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FPSC Classic Models and Media / Planar Projected Character Shadows - Teaser

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Conjured Entertainment
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Posted: 20th Sep 2010 01:33 Edited at: 20th Sep 2010 01:48
I'm guessing he will get it finished by the end of this month, like he said he might be able to.
That way, he can advertise it in the next newsletter if it comes out around the first of next month.
I'm hoping he can finish it by then, because like everyone one else; I've got to have this feature.

I've been playing with DarkVoices and making lipsync files for all of the speech sound files that I had for my old game.
This gives me something good to do while I wait, and once my talkers get these shadows and I use Bond's full screen cinematic shader...
I've got a two week break so I am trying to finish everything else (breaking my full level outdoor map in half too) until Bond releases this and then this will be the final touch.
It's been a long time in the making, but I will soon be able to put that game behind me, because all of these new features take it farther than I ever dreamed of going with it.



   Conjured Entertainment

 WARNING: Intense Madness
Red Eye
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Posted: 3rd Oct 2010 15:50
Can we buy this somewhere?

Awesomework!

uzi idiot
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Posted: 5th Oct 2010 10:08
Quote: "He already did but it caused the shadow to skew undesirably because of the way FPSC averages lights (engine issue not shader)"


do you think there is a way to edit fpsc so it does work?

good frame rates matter...
Poloflece
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Posted: 5th Oct 2010 10:34
Incredible
you never cease to amaze!

Poloflece


Poloflece, not to be mistaken for polofleece, polar fleece or polar flece.
Conjured Entertainment
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Posted: 9th Oct 2010 06:01 Edited at: 9th Oct 2010 06:02
Quote: "I'm guessing he will get it finished by the end of this month, like he said he might be able to."

See what I get for guessing? (it's like that on tests too)

   Conjured Entertainment

 WARNING: Intense Madness
Nomad Soul
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Posted: 10th Oct 2010 03:43
Quote: "See what I get for guessing? (it's like that on tests too)"


This one is going to be worth the wait! Hopefully this month.

bond1
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Posted: 10th Oct 2010 08:43
Yeah all this added new complexity adds to the time it takes to get a model pack done, longer than I anticipated. Most people here know that I don't simply rig my models to the default skeleton, slap on a default script and call it a day.

Modelling, animating, and developing interesting scripts takes time, and now there's even more complexity by making shaders that no one else has done before in FPSC, and using shader variables to modify them in real-time.

It will be a bit longer, but this pack will lay the groundwork for future packs to build on. It will be worth the wait!

----------------------------------------
"bond1 - You see this name, you think dirty."
Conjured Entertainment
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Posted: 25th Oct 2010 19:28
            Bump

                             

   Conjured Entertainment

 WARNING: Intense Madness
bond1
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Posted: 26th Oct 2010 08:52
Yeah it's been a while on this. I'm back and refreshed and ready to work on this again. Bad news: This pack will need to be ESRB rated so add another month to the release date. It may be ready for sale by mid-December if I'm lucky.

----------------------------------------
"bond1 - You see this name, you think dirty."
Mr Game
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Posted: 26th Oct 2010 09:25
Show us any screenshots, Sir.

Insomnia is coming...
Nomad Soul
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Posted: 26th Oct 2010 17:06
Quote: "Yeah it's been a while on this. I'm back and refreshed and ready to work on this again. Bad news: This pack will need to be ESRB rated so add another month to the release date. It may be ready for sale by mid-December if I'm lucky."


If the ESRB decide to rate this as 18+ / Mature will it still be available to purchase on the TGC website?

If not are you going to sell it privately as I guess that would mean you could release it a bit earlier?

Either way my money is still burning a hole in my pocket for this one. I noticed on the german forum it promoted this pack as the final piece of the FPSC graphics puzzle which I agree with, except of course for parallax mapping although I think this is the more important of the 2.

Payam
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Posted: 26th Oct 2010 17:42
Very nice again man

I think if you make an expanding shader pack for Dark shader you'll make everyone happier.

I mean for example 10 new shaders for free but just can be used by Dark Shader only.

Did you plan for more shaders for your new pack or this is the one?

