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Geek Culture / Game Companies you'd like to work for

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Beast E Gargoyle
17
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 30th Nov 2007 04:15
Im starting video game college next year and will try to get in at any or all of the game companies. So my name might be in the credits someday for programming a game. My favorite would be umm Rockstar=smugglers run or sega= i love there old school games!

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
Antidote
19
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Joined: 18th Mar 2005
Location: San Francisco, CA
Posted: 30th Nov 2007 04:47
Probably Epic (for the location, literally 20 minutes from my house),
But other than that I'd really just accept ANY game programming job. As Jeku said it's just a stepping stone. Ah well, guess I'll get through my comp sci major first.

Agent Dink
20
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Joined: 30th Mar 2004
Location:
Posted: 30th Nov 2007 05:54
MISoft Studios

Insert Name Here
17
Years of Service
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Joined: 20th Mar 2007
Location: Worcester, England
Posted: 30th Nov 2007 10:16
Nahhh, they're too big for you. I mean, even the big head honcho of MISoft is shrouded in darkness, no one even knows his name. Leave it to us bigger people.


Sudoku arts, the rabi and Nancy DrewG
Matt Rock
19
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 30th Nov 2007 23:13
Hey, I'll have you know there's an entire religion that follows the head honcho of MISoft. As dark and mysterious as he may be, he's a pretty cool guy I hear .

My vote goes to MISoft as well. See, with MISoft, you can be a part of something that's growing... you can say "hah! I worked for them *before* they were a household name!" You can't get that with any other company named in this thread .

Agent Dink
20
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Joined: 30th Mar 2004
Location:
Posted: 1st Dec 2007 00:16
Indeed, just wait until MISoft is making your furniture, appliances and even your underwear. You will regret everything you've ever said about them someday.

Keo C
17
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 1st Dec 2007 01:02
I love MISoft! (Note: When they do make appliances, I don't want my microwave to explode.)


Matt Rock
19
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 1st Dec 2007 01:12
Hmm... invent a microwave that doesn't have ill responses to metals or hot dogs? Can't be much harder than any of the other stuff I've been asking people to do lately, lol.

Redmotion
21
Years of Service
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Joined: 16th Jan 2003
Location: Mmm mmm.. Marmite
Posted: 1st Dec 2007 18:52 Edited at: 1st Dec 2007 18:54
Nintendo or Valve or Blizzard or Epic.

(Splash damage - mainly because I'm on the right bus route!)

Somewhere that does games I like and has enough money coming in to keep me employed indefinitely. (Because money- I mean eating and having a home is the most important thing... )

Check out The Grand Machines! & Black Mesa: Source <- vote @ www.moddb.com
Insert Name Here
17
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Joined: 20th Mar 2007
Location: Worcester, England
Posted: 1st Dec 2007 19:17
Quote: "My vote goes to MISoft as well."

Nah, don't bother trying, their too big ofr you small people.

Valve does sound good, addmittendly.


Sudoku arts, the rabi and Nancy DrewG
Duplex
User Banned
Posted: 1st Dec 2007 19:58
Codemaster all the way .

Take a look at there new game: Turning Point: Fall of liberty. Looks awesome.


Professional, afforable, what more could you want?
Get your FREE Standard Edition Today!
dark donkey
18
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Joined: 4th May 2006
Location:
Posted: 1st Dec 2007 22:17
My first options would be Nintendo EA Atari and Ubisoft. But id be happy to get into any big game company.
Kentaree
22
Years of Service
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 1st Dec 2007 22:47 Edited at: 1st Dec 2007 22:48
Quote: "But id be happy to get into any big game company."


Why not a small one? You're a lot more likely to get experience in all areas if the company is small. The only thing is job security, but then again even with the big companies that seems to be an issue, just look at the layoffs at EA or Atari's money problems

Matt Rock
19
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 2nd Dec 2007 02:21
Quote: "Nah, don't bother trying, their too big ofr you small people."

I sort of resent the sarcasm INH . It's not like MISoft is tiny or anything. In fact, I think it's pretty safe to say MISoft is one of the more successful teams in the TGC community, in terms of how many games have been released and how many people are on the team anyway. By the end of 2008 we'll buy your house, lol. No one hold me to that! Although I would if it meant I could save people from looking at that bloody insect anymore .

Quote: "Why not a small one? You're a lot more likely to get experience in all areas if the company is small."

I totally agree with that. There's a lot of smaller indie companies (Introversion, Ninja Bee, MISoft ) that have been around for a while, have released a few games, and are more than likely to release a game you've worked on. Not all indie teams talk about games they're going to make and never release them (don't say it Jeku, lol). There are a few positions open, especially for 2D artists, at MISoft if anyone is looking to join a team lol.

dfujis the rocker
17
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Joined: 19th Feb 2007
Location:
Posted: 2nd Dec 2007 07:01
free radical, just seems appealing

famous last words: check this out
Jeku
Moderator
21
Years of Service
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 2nd Dec 2007 07:24 Edited at: 2nd Dec 2007 07:27
Quote: "In fact, I think it's pretty safe to say MISoft is one of the more successful teams in the TGC community, in terms of how many games have been released and how many people are on the team anyway."


