Quote: "you shouold compile them into a big pack and see if the gamecreators wil market and sell them for you"
why do that when she can sell them on her own, without giving away any commission, after all I cant see that users would not look at these forums, also she is building a name by releasing a lot of products so her name and site will be getting known so the marketing is fine.
Id like to see a horror pack with stuff to build structures with. Like what we would see in a quake 1 or doom 1 and 2 game.
outdoor stuff
Like this.
http://www.beyondunreal.com/content/potd_images/shrine1_1220.jpg
http://www.beyondunreal.com/content/potd_images/shrine4_1220.jpg
for indoor, perhaps this kind of feel
http://www.beyondunreal.com/staff/hal/news/gowspire10.jpg
http://www.beyondunreal.com/staff/hal/news/gowspire7.jpg
The engine is obviously a high end one, so of course fpsc will not be able to get the same thing, and you may not be doing bump/displacement/parallax type maps as its dx9, but you get the idea, the out door shots show a good feel, its got that original Doom look, which I think is more in line to what kind of theme games fpsc can perhaps do.
Fpsc is mostly walls and stuff, it would be good to break them up with entities to make it look less so, so id like to see stuff to do that, arches, plinths, obelisks, things to stick on top of walls, on the walls, coming out of walls, spires and archways, enclaves coming out of walls, things to stick on ceilings, vaulted parts to stick on ceilings to make them look less square, just things to break up the fact the game is made out of flat walls and stuff, got to break up that flatness with gubbings to change the silhouette shape.