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FPSC Classic Product Chat / Fenix Mod Offical Thread

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Hockeykid
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Posted: 27th Oct 2009 00:57
Quote: "ey HockeyKid, How did you get your third person to walk so smooth. My guy just looks funny he slides am i putting the script in the wrong place?"


What character are you using? Some characters have different animation numbers.

GreenDixy
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Posted: 27th Oct 2009 03:20
I am just using the stock ww2 guys, But i have a few hundred other guys i can use lol. Pretty sure i am using the script right in the entity's apear right? Good work on it thoe and expect a donation from me shorlty withing the next couple days.

===================
No life, Lots of love, 2 Kids, God save me LOL
Hockeykid
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Posted: 27th Oct 2009 03:21
Quote: "I am just using the stock ww2 guys, But i have a few hundred other guys i can use lol. Pretty sure i am using the script right in the entity's apear right?"


Thats your problem, put it on the entities main.

teamhalo
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Posted: 27th Oct 2009 03:25
This is really cool stuff you have here. Is there a video by any chance showcasing all of the features?
Cool stuff.
-tony

GreenDixy
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Posted: 27th Oct 2009 03:44
Just a update i should of said main instead of the apear.I was thinking something else at the time, I figured out why the anims was not working its cuz i was using the normal up down left right but when i use "W"S"A"D" the anims work fine.

===================
No life, Lots of love, 2 Kids, God save me LOL
Kravenwolf
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Posted: 27th Oct 2009 04:29 Edited at: 27th Oct 2009 04:29
Bugsy
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Posted: 27th Oct 2009 04:35
so, basically, with these addally, and add enemy commands, a darkAI script would be as simple as

ALLY:



ENEMY:



that'd be it?
Hockeykid
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Posted: 27th Oct 2009 04:46
A bit more complicated (just a bit )

Heres the start script for:

ALLY



ENEMY



And main script (both enemies and allies use the same main script)



I would say its pretty simple

General Jackson
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Posted: 27th Oct 2009 04:55
I cant wait, PLEASE, Please! I'm begging on my Knees (Lol, made a rhyme)

Bugsy
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Posted: 27th Oct 2009 05:03
aah. the starts are way more simple, but the main is tougher. maybe to make it make better sense, and for that priority system, use 3 different shoot scripts- skip side to side priority, bum rush like a moron priority, and take cover priority.
Nbt
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Posted: 27th Oct 2009 16:27
I got so bored of re-installing the 1.16 beta's after every few days due to crashing out to the error 105 that I went back to vanilla 1.15 land of laggy fps. It's a real shame as I was very impressed with the beta's smooth fps

Then I thought "hey lets try out some mods, as they are meant to boost the fps etc" So I grabbed a few and yours was the only one that gave me instant smooth fast fps and even seemed to speed up the test game building and lightmapping, even on full lightmapping O_o

I loaded my level with 3-4x as much stuff as I could get away with before crashing 1.16 and still your mod did not fall below 40+ fps no matter what, impressive!

I just wanted to say thank you for such an excellent mod and please find $10 flying your way from PayPal as I type.

No need to send me Kravenwolf's goodies, as I would prefer to buy them if and when I need them as his stuff warrants the price IMHO

I only use this for fun and have no interest in making commercial games ^_^
Bugsy
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Posted: 27th Oct 2009 18:27
can the darkAI be used in conjunction with non-dark AI stuff?

like- A guy follows a waypoint to allow for a stealth section, but then the next battle is a darkAI fight between allies and enemies.
Hockeykid
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Posted: 27th Oct 2009 21:33 Edited at: 27th Oct 2009 21:34
Quote: "can the darkAI be used in conjunction with non-dark AI stuff?

like- A guy follows a waypoint to allow for a stealth section, but then the next battle is a darkAI fight between allies and enemies."


You can use normal fpsc AI but its not suggested that you mix dark ai with FPSC ai as dark ai will most likely take control. But you could have him say follow waypoints and don't add him as an ally/enemy until what you want him to do is done.

Quote: " $10 flying your way from PayPal as I type."


Thank you very much.

Bugsy
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Posted: 27th Oct 2009 22:25
okay, I mean like- one guy has no darkAI scripts
Hockeykid
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Posted: 27th Oct 2009 22:26
Quote: "okay, I mean like- one guy has no darkAI scripts"


Yeah but allies and enemies won't shoot at them.

Bugsy
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Posted: 27th Oct 2009 22:38
that's fine, I'll just script the ally to target that guy, stop targeting when dead, and be darkAI
CoffeeGrunt
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Posted: 28th Oct 2009 00:30
How well does the AI run on Dark:AI, is there any efficiency increase in performance and such?

