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FPSC Classic Models and Media / Back and working on a new model pack...

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Anja Viotile
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Joined: 20th Nov 2007
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Posted: 25th Dec 2007 23:46
As the topic says im back after a nice christmas. and been working alot on the next pack.. The release can be followed in this thread..
When i state it's done, it can be retrieved from my site which you can find via my Signature..

Screenie 1

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Anja Viotile
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Posted: 25th Dec 2007 23:47
Screenie 2

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Anja Viotile
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Posted: 25th Dec 2007 23:47
Screenie 3

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Ice Cube
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Location: United Kingdom
Posted: 25th Dec 2007 23:56
darimc
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Location: Canada
Posted: 26th Dec 2007 00:01
Yeah, I love it so far!

join the x games forum: http://www.fps-x-games.com

alimpo83
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Posted: 26th Dec 2007 00:46
You are a talented girl.

AlanC
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Location: Seattle, WA
Posted: 26th Dec 2007 02:44
Looking great!

Gunn3r
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 26th Dec 2007 06:54
In less than two months, you have created more models than I could ever possibly do on my own. You are amazing at modelling. Keep at it. I now have to go find money to purchase this pack.

Locrian
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Location: Burton Mi.
Posted: 26th Dec 2007 06:56
Yeah great looking textures on those.

Loc


Anja Viotile
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Location: Denmark
Posted: 26th Dec 2007 08:34
Thank you i think im gonna get this pack completed today..

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Luke314pi
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 26th Dec 2007 09:33
Looks great so far!

Anja Viotile
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Location: Denmark
Posted: 26th Dec 2007 11:32
Pack Released..

Quote: "Expand your horror scenery with this room..
The room includes a toredown, dirty surfaced
horror elements.

Bed
Madress
Sidetable
Tablelamp
Walllamp
Chatol
Family Photographs with faces burned away
Tored out Mona Lisa Copy
3 Set Da Vinci pictures.
1 Large Da Vinci picture.
Old Document
Old Letter
Bloody pant + shirt.
Old Chatol Chair
Tored out Rug
Crimescene Outline.
Old looking room Segment.. Tored walls with dirt.

Walls, floors and cealing uses random textures to vary the look of the room.



24 Textures
20 Meshes
2 Segments
18 Entities"


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Aaagreen
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Location: City 17
Posted: 26th Dec 2007 13:23
Couldn't resist coming back, eh? Lol

I am The Master. You will obey me!
Anja Viotile
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Location: Denmark
Posted: 26th Dec 2007 18:45 Edited at: 26th Dec 2007 18:46
Screen of all objects in use..
ps. Dont worry about my BW icon heh forgot to close BWMonitor before taking screenie.



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Inspire
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Location: Rochester, NY
Posted: 26th Dec 2007 20:10
Looks great!

You're gonna need a bigger sig soon.

Aaagreen
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Posted: 26th Dec 2007 20:49
GOD HOW DO YOU MAKE ALL THESE GREAT MODELS SO QUICKLY?

I must know...

I am The Master. You will obey me!
KeithC
Senior Moderator
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Posted: 26th Dec 2007 21:05
Looks really great, Anja.

General powell11
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Posted: 26th Dec 2007 22:19
you shouold compile them into a big pack and see if the gamecreators wil market and sell them for you

fallen one
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Posted: 27th Dec 2007 00:57 Edited at: 27th Dec 2007 01:58
Quote: "you shouold compile them into a big pack and see if the gamecreators wil market and sell them for you"


why do that when she can sell them on her own, without giving away any commission, after all I cant see that users would not look at these forums, also she is building a name by releasing a lot of products so her name and site will be getting known so the marketing is fine.

Id like to see a horror pack with stuff to build structures with. Like what we would see in a quake 1 or doom 1 and 2 game.
outdoor stuff
Like this.
http://www.beyondunreal.com/content/potd_images/shrine1_1220.jpg
http://www.beyondunreal.com/content/potd_images/shrine4_1220.jpg
for indoor, perhaps this kind of feel

http://www.beyondunreal.com/staff/hal/news/gowspire10.jpg
http://www.beyondunreal.com/staff/hal/news/gowspire7.jpg

The engine is obviously a high end one, so of course fpsc will not be able to get the same thing, and you may not be doing bump/displacement/parallax type maps as its dx9, but you get the idea, the out door shots show a good feel, its got that original Doom look, which I think is more in line to what kind of theme games fpsc can perhaps do.
Fpsc is mostly walls and stuff, it would be good to break them up with entities to make it look less so, so id like to see stuff to do that, arches, plinths, obelisks, things to stick on top of walls, on the walls, coming out of walls, spires and archways, enclaves coming out of walls, things to stick on ceilings, vaulted parts to stick on ceilings to make them look less square, just things to break up the fact the game is made out of flat walls and stuff, got to break up that flatness with gubbings to change the silhouette shape.

