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FPSC Classic Product Chat / Fenix Mod Offical Thread

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Message
Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 18th Dec 2009 05:58
bullet tracers, aww yeah sweet!

that would greatly improve FPSC gunfighting. although I can understand if other features come first.

add me on skype- isaacpreston. WWC percentage complete: 60%
Scene Commander
Support Manager
17
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Joined: 3rd May 2008
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Posted: 18th Dec 2009 06:06 Edited at: 18th Dec 2009 06:10
Quote: "Thank you so much!!"


My pleasure, sorry it was so low, but with Christmas and all...

Guys.. I don't know how many of you are using Fenix mod but I imagine it's around the 100 people mark.. I know that many of you don't have a lot of money (or any).. But I imagine all of you could find $1 (or $2 or more... hint hint!). Hockeykid has worked so hard on this Mod and he's doing it for us the users for FREE!!!... I think we'd all like to see the Horror mod features transferred into Fenix and assuming 100 of us are using Fenix and you make even a small donation...

And unless I'm mistaken there's still an offer for a small free model pack for those who donate $4 or more, so if you like think of it as buying a model pack and helping us all out in the future..

I think you can see where I'm going with this one..
RedneckRambo
18
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 18th Dec 2009 06:46
Horror mod getting merged with Fenix would be my favorite christmas present ever! haha. Best of luck to you in getting horror mod hockeykid. It's clear your the one who should get it (though I do love RobertF's gravity guns haha man I wish FPSC just had that lol). You've already brought an amazing mod to the community free of charge.

Sorry I can't donate anything though. I would gladly donate about $20, maybe more, if I could. But not having a job makes it difficult and I just spent all the money I had getting a present for my lady friend. I also don't have a credit card lol.

Anyways I think it's about time I get back into FPSC just to play around with this mod. I still haven't tested DarkAi.

Signature's are stupid.
Hockeykid
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Posted: 18th Dec 2009 07:03
Quote: " small free model pack for those who donate $4 or more"


Yeah by the way people that have donated and haven't gotten these speak up if you want them.

Scene Commander
Support Manager
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Posted: 18th Dec 2009 07:13
Quote: "Yeah by the way people that have donated and haven't gotten these speak up if you want them.
"


Even through I mentioned it I hadn't really thought about getting them myself, but yes please they look like nice models..
Help bugs!
15
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Posted: 18th Dec 2009 10:41
Hello...Can some1 PLEASE answer my question on page 35!!!!!!!!

No Contact Chapter 1 Comeing Out 25th of December visit
http://dryicedgames.webs.com/
Hador
User Banned
Posted: 18th Dec 2009 12:55
there are bullet tracers on fps-files somewhere. it is just flak tho.

DevBox forum http://www.devbox.6te.net
RATE PIXEL game ratings http://ratepixel.orgfree.com
My site http://www.hador1996.webs.com
Bugsy
16
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Posted: 18th Dec 2009 16:35
yeah, they explode. I found a way to make them not explode, but that was back in FPSCreator V1.00 and I don't remember.

add me on skype- isaacpreston. WWC percentage complete: 60%
Hockeykid
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Posted: 18th Dec 2009 16:57
Quote: "Hello...Can some1 PLEASE answer my question on page 35!!!!!!!!"


Could you please just restate your question

General Jackson
User Banned
Posted: 18th Dec 2009 18:21
Are you going to make the dark ai where we can set the enemies to stand still?
Its annoying how they always come for you
I have the stock robots firing from windows but they always just walk to the door and come shoot me, I want them to fire from the windows

French gui
21
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Location: France
Posted: 18th Dec 2009 18:33
So in this case,you don't need Dark ai features, just set a snipper fpi.
ZackS28
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Location: Washington, USA
Posted: 18th Dec 2009 19:45
Quote: ""Hockeykid: ANy chance of bullet tracers? That would be sweet"

Not at the moment. (sorry)"



At least, not until you get the HM source code

Your signature has been erased by a mod
Hockeykid
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Posted: 18th Dec 2009 19:47 Edited at: 18th Dec 2009 19:51
Come on guys we need more donations!

