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FPSC Classic Product Chat / Fenix Mod Offical Thread

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Nomad Soul
Moderator
18
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 9th Dec 2009 22:51
If you add bloom to this mod it will be perfect.

Looking forward to having a play with Dark AI
Drapes#10
18
Years of Service
User Offline
Joined: 1st Jan 2007
Location: Sireus 10 Game Studios
Posted: 9th Dec 2009 23:55
man, I'm relly proud to see that the community has been working hard on making more abilities in the engine, too bad I don't use FPSC anymore .

Hope to see some great games made with this mod.

SirEus game studios =___MAKING DIFFERENT KINDS OF FPS___=
Bugsy
16
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 10th Dec 2009 00:08
a new release of this mod is just what I need. It may just solve my build error, and now my test error (it just shuts off without even starting test game engine)

add me on skype- isaacpreston. WWC percentage complete: 60%
shadowfire
16
Years of Service
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Joined: 24th Mar 2009
Location: England
Posted: 10th Dec 2009 21:05
Man, i just downloaded the newest version and got dark ai up and running, it is sweet, it's so easy to start, and gives AMAZING ai. thankyou so much fenix mod guys. you are the definition of awesomeness.



Can you solve the mystery of bunker 413?
freak of nature 64
16
Years of Service
User Offline
Joined: 19th Jan 2009
Location: Look in your car...
Posted: 11th Dec 2009 03:05
HoLee Bamber! I just remembered something! You should add ragdolls! That with Dark AI would be just frickin' awesome!

Are chicken mcnugetts chicken or headcrab?
DestroyerHive
16
Years of Service
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Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 11th Dec 2009 03:19
Quote: " You should add ragdolls! "

You guys should stop with the requests, I think hockeykid has enough to do right now.
Quote: "HoLee Bamber!"

Never heard that one before
Quote: "fenix mod guys"

I believe there's only 1. I know, amazing.

Uh, so one question: What zombies work well with the "addzombie" script? Thanks!

http://www.uncaged.co.uk/pg.htm
"The hottest place in Hell is reserved for those who remain neutral in times of great moral conflict" - M.L.K.J.
Stop P&G from testing on animals.
freak of nature 64
16
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Joined: 19th Jan 2009
Location: Look in your car...
Posted: 11th Dec 2009 03:49
@DestroyerHive
Quote: "ANY SUGGESTIONS ARE WELCOME!"

It's at the bottom of the first post if you don't believe me.

Are chicken mcnugetts chicken or headcrab?
Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 11th Dec 2009 05:52
rag doll'd be nice, but I'd be just fine with better death animations and no ragdoll.

add me on skype- isaacpreston. WWC percentage complete: 60%
French gui
21
Years of Service
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Joined: 11th May 2004
Location: France
Posted: 11th Dec 2009 13:04
Agreed, I'd rather have cool nice death animations and characters corpses outside of walls first.
Hador
User Banned
Posted: 11th Dec 2009 13:07
I think the collision system needs more work before we get ragdoll.

DevBox forum http://www.devbox.6te.net
Bugsy
16
Years of Service
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Joined: 24th Nov 2008
Location: another place in time
Posted: 11th Dec 2009 17:16
yeah. I don't want our ragdolls using the characters cylinder collision. that'd be useless.

add me on skype- isaacpreston. WWC percentage complete: 60%
Metal Devil123
16
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 11th Dec 2009 23:30
Well, my only suggestion would be to move third person camera to the side a little Like so:
http://www.overclock.net/attachments/pc-games/85867d1224643387-dead-space-screenshot-benchmark-thread-dead-space-2008-10-21-20

Or so:
http://www.zoopy.com/data/media/14442/original.jpg

That's all i'd like now. But I'm glad you got that collison or what was it called on the camera working. Like it doesen't go outside walls. But if there's a way to move the camera without you having to do it to people like me (who arent' capable of anything), then that could be great. If so, then how?


http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=1904357
More info at the product Chat! FPNS comp
EGG HEAD OF DOOM
16
Years of Service
User Offline
Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 12th Dec 2009 00:50
yeah maybe some commands like

camoffsety=
camoffsetx=
camoffsetz=

that would be help full

another idea is to make the camera be in the same position but look in another direction. like...

camlock=x

where x is the object you set. this could be good for a cinematic way tell the player where the objective is or something

Hador
User Banned
Posted: 12th Dec 2009 04:47
can a camera follow waypoints? for cutscenes that are not pre rendered. a hud could show up and the player camera would follow waypoints, and you could force the player to fire, or make a game like the arcade games that controll the player walking for you.

