating. http://indi-indicium.blogspot.co.uk/
Seppuku Arts
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Posted: 23rd Sep 2012 23:11
Can't believe nobody's said this yes, and with my warning too...jeez, nobody listens to me anymore. Well, I suppose they'll ignore this fact:

Page.



Neuro Fuzzy
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Posted: 24th Sep 2012 00:11
Quote: "Is there a better way to implement the above function?"

I see a problem with it. You should be returning a reference to a pointer. (if I understand what it's supposed to do. Also it's probably simpler just to call "&vector[0]" each time than to make your own function for it)


The Nerevar
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Posted: 24th Sep 2012 03:23
I completed Bloodmoon...

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
Dar13
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Posted: 24th Sep 2012 03:39 Edited at: 24th Sep 2012 03:42
Quote: "I see a problem with it. You should be returning a reference to a pointer. (if I understand what it's supposed to do. Also it's probably simpler just to call "&vector[0]" each time than to make your own function for it)"

That would work if I wasn't using temporary vectors. That code copies the address of the Vector3 content, while I need to copy the values over. As I want to change the value of the address, and not the address itself I wouldn't need to use a reference to a pointer(I hope).

Here's an example of what can go wrong using your function:


Edit: Of course, maybe I've totally misunderstood pointers... *shrug*

Neuro Fuzzy
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Posted: 24th Sep 2012 05:16
ah, I get what you're doing. Yeah, you're 100% correct.

Still, not sure why you would want to do this... Why not just say Ogre::Vector3 cpy=myothervector; ? I usually make it a policy to never deal with pointers except in the datatypes of classes. (or for function calls that only accept pointers and not their object wrapped equivalents)

The Nerevar
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Posted: 24th Sep 2012 05:25
I'm at the city of Mournhold...

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
Dar13
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Posted: 24th Sep 2012 05:38
Quote: "Still, not sure why you would want to do this... Why not just say Ogre::Vector3 cpy=myothervector; ? I usually make it a policy to never deal with pointers except in the datatypes of classes. (or for function calls that only accept pointers and not their object wrapped equivalents)"

One of the libraries I'm using for AI pathfinding (Recast and Detour to be specific) uses float pointers as 3D vectors.

Here's a couple of snippets of code where this function is used:


It's truly annoying, but it's something I've managed to abstract away mostly. Just wanted to see if I can optimize that function.

Yodaman Jer
User Banned
Posted: 24th Sep 2012 05:41
Hey Seppuku, would you happen to know of a way to change the color of a healthbar in Unity depending on the amount of health the player has left? You know, like green represents 100%, yellow represents ~75%, orange 50%, red 10% and under? I've looked for answers but nothing comes up. If you could help me figure this out I'd greatly appreciate it!

Also I'm using C#, just like you, because it's far more suited to my needs than UnityScript.

Seppuku Arts
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Posted: 24th Sep 2012 09:42
Hey man, I've not figured out how to change the colour by code and I'm not sure if you can because their 'box' commands are image based and don't seem to take any colour alterations, could be I'm wrong, but I've just not seen them in my browsing of commands . However, what you could do is apply different GUI Skins. So have a skin for 'Green', 'yellow', 'orange' and 'red'.

So in code you might represent it as:

if (Health <= 100 && > 75)
GUI.Skin = GreenSkin;

if (Health <= 75 && >50)
GUI.Skin = YellowSkin;

if (Health <= 50 && > 10)
GUI.Skin = OrangeSkin;

if (Health <= 10)
GUI.Skin = RedSkin;

If you're looking to fade between the two, say, green and yellow. What you could have is multiple bars and have them fade out based on percentages. I'll have to load up C# to check out the commands there because I can't remember them off of the top of my head and I gotta get ready to go out. So I'll check back later.

Aaron Miller
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Posted: 24th Sep 2012 11:56 Edited at: 24th Sep 2012 12:02
Too bad you can't redeem points for cash. xD (That's okay; they're moral points... Posting here saves kittens!*)

*Note: Posting here may or may not save kittens. Ultimately, it's the universe that decides. If the universe loves you though, it'll save some kittens.**

**Note: Universe may or may not save kittens whether it loves you.***

***Note: Universe is not human and therefore is incapable of love.****

****Note: According to my theory. (Apparently, no one is willing to publish "Aaron's Theory of the Inhuman Universe!" Can you believe that?)

