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FPSC Classic Product Chat / Fenix Mod Offical Thread

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Hockeykid
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Posted: 30th Sep 2009 04:26
Quote: "We can just correspond via email, Right?"


That'll be fine, just figured a messenger would be easier.

freak of nature 64
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Posted: 30th Sep 2009 04:36
Hockeykid, your a freakin genius! How is Dark AI coming along?

Plystire
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Posted: 30th Sep 2009 05:58
So who are you gonna be getting the timer from?


@freak of nature 64:

That signature is really getting on my nerves. Please scale it down to the appropriate, forum friendly size.


The one and only,


Hockeykid
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Posted: 30th Sep 2009 14:24
Quote: "So who are you gonna be getting the timer from?"


you already know .

General Jackson
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Posted: 1st Oct 2009 04:44
What will the timer be for?

Hockeykid
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Posted: 1st Oct 2009 05:19
Quote: "What will the timer be for?"


For smoothed gameplay so when you have low frames you don't feel a difference. In other words 2 frames would feel the same as normal frame rate and same with 300 frames. The game won't speed up or slow down.

General Jackson
User Banned
Posted: 1st Oct 2009 05:21
Oh my goodness!
So we could add and add and add and add and never stop, and it will still be great?
I'm gonna DIE!
I so wish I had money to donate.

AdrianoJones Wannabe
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Posted: 1st Oct 2009 05:22
Quote: "For smoothed gameplay so when you have low frames you don't feel a difference. In other words 2 frames would feel the same as normal frame rate and same with 300 frames. The game won't speed up or slow down."


Now that's great.
Hockeykid, just so you know I will be donating via my dad's credit card as soon as possible, approximately 10 dollars or so because that's my monthly allowance, which I really only get to spend on doing good deeds.
-Adrian

I love Taylor Swift. She's awesome.
Hey guys! Help me! Join the creative design forums! http://creativedesign.candorweb.com/index.php
Fuzz
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Posted: 1st Oct 2009 05:23 Edited at: 1st Oct 2009 05:25
Sounds great Hockey Kid.

Plystire
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Posted: 1st Oct 2009 07:03
Just wanna clear up the timer thing.

A timer does not make it run at the same speed all the time. It gives the appearance that it is, however your framerate will still suffer from tons of content.

An example:

You are running from one side of the room to the other.
At normal framerate it takes you 5 seconds to do that.
At lower framerate:
Without a timer - It will take you longer to reach the other side of the room.
With a timer - It will take you the same amount of time to reach the other side of the room, even though the framerate is still low.


So really, a timer just makes the game "move" faster or slower depending on your framerate. It will not prevent your 2fps from looking like a slideshow.


The one and only,


General Jackson
User Banned
Posted: 1st Oct 2009 20:09
I see, thanks for the info.

uman
Retired Moderator
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Posted: 1st Oct 2009 23:42 Edited at: 1st Oct 2009 23:44
freak of nature 64

I have removed your sig.

Use a sensible one or not one at all. Your previous one was just unacceptable in the extreme and any repeat of a similar nature will result in more serious actions being taken by a Mod.

Take this as a warning which will be followed up if necessary.

Your co-operation is appreciated.

250 seamless textures : http://www.umedia.co.uk
Hockeykid
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Posted: 2nd Oct 2009 21:55
Just so you know General Jackson it'll be a few more days before i send you the beta. Right now i'm working on dark ai, its getting to be fun watching your creation come to life.

lil marioman
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Posted: 2nd Oct 2009 22:44
Quote: "its getting to be fun watching your creation come to life."


I KNEW IT! He really is Frankenstein's Doctor-Creator-Thing.
Well that explains everything.

--

Great mod by the way. I plan on donating pretty soon!


General Jackson
User Banned
Posted: 2nd Oct 2009 23:29
YOUR DOING DARK AI NOW??!!??!?!?!?!?


I just died.

Does that mean allies?


Hockeykid
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Posted: 2nd Oct 2009 23:30
Quote: "YOUR DOING DARK AI NOW??!!??!?!?!?!?


I just died.

Does that mean allies?"


Yes and yes, btw i've been doing it even before i announced it,but at some points (every few weeks) when i feel Fenix Mod needs an update i put it aside.