Look at the mod if we got Horror Mod these are just some of the features:

Features:
• First full 3D custom particle system for FPSC X9!
• Gun Particles/Particle Guns [Bonus Feature 1]
• Particle entity attachment [Bonus Feature 2]
• Full 3D visual particle creator application
• Airmod 0.6 - Ironsights, gun lag, gun recoil and more...
• Water with waves and transparency
• Brand new CCTV camera view
• Player bullets that actually fire from your gun!
• Character bullets that fire from the character's guns!
• Bloom
• Player Blocks
• Saving for in-game menu
• Speed-ups to make FPS better
• New loading - No more Alt+Tab!
• Gory/Bloody Headshots
• Blood
• Character Mutation
• On-Rails Camera System
• Terrain
• Dual Timer System (Thanks to S4Real)
• Health & Body Armour Display
• Coloured Flashlight
• Dynamic Explosions
• In-Game Settings Menu
• Player Legs (This is a wip and so far I've got the legs working, with all animations except for crouching strafe.)
xrMod Features:
• Snow
• Rain
• Moveable Lights
• COD Style Auto-Heal
• Tired Run
• Player Speed Changing
• Animated Screen Blocks (Newly improved for v3.2, they now have physics and are easier to use than ever before!)
• Compass
• Combo Kills
• Weapon Classes
• Gun Swap Command (gunswap=X)
• Gun Slot Command (gunlslot=X)
• More Weapon Slots
Lemur Features:
• Team Deathmatch


All that plus the Fenix Mod features ! (and Knxrb's code for rag doll and dark physics!)

(some of the Fenix Mod features below)

Actions:
fireweapon -forces the player to shoot
disablefire=x -disables weapon fire if x is 1 enables if x is 0
dropweapon=x -drops the weapon in slot specified by x
jumpoff -disables jumping
jumpon -enables jumping
showmouse=x -shows the mouse if x is 1 if x is 0 then hides it
setcurrency=x -sets the currency based on x
inccurrency=x -adds the value of x to the currency
deccurrency=x -decreases the value of x from the currency
multicurrency=x -multiplies the currency by the value of x
divcurrency=x -divides the currency by the value of x
crouchoff -disables crouch
crouchon -enables crouch
switchweapon=x -switches the weapon to the slot specified by x
disablex=x -if x is 1 disables left to right camera movement is x is 0 enables left to right movement
disabley=x -if x is 1 disables up and down camera movement if x is 0 enables up and down movement
disablekeys=x -if x is 1 disables switching weapons with the keys if x is 0 enables switching weapons with the keys
disablepeek=x -if x is 1 then Q and E peeking are disabled if x is 0 the Q and E peeking are enabled.
dropcurrentweapon -drops the players current weapon
removehead - removes the head from the entity that uses this command in their script (mainly for head shots)
useaslegs -uses the character that has this in there script for the players legs
animationreverse -reverses the characters animations
animationnormal - changes the characters animations back to normal.
makeflashlight -makes the flashlight
flashlighton -turns the flashlight on
flashlightoff -turns the flashlight off
flashlightrange=x -gives the flash light a new range specified by x (deafault is around 1000)
newdamage=x -changes the current gun out damage to x
newfirerate=x -changes the current gun out fire rate to x
newsimplezoom=x -changes the current gun out simple zoom to x
newreloadqty=x -changes the current gun out reload quantity to x
newrange=x -changes the current gun out range to x
playerspeed=x -x sets the players speed specified by x
movecamera=x -sets how far back the camera is
incmovecamera=x -adds x to the camera range
decmovecamera=x decreases x from the cameras
showcrosshair=x -when x is 1 it shows the crosshair of the current weapon and when x is 0 it hides the crosshair
explode - makes the entity with this command in its script to activate its explosion
setbuyvalue=x y -sets the amount to buy the entity with the name of x for the value of y
setsellvalue=x y -sets the amount to sell the entity with the name of x for the value of y
sell=x - adds the "setsellvalue" of the entity specified by x to the players money
buy - subtracts the "setbuyvalue" of the current entity from the players money
showmouse=x -if x =1 then the mouse will be shown if x=0 then the mouse will be hidden
swapweapon -Will drop your current weapon for the one that has this command in its script