----------

Edit



However the above would perform better if you're copying more memory at once. Try to organize your data in such a way that anything that needs to be copied like that can be done so in solid blocks. Even if it can't be copied in solid blocks, you could perhaps implement a memcpy_stride()~ function, which takes advantage of available processing features (such as SIMD and prefetching to cache) to copy along said boundaries.

If you're just calling the above once or twice, and its performance impact is negligible (always profile before optimizing!), then leaving it as is may be for the better. IMO, your version should be fine. Though, I'm curious why its existence is even necessary.

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“Things aren't always as they seem. A balloon can spell your doom, but a gory head stump can mean good luck.”
Seppuku Arts
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Posted: 24th Sep 2012 13:13
Interesting, nobody would publish my theory either, I called it, the "I am Odin, the Mighty All-father, master of the Universe theory" where basically, I am a god. Despite the pages upon pages of data and evidence to proove the fact I am Odin, the god of all gods, a mighty Viking warrior, drinker of the mead of knowledge and poetry, father of Thor...but apparently 500 pages of horseradish recipes wasn't enough. I should really stop being so cryptic, but I wanted to keep it secret just in case it fell in the wrong hands, like the frost giants...Ragnorok isn't due until at least December and I don't want them to find out my secret identity whilst I'm hanging around here, Midgard.

I was really hoping they'd accept my theory so I could prepare you all for war, but it seems my efforts have been futile, Ragnorok will come and we're all going to be doomed. Well most of us anyway.

The Nerevar
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Posted: 24th Sep 2012 14:01
I killed the Dark Brotherhood...

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
Seppuku Arts
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Posted: 24th Sep 2012 15:02
You monster!

nonZero
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Posted: 24th Sep 2012 15:19
@Seppuku (Odin)
Quote: "I bought the FFVII release yesterday, but
occassionally the cloud save feature doesn't work
and they didn't opt-out for any offline storage like
the original game, even just as a failsafe should you not be able to connect to the cloud or should the player play offline."

Is this for PC? Just wondering how it compares to FFVII on a)Playstation and b)Emulation (using pete's gpu plugin and internal spu plugin) and c)The [first] PC version.

Dar13
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Posted: 24th Sep 2012 15:54
Quote: "If you're just calling the above once or twice, and its performance impact is negligible (always profile before optimizing!), then leaving it as is may be for the better. IMO, your version should be fine. Though, I'm curious why its existence is even necessary."

Because the library uses float arrays as 3d vectors. It's annoying, but I have to do it because the float arrays have different lifetimes than the actual vectors(which aren't POD datatypes, they're full classes).

I'll test out a variation of your suggestion tonight, hopefully my game won't blow up in my face.

Seppuku Arts
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Posted: 24th Sep 2012 16:05 Edited at: 24th Sep 2012 16:18
PC, yep.


1) Rerelease vs Playstation
Higher Resolution. Doesn't make a lot of difference on the video and backgrounds, but it does on anything that isn't pre-rendered. No worries about free memory card slots. Also, can alt-tab out if you're multitasking or are being a cheeky sod and checking out hints.


2) Rerelease vs Emulation
Less hassle, more stable - no need to worry about tweaks. Emulation has the advantage of having save states, but I consider it cheating anyway. Plus, if you're not using your own copy of the game, emulation is illegal. Also, I believe most emulators will give you the option to change the resolution, but you run in the risk of glitches.


3) Rerelease vs Original PC version. Cheaper. New PC version is only £9.99, the original PC version is a little rare now - I had a copy a few years ago, originally paid £5 for it and I managed to sell it for £40 (terrible mistake). I've seen it ranged from £40 to £80 second hand. Plus, you'll have to tweak it and download patches to get it to work with modern graphics cards and newer versions of Windows. I last played FFVII PC on Windows XP with an nVidia GeForce (and old model) with a patch installed and it ran fine. I've still got my copy of FF8 PC and it runs fine also, took a few tweaks to get that to run on Vista, but fewer tweaks on Windows 7 (it just needed the patch) The Original PC version is 640x480 max, but I believe there is a tool out there (like there is for FF8) that'll let you using a higher resolution.