General Jackson
User Banned
Posted: 2nd Oct 2009 23:38
Oh, oh oh I LOVE YOU!!! When Dark Ai is in, you want all my store models I'll give 'em!

carlos0015
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Posted: 3rd Oct 2009 05:37
can anyone atleast explain how to add the mod... please. thanks in advance

lets do this!!!!!
Hockeykid
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Posted: 3rd Oct 2009 21:33 Edited at: 3rd Oct 2009 21:34
Quote: "can anyone atleast explain how to add the mod... please. thanks in advance"


Sure, simply go to C:program filesthe game creatorsFPS Creator
In there look for the application named FPSC-Game rename it to FPSC-Gameorig and then take the FPSC-Game from the download and put it into the directory (C:program filesthe game creatorsFPS Creator)

If you are still having troubles then see this thread:
http://forum.thegamecreators.com/?m=forum_view&t=149498&b=21 ( this thread is a bit old so ignore the upgrade parts)


Good News every one I just got the timer system in! I think i'm going to delay the next release until Dark AI is done, what do you guys think?

AdrianoJones Wannabe
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Posted: 3rd Oct 2009 21:42
Quote: "Good News every one I just got the timer system in! I think i'm going to delay the next release until Dark AI is done, what do you guys think?"


Yes please. If someones gonna do something, they might as well do it good and complete.
But your mod is excellent at the moment - how long will the delay be actually?
-Adrian

I love Taylor Swift. She's awesome.
Hey guys! Help me! Join the creative design forums! http://creativedesign.candorweb.com/index.php
Hockeykid
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Posted: 3rd Oct 2009 21:54
Quote: "how long will the delay be actually?"


Its hard to say but its not going to be ridiculously long, I have a challenge someone gave me and thats to try and complete it by the 8th (Thursday) probably won't meet that deadline but shouldn't take an eternity.

nikas
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Posted: 3rd Oct 2009 21:54
could fenix mod be the reason of the attached error?

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Hockeykid
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Posted: 3rd Oct 2009 23:16
No, it seems you are missing some C++ libraries, try reinstalling direct x9

General Jackson
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Posted: 3rd Oct 2009 23:57
Good job with the timers!
Cantt wait 'til the release!

Wolf
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Posted: 4th Oct 2009 22:20 Edited at: 4th Oct 2009 22:20
I tried the downloadable Version. I`m tired of version 1.09 Bugs and the EFX Mod so I jumped over to your mod. Well, everything worked just fine for me, I had great FPS, Airmod and all the new features.

So, I decided to do a little testgame in the Shavra Universe (lil Screen attached) but today I added a few more details, tested it and I had an FPS around 51 but also way too fast weapon movement and playermovement. What can that be?

Please Reply.



God Helps the Beast in Me!

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Hockeykid
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Posted: 4th Oct 2009 22:28
Quote: "t and I had an FPS around 51 but also way too fast weapon movement and playermovement. What can that be? "


Sounds like the frames are uncapped, make sure you don't hit x in test game.

AdrianoJones Wannabe
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Posted: 4th Oct 2009 22:28
Yeah, I get the same thing as you Wolf.
-Adrian

I love Taylor Swift. She's awesome.
Hey guys! Help me! Join the creative design forums! http://creativedesign.candorweb.com/index.php
Hockeykid
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Posted: 4th Oct 2009 22:31
Quote: "Yeah, I get the same thing as you Wolf."


And your sure that your not hitting x?

Wolf
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Posted: 5th Oct 2009 00:07
Sure as eggs is eggs

God Helps the Beast in Me!
AdrianoJones Wannabe
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Posted: 5th Oct 2009 00:08
Yeah definitely.
-Adrian

I love Taylor Swift. She's awesome.
Hey guys! Help me! Join the creative design forums! http://creativedesign.candorweb.com/index.php
Hockeykid
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Posted: 5th Oct 2009 02:06 Edited at: 5th Oct 2009 02:07
Hmm could you two please post your computer specs.

Also do character animations speed up?

Wolf
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Posted: 5th Oct 2009 19:19
Its harder to tell with the characters, but yes, they act really fast.

So here are my Specs:

Quad Core System 4 * 2,66GHZ
Graphicscard: Nvidia Geforce 9600 GTX
3 Gig Ram
Around 1 Terrabyte Harddisk
Creative Labs Soundcard


I might have some of it wrong, I`m really no guy for technical stuff.