Define successful. I consider "number of games released" about as good a measure as "number of lines typed" for a programmer--- that is, not at all.

Quote: "Why not a small one? You're a lot more likely to get experience in all areas if the company is small."


For one thing it's a lot harder to get a job in a small company. If there are 10 people working there, you'd imagine it's a big deal to hire somebody. For a company like EA, they hire tons of people every week so your chances are greater. And let's face it, having a large, well-known company on your resume is a big advantage for your career, as opposed to an indie company that makes niche games that nobody has heard of (sorry Matt, but I am quite capable of taking a shot right back at you ).

Quote: "Not all indie teams talk about games they're going to make and never release them (don't say it Jeku, lol)"


Well, if you work at EA, Nintendo, Microsoft, 2K Games, etc. you can work on franchises that you know for sure will be around for a long time (i.e. Madden, Mario, Halo, GTA, etc.) I'm just saying that having those games under your belt is a big deal for your career.

Not to say working at an indie company is bad, but take it from me, it's not as great as it sounds. It's not stable, there's a high chance of not getting paid until the game is out, and there's an even better chance of nobody playing the game due to lack of marketing money. I worked at a real indie company (not a fake company--- we were making a 360 racer) for 7 months and ended up with nothing more than a gameplay video and $10k in credit card debt. Not fun.

Insert Name Here
17
Years of Service
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Joined: 20th Mar 2007
Location: Worcester, England
Posted: 2nd Dec 2007 20:22
Quote: "I sort of resent the sarcasm INH . It's not like MISoft is tiny or anything. In fact, I think it's pretty safe to say MISoft is one of the more successful teams in the TGC community, in terms of how many games have been released and how many people are on the team anyway. By the end of 2008 we'll buy your house, lol. No one hold me to that! Although I would if it meant I could save people from looking at that bloody insect anymore ."

I was being sarcastic aobut you being small, not MIsoft being big


Sudoku arts, the rabi and Nancy DrewG
dark donkey
18
Years of Service
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Joined: 4th May 2006
Location:
Posted: 2nd Dec 2007 20:26
Quote: "Why not a small one? You're a lot more likely to get experience in all areas if the company is small. The only thing is job security, but then again even with the big companies that seems to be an issue, just look at the layoffs at EA or Atari's money problems"


By big i mean it could be 5-500 people. Im talking about they titles they have.
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 2nd Dec 2007 20:42
Um...

Insomniac.

Matt Rock
19
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 2nd Dec 2007 23:38
Quote: "Define successful. I consider "number of games released" about as good a measure as "number of lines typed" for a programmer--- that is, not at all."

True, but I think that view applies more to the mainstream industry. For indies, I think looking at the number of games someone has released is a decent measurement of how much experience they have... it isn't applicable to all teams, but usually you'll see each game getting better as the members of the team learn new things. So in that sense alone, I think that might be a good way to view someone's success. Plus, there's the popularity factor... I think we're one of the more well-known teams on TGC .

Quote: "as opposed to an indie company that makes niche games that nobody has heard of "

Hey now lol, EE was reviewed in the media . Not my fault no one likes to read, hahaha. btw, I meant "don't bring up the MMO thing," lol... didn't mean to take a jab at you or anything .

Quote: "I worked at a real indie company (not a fake company--- we were making a 360 racer)"

I don't think a game's platform defines it as being indie or not. Thanks to XNA, we could go out and make a 360 game as well... we just choose to stick to the PC platform, mostly out of TGC loyalty. Technically we're not a proper company yet, not until this spring anyway, but if you ask anyone at MISoft how serious we take everything I'd bet they'd say "extremely." Not sure if that was aimed at us or anything, sorry if it wasn't, but it's my job to defend MISoft whenever applicable .

Jeku
Moderator
21
Years of Service
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 3rd Dec 2007 00:31
Remember that this was before XNA, and before 360s were out on the market. We were using a 360 Alpha kit that Microsoft had let us use--- quite cool, as we were told there were only a small handful handed out to indie developers.

Kentaree
22
Years of Service
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 3rd Dec 2007 11:20
Jeku, I agree with most of what you said about smaller companies, harder to get into, money issues etc. In fact this is what happened to my last employer, our team was about 12 people or so, but we ran out of money. I do feel I learned a lot though, because I did a lot more varied work there because we didn't have a large enough team for everyone to have dedicated tasks. While a big company is definitely best for CV/job security (although note my point in my last post ) I'd argue you can get a lot more experience in a smaller company.

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