The Cons:
Mandatory Cloud Saving. I've really only had it not load once, if it continues, I can see it being a problem, but it's possible there was a network error on my end. There's no permanent saves on your hard drive. Yep, this means you have to be connected to the internet to play. I hope SE fix that.

You can only buy through SE's web store. This means you'll need a Square Enix account, I already have one from playing FFXI: Online, so it wasn't really a problem for me. Also, you'll need your account details to log on to play your game.

Achievements. Either a pro or a con, depends on how you see it. I think it's a bit cheesy and a mild annoyance. "Achievement Unlocked: Used Braver For the First Time".

[edit]
Come to think of it, there is a classic mode for playing the game. I've not tried it, so I don't know if it is just the original PC version or just the graphical settings of the orignal. Hopefully it's the former. I shall give it a go and let you know.

[edit2]
I'm afraid to say that it's just an original graphics mode, it's still got cloud saving.

nonZero
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Posted: 24th Sep 2012 16:50
Quote: ""Achievement Unlocked: Used Braver For the First Time""

lololol, just cracked me up.
Yeah, I expected it wouldn't be. I was kinda hoping for re-rendered backgrounds maybe. Still, sounds like a good deal all in all. Think I'll prolly stick with my original PS version for now (I still have a working PS1) but I may consider this rerelease if they do away with the cloud-saving (hey: "cloud in your cloud, dawg") or if someone brings out some "tools" to allow local-saving. Thanks for the info

Seppuku Arts
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Posted: 24th Sep 2012 17:03 Edited at: 24th Sep 2012 17:03
No worries mate. I am hoping they do away with it, nice idea, but I'd much prefer it if it was hard drive saving but with cloud back up (so it's optional), which is bound to your account and can be accessed by any PC as long as you have your username and password.

Quote: "lololol, just cracked me up."


The sad thing is, I wasn't even making a joke about it:



nonZero
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Posted: 24th Sep 2012 21:36
Quote: "The sad thing is, I wasn't even making a joke about it:"

Seriously...


The Nerevar
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Posted: 24th Sep 2012 23:09
I'm killing goblins under the Godsreach sewers...

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
Seppuku Arts
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Posted: 25th Sep 2012 01:06
Daaaamn, I need to get myself a PS3.



Me-want.

Aaron Miller
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Posted: 25th Sep 2012 04:06
It kind of looks like it'll only be released in Japan. (Also, I wish I were able to speak (and read) Japanese. I've started learning, but my pronunciation is a bit off. Also, so many characters!)

Web - Tweets
“Things aren't always as they seem. A balloon can spell your doom, but a gory head stump can mean good luck.”
The Nerevar
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Posted: 25th Sep 2012 04:57 Edited at: 25th Sep 2012 04:58
I've killed Barilzar and took Barilzar's Mazed Band, then spoke to Amelexia, face to face...

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
Yodaman Jer
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Posted: 25th Sep 2012 05:33
I've been playing with Torque3D ever since it was released for free on GitHub, and I find it extremely annoying compared to Unity. For some reason, the default player object's sound WILL NOT STOP PLAYING. EVER. No matter what I do! SOOOO annoying to hear the same gun reloading sound over and over again...

I like Unity better anyway, so maybe I should stop messing with T3D. If I can't ever stick with an engine, how will I expect to make a complete game?!

Aaron Miller
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Posted: 25th Sep 2012 06:03
*reads signature*
Apparently "an engine" means "three engines."

From my understanding, C4 is considered one of the more "well done" engines (as is Unity, I guess). So, it's fun to see when Eric Lengyel makes a comment on Twitter, and Aras Pranckevičius (man, what a last name) responds with "Oh, are you talking about Unity, or... ?" and Eric Lengyel doesn't respond.

