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FPSC Classic Work In Progress / Shatterpoint Level previews

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2 Rogues
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Posted: 29th Oct 2010 17:41 Edited at: 29th Oct 2010 17:41
I have established the levels fully for the final product, here are the screens.

Enjoy

Thinking vertical:


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2 Rogues
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Posted: 29th Oct 2010 17:43 Edited at: 29th Oct 2010 17:44
The exit:

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2 Rogues
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Posted: 29th Oct 2010 17:44 Edited at: 29th Oct 2010 17:45
Toward the pit:

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AbdulAhad
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Posted: 29th Oct 2010 19:00
Rogue,these pics have an absolute perfect atmosphere!!!!!!

1000000/10!!

Abdul Ahad
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Posted: 29th Oct 2010 19:30
WOW, thanks, that's one killer comment!
AbdulAhad
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Posted: 29th Oct 2010 20:03
By the way what fps are you getting in the level?

Abdul Ahad
2 Rogues
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Posted: 29th Oct 2010 20:17
25-30 with bloom.

37-48 without bloom
Mastner cEEf
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Posted: 31st Oct 2010 02:18
Excellent screens, you appear to look outside the hallway to make the levels more complex. I love it!

why can't evwyone not be ba fo det de wowd wud be a bettow pwase
2 Rogues
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Posted: 31st Oct 2010 19:40
Thanks, your comments are very encouraging!
loler
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Posted: 31st Oct 2010 21:55
wow i really enjoy every single screen
these are botb quality
it dont look like fpsc any more

its not a bug its a feature
2 Rogues
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Posted: 1st Nov 2010 02:23
Excellent, that's what I aim for!
Cyborg ART
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Posted: 1st Nov 2010 09:25
Epic

2 Rogues
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Posted: 1st Nov 2010 13:07
very epic right?
loler
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Posted: 1st Nov 2010 18:06
yeah very epic
you aimed right i think

its not a bug its a feature
2 Rogues
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Posted: 1st Nov 2010 18:27
Thanks guys, It seems as though you guys are like *cough cough can I test your game? cough*
AbdulAhad
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Posted: 1st Nov 2010 18:38
Yeah Exactly!!!

Abdul Ahad
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Posted: 1st Nov 2010 19:22
Haha thanks guys, I'll be posting gameplay features soon. btw, 117th post! go halo!
2 Rogues
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Posted: 5th Nov 2010 00:32 Edited at: 5th Nov 2010 00:32
Allright guys, the first chapter of shatterpoint is in for audio and soundtrack. My work is done! I have a picture of the finale of the first level to show you. Meanwhile, the shatterpoint project will be splitting into two threads, one for the current project, and one for the projects to come.


Screen:

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AbdulAhad
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Posted: 5th Nov 2010 10:36
Why must you be so good!!

Abdul Ahad
Gunbarrelguru
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Posted: 5th Nov 2010 21:22
eyegasm! this looks like x10. Very nice work, I especially like the partly transparent floor you had in one of the shots, nice touch.
2 Rogues
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Posted: 6th Nov 2010 19:26
wow, that's um very nice of you Gukkmdjkfjsif or whatever your name is. @ Abul Ahad, Idk, it's probably because I've been working on different versions of the game and re-using my custom media. I am very happy to see such a fan base, and so, I will make up a little poster to set as your signature if you are a fan of the game.
AbdulAhad
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Posted: 6th Nov 2010 19:34
Sure!!

Abdul Ahad
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Posted: 6th Nov 2010 19:45 Edited at: 6th Nov 2010 19:45
This is the image

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AbdulAhad
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Posted: 6th Nov 2010 20:11 Edited at: 6th Nov 2010 20:12
*Sig test*

EDIT
Works!!

Abdul Ahad

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Posted: 6th Nov 2010 20:20
NICE, looks beautiful!

http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=2115967
RickV
TGC Development Director
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Posted: 22nd Nov 2010 22:10
How about posting some of your great screen shots into the TGC Gallery?