Evil Things Most Foulhttp://www.avantivita.com/
uman
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Posted: 27th Dec 2007 02:29
Anja Viotile,

A credit to the FPSC and any community. Excellent work.

Cant fault it



"There are those who said this day would never come - What have they to say now?"
Anja Viotile
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Posted: 27th Dec 2007 07:05
hehe thanx guys.. Fallen one, ill will do such outdoor thing next, i did have it in mind but never got around to it

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Anja Viotile
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Posted: 27th Dec 2007 21:13
Havent worked much on it. But this is what is there sofar..
The stone motif's are melted into the walls via csg, and can be used on any walls.



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Seth Black
FPSC Reloaded TGC Backer
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Posted: 27th Dec 2007 21:32
...wow! Great job, Anja Viotile!


Own It, Or Get Owned...
fallen one
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Posted: 27th Dec 2007 21:59 Edited at: 27th Dec 2007 22:43
thats pretty nice, It would be a good idea to make them of different depths, I use segments of different depth to avoind flatness, I personally make my segments have depths of,
10 units
20 units
40 units
60 units
80 units
When one has thicker walls you can cut into them a lot more, it also makes a better design, only using 10 unit walls in a game looks flat, its also a waste of having to have all those segments, they all take up comp space and power, so I make use of them by using segments of different depths.

Also for a future pack
Twisted up trees are great, see here
http://img384.imageshack.us/img384/7466/fantasyartgrimreaperandzr2.jpg
Look at pictures by Frank Frazetta, he does a lot of those gnarly trees.
Heres from a quick search a gallery with images of the artist
http://www.urbanrecluse.net/frazetta/index.php?tpp=56&p=1
Their are better galleries if you do a search on the artist.

Evil Things Most Foulhttp://www.avantivita.com/
Nickydude
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Posted: 28th Dec 2007 01:01
Just ordered this pack Anja

Taking a break... Be back soon.
Nickydude
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Posted: 28th Dec 2007 18:53
When creating a room with the room segment from this pack, I get the error:

Runtime error 105 - File does not exist at line 25110

Is anyone else getting this error?

Taking a break... Be back soon.
fallen one
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Location: My imagination!
Posted: 29th Dec 2007 02:57
Also how about having some flat 2d planes with images on, these are great to use as backdrops, like distant castles etc, just make a 2d plane and stick an masked/aplha image of something on it, you could make a whole pack just with those.

Evil Things Most Foulhttp://www.avantivita.com/
Anja Viotile
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Joined: 20th Nov 2007
Location: Denmark
Posted: 29th Dec 2007 09:42
Hey Nickydude. yeah seems more is getting this error.. Ive installed FPSC on a fresh machine and this pack only.. I am not getting this error.

Ill keep working on a solution and post here when i got one.

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Anja Viotile
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Location: Denmark
Posted: 29th Dec 2007 09:51
hmm.. 2nd try clean FPSC, installed Whisper pack. Nothing.

Can you please check the meshbank structure at your place..

Should contain:
bed.x
Ceiling.X
chatol.x
chatolchair.X
Corner.X
decal.x
Floor.X
madress.x
painting2.X
painting.X
photo.X
sidetable.X
tablelamp.X
vinci1.X
vinci2.X
vinci3.X
Wall.X
Wall-Ext.X
Wall-ExtCorner.X
worklamp.X

Tia! and remember i dearly apreciate your support guys.

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Anja Viotile
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Posted: 29th Dec 2007 09:55 Edited at: 29th Dec 2007 09:56
Textures:

carpet.png
crimescene.png
document2.png
document.png
pants.png
tablelamp_d2.png
tablelamp_d.png
tablelamp_i.png
Bed.tga
celing_01_D2.tga
celing_02_D2.tga
celing_03_D2.tga
Chatol.tga
floor_01_D2.tga
floor_02_D2.tga
floor_03_D2.tga
Madress.tga
painting2.tga
painting.tga
photos.tga
Sidetable.tga
wall_01_D2.tga
wall_02_D2.tga
wall_03_D2.tga

Also what version are you running..

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Nickydude
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Posted: 29th Dec 2007 16:04
Hi Anja,

All those files seem to be correct and I'm running V1.07. I did notice in "Floor.X" that there is are a few references to 'ManWallLA_D2.tga' and 'ManFloorA_D2.tga'. Not sure if they are textures already there but I did a compete search in the Files folder of FPSC and 'ManWallLA_D2.tga' couldn't be found.

Taking a break... Be back soon.
Nickydude
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Posted: 29th Dec 2007 16:17
In fact I've searched my entire hard drive for ManWallLA_D2.tga and it's not anywhere to be found!

Taking a break... Be back soon.
Anja Viotile
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Posted: 29th Dec 2007 19:59
ow..

i will fix this and reprepare everyones download.
When im done url have to reuse the old downloadlink.