For reference, Aras Pranckevičius is one of the graphics programmers at Unity, and Eric Lengyel made all of the C4 engine. (Also interesting is John Carmack follows Eric Lengyel on Twitter... and John Carmack follows pretty much nobody on Twitter.)

However! I have not used the C4 engine. I looked at its documentation and thought to myself "This could be done better." (I said the same when I saw the Unity documentation though.) However "better" is based on my own preference and opinion. I have yet to find an engine I'm actually happy with. (And writing your own takes so long to do right...)

Web - Tweets
“Things aren't always as they seem. A balloon can spell your doom, but a gory head stump can mean good luck.”
Neuro Fuzzy
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Posted: 25th Sep 2012 06:15
hmm... Yodaman, could you link me to some tutorials on Unity with C#? I've been drying to create a little simulation (on a 2D manifold ) and my opengl programming is not going well...

Of course... I don't know any c#... and barely any Unity...

Yodaman Jer
User Banned
Posted: 25th Sep 2012 06:28
Quote: "Apparently "an engine" means "three engines.""


Ha! Indeed! Nah, in my blog I mostly cover Unity (in fact that's all I've covered so far and it's because it's the engine all of my big projects will be made with), but in the future I plan on focusing heavily on Panda3D as it's a pretty powerful little engine, and the DarkBASIC section will be for DBP/DBE (if/when DBE is ever released... I may have to update it to say AppGameKit instead!).

Quote: "From my understanding, C4 is considered one of the more "well done" engines"


Never even heard of C4... just glancing at the webpage I already don't like it as much as Unity. But maybe I'm just biased at this point.

Quote: "Yodaman, could you link me to some tutorials on Unity with C#?"


Well, there's really not a whole lot of tutorials on C# as JavaScript is the default language Unity uses, but it's really easy to convert to C# if you know C# fairly well.

However, 3D Buzz has some good tutorials on coding a camera system in C# with Unity, and that will cover a fair bit, so here's that link, and then there's this guy's videos which I just now discovered and can't believe it took me this long to find!

But if you're unfamiliar with Unity at the moment, it's really easy to learn it in the earlier 3D buzz link. C# in Unity is basically standard C#, so if you follow some tutorials on that you should get going in no time. I highly recommend using C# over "UnityScript" as it's far less annoying and actually works fairly well!

Neuro Fuzzy
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Posted: 25th Sep 2012 08:09
AHa, those look like awesome tutorials.

I figure I should stop worrying about the basic OpenGL stuff, because it seems like all the issues I have are trying to figure out how to use the commands ("What do you mean that's deprecated?" "Okay, so I was supposed to unset [insert obscure flag here]??" "This extension says its supported but I can't find the right set of preprocessor flags!") I started thinking that it might be smart to switch to c# when terraria came out, and since I've recently learned that castle story is programmed with Unity, I think I should switch.

But yeah, I really want to make a video game on a manifold. Relativity for xbox is really inspiring, but it would be even more awesome if the global topology of that was changed. So, you could walk straight and wind up at the same place you were, or on the other side of where you were standing (like the mobius strip). or you could walk parallel to another person and in the same direction, and end up at different angles with completely different positions

It's easy to imagine how the game would play. because in a small enough area everything behaves exactly like it does in standard euclidean space. It's harder to imagine how it would be programmed, because the overall shape would have to be divided into coordinate patches (small enough patches where you can use regular euclidean x/y coordinates, and where the metric is approximately dx^2+dy^2 [meaning that the length is approximately sqrt(x^2+y^2)], so all the familiar laws with cosine and sine and angles and distances hold, approximately.)

Ah... but I can't work on it now, because I have school

Aaron Miller
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Posted: 25th Sep 2012 10:00 Edited at: 25th Sep 2012 10:00


Web - Tweets
“Things aren't always as they seem. A balloon can spell your doom, but a gory head stump can mean good luck.”
Seppuku Arts
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Posted: 25th Sep 2012 12:12
Torque is a lot more fiddly, but it is a powerful engine, but I don't think it's meant for the faint of heart. But it was one of the first reasonably priced fully built engines for an indie, but of course these days it has a lot more competition.