Have our guns was a mistake!!!

I am PaYaM
Nomad Soul
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Posted: 26th Oct 2010 19:56
Quote: "I mean for example 10 new shaders for free but just can be used by Dark Shader only."


Bond1 has released loads of free shaders lately and said he's releasing a new adaptive bloom shader sometime this week. Perhaps he will package them up at some point but they are all out there if you search his threads. Also they are all fully compatible with Dark Shader and he puts a lot of effort in to ensure they can be customised in Dark Shader.

This dynamic shadow shader for characters is one of the most highly anticipated on the forums as there is no confirmation from Lee or Hockeykid that dynamic shadows will be implemented in V118+. Lee commented the old dynamic shadow feature is now discontinued.

I think its only right that bond1 charges for some of these shaders which he's doing for the dynamic shadows and parallax mapping (coming in a future environment model pack).

Wraith Staff
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Posted: 26th Oct 2010 20:15
Would that adaptive bloom shader be a full screen shader?

Seth Black
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Posted: 26th Oct 2010 20:37
...yes.

He's contacted TGC, to push for it to replace the current shader, in future updates.

Conjured Entertainment
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Posted: 26th Oct 2010 20:40
Quote: "Yeah it's been a while on this. I'm back and refreshed and ready to work on this again. Bad news: This pack will need to be ESRB rated so add another month to the release date. It may be ready for sale by mid-December if I'm lucky."

Well, I hope you get lucky then, for Christmas' sake.
I am sure the pack will be awesome and well worth the wait.
I just want my hands on this one shader for the planar projected character shadows, so that I can rest assured the models I am using will work right.
That way, I can make the necessary adjustments to the models asap instead of waiting to wait.
I was hoping to be wrap up my project before x-mas too, but I am so far past my deadline I am counting the years not months, so it won't matter in my case.

I would gladly pay for that shader alone now as is , but I'll exercise my patience anytime for you Bond. (it's the least I can do)
I wasn't rushing you with the bump, just wanted those who hadn't seen it yet (it was buried on 3rd page) to be ready.

I hope your ESRB ratings come back the way you'd like to see them. (my way of saying good luck without believing in luck)

   Conjured Entertainment

 WARNING: Intense Madness
bond1
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Posted: 26th Oct 2010 21:14 Edited at: 26th Oct 2010 21:18
I'm not worried about the ESRB rating, it just takes time to get it. Plus the cost is a bummer too, that's why I can't give ALL my shaders away for free.

Quote: " he puts a lot of effort in to ensure they can be customised in Dark Shader."


Yes this is something I'm adamant about. I think Dark Shader is a must have tool for FPSC users who are interested in shader effects, it's something I use myself as a quick preview tool, which is why I make them DS compatible with lots of controls.

I've got lots of cool stuff that I need to get released. I'm really loving parallax! Now that we finally have normal mapping on segments, I think it's kind of "meh" compared to parallax! And of course it works with lightmapping, which is where all other parallax shaders fall short...

Here's a quick preview in Dark Shader, notice the convincing sense of depth that normal mapping alone can't achieve. And it only uses 12 extra shader instructions, a pittance for todays GPU's.



----------------------------------------
"bond1 - You see this name, you think dirty."
GreenDixy
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Posted: 26th Oct 2010 21:20
@bond1 hey maybe you could help me with this i run fpsc no problem with shaders i installed dark shader but every time i open it it crash's on start its installed from my dgs disk

======================================

GreenDixy Productions http://GreenDixy.Com
Roger Wilco
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Posted: 26th Oct 2010 21:26
That is one awesome parallax shader!
Payam
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Posted: 26th Oct 2010 22:34
And I have a question here:

If I build my game with an ATI HD 5770(It supports shader model 5)can other people play my game easily?
By other I mean guys who have low VGAs and they can just support shader model 3.

And I just use shaders which needs shader model 2 or 3.

Have our guns was a mistake!!!

I am PaYaM
Nomad Soul
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Posted: 27th Oct 2010 03:44
Quote: "Here's a quick preview in Dark Shader, notice the convincing sense of depth that normal mapping alone can't achieve."


