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FPSC Classic Models and Media / My 1st model(s).

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Gunn3r
18
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 26th May 2008 17:33
Looks good, GP. I like it.

GP PrOdUcTiOnS
17
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Joined: 27th Jul 2007
Location: WWW.
Posted: 26th May 2008 18:44
ok here is my new w.i.p, its another mashen. I think im getting better.


screen:

Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 26th May 2008 20:44
Looks nice and batterd.

GP PrOdUcTiOnS
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Location: WWW.
Posted: 26th May 2008 21:26
LT Tatters, yup . Sorry I wont be giving away any of the threee mashens :-(. deathhead says he thinks they may have a chance at the TGC stor. So I will be making a few more and puting them in the store for very very cheap. I fell bad for not giving you guys these so I will go right now and make somthing for the community.

Aertic
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Location: United Kingdom
Posted: 26th May 2008 21:53
Nah dont be, I know im pusing it a little here but... actualy, I think Deathhead already knows where im going

GP PrOdUcTiOnS
17
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Joined: 27th Jul 2007
Location: WWW.
Posted: 26th May 2008 22:05 Edited at: 26th May 2008 22:06
crap the pillers didnt turn out, humm Ill figer somthing els out for everyone.


BTW: If you guys wont to see more of my models and waht most of these models are being made for cheak out the Ma thread
link: http://forum.thegamecreators.com/?m=forum_view&t=123589&b=25&p=2

lazerus
16
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Joined: 30th Apr 2008
Location:
Posted: 27th May 2008 01:31
uv mapping is actually quite annoying int it?

its fussy to say the least but well worth it

great start anyway
note
is that cb pro?

personally i prefer AC3D very easy to understand + a large range of tools and options to create the most perfect models +exports are pretty good to

note 2 bad thing no animation -_-


i am proof
there is no god
Valkynaz
17
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Joined: 1st Nov 2007
Location: I forget
Posted: 1st Jun 2008 00:24
How about you try some scenery that could go in an office or as a home decoration. I find different variations of vases to be good practice. Search contemporary or something like that in google images to get abstract things...Just what I do. Hope this helps!

Mmm....buttermilk....
GP PrOdUcTiOnS
17
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Location: WWW.
Posted: 1st Jun 2008 00:29
Humm, I think I will try an office seen but right now a freind of mean is making a game. He models but he needs my help so I will be make sand bag models. Also I will probably make some parts of a huge brige model.

Quote: "is that cb pro?"


Milkshape acctully.

New Please Help
16
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Joined: 12th Mar 2008
Location: Scotland
Posted: 1st Jun 2008 08:29
Alright folks, my second model EVER so be nice. I call him the SpiderCam and I designed him for my sci-fi game. I just need to get him animated...Just gotta figure that out and script him and then he'll be done. Might add some kind of weapon to him at a later date.
Comments always appreciated.

-trav

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.

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GP PrOdUcTiOnS
17
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Posted: 1st Jun 2008 15:31
Umm, New Please Help... Did you post on the rong thread? I dont mean to sound rud but this is for my models .

Here is a sandbag model I made for my freinds game


GP PrOdUcTiOnS
17
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Location: WWW.
Posted: 1st Jun 2008 15:45
well I know befor I could model I was always looking for a paper model. So I made one! here it is.



GP PrOdUcTiOnS
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Posted: 1st Jun 2008 15:45
paper model dload

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New Please Help
16
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Joined: 12th Mar 2008
Location: Scotland
Posted: 1st Jun 2008 21:22
Apologies, I was told it was this one, but it's another first models, this was the first one I saw. Won't happen again mate.

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.
GP PrOdUcTiOnS
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Posted: 1st Jun 2008 21:33 Edited at: 1st Jun 2008 21:37
Its cool, Hay what do you think of those sandbags?

New Please Help
16
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Location: Scotland
Posted: 1st Jun 2008 21:41
I'm terrified, I was in the army and stationed in Kuwait in 2001. Got into some bother and had extra duty which consisted of filling 1500 sandbags. The texture looks great and the sandbags as well. If I may though, real sandbags are tied at the end but that's really a small thing. Hey, seeing as I've already accidently invaded your page with my model, will you tell me what you think?

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.
GP PrOdUcTiOnS
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Posted: 1st Jun 2008 21:50 Edited at: 1st Jun 2008 21:51
LOL, sorry about that, well ya your model looks sweet! I would love to see that animated!

New Please Help
16
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Location: Scotland
Posted: 1st Jun 2008 21:55
Thanks, I got this image of it crawling along the ceiling shooting down at the player. I have no idea how to animate it though. Sandbags are cool, question though, is it a single stackable entity of is it in the shape of the gunner implacement?

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.
GP PrOdUcTiOnS
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Posted: 1st Jun 2008 22:08
There is only one sandbag model, the designer can place the bags on top of each other to fit the need of the game. I find it best to have two layers, the player can croch and be fully covered but can stand up and have room to shoot.

New Please Help
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Posted: 1st Jun 2008 22:55
That's what I thought mate, looks great, just wish I knew how to do it myself.

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.
GP PrOdUcTiOnS
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Posted: 1st Jun 2008 23:02
Well, try googling animting ni milkshape.

New Please Help
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Joined: 12th Mar 2008
Location: Scotland
Posted: 1st Jun 2008 23:09
I use anim8or. How much does Milkshape cost?

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.
puppyofkosh
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Posted: 1st Jun 2008 23:16
25-30 usd.

New Please Help
16
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Location: Scotland
Posted: 1st Jun 2008 23:17
Not bad, I did the search you said but used anim8or and it brought up a few good tuts on animating in anim8or, so groovy. Wonder if it'll still work.

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.
GP PrOdUcTiOnS
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Posted: 1st Jun 2008 23:18 Edited at: 1st Jun 2008 23:28
You guys can see more of my models on the MA thread, cheak out the game also.

New Please Help
16
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Location: Scotland
Posted: 1st Jun 2008 23:27
I will boss

There is no problem ON THIS EARTH!, that cannot be solved with the proper application of enough explosives.
Surreal Killa
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Posted: 2nd Jun 2008 01:31
Not bad.
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 2nd Jun 2008 04:20 Edited at: 2nd Jun 2008 04:23
Nice job.
You are coming along fast.

You should move your models up in your modeling program before you save them.
That grid in your 3d view is what the bottom of the model should be sitting on. (like your first steampunk masher thingy)
If you leave them positioned below that axis then your collisions will more than likely be flakey.

Don't forget to visit Conjured Entertainment

GP PrOdUcTiOnS
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Posted: 2nd Jun 2008 15:06
Thx for the advice.

piXX3D
17
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Joined: 27th Mar 2007
Location: Nowhere
Posted: 4th Jun 2008 22:34
You are learning fast! These are looking great!

I made a gravestone as my first model. Unfortunately, yours is better than mine

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