Thanks everyone!
Price will be standard $19.99 USD as far as I know, I'm sending the previews off to TGC now for ESRB submission.
Quote: " Is there a way to call a random sound clip for that?""
Sure! Just look in the script and see how I call random attack animations, and instead play a sound instead. Right now the sound is fixed for each animation, and on top of that I only use a few sounds. But you could easily expand upon the script to include more sounds, or play them randomly.
The MOB zombies don't walk waypoints by default, but the other zombies in the pack can. I thought it would be better just to have them stand around in their own little world. But you can add waypoint support to their scripts by looking at the other zombie's scripts as a template.
I was surprised how well I could pull off a L4D type of feel in FPSC, I won't lie and say
"it's JUST like L4D!" But with a smartly laid out level, it feels close. And their "mob action" works very well considering it's FPSC, they will circle the player just like in L4D!
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"bond1 - You see this name, you think dirty."