Quote: "if it ain't noteworthy, don't mention it."
Hmm. Really? Nothing I said there was noteworthy? Like I said, oh, a billion times already, there are definitely people who've done more, but the vast majority (on here anyway) have done far less, and I think I can be proud that we haven't wasted much time while here. And your arguements earlier, I didn't comment because I'm getting tired of people reading what they want to read and not reading what was said, but not noteworthy? Okay, time to break this down:
Quote: "Guys like Fallout and Van B completely destroy you if you want to play it in that aspect. (Number of games produced directly proportional to game quality) It's very common around here for people to have a belt around their waist of small mediocre games. "
Like I said, by itself it's nothing, with everything else combined it's something, and again, they can't be that bad with thousands of downloads.
Quote: "You are making this sound like boxed copies. In reality, getting 2000 downloads is shockingly nothing to brag about. Ask around if don't believe me."
Oh, I have. The reason I view this as an accomplishment is because a lot of people have asked me how we did that. When people stop coming to me for advice, I'll stop thinking we've done enough to warrant a bit of feeling good about what we've done
Quote: "Again, that's what indie game sites are for. You submit a game and they review. They accept almost any game."
I might be wrong, but I'm about 90% positive we were the only indie game reviewed by Just Press Play. Maybe there was one or two others... that's about it. And I haven't seen many reviews for other TGC games... again, there are a few, but not many. Do note that I DID NOT say we were the only ones.
Quote: "Your name popped up in google, which made it notable. I don't see why any of this is a big deal."
Wrong. We thought the same thing the first time we tried to submit the article, and it was denied. It wasn't until Rami went back and reposted with citing reviews and whatnot that we were viewed notable enough to have an article (which I found interesting... like, you can't get reviewed if you aren't noteworthy enough for a Wiki article, and you can't be noteworthy enough for a Wiki article if you haven't been reviewed, sort of a catch-22)
Quote: "So you have 20 guys, 5 of which are sitting around?"
I'm not going to count people who get "executive producer" credit for giving us money and stuff, and I'd be lying if I didn't admit there are a few people who aren't doing anything because their work is done on the four games we're developing. Still, 15 people doing real dev work? That's nothing to sneeze at, for an indie company who allegedly hasn't accomplished anything
.
Quote: "Was your website done by a professional? Are you using the word "professional" literally or aesthetically? "
I'm using it both literally and aesthetically. Dink has made a beautiful and professional-looking website, and he's earned money from making websites besides MISoft, which makes him a professional doesn't it?
Quote: "All it takes to release a "commercial" game is to say you have. Welcome to the internet."
I think anyone whose released a commercial title with beg to differ with you there.
Quote: "Going back to my "buddies with free time" theory. I've been on TGC for 5 years, and worked with many people, on and off. In theory, I could claim we had a team thing going "in various forms" for half a decade."
Well, we've never once been off. We spent several years focused on designing one game (admittedly an MMO, which Jeku will now be quick to point out we weren't able to finish, as he usually does), then a few years making little games and apps for local businesses and whatnot, until we decided we wanted to only make games. So it's been on, on, on for years.
I do have to admit that yes, I can get pretty arrogant at times. Going back over the thread, I can see why some people think I'm the bad guy here. I had a mom who'd hang our tests on the fridge even if we only got a "B-" or a "75." And that's why I'm the dreamer at MISoft and other people are the realists, lol. No team will
ever be successful without a fine blend of both dreamers and realists, and if you think I'm wrong, good luck in this industry, you're going to need it. A dreamer by himself will write up an MMO that'll never see the light of day. A realist will end up working for someone else and will never see their own ideas reach the masses. And maybe that's why people have been flocking to MISoft in the past year or so... they know that there ideas will actually matter here. Or maybe it's because some of our accomplishments actually are noteworthy, and some of our games that people want to discredit actually are quite fun? I think it's a blend of the two.