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FPSC Classic Product Chat / Fenix Mod Offical Thread

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Hyperion
15
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Joined: 6th Dec 2009
Location: A mere figment in your imagination
Posted: 13th Dec 2009 22:11
The only problem i have with reinstalling FPSC is the insane number of custom things i have installed...i suppose im going to have to keep on digging through files to find something corrupt,or just mot use it...
P.S.:I have the Z-Mod installed(its just scripts)Could that be a problem?

Does anybody really even read these?
Hockeykid
DBPro Tool Maker
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Posted: 13th Dec 2009 22:13
Quote: "P.S.:I have the Z-Mod installed(its just scripts)Could that be a problem?"


No probably not, try putting stock FPSC-Game.exe back in and see if it works.

Hyperion
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Location: A mere figment in your imagination
Posted: 13th Dec 2009 22:36
I already put the original source back and its fine =(

Does anybody really even read these?
Bugsy
16
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Location: another place in time
Posted: 14th Dec 2009 03:07
are you sure you're FPSC-Game.exe is named perfectly correctly? you may want to check.

add me on skype- isaacpreston. WWC percentage complete: 60%
starmind 001
FPSC Reloaded Backer
17
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Joined: 23rd Sep 2007
Location:
Posted: 14th Dec 2009 08:08
I must be blocked for getting anwsers on here. Why won't anyone anwser the question I asked earlier. Why is the mod using the fire and reloading sounds of the current weapon in hand when I walk in test game?

Hador
User Banned
Posted: 14th Dec 2009 12:36
because it is messed up. I don't know how or why, try reinstalling, start with the mod, then fpsc. then reinstall, update, install fenix, and try it again.

DevBox forum http://www.devbox.6te.net
RATE PIXEL game ratings http://ratepixel.orgfree.com
My site http://www.hador1996.webs.com
crazys21
15
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Joined: 14th Dec 2009
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Posted: 14th Dec 2009 17:46
is there any script that allows you to jump to a level per trigger zone like in efx mod or ply's mod?
EGG HEAD OF DOOM
16
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 14th Dec 2009 20:03
sent you an email hockeykid. i understand if you don't want to do it, but i think that it will separate your mod from the rest (not that it isn't already)

Hockeykid
DBPro Tool Maker
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Posted: 14th Dec 2009 21:42
Quote: "is there any script that allows you to jump to a level per trigger zone like in efx mod or ply's mod?"


There is a command in RPG Mod (which is in Fenix Mod) I did not include the RPG Mod manual (forgot ) but you can get it by going onto the RPG Mod thread and downloading it.

Quote: "sent you an email hockeykid. i understand if you don't want to do it, but i think that it will separate your mod from the rest (not that it isn't already)"


Read your email, its not a top priority right now but I will consider it in the future.

Hockeykid
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Posted: 14th Dec 2009 23:41
Quote: "I must be blocked for getting anwsers on here. Why won't anyone anwser the question I asked earlier. Why is the mod using the fire and reloading sounds of the current weapon in hand when I walk in test game?"


Sorry about that, ill run some test.

freak of nature 64
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Location: Look in your car...
Posted: 15th Dec 2009 00:31
http://darkbasicpro.thegamecreators.com/?f=darkshader
http://darkphysics.thegamecreators.com/order.php
$120 all together(hint hint). As soon as I can, I will donate!

Are chicken mcnugetts chicken or headcrab?
freak of nature 64
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dark peanut
16
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Joined: 31st Dec 2008
Location: USA
Posted: 15th Dec 2009 00:54
Lay off on the ridiculuos requests
Let him work on the features he already has planned (which he obviously does)

dark peanut

current projects: a game about a guy
zeza
16
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Joined: 27th Jun 2008
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Posted: 15th Dec 2009 01:57 Edited at: 15th Dec 2009 02:27
Or this
http://www.darkgamestudio.com/bonanza.php
which is $50
and I agree with dark peanut, let hockeykid just do his thing.

EDIT hockeykid just sent you an e-mail

Hope This Helps
Hockeykid
DBPro Tool Maker
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Posted: 15th Dec 2009 02:56
Quote: "http://www.darkgamestudio.com/bonanza.php"


Already have the plugins from that

(dark physics,dark ai,extends and dark lights)

Hockeykid
DBPro Tool Maker
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Posted: 15th Dec 2009 03:09
O by the way forgot to announce

Update

New commands

action:
swapweapon -Will drop your current weapon for the one that has this command in its script
Condition:
(this is actually an old command been in my source ever since the first release but didn't work before because I forgot to reset a variable so its fixed now)
totalweapons=x -if x=the total weapons the player is holding then this will return true else it will return false

These two new commands allow for weapons swapping
(example script below)




freak of nature 64
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Location: Look in your car...
Posted: 15th Dec 2009 05:16
Omg, hockeykid, stop being so good at coding!! Lol, just kidding!