Dark AI Actions

addenemy -Adds the current entity to the AI system as an enemy(A must to use Dark AI!)
addally -Adds the current entity to the AI system as an ally(A must to use Dark AI!)
aisetactive=x - if x=1 then the dark ai will take control of the dark ai entity if x=0 then the dark ai will not take control of the dark ai entity (used to toggle off during entity reload to avoid sliding around)
alwaysactive=x -if x=1 then the entity will be set to always active if x=0 the entity will be set to always active off (mainly used for dark ai as dark ai entities need to be always active but can be used on regular FPSC objects)
aisettarget -Sets the current entities target to an enemy nearby that it can see

+ AIRMODS ACTIONS


Conditions:
keypressed=x y (THANKS PLY!) detects if x is pressed if y is 1 if y is 0 then detects if button is released
curequal=x -checks if the currency equals the value specified by x
curgreater=x -checks if the currency is equal to or greater the the value specified by x
curnotequal=x - checks if the currency is not equal to the value of x
curless=x -checks if the currency is less then the value of x
shotinhead=x -checks if the enemy has been shot in the head (requires use of the appearwithheadshot.fpi script)
mouseclick=x checks if the mouse is clicked (1 is left 2 if right)
usingweapon=x -checks if the player is using the weapon specified by x
notusingweapon=x -checks if the is not player is using the weapon specified by x
pickobject=x -detects if your pointing at the object thats has this condition in its script if x is 1 if x is 0 detects if you are not pointing at the object
currentweaponweight=x - checks if x is equal to the current weapons weight
totalweaponweight=x - checks if x is equal to all of the weapons weight added together
cameramoveposition=x - checks if x is equal to how far back the camera is
guninzoommode=x - if x is 1 then it checks if the guns is in any kind of zoom state, if x is 0 it checks if the gun is not in any zoom state
hudclicked=x y -checks if the hudname specified by x has been clicked (y=1 and hud clicked then will return true. y=0 and hud not clicked then will return true)
canbuy=x - if x is 1 and you have enough money to buy the entity the command will return true if x is 0 and you do not have enough money the command will return true
totalweapons=x -if x=the total weapons the player is holding then this will return true else it will return false


Dark AI conditions

ducking=x - if x=1 and the enemy/ally is ducking the conition will return true if x=0 and the enemy/ally is not ducking the conition will return true
strafingleft=x - if x=1 and the enemy/ally is strafing left the condition will return true if x=0 and the enemy/ally is not strafing left the conition will return true(used mainly for to set animations)
strafingright=x - if x=1 and the enemy/ally is strafing right the condition will return true if x=0 and the enemy/ally is not strafing right the conition will return true(used mainly for to set animations)
movingforwards=x - if x=1 and the enemy/ally is moving forward the condition will return true if x=0 and the enemy/ally is not moving forward the conition will return true(used mainly for to set animations)
movingbackwards=x - if x=1 and the enemy/ally is moving backward the condition will return true if x=0 and the enemy/ally is not moving backward the conition will return true(used mainly for to set animations)
idle=x - if x=1 and the enemy/ally is not moving the condition will return true if x=0 and the enemy/ally is moving the conition will return true(used mainly for to set animations)
aicanshoot=x - if x=1 and the enemy/ally can see an enemy the condition will return true if x=0 and the enemy/ally is can not see an enemy the conition will return true




