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FPSC Classic Product Chat / Fenix Mod Offical Thread

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Ocho Geek
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Location: Manchester, UK
Posted: 10th Nov 2009 20:13
fun bug for you

i can make a build game by swapping the FPSC-game back to the original, however when i swap it back i can only play one level, it crashes loading the next

I love Cheese; It Fills Me With Glees,
My Tastebuds it please; oh yes, i love cheese.
Hockeykid
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Posted: 10th Nov 2009 21:48
Quote: "Hockeykid neither a bullet/raycast or flak it doesnt shoot nothing.
But oh well maybe its fixed with update from u..I have patience"


You should be able to shoot a regular gun (one the player picks up!) when you press the left mouse button .......

Quote: "fun bug for you

i can make a build game by swapping the FPSC-game back to the original, however when i swap it back i can only play one level, it crashes loading the next"



You should be able to build without having to swap engines.

Hador
User Banned
Posted: 10th Nov 2009 22:19
the ability for the eniemies to walk around randomly would be great. so just make a fully transparent texture for third person? How would the gun show up?

DAGGERSHATTER GAMES

ace93
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Posted: 11th Nov 2009 21:46
oh okay! I finally got guns to shoot 3rd person (even tho the character I "am" just stares there with a flash appearin mid screen the gun does shoot!)
Bugsy
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Posted: 11th Nov 2009 22:26
there is no shooting animation in FPSC.

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Hockeykid
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Posted: 11th Nov 2009 23:19
Its official Fenix Mod has been successfully ported into V1.16. Expect an update sometime before monday. Right now i'm going to be fixing up any bugs brought by V1.16 and finishing up a feature before next beta release (which will have Dark AI).

Bugsy
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Posted: 11th Nov 2009 23:26
so will it be v1.16 that gets darkAI or 1.15

I heard 1.16 was buggy.

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DestroyerHive
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Posted: 12th Nov 2009 00:05
Quote: "I heard 1.16 was buggy."

That's because it's still a beta

@Hockeykid: The Dark AI looks awsome! I'm looking forward to it's release. Well done!

http://www.uncaged.co.uk/pg.htm
"The hottest place in Hell is reserved for those who remain neutral in times of great moral conflict" - M.L.K.J.
Stop P&G from testing on animals.
Bugsy
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Posted: 12th Nov 2009 00:05
so hes releasing his new system in a buggy beta rather than a stable final release.

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Hockeykid
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Posted: 12th Nov 2009 00:15
Quote: "so hes releasing his new system in a buggy beta rather than a stable final release."


V1.16 is no longer a beta and is completely stable.....

Bugsy
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Posted: 12th Nov 2009 00:33 Edited at: 12th Nov 2009 02:39
even on my sub-par computer? I sure hope darkAI is worth it.

EDIT- a few more darkAI questions:

1: can they follow waypoints?

2: if they spawn, and the player is not seen, will they wait for the player to come to them, or will they go looking for him?

3: if so, are spawn rooms possible? I.E. spawning one in a room, and having him know the only way out?

4: even though darkAI is for 2d games, will the enemies work with floorlogic? can they use stairs, or at least shoot at the player if he's on a lower level?

5: can they jump? XD or at least fall?

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DestroyerHive
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Posted: 12th Nov 2009 22:35
Quote: " can they jump? XD or at least fall?"

They can fall.......WHEN I KILL THEM!!!

Wow, I surprise myself at how un-funny I am...

Quote: "V1.16 is no longer a beta and is completely stable....."

Yay! 1.16... here I come!

http://www.uncaged.co.uk/pg.htm
"The hottest place in Hell is reserved for those who remain neutral in times of great moral conflict" - M.L.K.J.
Stop P&G from testing on animals.
Bugsy
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Posted: 13th Nov 2009 02:11
well I'll upgrade when darkAI comes out. until then, I'm sticking with reliability.

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Hockeykid
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Posted: 13th Nov 2009 02:15
Quote: "can they follow waypoints?"


No not at this time

Quote: "2: if they spawn, and the player is not seen, will they wait for the player to come to them, or will they go looking for him?"


They'll just walk around randomly (in the area they are in) but ill probably make a few options.