Are chicken mcnugetts chicken or headcrab?
starmind 001
FPSC Reloaded Backer
17
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Joined: 23rd Sep 2007
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Posted: 15th Dec 2009 14:56
Quote: "Sorry about that, ill run some test."
Thanks! I didn't want to bother you with it, but it just seemed to be a persistent problem. Maybe it was just me. I cleaned out all of my dbo and bin files and reinstalled both the new fenix and version 1.16, but it was still there. I thought it was from the custom weapons that I made for small fish were just acting up from a bad placed sound frame, but they were fine so I started test other weapons and no change. The sounds kept on going with each weapon. If you play my duck shoot game it didn't effect that, because I locked the player in one spot. I think it might be when there is no main level music. I just thought of that. Let check right quick and let you know. BRB

starmind 001
FPSC Reloaded Backer
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Posted: 15th Dec 2009 15:26
Ok so I tried that and no go both had the same result. Here is the test video, but I have some lag in the video. You will see that the weapon done by EAI did not have the same problem as the colt 45 did. This is what is happening with all my weapons.
http://www.youtube.com/watch?v=pzzZ1zwqNlI

French gui
21
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Joined: 11th May 2004
Location: France
Posted: 15th Dec 2009 17:03
Not just you, I've this bug sometimes...
Hockeykid
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Posted: 15th Dec 2009 21:43
Hey guys!

the Horror Mod source is up for sale! (link: http://forum.thegamecreators.com/?m=forum_view&t=162601&b=21&p=0)

now if I got this source I would be able to merge it with Fenix Mod and it also has some unfinished Dark physics code that I could work off of. I think this could become a GREAT! addition to Fenix Mod

but I have only obtained at total (- the amount I took to buy the timer) $30 dollars in my paypal and General Jackson is leading the "bid" with $60 so keep those dollars coming if you'd like to see Horror Mod in Fenix Mod!!

EGG HEAD OF DOOM
16
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Location: The Hacked Hospital Lobby
Posted: 15th Dec 2009 22:02
i suggested that nxrb sell the mod to you so that may help

General Jackson
User Banned
Posted: 15th Dec 2009 22:19
I am determined to get it, so I may have to go do some snow shoveling so I can bid even higher

Spycrabz
16
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Joined: 29th Aug 2008
Location: Lennox Head, Australia
Posted: 15th Dec 2009 22:27
Hmm... you know hockeykid, if i get some christmas money you might just be getting some sort of paypal transaction...



Steam: mogbog123
French gui
21
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Location: France
Posted: 15th Dec 2009 23:41
...or we can kill the General.
General Jackson
User Banned
Posted: 15th Dec 2009 23:50
Quote: "...or we can kill the General. "

I'm too young to die!

ZackS28
17
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Location: Washington, USA
Posted: 16th Dec 2009 00:34
No offense GJ, but I agree with everyone else. This would be a great addition to Fenix Mods ever-growing list of features. I have been trying for some time to decide wether to use Fenix Mod or Horror mod. If Horror Mod was integrated into Fenix mod that would be awesome! I suggest everyone who wants to see the Horror mod source code go to hockeykid go to the Horror mod page and suggest knxrb sells it to him!

Your signature has been erased by a mod
Roger Wilco
19
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 16th Dec 2009 00:51
I don't see what good the source for Horror Mod would do you, GJ. Wouldn't it be better to let hockeykid buy it so he can implement the code into Fenix mod, thus making this one huge mod with loads of features? Like ZackS28 said, I've been pondering about wether to use Fenix or Horror mod, if they were merged, it would be perfect.
Susysyay
15
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Joined: 2nd Nov 2009
Location: Chicago
Posted: 16th Dec 2009 01:01
Hockeykid, these are screens of my latest problems. If you could please help. I emailed you about this. ANY IDEAS? Ive tried DLing the dll, but I dont know how to make windows 7 register it.

Susysyay

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Pride
17
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Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 16th Dec 2009 01:47
Quote: "if they were merged, it would be perfect. "

Agreed.

What use could GJ have for the source? Not a better use than hockeykid haha. I would love to see the two together.

zeza
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Posted: 16th Dec 2009 02:19
Any approximate date for the next update?
Also hockeykid, sent you an e-mail

Hope This Helps
General Jackson
User Banned
Posted: 16th Dec 2009 02:19
I would add a ton of already made features to it, and keep on adding them.
Thats what

dark peanut
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Location: USA
Posted: 16th Dec 2009 02:22
Quote: "1. Recoil when shot
2. Basic helicopter support (still needs some work)
3. increased map editor size and made it rotatable.
Just finished adding **basic** vehicle support in my mod
Very buggy ATM though
Made the map twice as big and added eight extra layers.
Player now gets blown about 3 feet in the air when killed by flak"


...
Now go look at Fenix Mod's feature list.
Plus hockeykid is extremely skilled and I think its our opinion that he would be in the best position to make the most use out of the source.

dark peanut

current projects: a game about a guy
Hockeykid
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Posted: 16th Dec 2009 02:35
Quote: "Any approximate date for the next update?"