+ AIRMODS CONDITIONS



New Gunspec command
weight=x -sets the guns weight to x
melee start =x y -the start and end key frames for the melee start
melee end=x y -the start and end key frames for the melee end
melee key=x -the key number to do a melee
melee range=x -how far away you can melee from
melee damage=x -how much damage the melee does
empty idle =x y -the start and end key frames for the empty idle(when out of ammo these will play)
empty move=x y -the start and end key frames for the empty move(when out of ammo these will play)
empty reload =x y -the start and end key frames for the empty reload(when out of ammo these will play)
empty select =x y -the start and end key frames for the empty select(when out of ammo these will play)
empty putaway =x y -the start and end key frames for the empty putaway(when out of ammo these will play)
empty melee start =x y -the start and end key frames for the start of you empty melee(when out of ammo these will play)
empty melee end =x y -the start and end key frames for the end of you empty melee
addtospare=x -will add the ammo you pick up to you "spare" collection when completely out of ammo instead of directly into the clip



changed cap to 40

Dual Timer System

Dark AI

RPG Mod


AND MUCH MORE!


So all I ask is for you to spare a few dollars here and there.

Don't forget to donate!



P.S. Thank you to the people who already have.

General Jackson
User Banned
Posted: 18th Dec 2009 19:48
Quote: "So in this case,you don't need Dark ai features, just set a snipper fpi. "

Yes, but then the allies wont kill the bad guys with you

Bugsy
16
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Posted: 18th Dec 2009 20:16
ragdoll sounds cool, but I'd like to see darkAI upgraded before we get the next dark thing

lol dark thing.

add me on skype- isaacpreston. WWC percentage complete: 60%
Crusader2
16
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Location: Somewhere...
Posted: 18th Dec 2009 20:44
Hockeykid, I'd LOVE to donate, even though I never use FPSC anymore. If I ever find myself with some extra cash (which I DOUBT I will), it'll go to the mod.

Congrats on all the progress,
Crusader2

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Bugsy
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Location: another place in time
Posted: 18th Dec 2009 20:58 Edited at: 18th Dec 2009 21:07
could the darkphysics be used to add player movement friction, momentum, and change jump distance accordingly?

scripting command ideas.

well, this would be best with a GUI like the player start marker properties menu for help selecting how much the momentum increases, and how much it's max is, and how much friction makes it hard to gain momentum. but for people who want to manually change momentum or friction for a game in a zone:

setmomentum=X
incmomentum=X
decmomentum=X
maxmomentum=X
minmomentum=X

momentum would be how much speed gained by the player moving.

setfriction=X
incfriction=X
decfriction=X

friction would be how long it takes for the player to lose the momentum or gain it. so if the minmomentum was 50, and the max momentum was 150, and the friction was 10, it would be a lot easier for the player to get to maximum speed, but it would take longer to stop. whereas if the friction was at 100, it would take much longer to reach top speed, but the player would stop on a dime so to speak. of course, there would be no friction when jumping, the jump distance would be based on momentum. if the max momentum is 250, the player should be able to clear 2.5 segments with one jump.

think this can be done?

add me on skype- isaacpreston. WWC percentage complete: 60%
Hockeykid
DBPro Tool Maker
17
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Posted: 18th Dec 2009 21:01
Quote: "could the darkphysics be used to add player movement friction, momentum, and change jump distance accordingly?"


I don't have the source so at the moment I don't know.

Metal Devil123
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Location: Suomi, Finland
Posted: 18th Dec 2009 21:06
Hmmm. I don't really have money, but I will ask if I can donate as a christmas present! lol!


How many times do I walk in my sleep and I dream how much I wanna run away
Bugsy
16
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Location: another place in time
Posted: 18th Dec 2009 21:09
edited the momentum post to better explain. the momentum should have nothing to do with the max speed limit, it should work as jump distance.

can I send the money to you snail mail, hockey kid? that's the only way I can.

add me on skype- isaacpreston. WWC percentage complete: 60%
Metal Devil123
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Posted: 18th Dec 2009 21:20
Quote: "can I send the money to you snail mail, hockey kid?"

First I read: I sent the money to you snail man, hockey kid? lol.