I'd love to make enemy squads, e.g., two Rifleman with cautious AI, a sniper with a sniper AI, and a Heavy Weapons Guy with a bumrush AI...

Violence isn't the answer, it's the question...
Bugsy
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Posted: 28th Oct 2009 01:55
there is priorities. like- to take cover, to strafe, to bumrush.
RedneckRambo
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Posted: 28th Oct 2009 20:17
Just an idea/suggestion here.

Maybe you could add AI accuracy. I don't know if you can but it's really needed and will make the DarkAi look even better. And maybe base the accuracy off distance. Like the further away you are, the less accurate the enemy is.

The DarkAi looked good and all but watching the video and seeing that the AI can't hit you from two feet away just looks awful. Once AI accuracy is implemented I think that would solve some of the biggest AI problems.

Signature's are stupid.
CoffeeGrunt
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Posted: 28th Oct 2009 20:21
If I remember rightly, AI accuracy is based off the View Cone Angle. Greater Angle equals less accuracy...

Violence isn't the answer, it's the question...
nikas
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Posted: 28th Oct 2009 22:44
hey hockeykid i want to talk to you in msn so go in.......

Bugsy
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Posted: 28th Oct 2009 22:45
so the less he can see, the more accurate he is? wtf?

add me on skype- isaacpreston. WWC percentage complete: 22%
Hockeykid
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Posted: 28th Oct 2009 23:06
Quote: "so the less he can see, the more accurate he is? wtf?"


I'm not sure if thats actually true, as for accuracy ill see what I can do

Bugsy
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Posted: 28th Oct 2009 23:58
naah, it's okay. I'm pretty happy with the accuracy of enemies. I just think they;re a little TOO accurate sometimes. getting shot is commonplace in most FPSC games.

add me on skype- isaacpreston. WWC percentage complete: 22%
RedneckRambo
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Posted: 29th Oct 2009 07:40
Quote: "If I remember rightly, AI accuracy is based off the View Cone Angle. Greater Angle equals less accuracy..."

I don't really remember what that does to be honest. But like I was saying, base the accuracy off distance. I don't think view cone angle does that.

Quote: "as for accuracy ill see what I can do"

Yay

Signature's are stupid.
Roger Wilco
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Posted: 29th Oct 2009 23:34
I've been peeking into this thread to see the mod's progress every now and then, and I can see it's really shaping into something legen-wait for it..!

...-dary!
Seriously though, it looks really awesome!
Pride
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Posted: 29th Oct 2009 23:47 Edited at: 29th Oct 2009 23:47
It's the strangest thing, and Dolphin has reported this issue but I have to bring light to it again.

This glitch happens when you shoot one of EAI's guns while in ironsight mode. The gun doesn't cycle through it's firing animation, instead it just shoots and doesn't recoil.

Now this isn't much of a problem for some guns, but it is quite troublesome for the shotgun.

So far every gun works fine except:
-All EAI GCS pistols
-EAI GCS pump shotgun

The strangest thing is that when you fire the weapon, the fingers and hammer still animates but the gun itself doesn't.

EDIT: Got the lucky post #777, lucky day?

Love this mod, really do,
Pride

Hockeykid
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Posted: 29th Oct 2009 23:49
Quote: "It's the strangest thing, and Dolphin has reported this issue but I have to bring light to it again.

This glitch happens when you shoot one of EAI's guns while in ironsight mode. The gun doesn't cycle through it's firing animation, instead it just shoots and doesn't recoil.

Now this isn't much of a problem for some guns, but it is quite troublesome for the shotgun.

So far every gun works fine except:
-All EAI GCS pistols
-EAI GCS pump shotgun

The strangest thing is that when you fire the weapon, the fingers and hammer still animates but the gun itself doesn't.

Love this mod, really do,"


Bug confirmed and by your detailed report I can infer that its probably semi auto weapons animations are being skipped through to fast.

Bugsy
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Posted: 30th Oct 2009 00:59
how can that be fixed? any Ideas?

add me on skype- isaacpreston. WWC percentage complete: 22%
Hockeykid
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Posted: 30th Oct 2009 02:37
Quote: "how can that be fixed? any Ideas?"


Yeah I know how to fix it, going to look at it now.