DevBox forum http://www.devbox.6te.net
Kravenwolf
16
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 12th Dec 2009 04:57
You mean a rail system?

Kravenwolf

dark peanut
16
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Joined: 31st Dec 2008
Location: USA
Posted: 12th Dec 2009 05:01
Sounds like it.

BTW Kraven..Seether ftw

dark peanut

current projects: a game about a guy
Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 12th Dec 2009 05:08
hmm. have you thought of adding movement momentum? like, you sprint and slowly gain speed, and can't stop all of a sudden, you kinda slow to a stop. I was thniking of making the moving more counter strike-y

add me on skype- isaacpreston. WWC percentage complete: 60%
freak of nature 64
16
Years of Service
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Joined: 19th Jan 2009
Location: Look in your car...
Posted: 12th Dec 2009 05:49
Quote: "I think the collision system needs more work before we get ragdoll."

Definitely!
Quote: "hmm. have you thought of adding movement momentum? like, you sprint and slowly gain speed, and can't stop all of a sudden, you kinda slow to a stop. I was thniking of making the moving more counter strike-y"

That would be pretty cool. cough. dark physics. cough. Or use it for a portal-like game.

Are chicken mcnugetts chicken or headcrab?
Hughes1994
15
Years of Service
User Offline
Joined: 17th Oct 2009
Location: Hello.....
Posted: 12th Dec 2009 13:49
Im having trouble with this mod for some reason when ever i try third person i cant shoot can anyone give me an answer to this.
thanks,

Metal Devil123
16
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 12th Dec 2009 14:24
Give your charachter a gun. Make the gun's texture invicible. Worked for me. And for nikas too. And for many others... I think.


How many times do I walk in my sleep and I dream how much I wanna run away
Pepeluis
15
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Joined: 31st Aug 2009
Location:
Posted: 12th Dec 2009 14:31
The script for a third person is cool.
I've tried, but I can not shoot.
Probably not yet perfected, but insurance will be obtained.
I am looking forward.


Thanks!!!
Hughes1994
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Joined: 17th Oct 2009
Location: Hello.....
Posted: 12th Dec 2009 14:43 Edited at: 12th Dec 2009 14:43
@Metal Devil123 i will try that but there must be another way to get it, without having to make the texture invisible lol.

Errant AI
18
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Joined: 24th Aug 2006
Location:
Posted: 12th Dec 2009 15:26
Quote: "i will try that but there must be another way to get it, without having to make the texture invisible lol."


Use a HUD.x containing only a small cube or something (name the object "FIRESPOT" if you want the dynamic light effect) and position it behind the camera via gunspec. It would be a total waste of resources to make the HUD weapon alpha'd-out because the engine would still be calculating the geometry, limbs, etc.
Hador
User Banned
Posted: 12th Dec 2009 15:42
I geuss a rail system is the word for it, but you would have controll of the player untill a certain point, then it would walk to the waypoints and start following.

DevBox forum http://www.devbox.6te.net
DestroyerHive
16
Years of Service
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Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 12th Dec 2009 17:59
Quote: "ftw"

For The Win?

Quote: ". Worked for me. And for nikas too. And for many others... I think."