Quote: "4: even though darkAI is for 2d games, will the enemies work with floorlogic? can they use stairs, or at least shoot at the player if he's on a lower level?"


Stairs are not yet put in but are in the process.

Quote: "5: can they jump? XD or at least fall?"


This is pretty much the same as regular fpsc characters.

Bugsy
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Posted: 13th Nov 2009 02:19
so they'll fall. ok. hopefully allies too. as for stairs and inclines, well it's alright, I'll just spawn the enemies in different places. tell me, If they just glimpse the player and then lose sight, do they follow?

you have an estimate release date?

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DestroyerHive
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Posted: 13th Nov 2009 03:08
Quote: "you have an estimate release date?"

Tommorow.

http://www.uncaged.co.uk/pg.htm
"The hottest place in Hell is reserved for those who remain neutral in times of great moral conflict" - M.L.K.J.
Stop P&G from testing on animals.
Bugsy
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Posted: 13th Nov 2009 04:06
orlynao? I can't wait!

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Hockeykid
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Posted: 13th Nov 2009 04:19
Quote: "If they just glimpse the player and then lose sight, do they follow?"


If they loose sight of their target/the target runs away they will search the area to find them.

Quote: "Quote: "you have an estimate release date?"
Tommorow."


If only but Fenix Mod has to be tested a bit more with 1.16 and I would like to get stairs working and perfect 3rd person collison(its bit twitchy). I would expect the new release to be a few days after the vbotb entry dead line.

Bugsy
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Posted: 13th Nov 2009 04:21
NOOOOO

well darkAI will just be implemented in my next game maybe. I don't know, theres too much platforming in my game for an ally.

in some levels maybe.

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freak of nature 64
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Posted: 13th Nov 2009 04:48
We don't care if it's buggy (I know GJ doesn't for sure), we just want it!

Your signature has been erased by a mod please resize it to 600 x 120
Bugsy
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Posted: 13th Nov 2009 16:25
true. although non-buggy would be nice, as long as I can still test-game, I'd be cool with that

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Silvester
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Posted: 13th Nov 2009 16:29 Edited at: 13th Nov 2009 16:29
Very nice, I've just installed this and the only thing that really bothers me is the fact it's still displaying the graphics as if they're ancient.(e.g. very VERY rough edges around models). You should look into the new AA commands and AF plugin.

AA = Anti Aliasing.
SET DISPLAY MODE Width, Height, Depth, VSyncOn, Multisampling Factor, Multimonitor Mode

AF = Anisotropic Filtering
Clicky


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Bugsy
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Posted: 13th Nov 2009 16:31
I never really thought of this as a graphics mod.

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Silvester
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Posted: 13th Nov 2009 16:37
Well, it's always nice to see some improvement in graphics... I mean seriously I've been toying with DBP rendering and such for some time now and I can get better results from that then FPSC does. I've put every setting to the max in FPSC and it STILL gives all kinds of funky blurry textures and edges.

And those features on their own won't specifically make this a graphics mod, but instead just help the visuals a tad so they won't look like Direct X8 commercial games anymore


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ace93
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Posted: 13th Nov 2009 18:43
perrfect 3rd person?
Only God is perfect! Do the best you can mate, you've already done alot for us!
Bugsy
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Posted: 13th Nov 2009 20:23
true, the camera in FPSC and it's collision is already buggy, It wouldn't be awful if third person camera was too.

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Silvester
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Posted: 13th Nov 2009 20:30
Yet if he doesn't fix it up lots of noobs and weirdos will come whining it should be fixed... See the dilemma?


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ace93
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Posted: 13th Nov 2009 21:24
Yeah, I guess your right Silvester!
I wanna know if any of u guys could write a better FPE script for the character that serves as body. So that when it runs forward it DOES run instead of walking..
I would hapily do it myself just I've never gotten a FPE decently working.

PS: It should also play jump animation when jumping.
Pride
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Posted: 13th Nov 2009 22:17
Man, I just cannot wait until this beta is released! I'm psyched to see your great work hockeykid.

Anticipation,
Pride

Hador
User Banned
Posted: 13th Nov 2009 22:21
Quote: "Only God is perfect! Do the best you can mate, you've already done alot for us!"

but wouldnt god say nobody is perfect? he is a somebody right? his first screw up would be people anyways. he could just make an awesome sims game instead. do they have DbPro in heaven?