-Wolf

God Helps the Beast in Me!
Hockeykid
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Posted: 6th Oct 2009 23:24
Hmm ok ill have to look into this, talk to some people and what not.

Hador
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Posted: 7th Oct 2009 13:55
I got fenix mod last night and played around with third person this morning. How do we set it up to let you shoot? and can you offset the camera from the character (and allow the crosshair huds to show on the screen? And it is supposed to have allys right? If so how do you set them up?

http://www.daggershatter.netai.net DAGGERSHATTER GAMES
General Jackson
User Banned
Posted: 7th Oct 2009 18:34
Hockeykid, I got a bug.
NO guns play the idle animation

Hockeykid
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Posted: 7th Oct 2009 22:43
Quote: "NO guns play the idle animation"


ok Ill look into it.

Quote: "How do we set it up to let you shoot? and can you offset the camera from the character (and allow the crosshair huds to show on the screen? And it is supposed to have allys right? If so how do you set them up?"


Allies aren't in yet, you cannot offset the camera and to set up the characters to shoot ask nikas, he'll be able to give you more detail.

DestroyerHive
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Posted: 8th Oct 2009 04:55
I'm so sorry to disturb you hockeykid, you're so busy!

One small question though: Is the Third Person in the video released yet? Sorry if I don't reply right away, school is getting busy!

If every millisecond in your life was 10 problems in the world, you'd be immortal
Hockeykid
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Posted: 8th Oct 2009 04:59
Quote: "One small question though: Is the Third Person in the video released yet? Sorry if I don't reply right away, school is getting busy!"


Yes and know, the third person is but not the collision.

teamhalo
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Posted: 8th Oct 2009 05:32
Hey! I haven't checked on this thread in a while, and forgive me if this has been asked/stated, but does this mod support a "Press button to pick up weapon" function? If you understand what I'm saying?

Hockeykid
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Posted: 8th Oct 2009 05:55
Quote: "Hey! I haven't checked on this thread in a while, and forgive me if this has been asked/stated, but does this mod support a "Press button to pick up weapon" function? If you understand what I'm saying?"


Yes this can be done in stock too.

But heres one with my mod

put this on the weapon.fpi

press enter to pick up the weapon.



Wolf
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Posted: 8th Oct 2009 16:57
Ok, New Bug: I try to load my level and at "Initalising Physics" it crashes.

There aren`t much dynamic entities in it.

God Helps the Beast in Me!
Hockeykid
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Posted: 8th Oct 2009 22:44
Quote: "Ok, New Bug: I try to load my level and at "Initalising Physics" it crashes.

There aren`t much dynamic entities in it."



More info needed, is this a level made before you put in fenix mod? Did this level work before you added a new entity/segment with Fenix Mod?

DestroyerHive
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Posted: 8th Oct 2009 23:21
thank you very much hockeykid! i know that 3rd person is included, but I look forward to the new one!

If every millisecond in your life was 10 problems in the world, you'd be immortal
General Jackson
User Banned
Posted: 9th Oct 2009 00:32
I have the same initializing physics crash prob, but after a couple of tries it seems to work.

General Jackson
User Banned
Posted: 10th Oct 2009 00:01
Hows darkai coming?

Also, I'm getting a lot of crashes, they are coming when its calculating object light on some of my levels, and for some it crashes on saving textures.

Its a bit irritating, my one levl wont even load.

Hockeykid
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Posted: 10th Oct 2009 00:03
Quote: "Hows darkai coming?"


Eh i would say ok.

Quote: "Also, I'm getting a lot of crashes, they are coming when its calculating object light on some of my levels, and for some it crashes on saving textures.

Its a bit irritating, my one levl wont even load."


Well since i haven't touched loading there shouldn't be any problems. Are there any error reports?

starmind 001
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Posted: 10th Oct 2009 00:10
Any chance of a radar with enemy detection yet?

Hockeykid
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Posted: 10th Oct 2009 00:43
Quote: "Any chance of a radar with enemy detection yet?"


Sorry been really busy, not yet.

General Jackson
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Posted: 10th Oct 2009 02:31
I just get that generic 'this application has encountered a problem and needs to close. extra debug info = 0,0'

Hockeykid
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Posted: 10th Oct 2009 20:18
Quote: "I just get that generic 'this application has encountered a problem and needs to close. extra debug info = 0,0'
"


Could you please give me some more details about your level such as when it started happening ex like when you added a crate.

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