I'm backing you on this

http://www.uncaged.co.uk/pg.htm
"The hottest place in Hell is reserved for those who remain neutral in times of great moral conflict" - M.L.K.J.
Stop P&G from testing on animals.
freak of nature 64
16
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Joined: 19th Jan 2009
Location: Look in your car...
Posted: 12th Dec 2009 21:32
3 days and no word from hockey. Someone one needs to go down there and make sure he's ok. I think he got too comfortable around headcrabs
note: the above video is from a hidden camera, lol

Are chicken mcnugetts chicken or headcrab?
Hador
User Banned
Posted: 12th Dec 2009 21:36
heres my analysis of his location



DevBox forum http://www.devbox.6te.net
RATE PIXEL game ratings http://ratepixel.orgfree.com
My site http://www.hador1996.webs.com
freak of nature 64
16
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Joined: 19th Jan 2009
Location: Look in your car...
Posted: 12th Dec 2009 22:37
If I could backtrace the data-flow of my wireless camera I could triangulate his position using the frequency's strength at each receiver and be able to get to him by morning!

Are chicken mcnugetts chicken or headcrab?
Hockeykid
DBPro Tool Maker
17
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Joined: 26th Sep 2007
Location:
Posted: 12th Dec 2009 22:42
Quote: "If I could backtrace the data-flow of my wireless camera I could triangulate his position using the frequency's strength at each receiver and be able to get to him by morning!"


Well that wasn't creepy.....

Quote: "3 days and no word from hockey. Someone one needs to go down there and make sure he's ok. I think he got too comfortable around headcrabs "


Been sick and just started feeling better today (i didn't know it was possible to have 3 different sicknesses in a matter of a week) never fear though I am working on my mod, right now adding a feature related to water never done before. (its a hard one too)

Quote: "note: the above video is from a hidden camera, lol"


Only problem is I don't have a laptop

Hador
User Banned
Posted: 12th Dec 2009 22:56
freak of nature, are you a pro stalker?

DevBox forum http://www.devbox.6te.net
RATE PIXEL game ratings http://ratepixel.orgfree.com
My site http://www.hador1996.webs.com
freak of nature 64
16
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Joined: 19th Jan 2009
Location: Look in your car...
Posted: 12th Dec 2009 23:42
Oops, wrong camera

Are chicken mcnugetts chicken or headcrab?
knapp16
16
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Joined: 14th Sep 2008
Location:
Posted: 12th Dec 2009 23:55
Ive downloaded this mod twice and i cant seem to get it to work im new with mods though so could someone help me out?
Help bugs!
15
Years of Service
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Joined: 1st Sep 2009
Location:
Posted: 13th Dec 2009 00:19
Btw The dark ai doesnt work on unarmed enemies (melee) and I am having trouble with the stock "zombie" script...

No Contact Chapter 1 Comeing Out 25th of December visit
http://dryicedgames.webs.com/
freak of nature 64
16
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Joined: 19th Jan 2009
Location: Look in your car...
Posted: 13th Dec 2009 01:49
A bulletcollision=x command would make for a good cqb game. I wonder how hard that would be? I need to learn DB Pro.

Are chicken mcnugetts chicken or headcrab?
Hockeykid
DBPro Tool Maker
17
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Joined: 26th Sep 2007
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Posted: 13th Dec 2009 02:25
Quote: "A bulletcollision=x command"


Its already in airmod which is in Fenix Mod.

freak of nature 64
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Location: Look in your car...
Posted: 13th Dec 2009 03:03 Edited at: 13th Dec 2009 03:03
That's awesome!

Are chicken mcnugetts chicken or headcrab?
Shaka
18
Years of Service
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Joined: 8th Sep 2006
Location: San Diego, CA
Posted: 13th Dec 2009 03:59
Good to see you back hockeykid, and even better to hear youre feeling better!

freak of nature 64
16
Years of Service
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Joined: 19th Jan 2009
Location: Look in your car...
Posted: 13th Dec 2009 04:05
If you were still sick, Chuck Norris would get angry. Anyway, how do I use the airmod "isaltammo" command?

Are chicken mcnugetts chicken or headcrab?
Hockeykid
DBPro Tool Maker
17
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Joined: 26th Sep 2007
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Posted: 13th Dec 2009 05:00
Quote: "Anyway, how do I use the airmod "isaltammo" command?"