DAGGERSHATTER GAMES

Ocho Geek
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Posted: 13th Nov 2009 23:49
hey,

i tried compiling a game, and it works in stock FPSC, but not the mod

I love Cheese; It Fills Me With Glees,
My Tastebuds it please; oh yes, i love cheese.
ace93
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Posted: 14th Nov 2009 14:19
ok..what abot that nice FPE? anyone up to it?
Silvester
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Posted: 14th Nov 2009 15:50
Quote: "ok..what abot that nice FPE? anyone up to it"

Erm, what exactly do you mean? an FPE is no script. And FPSC does not have a jumping animation as far as I remember from when I was fiddling with the models in DBP.


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GreenDixy
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Posted: 14th Nov 2009 16:37
Not sure if this is posted, Way to much to read lol. But when i am in test game mode, I am getting fps speeds:77, And it is like i am constantly running.

===================
No life, Lots of love, 2 Kids, God save me LOL
Hockeykid
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Posted: 14th Nov 2009 17:08
Quote: "And it is like i am constantly running."


In other words you are the 3rd person to break through the cap. Damn ill go talk to Lee.

GreenDixy
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Posted: 14th Nov 2009 17:22
Still love the mod thoe

===================
No life, Lots of love, 2 Kids, God save me LOL
Kravenwolf
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Posted: 14th Nov 2009 17:26
Quote: "In other words you are the 3rd person to break through the cap. Damn ill go talk to Lee."


Hmm...won't this problem be irrelevant anyway with the timer system?

Kravenwolf

Hockeykid
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Posted: 14th Nov 2009 19:26
Quote: "Hmm...won't this problem be irrelevant anyway with the timer system?"


Not everything is timed through a timer system.

Hockeykid
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Posted: 14th Nov 2009 21:00 Edited at: 15th Nov 2009 07:26
Ok guys I couldn't wait any longer so here is

release V1.0 of Fenix Mod

Includes Dark AI and all bug fixes and other announcements in other words everything I've done is in the mod.

Requires V1.16 of FPSC

Mod is attached to this post and the first post.


Edit: Just noticed I forgot to take out the Dark AI white lines. Ill keep this download up until I build a new EXE, just a few minutes.

Edit 2: download fixed go down a few post to get it or go to the first post of this thread

dark peanut
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Posted: 14th Nov 2009 21:06 Edited at: 14th Nov 2009 21:26
..Amazing!! Thanks a million hockeykid, this is absolutely ground breaking Downloading straight away, and I'll let you know of any problems I run into. EDIT: Sorry seems I didn't read your post closely enough. Thanks again!

dark peanut

current projects: a game about a guy
Hockeykid
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Posted: 14th Nov 2009 21:15
Quote: "Edit: Just noticed I forgot to take out the Dark AI white lines. Ill keep this download up until I build a new EXE, just a few minutes."


I got to get off ill update the dl in like 2hours but current
exe should work fine

Bugsy
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Posted: 15th Nov 2009 05:02
OMG IT'S OUT!!!!! I Can't wait!!!!!

thanks very much.

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Hockeykid
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Posted: 15th Nov 2009 05:45
Quote: "OMG IT'S OUT!!!!! I Can't wait!!!!!

thanks very much.
"


Please do tell me how you enjoy it

New DL attached with out the lines (and on the first post.)

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BlackFox
FPSC Master
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Posted: 15th Nov 2009 07:10
Nice work hockeykid. No issues and runs very good. Looking forward to playing around with the Dark AI.

Cheers

Mike
Hockeykid
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Posted: 15th Nov 2009 07:12
Quote: "Nice work hockeykid. No issues and runs very good. Looking forward to playing around with the Dark AI."


Yes! you do not now how long I have been sitting at my computer waiting for a comment.

Silvester
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Posted: 15th Nov 2009 09:12 Edited at: 15th Nov 2009 18:44
Nice, Just downloaded it and testing it with my level. Shame Bond1's mutant things use custom scripts or I'd use DarkAI on them.

EDIT : I was wrong, giving Bond1's characters the DarkAI appear script WILL make them use DarkAI, yet retain their original attack scripts... But it seems a bit tacky with my level. Probably because I use object sticking out of the ground at different angles then 90degrees from the ground, thus only blocking them in the air.