How many times do I walk in my sleep and I dream how much I wanna run away
Bugsy
16
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Location: another place in time
Posted: 18th Dec 2009 21:22
sig test



to fenix mod!
knxrb
FPSC Tool Maker
16
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 18th Dec 2009 21:44
Quote: "[quote]Quote: "could the darkphysics be used to add player movement friction, momentum, and change jump distance accordingly?""


I don't have the source so at the moment I don't know.[/quote]
Yes, that can be added.

knxrb

Hador
User Banned
Posted: 18th Dec 2009 22:38
Quote: "Yes, but then the allies wont kill the bad guys with you"

try adding just the ally appear script, and whatever main script you want. I have not tested it yet tho.

DevBox forum http://www.devbox.6te.net
RATE PIXEL game ratings http://ratepixel.orgfree.com
My site http://www.hador1996.webs.com
General Jackson
User Banned
Posted: 18th Dec 2009 22:45
Quote: "try adding just the ally appear script, and whatever main script you want. I have not tested it yet tho."

This will result in a crash

Hockeykid
DBPro Tool Maker
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Posted: 18th Dec 2009 22:47
Quote: "This will result in a crash"


No it won't

General Jackson
User Banned
Posted: 18th Dec 2009 22:48 Edited at: 18th Dec 2009 22:49
Really?
It did the last time I tried-hangon I'll try again


{edit} didnt crash but it doesnt work

Hador
User Banned
Posted: 18th Dec 2009 22:49
its amazing you guys responded that fast. I really thought it would work for you. I will try it.

DevBox forum http://www.devbox.6te.net
RATE PIXEL game ratings http://ratepixel.orgfree.com
My site http://www.hador1996.webs.com
Hockeykid
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Posted: 18th Dec 2009 22:50
alt least it shouldn't it will only crash if you try to use dark ai command other then addally/addenemy on a non Dark AI enemy or ally.

also people don't forget!!!



General Jackson
User Banned
Posted: 18th Dec 2009 22:52
Hockeykid I donated 2 dollars- all I have in my paypal account and I dont feel like doing an echeck

Bugsy
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Location: another place in time
Posted: 18th Dec 2009 22:56
darkAI tries to take over.

I'd like to see in darkAI:

enemies that automatically seek you out
allies that automatically seek out enemies
neutrals, not like FPSC neutrals, they shoot whoever shoots them first. if shot by both parties, they run away.

oh and by the way: (see below)



to fenix mod!
Hockeykid
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Posted: 18th Dec 2009 22:58 Edited at: 18th Dec 2009 23:23
Quote: "Hockeykid I donated 2 dollars- all I have in my paypal account and I dont feel like doing an echeck"


Every bit counts, Thanks




Every one else



Don't forget ^^ (sorry if I sound a bit pushy )

Quote: "enemies that automatically seek you out
allies that automatically seek out enemies
neutrals, not like FPSC neutrals, they shoot whoever shoots them first. if shot by both parties, they run away."


Yes this is what the motive option is going to be for. I just need to think of some other options.

Hyperion
15
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Location: A mere figment in your imagination
Posted: 18th Dec 2009 23:15
I would donate if i had any money hockeykid...but i dont even have a paypal,i give my dad money then use his lol....
But i also found it funny your "competition" for horror mod donated 2 bucks....

Does anybody really even read these?
Bigsnake
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Location: England
Posted: 19th Dec 2009 00:04 Edited at: 19th Dec 2009 00:06
Hockeykid, good progress so far, would donate if I could

Since everyone else seems to be doing it :



Hyperion
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Posted: 19th Dec 2009 00:17
Hockeykid,i am not pleased to say after taking your advice and uninstalling,then reinstalling FPSC,Fenix Mod still doesnt work!Im going to dig through my entities and such and see if something is corrupted,because there used to be a time when i could test games find with fenix

Does anybody really even read these?
Bugsy
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Posted: 19th Dec 2009 00:39
what happens? runtime error? just all of a sudden gives you a "we dont know what happened" error?



to fenix mod!
General Jackson
User Banned
Posted: 19th Dec 2009 00:58
Quote: "But i also found it funny your "competition" for horror mod donated 2 bucks...."

