alright, fiddled around awhile; produced this tips list
give enemies either: 200 health, or: 100 health and 2 lives. makes fights last longer, more of a chance for ally to participate if the player is the rush-in and own type.
view cone should be from 60-90 there is no difference when I use 60 thru to 90.
doesn't bloodspurt=2 make blood comefrom the head? why not change it to bloodspurt=(the one where it comes from the place where hit)
make enemy speed 150, this makes them better able to keep up in a fight, and you less able to run through a fight.
make player health 75, makes him rely on the allies more.
make ally speed 200 to constantly keep up with the player.
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I made a room with 2 enemies, one with 200 health, one with 100 and 1 respawn, and 1 ally with 100 health, 1000 lives, and 200 speed. enemy speed was kept at 150. lots of solid boxes for cover.
end result- like a fight out of call of duty 4 with bad animations.
8.5/10
add me on skype- isaacpreston. WWC percentage complete: 60%