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FPSC Classic Product Chat / Fenix Mod Offical Thread

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Red Eye
16
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Posted: 26th Nov 2009 19:52
Great work so far, buddy, you have raised your skillsss high in that sky, awesome work!

DarkAI + Commands i see, will result in Negative and Positive AI wich is awesomly handy!

Anyway, keep this up .


Metal Devil123
16
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Location: Suomi, Finland
Posted: 26th Nov 2009 20:00
A very nice mod! Looks like I'm doing Occulo with this after all! I can even put in some allies. Wice allies! And wice shooting enemies!


Can you survive from the horrors of the hidden land Occulo?
ace93
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Posted: 26th Nov 2009 21:15
I've got an ideia!!! (that doesnt happen that often!)
Is it possible for you hokeykid to add a part in fpe file for flaks that allows choice of explosion decal.
Hador
User Banned
Posted: 27th Nov 2009 00:55
so no dual weilding? I would understand it being hard, and dual weilding has been done, but you could compete with the mods that have it that cost money to use. either way still a great mod. love dark ai.

DAGGERSHATTER GAMES

Kravenwolf
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Location: Silent Hill
Posted: 27th Nov 2009 01:03
Quote: "but you could compete with the mods that have it that cost money to use."


So far there's only one

Kravenwolf

freak of nature 64
16
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Posted: 27th Nov 2009 01:34
Technically, there's two. Project Blue UM and Ply's Mod, even though Ply's is merged with PBUM.

Your signature has been erased by a mod please resize it to 600 x 120
zeza
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Posted: 27th Nov 2009 02:00
Hockeykid, sent you an email

Hope This Helps
freak of nature 64
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Posted: 27th Nov 2009 02:06
I've been working on a explosive satchel script and will post it when it's finished.

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freak of nature 64
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Posted: 27th Nov 2009 02:21
Well, here it is. It doesn't really work, but maybe you'll find the problem.


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zeza
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Posted: 27th Nov 2009 02:48
Sig Test

Hope This Helps
freak of nature 64
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Posted: 27th Nov 2009 02:54
off topic: Funny sig!
on topic: Will anyone help with my script?


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Plystire
22
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Location: Staring into the digital ether
Posted: 27th Nov 2009 03:14
Finally caught up with the thread.


Everything's looking good so far, hockeykid. (Sounds weird to call you that after talking with you all the time on skype ) The melee system appears to be solid from what I can tell in the video (minus that one point I made in my comment, which you said is fixed) so I hope it continues to be in actual practice.


In regards to implementing dual-wielding... He has been given the source to Project Blue UM, with confidence from us that it will be used only as a learning experience (and a helping hand since myself and s4 are constantly busy in the foreseeable future). Implementing anything complex from PBUM would seem rather suspicious with that in mind.
Though, having spoken with him for so long, I trust he wouldn't do anything like that.


The one and only,


Hockeykid
DBPro Tool Maker
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Posted: 27th Nov 2009 03:17
Quote: "Everything's looking good so far"


Learned from the best

Quote: "off topic: Funny sig!
on topic: Will anyone help with my script?"


Please take this to the scripting board.

Quote: "In regards to implementing dual-wielding... He has been given the source to Project Blue UM, with confidence from us that it will be used only as a learning experience (and a helping hand since myself and s4 are constantly busy in the foreseeable future). Implementing anything complex from PBUM would seem rather suspicious with that in mind.
Though, having spoken with him for so long, I trust he wouldn't do anything like that."


You have my trust.

freak of nature 64
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Posted: 27th Nov 2009 04:16
Are there any gunspec commands for making the bullets from a sniper obey gravity? That would be awesome for a sniping game, or just a simulator.

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Bugsy
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Posted: 27th Nov 2009 05:24
maybe (heres a suggestion) bullet tracer flak for every gun, enemy and player. would add some awesomeness to gunfights.

add me on skype- isaacpreston. WWC percentage complete: 60%
General Jackson
User Banned
Posted: 27th Nov 2009 05:47
Yes.
It would be really really nice to have tracers

Bugsy
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Posted: 27th Nov 2009 06:33
I had them working wothout explosions in FPSC v1.00, but never afterwards.

add me on skype- isaacpreston. WWC percentage complete: 60%
Nexar
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Location: Sweden, Mjölby
Posted: 27th Nov 2009 15:53
when i have the third person script, the weapons just float in the air!

the arrow has spoken!
Pride
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Location: Eastern USA
Posted: 27th Nov 2009 16:25
Quote: " when i have the third person script, the weapons just float in the air!"

That's already been resolved, look in the previous pages.

Quote: "maybe (heres a suggestion) bullet tracer flak for every gun, enemy and player. would add some awesomeness to gunfights."

Actually, I'm going to third that idea. It would be pretty cool to see bullets flying across the battlefield from both you, your allies, and the enemies. Will give battles more tension and stress on the player.

Bigsnake
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Posted: 27th Nov 2009 16:38
Quote: "Looks like i'll have a bunch of ww2 guns to give melee anims to"


same here

Pride
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Posted: 27th Nov 2009 17:15
I have a question referring to Dark AI: can the AI open doors when pursuing a target?

General Jackson
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Posted: 27th Nov 2009 17:25
No, they walk through them lol

jbfreeze
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Posted: 27th Nov 2009 17:27
do you need dark ai to edit the path finding and collision for the games
Bugsy
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Posted: 27th Nov 2009 17:32
if it's an auto-door than it'll open.

add me on skype- isaacpreston. WWC percentage complete: 60%
EGG HEAD OF DOOM
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Posted: 27th Nov 2009 17:59
i don't know if this is a glitch or something wrong in the Dark AI script that comes with Fenix Mod, but whenever i start a game all the enemies know where i am and walk towards me even if im in a different room.

thanks in advance

freak of nature 64
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Posted: 27th Nov 2009 18:25
Realistic bullets that obey gravity, go through multiple panes of glass to reach an enemy, option for tracers, all would be awesome for a game!

