well nothing new to report yet just playing around with settings ect.New ideas blah blah the usual stuff...
Other than that I have decided to choose a level from the series of levels I made to use for the final game I decided on using the very first map I made for FPSC that was used in Nvidia compo...
I like that one the best.
Like I said in that thread it is a pointless shooter game with no story to follow ect.
I decided however instead of using the same textures and entities over all 16 levels each level will have different textures and entities placed on different locations...
But bewarned as I explained you get 100 health on each level your health decreases by 10 each level upto level 9 where it will stay at 10 till level 14 level 15 and 16 the general idea is to make it nearly uncompleteable with only 1 health and enemy health also at one it will be one shot kills that count...
Because the entities have now ranges it uses for detection it made my life easier so yeah there will be no creeping up on entities before they detect you so it will be instant action...
The fun part is that most entities will have weak weapons that will do no damagde what so ever it gives me enough time to spawn
an enemy right behind you...HAHAHHAH
As for the two screenshots that follows doing some lightmap testing with the textures....
Pointless Assault video
http://w13.easy-share.com/1408971.html