Also, Neuro, if you're learning C# (and later, Unity3D), definitely check out this tutorial, it's in depth, does a very good job of explaining things and does it from a game development perspective. It's a starter tutorial for XNA, but doesn't actually use XNA, just native C# stuff just to get people into the mode of using C# and thinking game design.

And er...once you've done a few tutorials in C# and Unity3D, some of my tutorials may be useful. I've not written one for a while, so I should get back onto it.

http://seppukuarts.wordpress.com/tutorials-code-snippets/

TheComet
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Posted: 25th Sep 2012 18:07


When will the radio finally see that the music they play is crap and that Justin Bieber and Lady Gaga isn't worth listening to?

TheComet

"Why geeks like computers: unzip, strip, touch, finger, grep, mount, fsck, more, yes, fsck, fsck, fsck, umount, sleep." - Unknown
The Nerevar
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Posted: 25th Sep 2012 23:31 Edited at: 25th Sep 2012 23:32
^^ They won't, trust me, media is going corrupt nowadays.

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
Seppuku Arts
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Posted: 26th Sep 2012 00:25 Edited at: 26th Sep 2012 00:26
Well, The Comet, baby, baby, baby, ooh, baby, baby, baby, ooh, it's a bad romance. *poker face*

Yeah, it hurts doesn't it?

The music industry needs more this:



This is why I love Finland.

The Nerevar
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Posted: 26th Sep 2012 00:32
I just can't stop looking at that guy's hair.

And please don't type out heresy here, it burns!

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
nonZero
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Posted: 26th Sep 2012 01:09
I haven't listened to the radio - by choice - for nearly 8 years. I just stopped listening as they played more and more plastic, recycled crap. I like to discover music myself now, online, from friends, at random encounters.

The Nerevar
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Posted: 26th Sep 2012 01:20
I'm with you there nonZero!

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
Seppuku Arts
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Posted: 26th Sep 2012 01:28
Best way to do it IMO. I always had to listen to Radio One on the way to school and I used to hate it because it was all horrible music. But hey, I invested in a CD player and headphones, which solved that problem. Though, working at Cash Convertors I had no escape, they had a store radio and it was most of the top charts music, Justin Beiber included, but he was not actually the least pleasant. They had about 3 different Black Eyed Peas songs that just got played over and over and over. Oh and Bruno Mars, I kept wishing he WOULD catch a grenade for me so he wouldn't release any more records.

I am sure girls who like his music thinking, "oh, that's so sweet, but it's rotten that the girl doesn't feel the same way about him, especially as he's so sensitive", but if you listen to the lyrics, the guy's a freaking psycho, I mean when your partner expects you to join him as the two of you jump under a train or heck, compete in a grenade catching competition, you really should just walk away, it might be hazardous for your health. I suspect the woman in that song got a restraining order to keep him away from her and has probably already had grenades thrown her way expect her to throw one at him. Frankly, I'm not sure why this man is allowed to walk freely, it clearly isn't safe for him to do so.

However, if Bruno Mars and Justin Beiber fell in love, I think I might be happy with a grenade throwing, jumping under trains kind of relationship.

The Nerevar
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Posted: 26th Sep 2012 01:40
Quote: "However, if Bruno Mars and Justin Beiber fell in love, I think I might be happy with a grenade throwing, jumping under trains kind of relationship."


I'm starting to like this conversation...

Yeah, I really hate how those stupid songs play over and over and over and over again! It got to the point were I avoided stores and such!

If you listen to the words, its all the same; Drinking, parties, sex, you name it. It's all crap. You got this little girly boy thing with the dumbest style ever, a lot of dumb other people that don't give a crap about anything but what they sing about, and the money, and popularity.

So, skip the grenade and go with a cruise missile!

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
TheComet
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Posted: 26th Sep 2012 02:14
Quote: "Well, The Comet, baby, baby, baby, ooh, baby, baby, baby, ooh, it's a bad romance. *poker face*"


How did you not explode when you typed that? Only BiggAdd could withstand treachery of such magnitude because he isn't human.