Rick

Financial Director
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Gibba gobba
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Posted: 24th Nov 2010 01:49
looks a lot quake 2. i loved that game so much. keep up the good work!

Pingas. Period.
The Unofficial Migration Suggestion Board
http://forum.thegamecreators.com/?m=forum_view&t=166736&b=26
2 Rogues
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Posted: 25th Nov 2010 21:10
thanks guys, I have already posted some of my photos in the gallery, please rate them if you enjoy them.
2 Rogues
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Posted: 20th Dec 2010 22:55 Edited at: 20th Dec 2010 22:57
Here are some gameplay elements you will experience while playing the game:

The telenet booth is a way of free communication for official residents.
You will use this to communicate with your friend for tips and information.

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2 Rogues
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Posted: 20th Dec 2010 22:59 Edited at: 20th Dec 2010 22:59
The elavated hatch cannot be accessed immediately and therefore must be climbed to by use of crates or other ordinance.

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2 Rogues
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Posted: 21st Dec 2010 22:34
more gameplay elements to come!
D0MINIK
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Posted: 21st Dec 2010 23:35
The crate texture looks a little messed up.
Looks good overall, though

2 Rogues
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Posted: 22nd Dec 2010 22:36
Thanks, the crate texture is reflevting the light according to the specular which implies that there are dents or scratches in the crate.
JAZZIST productions
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Posted: 23rd Dec 2010 05:43
This... Is....

AM4ZING!!!(1)!!!1!!

Seriously though. you have a talent for level design far greater than mine or any other people i know.
and the textures in my eyes are pristine perfect. hopefully this game will one day meet the showcase thread, and then botb, and then vbotb.

I PLAY JAZZ!
i know, i'm a very problemed child...
2 Rogues
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Posted: 23rd Dec 2010 15:40
Thank you very much! As of now, all of the work here is 102% custom, so I can give the game my own look without the limitations of similar textures or models that have been used over and over again.
Nazareth Entertainment
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Posted: 23rd Dec 2010 15:52
i like it, thing is, how do u get 22 fps on a level with so many entities, is it coz u use ur own segments with a low polly count?

Tomb Time: Out Soon
2 Rogues
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Posted: 23rd Dec 2010 17:57
Oh, the segments are very basic, mostly just flat. It's the normals which define them. In case you all haven't seen it yet, I have started a contest in the models and media board which presents an opportunity to win the media used in this game! Just follow the link and enter: http://forum.thegamecreators.com/?m=forum_view&t=179341&b=24
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Posted: 29th Dec 2010 21:17 Edited at: 29th Dec 2010 21:18
This is the ordinance dispenser. Walk up and use, and it will dispense 1-however many objects needed to stack, detonate, place, or, if the enemies have detected you, they may just drop a bomb. So be very careful!


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Juzi
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Posted: 29th Dec 2010 22:39
Nice idea! Reminds me distantly of MW2 Care Packages. These are the little things that make me want to play this game even more

Replied to your email again aswell.

anayar
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Posted: 29th Dec 2010 23:07
One word: BOTB! (or maybe thats 4 )

This is one of the games I had been watching before i took a short vacation from the forums, and one I will continue to watch. Hope to play soon!

Cheers,
Anayar


For KeithC
2 Rogues
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Posted: 30th Dec 2010 20:34
Thanks for your comments. I am working on different item utilization in order to enhance the gameplay experience.
2 Rogues
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Posted: 8th Jan 2011 03:17 Edited at: 8th Jan 2011 03:17
And now, preview number 1 of the new custom segs:

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2 Rogues
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Posted: 8th Jan 2011 03:31 Edited at: 8th Jan 2011 03:31
The more interesting screen of the preview:

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Mastner cEEf
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Posted: 13th Jan 2011 03:29
Lookin great Rogue!

why can't evwyone not be ba fo det de wowd wud be a bettow pwase
2 Rogues
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Posted: 13th Jan 2011 19:23
thanks, for those who have not seen, there are images in the gallery from this game. Please take time to review them.

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