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Geek Culture / [STICKY] The Posting Competition

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AutoBot
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Posted: 3rd Jan 2013 21:12
Heh, that's funny, considering we're on the Game Creators forum

budokaiman
FPSC Tool Maker
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Posted: 3rd Jan 2013 21:29
Actually, we're on my page.

TheComet
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Location: I`m under ur bridge eating ur goatz.
Posted: 3rd Jan 2013 22:48
Nah, most here are pretty lazy when it comes to actually finishing a project. I'm guilty.

Until now that is! I'm finishing PonyCraft.

TheComet

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Posted: 3rd Jan 2013 22:55
TheComet, weren't you making a Smash Bros. styled game? Have you finished that?

Oh, and have you started that Minecraft server yet?

Seppuku Arts
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Location: Cambridgeshire, England
Posted: 4th Jan 2013 18:13
Bought Crysis again to try and get an idea of how well my graphics card is functioning after the great repair. I used to play medium setting when my laptop was originally bought...and it's working just fine at medium setting again. Meaning despite the card overheating and causing damage to the motherboard it seems to be working at its maximum capacity (see what I did there?). Sadly though, SW:TOR & Sonic Generations experience lag, but then it just might be the games. I know I am below spec for Sonic Generations, I know most new Sonic games have been rubbish, but it's trying to be nostalgic with all the good Sonic games, meaning it's sort of fun to play.

But this result is pleasing. Though I'll buy a cooling pad for it to be on the safe side.

AutoBot
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Posted: 4th Jan 2013 20:43
Just reading this amusing article: http://en.wikipedia.org/wiki/Script_kiddie

Fallout3fan
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Posted: 4th Jan 2013 22:20
New avatar

_!!!!_
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__-____TheZachadoodle.________________________________
Libervurto
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Posted: 4th Jan 2013 23:36
Can we please stay on topic?

Shh... you're pretty.
TheComet
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Posted: 4th Jan 2013 23:48
Dark Java Dude 64
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Posted: 4th Jan 2013 23:53
Comet, you should design and fabricate some boards that create a 4 bit processor from discrete logic chips!

"That's what"
-She
Randomness 128
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Posted: 4th Jan 2013 23:55
I posted in a thread other than this one.

320x224
TheComet
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Posted: 5th Jan 2013 00:00 Edited at: 5th Jan 2013 00:09
Been there, done that (in MineCraft). 4 Bits isn't enough for anything really.

Shot 1
Shot 2

TheComet

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Posted: 5th Jan 2013 01:36
TheComet have you and bitJericho started that Minecraft server yet?

Dark Java Dude 64
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Posted: 5th Jan 2013 02:04 Edited at: 5th Jan 2013 02:06
The complexity of that Minecraft circuit makes me want to hug you.

No homo, of course!

Edit:

When I first saw that thing that says PGRM interface, I though it said "Porn Interface"

"That's what"
-She
Mychal B
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Posted: 5th Jan 2013 09:57 Edited at: 5th Jan 2013 10:14
ARRRGGG!!!

I've spent the last four hours trying to figure out why storing a value into a memblock ends up almost maxing out how far a dword can go, even with seeing the correct value of the variable right before I write it in!!! Then I thought about the help file saying the range is from 0-4294967295, and that I have been trying to store a negative number...


Edit: Anyone know of a good way to store a negative number in a memblock? The only way I can think of is to store a flag in the memblock right before the variable that I'm trying to store in the memblock telling me whether or not it's negative, and just change the value when I unpack everything.

That just doesn't seem like a good approach though

The fastfood zombie killer
Dark Java Dude 64
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Posted: 5th Jan 2013 10:12
Trap for young players!

"That's what"
-She
The Zoq2
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Posted: 5th Jan 2013 10:30
Quote: "33,666 Messages"


Quote: "33,666"


Quote: "666"


Quote: "Your Time Offset is: +1[/quote

][quote]Messages - Page    of 842    

Your Time Offse"


Yeaaaa...
Dark Java Dude 64
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Posted: 5th Jan 2013 11:02
Whenever I say a really bad pun, I complete the fail at humour by saying it's 'punny'.

Fact: Ooh... I don't have one... :S

"That's what"
-She
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Posted: 5th Jan 2013 19:02
Quote: "Edit: Anyone know of a good way to store a negative number in a memblock? The only way I can think of is to store a flag in the memblock right before the variable that I'm trying to store in the memblock telling me whether or not it's negative, and just change the value when I unpack everything."




320x224
Mychal B
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Posted: 5th Jan 2013 21:00
ARRRGGG! I was so sure that was the problem I wonder why the hell its wrapping my value backwards if it can store negative values then... thanks rand(128)

The fastfood zombie killer
Dark Frager
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Posted: 5th Jan 2013 21:07
+ =

+ =

=

Oh come on. We're trying to talk with sigs here and you rudely interrupt.
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Posted: 5th Jan 2013 21:55
Quote: " I wonder why the hell its wrapping my value backwards if it can store negative values then..."


32-bit signed integers (the default type in DBP) have a range of -2147483648 to 2147483647. 32-bit unsigned integers (called dwords in DBP) have a range of 0 to 4294967295. Negative numbers use two's complement. I won't go into to much detail about that here, but basically it means that -1 and 4294967295 are represented the same way, as are -2 and 4294967294, or -5 and 4294967291. How that data is interpreted depends on the data type. In that example I gave you, b and c both contain the exact same data, but b is signed and c is unsigned, so b is -5 and c is 4294967291.