Love that video by the way, thanks for sharing!

TheComet

"Why geeks like computers: unzip, strip, touch, finger, grep, mount, fsck, more, yes, fsck, fsck, fsck, umount, sleep." - Unknown
The Nerevar
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Posted: 26th Sep 2012 02:18
[quote]How did you not explode when you typed that?
I agree with that, I would of gone super nova just thinking of it.

But, that video was nice! Thank you Mr.President of the forums.

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
Seppuku Arts
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Posted: 26th Sep 2012 02:29 Edited at: 26th Sep 2012 02:42
Quote: "How did you not explode when you typed that? Only BiggAdd could withstand treachery of such magnitude because he isn't human."


How do you know I didn't? Valhalla has a good Wi-Fi signal.

Quote: "If you listen to the words, its all the same; Drinking, parties, sex, you name it. It's all crap. You got this little girly boy thing with the dumbest style ever, a lot of dumb other people that don't give a crap about anything but what they sing about, and the money, and popularity."


Pretty much. I don't mind it if people like that kind of thing, but unfortunately, when it's popular and hits the charts, it's stuff that's difficult to avoid having to listen to. :/ Also, it's hell when it's the kind of music your neighbours listen to, but hey, they gotta put up with our obscure tastes, usually as retaliation if they're playing their's at unreasonable hours.


As for the video. Leningrad Cowboys can be a lot of fun. I would have seen them live last month at Wacken, but I was soaking wet, freezing and it was very late (their set started at 2am iirc). Shame, because I really wanted to watch them, but I figured I'd go back to the warmth of my tent and now I'm kicking myself for it.


To add to all this fun, another cover song:


The Nerevar
15
Years of Service
User Offline
Joined: 19th May 2010
Location: Vvardenfell
Posted: 26th Sep 2012 02:44
Wow, thats pretty good! I'll have to look in to these guys.

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
nonZero
13
Years of Service
User Offline
Joined: 10th Jul 2011
Location: Dark Empire HQ, Otherworld, Silent Hill
Posted: 27th Sep 2012 08:58
I just cant figure out WHY a mobile phone needs a quad-core cpu on top of a gpu. I mean what would you do with it? Sure you could play games and watch HD movies - on THAT screen lol. I just don't get it. I'm happy with my el-cheepo entry-level smartphone. If I had a choice between, say, a Galaxy S3 or an iPad, the iPad would win and I'd happily stick with my not-so-smart phone as a phone. It makes sense to over-level a tablet coz it has a large enough screen to play decent games on or even use developer/design tools. But a phone with a 4.8" display doesn't cut it for me.

The Nerevar
15
Years of Service
User Offline
Joined: 19th May 2010
Location: Vvardenfell
Posted: 27th Sep 2012 13:48
What's so smart about a smartphone, I mean, it's just a phone, it should be used for calling people. I can't stand it when I'm in the school's hallway, then I see everyone walking in a fetal position, then I realize, oh wait, their texting.

What ever happened to writing a letter, or having a nice conversation face to face? I think it's weird.

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 27th Sep 2012 15:05
I now have a new job. And Mists of Pandaria. So today is a good day.

Libervurto
18
Years of Service
User Offline
Joined: 30th Jun 2006
Location: On Toast
Posted: 27th Sep 2012 18:25
I saw this in my paper yesterday: Woman Says "Biscuit" 16,000 Times a Day! and I immediately thought "CHALLENGE ACCEPTED!"

Shh... you're pretty.
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 27th Sep 2012 19:00
Shoot her in the face, problem solved.

And it seems I'm managed to create recruitment agency warfare. One agency, who I actually worked for in their offices had put me forward for a job weeks ago but their contact with the company didn't want any more staff. The recruitment agency I visited this morning put me forward for the same job, just through a different contact and through a different team within the same company and they drove me to the interview, did all of the prep for me and I got the job. Now they're arguing over who claim me as their candidate.

Perhaps I shouldn't have told my old boss the good news.


Also, points.

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