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Anja Viotile
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Posted: 29th Dec 2007 20:00 Edited at: 29th Dec 2007 20:02
hmm my files doesnt have those references.
every wall uses texturebankuserBeFUN.dk - WhisperScene1wall_01_D2.tga

as they should.

edit. ah you mean the xfile? yeah shouldn matter i reused the flat floor box from mansion kit. But the segment file pastes new references in the dbo files.

Is there anyone other than me who got this working..

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Seth Black
FPSC Reloaded TGC Backer
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Posted: 29th Dec 2007 20:06
Quote: "...ah you mean the xfile? yeah shouldn matter i reused the flat floor box from mansion kit."


...that's probably the culprit. You could just open the .x file, do a search for the texture reference, manually update the reference, and save it.


Own It, Or Get Owned...
Leaning Objects To The Side
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Posted: 29th Dec 2007 21:06
Hi Anja Viotile has this issue been resolved yet? reason being, I wanted to place my order for the new pack without the problem that Seth Black is having...btw...the new pack looks AWESOME!! as always.
keep up the good work.

Cheers,
Tanya.
Anja Viotile
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Location: Denmark
Posted: 30th Dec 2007 02:52
well Tanya i can't find this issue. ive installed the same installer as everyone downloaded on 2 clean machines with clean FPSC v1.07, and neither gives me that error.

So im having some troubles finding the error.

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Anja Viotile
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Posted: 30th Dec 2007 10:38 Edited at: 30th Dec 2007 10:50
Nicky try downloading this and extracting to:
FPS CreatorFilesmeshbankuserBeFUN.dk - WhisperScene1***

Ive removed the references in the .x file, if this doesnt work there seems to be no solution other than FPSC bugging out again.

And it seems 2 out of all buyers is having this problem..
Unless your name is Andy then your the only one having this problem.

Waiting for tanya to reply on this. Crossing my fingers

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Duplex
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Posted: 30th Dec 2007 12:34
Andy is Nickydude. (I think)

Your signature has been erased by a mod
Nickydude
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Posted: 30th Dec 2007 13:49
Nope, the fix didnt work

Quote: "Andy is Nickydude"


Yup.

Quote: "ive installed the same installer as everyone"


What installer? There wasn't an installer on my download, just drag and drop the 'Files' folder.

Taking a break... Be back soon.
Nickydude
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Posted: 30th Dec 2007 14:01 Edited at: 30th Dec 2007 14:10
Just reinstalled FPSC and now you room is working Anja. It does seem like it was FPSC itself as I tried a stock segment and was getting the same error. Sorry for all the confusion.

Taking a break... Be back soon.
Deathead
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Posted: 30th Dec 2007 14:25
Quote: "Andy is Nickydude. (I think)"

Also Andy is my real name viva la andy!lol
@Anja nice looking pack will buy when I get money in my account.By the way the mona lisa pic did you like make the under layer a a canvas and then tore out the face and maybe blurred the face to give a bit more realism.

[href=http://www.freewebs.com/ignitestudios/]

[/href]
Leaning Objects To The Side
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Posted: 30th Dec 2007 15:46
Good morning Anja Viotile, I have just placed my order for your new pack... Anja Viotile Your work is just AWESOME!! as always. btw..keep the great packs coming...I will keep buying.



Cheers,
Tanya.
Anja Viotile
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Posted: 30th Dec 2007 15:46 Edited at: 30th Dec 2007 15:49
Nicky im glad to hear you got it working,, it was very confusing and hairpulling hehe. But good anything is right now

Deathhead, lets say it took some times, actually i used 7 layers for that texture

Thanks for the support guys, your download links will be posted now.

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Leaning Objects To The Side
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Posted: 30th Dec 2007 16:03
Anja Viotile, I have just received the pack. everything works Great. Thanks. I can't wait to see what you will put out next



Cheers,
Tanya.
Anja Viotile
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Posted: 30th Dec 2007 19:09
Glad your like it.

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Nickydude
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Posted: 30th Dec 2007 19:51 Edited at: 30th Dec 2007 19:51
If you're ever going to do another Horror type pack I have a few ideas:

* Grandfather clock (2 textures, one with hands at 12 and one without hands)
* 2 Suits or armour (1 mirroring the other)
* a deer's head (mounted on a wooden shield - "http://onnintendo.com/Posts/2007_07/64/2/00001.jpg")
* a coat of arms (like a shield)

Taking a break... Be back soon.
muggins majik
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Posted: 6th Jan 2008 04:09
Anja Viotile, glad to see you are back as I've been really looking forward to getting your Horror models (though I may have to wait until the end of the month).
I also agree with Nickydude's ideas for the next pack and they would work well with these models.
TJR Games
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Posted: 6th Jan 2008 04:42
Can I trade my model pack, segment pack or music pack when they are done for this... Please...
muggins majik
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Posted: 6th Jan 2008 04:56
I forgot to ask, are these for FPSC only or can they be used in other engines too? Thanks.

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