GreenDixy
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Posted: 30th Oct 2009 03:01
Hey sorry to post about third person again but.. It works just when i swap weapons how do i get rid of the body arms cuz when i pick up a gun looks wierd with 4 arms lol

===================
No life, Lots of love, 2 Kids, God save me LOL
Hockeykid
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Posted: 30th Oct 2009 03:04
Quote: "Hey sorry to post about third person again but.. It works just when i swap weapons how do i get rid of the body arms cuz when i pick up a gun looks wierd with 4 arms lol"



Open the texture and cut out the arms.


Quote: "This glitch happens when you shoot one of EAI's guns while in ironsight mode. The gun doesn't cycle through it's firing animation, instead it just shoots and doesn't recoil.

Now this isn't much of a problem for some guns, but it is quite troublesome for the shotgun.

So far every gun works fine except:
-All EAI GCS pistols
-EAI GCS pump shotgun"


Fixed the bug, thanks for the report.

GreenDixy
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Posted: 30th Oct 2009 03:34
@hockeykid

Thanks your the best.

===================
No life, Lots of love, 2 Kids, God save me LOL
Nbt
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Posted: 30th Oct 2009 11:42
Dunno if it is just me, but picking up entities seems very hit n miss?
An object I just picked up becomes unpickupable (new word lol), then I can pick it up again etc etc.

I only use this for fun and have no interest in making commercial games ^_^
Bugsy
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Posted: 31st Oct 2009 06:01
you mean like keys? or stacking objects and moving stuff

add me on skype- isaacpreston. WWC percentage complete: 22%
Nbt
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Posted: 31st Oct 2009 13:45
Stacking objects, like crates, planks etc set to dynamic and of a weight to be picked up and thrown etc. Keys and Weapons etc pickup fine as the scripts take care of that.

I only use this for fun and have no interest in making commercial games ^_^
Hockeykid
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Posted: 31st Oct 2009 17:46
Quote: "
An object I just picked up becomes unpickupable (new word lol), then I can pick it up again etc etc."


try using the "t" key to pick them up, tell me if its more responsive.

General Jackson
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Posted: 31st Oct 2009 17:58
Hockeykid: My dad gave me 10 dollars so I'm gonna give you five very soon today, after I eat breakfast
I hope it will help with the mod,

GJ

General Jackson
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Posted: 31st Oct 2009 18:12
And-I donated

Hockeykid
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Posted: 31st Oct 2009 18:32
Quote: "And-I donated"


Got it, thank you very much. Ill tell Kravenwolf to send the models asap.

General Jackson
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Posted: 31st Oct 2009 18:34
Oh, yeah I forgot about those, nice bonus

Nbt
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Posted: 31st Oct 2009 21:15
Quote: "hockeykid wrote: try using the "t" key to pick them up, tell me if its more responsive."


Using the T key is no better (if not worse) still hit and miss picking objects up.

I only use this for fun and have no interest in making commercial games ^_^
Hockeykid
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Posted: 31st Oct 2009 21:33
Quote: "Using the T key is no better (if not worse) still hit and miss picking objects up."


Ok ill have to run some test and get back to you, hang tight.

ace93
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Posted: 1st Nov 2009 23:13
hockeykid
your mod is fantastic, terrific job!
Just 3 things to report (abot 3rd person):
Camera has to colide with ground (so you cant view under it);
Player colides with enemies then the walk gets "wierd";
Weapons dont work in 3rd person;

Could you give it a try at increasing the framerate? If not the job so far is great alredy even if it lags.

Oh and a question:
How do I test the darkAI?
Nbt
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Posted: 1st Nov 2009 23:28
Increase the framerate??? I have to set my players speed to 80, as the framerate is sooooo fast

I only use this for fun and have no interest in making commercial games ^_^
ace93
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Posted: 2nd Nov 2009 00:14
its very slow on mine I'd get better with WASP.
its like.. 15-20 mine.
dark peanut
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Posted: 2nd Nov 2009 00:55 Edited at: 2nd Nov 2009 02:48
@hockeykid

Expect an email from me within an hour. Any updates btw?
EDIT: Actually that email might be a few more days
dark peanut

current projects: a game about a guy
Bugsy
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Posted: 2nd Nov 2009 02:07
ace93- what are your specs? are they above minimum FPSC requirements?

also- I didnt think darkAI was out yet

add me on skype- isaacpreston. WWC percentage complete: 22%
Hockeykid
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Posted: 2nd Nov 2009 02:13
Quote: "also- I didnt think darkAI was out yet"


Its not.

Quote: "Increase the framerate??? I have to set my players speed to 80, as the framerate is sooooo fast "


This should be fixed with the timer so till then. By the way was not able to reproduce your pickup bug.

yohan12
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Posted: 2nd Nov 2009 02:42
I like the Dark AI

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