EDIT2: And unfortunantly it makes them randomly wander around even when they are in an "idle" state of animation from their script.(e.g. the Labotomy that's crouched before he gets up and attacks, he's sliding through the level in crouched position ) Perhaps make an appear script that makes them 'inactive' until the player gets in a certain range? PLEASE don't make that range thing scripted if you do implent this, that would still make the system unless we completely overhaul Bond1's scripts.

EDIT3: Here's a thing I was working on yesterday with Bond1's chars as they are NOW with the DarkAI scripts... They seem kind of off sliding right?

Download Game ~95mb

And some screenshots just for those who think I'm joking about this for some reason.



EDIT4: Seems that when you test a few maps a bunch of times(like for a few hours when mapping levels) after a while it gets stuck at "Constructing Obstacle". A reboot however seems to fix this... Perhaps data that's not ereased from the memory properly? Also seems like it constantly locks up on Constructing Obstacle when using This media.

EDIT5: After some more extensive testing it has stopped working all together. Going to see how I can fix this now.

EDIT6: Awkward, it only seems to work with one of my maps... Which is one I started working on in V1.15 with the V1.15 Fenix Mod... But new maps refuse to go past Constructing Obstacles.


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General Jackson
User Banned
Posted: 15th Nov 2009 19:58
Oh... MY...GOODNESS!
Its finally here! I am SOOO excited! Thankyou very much, next time I get some money I'll give you another donation, THANKS SO MUCH!

Hockeykid
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Posted: 15th Nov 2009 20:07 Edited at: 15th Nov 2009 20:10
Quote: "Oh... MY...GOODNESS!
Its finally here! I am SOOO excited! Thankyou very much, next time I get some money I'll give you another donation, THANKS SO MUCH!"


Thank you! Remember I like to hear people comments!


Quote: "Awkward, it only seems to work with one of my maps... Which is one I started working on in V1.15 with the V1.15 Fenix Mod... But new maps refuse to go past Constructing Obstacles."



Ok are these maps you made in previous versions of fpsc?

Quote: "Also seems like it constantly locks up on Constructing Obstacle when using This media."


I would appreciate it very much if next time you build with that media you allow it load for a while (maybe even an hour) just to see the out come. Ill run some test with this media also. Thanks for the report!!!

Quote: "EDIT : I was wrong, giving Bond1's characters the DarkAI appear script WILL make them use DarkAI, yet retain their original attack scripts... But it seems a bit tacky with my level.Probably because I use object sticking out of the ground at different angles then 90degrees from the ground, thus only blocking them in the air.

EDIT2: And unfortunantly it makes them randomly wander around even when they are in an "idle" state of animation from their script.(e.g. the Labotomy that's crouched before he gets up and attacks, he's sliding through the level in crouched position ) Perhaps make an appear script that makes them 'inactive' until the player gets in a certain range? PLEASE don't make that range thing scripted if you do implent this, that would still make the system unless we completely overhaul Bond1's scripts.

EDIT3: Here's a thing I was working on yesterday with Bond1's chars as they are NOW with the DarkAI scripts... They seem kind of off sliding right? "


I actually have support for zombies but how to activate it will not be told until me and kravenwolf submit our VBOTB entry (sounds a bit selfish but sorry )

Silvester
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Posted: 15th Nov 2009 20:12
Quote: "Ok are these maps you made in previous versions of fpsc?"

Nope, the old ones work fine. It's the new ones that fail to work.

Quote: "I would appreciate it very much if next time you build with that media you allow it load for a while (maybe even an hour) just to see the out come."

Already tried that, as I know FPSC sometimes takes a while. But it was still at 0/20 after about two hours.

Quote: "I actually have support for zombies but how to activate it will not be told until me and kravenwolf submit our VBOTB entry (sounds a bit selfish but sorry )"

Doesn't matter, it's YOUR mod and also means it's YOUR decicion whether or not to release something.


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dark peanut
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Posted: 15th Nov 2009 20:13
Alright I finally got around to installing it and I'll test a quick level (gotta make one ), maybe take a video, and let you know how it goes!

dark peanut

current projects: a game about a guy

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