I completely forgot about that
Oh well, Hockeykid will probably get it and thats fine with me

nikas
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Posted: 19th Dec 2009 01:12
i donated 10$............

mAcpo
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Posted: 19th Dec 2009 01:17
I donated $10 as well. Keep up the good work Hockeykid!
transaction id 9R7562006R4792943

Spycrabz
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Posted: 19th Dec 2009 01:18 Edited at: 19th Dec 2009 01:19
Clicking this button gives you a cookie.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=7862932



Steam: mogbog123
Hador
User Banned
Posted: 19th Dec 2009 01:36
dolphin lover tricked me! I wish I had money to give to the purpose fenix mod, but I have no credit card, paypal, or even bank account

DevBox forum http://www.devbox.6te.net
RATE PIXEL game ratings http://ratepixel.orgfree.com
My site http://www.hador1996.webs.com
freak of nature 64
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Posted: 19th Dec 2009 01:40
Do you get money or store points for having pay models in the store? If so, I will make some really good ones and donate the money to fenix.

Are chicken mcnugetts chicken or headcrab?
freak of nature 64
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Posted: 19th Dec 2009 01:47
Isn't there a command in fenix or rpg that spawns an entity wherever the thing destroyed is destroyed?

Are chicken mcnugetts chicken or headcrab?
Hyperion
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Posted: 19th Dec 2009 01:47
@Bugsy
The normal fpsc error is what i get,i.e.this application has encountered an error and needs to close.If this problem persists,upload your fpm to the FPSC bugs and blah blah you get it.
I still have no solution....

Does anybody really even read these?
Help bugs!
15
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Posted: 19th Dec 2009 05:10
Alright i'l restate my question.

I have a game coming out christmas. I was compiling a beta when it crashed. I tried again 3 times. At first I thought i was the levels. But wen i tried completly differnt levels i got the same error. I then tired without fenix mod. Still got the error. I then tried with v115 AND STILL GOT THE ERROR!!!!

Btw the error comes up at randoms places everytime except for the last 2 times where it can up the same (at The making folder or something)

PLEASE HELP!!!!!!!!

No Contact Chapter 1 Comeing Out 25th of December visit
http://dryicedgames.webs.com/
Hockeykid
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Posted: 19th Dec 2009 05:15 Edited at: 19th Dec 2009 05:22
Quote: "Still got the error"


this tells me it is not Fenix Mod, I would report this to the bug section.

Those who have donated speak up if you want the models.

Help bugs!
15
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Posted: 19th Dec 2009 05:40 Edited at: 19th Dec 2009 06:14
{dw}

No Contact Chapter 1 Comeing Out 25th of December visit
http://dryicedgames.webs.com/
Help bugs!
15
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Posted: 19th Dec 2009 05:48 Edited at: 19th Dec 2009 06:14
I would like to take this opportunity to thanks hockykid for his GREAT WORK. He makes an AWESOME mod and then releases it for FREE!!!!!

thanks again hockykid

No Contact Chapter 1 Comeing Out 25th of December visit
http://dryicedgames.webs.com/
Hockeykid
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Posted: 19th Dec 2009 06:07
Quote: "part...Does any1 know how to fix that problem "


IF its not just Fenix Mod I would appreciate if you took your problem else where. (threads been off topic to much)

Scene Commander
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Posted: 19th Dec 2009 11:17 Edited at: 19th Dec 2009 11:39
How's the "Buy Horror Mod" fund going? Since the Buy Horror Mod thread has closed and I couldn't help but notice that even your competition to buy the source has donated money! Well done GJ.

Quote: "Those who have donated speak up if you want the models"


I did say earlier that I'd like them please, but I don't know if you saw it

BTW HockeyKid - I notice you said you're having trouble with the water, if you want the WizMod/WASP mod water source you're welcome to it if you think it might be useful.

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