320x224
TheComet
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Posted: 5th Jan 2013 22:01 Edited at: 5th Jan 2013 22:04
Quote: "TheComet have you and bitJericho started that Minecraft server yet? "


Hmm, just have to get the cron job working and upload the files to the server. I'll see if I can get it running tonight.

TheComet

http://blankflankstudios.tumblr.com/
Quote: ""
- Randomness 128
Dark Java Dude 64
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Posted: 5th Jan 2013 22:15
So much points alignment I have been enjoying lately.

"That's what"
-She
Dark Frager
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Posted: 5th Jan 2013 22:44
@DBD 79

Yes, but...

Oh come on. We're trying to talk with sigs here and you rudely interrupt.
Mychal B
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Posted: 5th Jan 2013 23:05
@rand(128):

Ok, I think I figured it out. I have been trying to print it directly from the memblock:



but when I store the memblock data in a variable and display the variable, it is correct.

So when I transfer the data into the memblock, it changes the datatype into a unsigned integer, right?

The fastfood zombie killer
Dark Java Dude 64
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Posted: 6th Jan 2013 02:58 Edited at: 6th Jan 2013 03:03
Note to self: always check randomly typed URLs before using them as your signature on a public forum.

See, I randomly typed the URL

http://www.wwwcom.com/www/com/

as my signature, which happens to be a pornographically oriented website.

***Disclaimer***
Don't go to that site


I have no signature.
Fallout3fan
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Posted: 6th Jan 2013 03:51
Whoever comments after me gets to be eaten by a dinosaur.

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Dark Java Dude 64
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Posted: 6th Jan 2013 04:01
Yay![i][/i][u][/u][b][/b]

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Fallout3fan
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Posted: 6th Jan 2013 04:06
And it seems like Jeffrey has just been eaten by a T-rex while I got points.

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Dark Java Dude 64
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Posted: 6th Jan 2013 04:28
Who's Jeffrey?

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Fallout3fan
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Posted: 6th Jan 2013 04:39
Oh he is this guy who posted on The Posting Competition in the 8th dimension.

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Dark Java Dude 64
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Posted: 6th Jan 2013 04:44
Dang it! TIL the 64th dimension smells like rotten eggs and feet.

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Neuro Fuzzy
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Posted: 6th Jan 2013 06:52
I had a very awesome thing happen to me today that I shouldn't talk about. Also, I got a message from minutephysics 8D Yes it was like eight words and was like, "Cool shoot me an email" but it's still awesome.

Dark Java Dude 64
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Posted: 6th Jan 2013 07:14
Quote: "I had a very awesome thing happen to me today that I shouldn't talk about."
Give us a hint /troll

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Mychal B
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Posted: 6th Jan 2013 10:22
Anyone have an idea of how hard it would be to animate one of the zombie apocalypse models? I have a little experience with modelling in blender, but no animating

The fastfood zombie killer
Seppuku Arts
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Posted: 6th Jan 2013 10:55
Steam keeps making me buy things.

So far in the Steam sale I've ended up buying:

ArtRage Studio Pro
RPG Maker VX Ace
Primordia
Tales of Monkey Island (all episodes)
Sonic Adventure DX
Sonic Adventure 2
Sonic Generations
Sonic & SEGA All Stars Racing
Sonic 4 Episode 1 & 2
Sonic CD
Bastion
Thief Gold
Thief 2
Thief: Deadly Shadows
Hitman: Codename 47
Hitman 2: Silent Assassin
Hitman: Blood Money
Age of Empires III: Complete Collection
Anno 2070

Not a bad buy though, I love these Steam sales really.

Benjamin
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Posted: 6th Jan 2013 22:36
My first car



You're signature has been erased by a mod
AutoBot
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Posted: 6th Jan 2013 22:50
Quote: "Hmm, just have to get the cron job working and upload the files to the server. I'll see if I can get it running tonight. "

Awesome, post when it is up

budokaiman
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Posted: 6th Jan 2013 23:00
the points

AutoBot
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Posted: 6th Jan 2013 23:01
I just took a trip to Earth B, TGC was very different there.

Dark Java Dude 64
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Posted: 7th Jan 2013 00:02
Quote: "TGC was very different there."
Elaborate!

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Neuro Fuzzy
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Posted: 7th Jan 2013 04:36
Woot, portfolio page up.
http://mathandcode.com/portfolio/

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Posted: 7th Jan 2013 15:35
It even gives you extra twirly, twirly death twirls.

320x224
TheComet
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Posted: 7th Jan 2013 15:52
Go eat a lightsaber

http://blankflankstudios.tumblr.com/
Quote: ""
- Randomness 128
Dark Frager
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Posted: 7th Jan 2013 17:54
Looks like the TheComet needs to eat a bit more sugary things...

Oh come on. We're trying to talk with sigs here and you rudely interrupt.
AutoBot
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Posted: 7th Jan 2013 21:13
Quote: "Elaborate!"

Well, to be honest, it was actually exactly the same. I was just joking.

Neuro Fuzzy
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Posted: 8th Jan 2013 00:13
I can't get over this piece.


Mychal B
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Posted: 8th Jan 2013 00:34
Who knew how hard it would be to get a ai entity to jump over something! For one the zombie apocalypse pack doesn't have a animation for jumping from the ground, only falling. But I did it yay

The fastfood zombie killer
Neuro Fuzzy
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Posted: 8th Jan 2013 00:53
Don't mind if I do take points :3

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