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Hockeykid
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Posted: 27th Nov 2009 19:02
Quote: "i don't know if this is a glitch or something wrong in the Dark AI script that comes with Fenix Mod, but whenever i start a game all the enemies know where i am and walk towards me even if im in a different room."


The Dark AI enemies can hear gun shots

EGG HEAD OF DOOM
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Posted: 27th Nov 2009 20:14
Quote: "The Dark AI enemies can hear gun shots "


yes but they start walking towards me at the start of the game

Hockeykid
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Posted: 27th Nov 2009 20:15
Quote: "yes but they start walking towards me at the start of the game"


Do you do anything like shoot or reload?

EGG HEAD OF DOOM
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Posted: 27th Nov 2009 21:58
no

Bugsy
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Posted: 27th Nov 2009 22:13
do you walk? I think AI can hear that too in my experience, at least I think. also, has your player had a shower recently? because he might be smelly. you gotta gave the darkAI credit, they're sure not slouches.

add me on skype- isaacpreston. WWC percentage complete: 60%
EGG HEAD OF DOOM
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Posted: 27th Nov 2009 22:26
maybe i'll give a shot making my own Dark AI main script

Bugsy
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Posted: 27th Nov 2009 22:40
I would think you'd have to mod the source to do that. Isn't darkAI hard coded except for the animation data

add me on skype- isaacpreston. WWC percentage complete: 60%
Metal Devil123
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Location: Suomi, Finland
Posted: 27th Nov 2009 22:49
THEY HEAR GUNSHOTS! I didn't know that! Now I must make allies and lots of enemies in my game. Do they open doors?


Can you survive from the horrors of the hidden land Occulo?
Pride
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Posted: 27th Nov 2009 23:04
Quote: "Do they open doors?"

Naw, they just shoot right through them even though you can't.

Hockeykid
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Posted: 27th Nov 2009 23:13
Quote: "Naw, they just shoot right through them even though you can't."


Not to worry I have every intention to fix this, right now the Dark AI does not add dynamic objects to its system.

Pride
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Posted: 27th Nov 2009 23:28
Quote: "Dark AI does not add dynamic objects to its system."

Haha I noticed, hence they plow straight through a pile of dynamic crates.

Another point, the allies are far from smart, though. Only one out of a squad of 3 will return fire, the others simply face you and follow you whilst being shot many times by the enemy. Just throwing that out there.

But hey, how can I complain? The AI is amazing and a definite relief from the lame AI we dealt with for so long.

Great work,
Pride

CoffeeGrunt
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Posted: 27th Nov 2009 23:34
I love how it's gone from complaining about the AI being unresponsive to complaining about them being too responsive...

How's the framerate, does Dark: AI drag on it much?

Violence isn't the answer, it's the question...
Pride
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Posted: 27th Nov 2009 23:40
Well CG, from my experiences, Dark AI will lag if you have a 15+ enemy count going. But anything under that handles very fine.

General Jackson
User Banned
Posted: 27th Nov 2009 23:43
Well, my Darkai guys walk through segments and static entities alike

Hockeykid
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Posted: 27th Nov 2009 23:46
Quote: "Well, my Darkai guys walk through segments and static entities alike"


Well you should've spoken up, now if you want this investigated then I suggest you send me a .fpm using stock media that shows this happening.

General Jackson
User Banned
Posted: 27th Nov 2009 23:49
I did speak up, even showed a video up there ^^ remember?
But I will make a .fpm for you

EGG HEAD OF DOOM
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Posted: 28th Nov 2009 08:27 Edited at: 28th Nov 2009 08:28
since you have got Dark AI in FPSC, just maybe you could put a few more of the Dark products in here *cough*Dark Physics*cough*

jk

even with these little problems...GREAT JOB. you should get the valued member reword thing.

French gui
21
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Location: France
Posted: 29th Nov 2009 18:38
Very good mod! Very happy with it. Just a question: what is this 0 in the upper left corner? (Can it be removed? )
Bugsy
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Posted: 29th Nov 2009 20:29
it goes away in build game.

add me on skype- isaacpreston. WWC percentage complete: 60%
French gui
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Posted: 29th Nov 2009 21:49
err...built a game, and it's still here...
Hador
User Banned
Posted: 30th Nov 2009 23:15
I'm realy liking the mod, but are you ever gonna make shaders able to be changed by scripting, and have a video as the title menu background? don't feel rushed or overworked, really good job, but it can't be that complicated can it? (I can't code so I can't say more than that, but I'm learning modeling)

DevBox forum http://www.devbox.6te.net
Ekipshi
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Posted: 30th Nov 2009 23:32
Hey Hockey? I love the new version of this mod, but 1.16's still freezing up a lot for me, is it at all possible that you could upload the previous version of fenix mod as well? I'd ever be so grateful

In the mean time I'll see if I can still try and figure out what the problem is

zeza
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Posted: 30th Nov 2009 23:41
@Hador, take a look at the airmod manual, I think there's a an action that lets you play a video as a background

Hope This Helps
Hockeykid
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Posted: 30th Nov 2009 23:53
Quote: "Hey Hockey? I love the new version of this mod, but 1.16's still freezing up a lot for me, is it at all possible that you could upload the previous version of fenix mod as well? I'd ever be so gratefu"


Sorry don't have the older version and if I did it wouldn't have any of the new features.

Whats the problem your having?

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