Inside the ammos pickup script put isaltammo=1

starmind 001
FPSC Reloaded Backer
17
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 13th Dec 2009 12:51
Hey hockeykid I am having a problem with the mod. See what is happening is if you walk with a weapon for whatever reason it start firing sound and works its way to the reload sound. I have tried it with all my weapons and they all seem to be doing it. Some of the weapons actually use the fire animation, but it does not shoot anything. Why is this happening and how do I fix it? I guess I could go back to your first mod and use that but that means a downgrade.

Metal Devil123
16
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 13th Dec 2009 15:49
Is it possible, that the camera on the 3rd person is a little on the side. And if it is, then how do we do it? Or is it hard coded or something, so that we can't change it... ever...


How many times do I walk in my sleep and I dream how much I wanna run away
ace93
16
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Joined: 22nd Feb 2009
Location:
Posted: 13th Dec 2009 16:53
@hockeykid
One thing I find crucial in develeoping a good mod is improving already existing abilities before adding things such as bloom and alike.
With that in mind I'd like to propose a feature:
Debries.

You would choose a type of debry the same way you choose if the material emits sparks or wooden splinters when shot at.
Then if the material is shot with a bazooka/grenade type gun it would emit a certain amount of the choosen debry just as a gun gives away its shells.
Hyperion
15
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Joined: 6th Dec 2009
Location: A mere figment in your imagination
Posted: 13th Dec 2009 20:30
hockeykid,do you know why whenever i try to build a test game in my 1.16 FPSC with Fenix Mod it crashes?

Does anybody really even read these?
Hockeykid
DBPro Tool Maker
17
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Joined: 26th Sep 2007
Location:
Posted: 13th Dec 2009 20:37
Quote: "hockeykid,do you know why whenever i try to build a test game in my 1.16 FPSC with Fenix Mod it crashes?
"


Does it give you an error?
Have you tried a level with only a few gray ground segments?

Hyperion
15
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Joined: 6th Dec 2009
Location: A mere figment in your imagination
Posted: 13th Dec 2009 20:58
It gives me an error.
Ive tried a small room with no avail =(

Does anybody really even read these?
Hockeykid
DBPro Tool Maker
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Posted: 13th Dec 2009 21:45
Quote: "It gives me an error."


Well it would help if I knew what it said.....

Hyperion
15
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Joined: 6th Dec 2009
Location: A mere figment in your imagination
Posted: 13th Dec 2009 21:49
It says:"This application has encountered an error and needs to close.If this problem persists,please upload youre fpm to the fpsc bugs thread with jpg screenshot and list of steps needed to produce this error"

Does anybody really even read these?
Hockeykid
DBPro Tool Maker
17
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Posted: 13th Dec 2009 21:52
Quote: "It says:"This application has encountered an error and needs to close.If this problem persists,please upload youre fpm to the fpsc bugs thread with jpg screenshot and list of steps needed to produce this error""


Are you sure you downloaded the correct version of Fenix Mod?

Hyperion
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Location: A mere figment in your imagination
Posted: 13th Dec 2009 21:54
I downloaded the one on the first post that says:
Newest V1.0 Official Release !! (released 11/14/09)

https://forumfiles.thegamecreators.com/download/1821202

Does anybody really even read these?
Hockeykid
DBPro Tool Maker
17
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Joined: 26th Sep 2007
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Posted: 13th Dec 2009 22:09
Quote: "I downloaded the one on the first post that says:
Newest V1.0 Official Release !! (released 11/14/09)

https://forumfiles.thegamecreators.com/download/1821202"


Well if I were you I would reinstall FPSC.

@all some kind person donated and I have the email address of the person if that person could step forward to tell me weather or not to send the models to the email used on your paypal that would be great.

And just so I know that you really are that person I would appreciate it if you could post either your name or email address that is used on your paypal (if you don't feel comfortable posting that information then email it to me please) so I can verify (that someones not trying to "pull a fast one" on me).

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