Nice, Just downloaded it and testing it with my level. Shame Bond1's mutant things use custom scripts or I'd use DarkAI on them.
EDIT : I was wrong, giving Bond1's characters the DarkAI appear script WILL make them use DarkAI, yet retain their original attack scripts... But it seems a bit tacky with my level.

Probably because I use object sticking out of the ground at different angles then 90degrees from the ground, thus only blocking them in the air.
EDIT2: And unfortunantly it makes them randomly wander around even when they are in an "idle" state of animation from their script.(e.g. the Labotomy that's crouched before he gets up and attacks, he's sliding through the level in crouched position

) Perhaps make an appear script that makes them 'inactive' until the player gets in a certain range? PLEASE don't make that range thing scripted if you do implent this, that would still make the system unless we completely overhaul Bond1's scripts.
EDIT3: Here's a thing I was working on yesterday with Bond1's chars as they are NOW with the DarkAI scripts... They seem kind of off sliding right?
Download Game ~95mb
And some screenshots just for those who think I'm joking about this for some reason.
EDIT4: Seems that when you test a few maps a bunch of times(like for a few hours when mapping levels) after a while it gets stuck at "Constructing Obstacle". A reboot however seems to fix this... Perhaps data that's not ereased from the memory properly? Also seems like it constantly locks up on Constructing Obstacle when using
This media.
EDIT5: After some more extensive testing it has stopped working all together. Going to see how I can fix this now.
EDIT6: Awkward, it only seems to work with one of my maps... Which is one I started working on in V1.15 with the V1.15 Fenix Mod... But new maps refuse to go past Constructing Obstacles.

EDP Map Editor[2D]