Right now the water seems to be slowing me down, just a bit. So I think right now i'm going to comment out my function calls on water and work on it during Christmas break so I can work on some other things

General Jackson
User Banned
Posted: 16th Dec 2009 02:35
Quote: "Plus hockeykid is extremely skilled "

Ok, well if it does end up going to Hockeykid, here is a list of what I will do.

1. Cry
2. Suck it up and make my own mod

Hockeykid
DBPro Tool Maker
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Posted: 16th Dec 2009 03:24
Just for those we um...forgot heres the donate button



General Jackson
User Banned
Posted: 16th Dec 2009 03:25
Hockeykid How do you put the button on the screen? (no I'm not planning on putting one in the middle of your thread)

freak of nature 64
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Location: Look in your car...
Posted: 16th Dec 2009 03:34
Ragdolls, dark physics, particles, gore, moving lights, are you crazy GJ?!?! Come on, help hockeykid get it and maybe he'll let you have the source for personal use.

Are chicken mcnugetts chicken or headcrab?
General Jackson
User Banned
Posted: 16th Dec 2009 03:52
Quote: "Ragdolls, dark physics, particles, gore, moving lights, are you crazy GJ?!?!"

You'd get the same thing from Confederate mod, plus drivable land and air vehicles, bigger maps more layers, lens flare recoil upon being shot, getting blown sky-high when killed by flak, and more as I add more.
So no, I'm not at all crazy

Hockeykid
DBPro Tool Maker
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Posted: 16th Dec 2009 03:56
Quote: "You'd get the same thing from Confederate mod, plus drivable land and air vehicles, bigger maps more layers, lens flare recoil upon being shot, getting blown sky-high when killed by flak, and more as I add more.
So no, I'm not at all crazy"


I understand the support thing and all...but please not in my thread

(by the way just out of interest how many of those features do you have done?)

General Jackson
User Banned
Posted: 16th Dec 2009 03:59
All the ones I stated
The vehicles are slightly buggy though

Hockeykid
DBPro Tool Maker
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Posted: 16th Dec 2009 04:00
Quote: "All the ones I stated
The vehicles are slightly buggy though"


Could I see a picture of the Lense Flare?

General Jackson
User Banned
Posted: 16th Dec 2009 04:06
Sure, let me fix a Helicopter bug quick.
It will only be about ten minutes if all goes well

Plystire
22
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 16th Dec 2009 04:13
Honestly speaking, I wouldn't use any Mod with the name "Confederate". Every time I see someone talking about confederates, I see "historical education" or "sore loser" depending upon the context.

I have to agree with the others and support hockeykid obtaining the source.

TBPH, when I hear you listing off features like a kid listing off his favorite candies, I don't get a feel for any professionalism there. We've seen Mods come and Mods go. The modders get bored or whatever and they stop, dead in their tracks. Hockeykid has already proven to be a capable modder, as well as one that is capable of maintaining the life of his mod. This is the professionalism I see here, and that's what I'm going to support.


The one and only,


mAcpo
17
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Joined: 3rd Dec 2007
Location: USA
Posted: 16th Dec 2009 04:17
General Jackson you really don't seem like you need to be the person in charge of a pay for mod. This will require a lot of time and effort and from your forums posts you seem to change your mind quite a bit. Just an opinion.

General Jackson
User Banned
Posted: 16th Dec 2009 04:22 Edited at: 16th Dec 2009 04:25
Showing lens-flare and flying.
Im going to bed in a minute, goodnight

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freak of nature 64
16
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Location: Look in your car...
Posted: 16th Dec 2009 04:23
I don't mean your coding skills suck or anything, I think your pretty awesome. I couldn't code a round box! I just think that you and hockeykid should become co-developers for a share of the profit. I think that all the stuff you mentioned are very awesome. I just wouldn't want to have to choose between the two mods. I would probably implode!

Are chicken mcnugetts chicken or headcrab?
dark peanut
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Posted: 16th Dec 2009 04:31
Well put Ply..well put.

dark peanut

current projects: a game about a guy
General Jackson
User Banned
Posted: 16th Dec 2009 04:32
Ok, then it will be War mod if Confederate mod is too hard on you guys

dark peanut
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Location: USA
Posted: 16th Dec 2009 04:34
Well Confederate mod is kind of clingy to the past and who cares if you're from the south?? I am too(Texas) but...whats wrong with being American?!?

Really sorry hockeykid, thats all I've got to say

dark peanut

current projects: a game about a guy

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