Looks amazing. Its crazy to think about parallax in FPSC but you've done it again bond1.

michael x
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Posted: 27th Oct 2010 05:32 Edited at: 6th Nov 2010 20:27
nevermind.why do I even bother?

more than what meets the eye

Welcome to SciFi Summer
uzi idiot
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Posted: 28th Oct 2010 16:56
Quote: " plus the shadow faces away where ever the light hits the object"


Apparently he tried to make it react with lights but had problems, i would love to see a screenie of it

Quote: "I was wondering will this shader work on dynamic immobile entities like a tree? im speaking of non animated entities"


I hope so

good frame rates matter...
Nomad Soul
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Posted: 29th Oct 2010 01:34
I don't think the shader is designed to work on dynamic entities except characters.

I can see there would be some benefits of this where you could replace some of the static lightmapping in a map with dynamic shadows to reduce memory utilisation but I think characters are definately the best way of using the effect.

uzi idiot
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Posted: 29th Oct 2010 22:34 Edited at: 30th Oct 2010 11:29
I hope he'll make a version for non-characters, I can think of so many possibilities, even more if it was possible for it to react with lights

P.S. the parallax is amazing when do you think these will be released?

good frame rates matter...
Payam
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Posted: 31st Oct 2010 17:57
What will happen to our shadow?
I mean if this new type of shadow can apply to player legs from Project Blue then we will have a very beautiful shadow for our player just look like player's shadow from Fear game

Lets see what Bond1 has for player's shadow for original FPSC(Without any MOD).
Did you plan for it?

Have our guns was a mistake!!!

I am PaYaM
Hamburger
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Posted: 1st Nov 2010 02:31 Edited at: 1st Nov 2010 02:35
Quote: "Scifi/horror/dead space type things"


maybe you should do some static entities and overlays (like the gore pack you did) too, like zombie pods or tubes/tentacles? idk but thats what dead space had in it. Just an idea, but whatever you do is absolutely fine by me.

And yes I would like to see some teaser shots myself!

EDIT oops I was looking at page 2

disregard this post...
Wraith Staff
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Posted: 1st Nov 2010 03:40
@Hamburger: If it still matters, he DOES have a teaser video on his Youtube page

D0MINIK
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Posted: 1st Nov 2010 22:46
This is so damn cool!!

Can't wait to get my hands on this!

Nomad Soul
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Posted: 4th Nov 2010 02:10 Edited at: 4th Nov 2010 02:11
*HUGE UPDATE*

Its looking amazing and the shadows are to die for (literally looking at those creatures).

http://www.youtube.com/watch?v=kO-t_v8yc1o

Christmas is coming early this year! I love you bond1

Conjured Entertainment
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Posted: 4th Nov 2010 17:42
DUDE!
Waiting for this is worse than Chinese water torture.

   Conjured Entertainment

 WARNING: Intense Madness
Soviet176
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Posted: 4th Nov 2010 21:29
Quote: "DUDE!
Waiting for this is worse than Chinese water torture."


I agree 100% comrade.

Putting fear back into sliced bread since 4th May 2010
Nomad Soul
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Posted: 5th Nov 2010 00:25
Bond1 wasn't kidding when he talked about torturing us with this!

All I can say is 2 months on and I'm still refreshing this thread every day despite knowing it will be at least another month. Perhaps I'll take up crack in the interim so I can be slightly more productive.

bond1
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Posted: 5th Nov 2010 05:45 Edited at: 5th Nov 2010 05:49
Quote: "All I can say is 2 months on and I'm still refreshing this thread every day despite knowing it will be at least another month. "


Yeah I kinda feel bad for showing it so early, back then I thought for sure it would be done by now. But it was one of those things - once I got it working, I was so excited that I just HAD to show everyone!

Thanks for being patient, and good news is that it won't be long now.

----------------------------------------
"bond1 - You see this name, you think dirty."
Michael Thompson
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Posted: 5th Nov 2010 11:48
Quote: "Yeah I kinda feel bad for showing it so early, back then I thought for sure it would be done by now. But it was one of those things - once I got it working, I was so excited that I just HAD to show everyone!"

I know the feeling. These shadows sound awesoe. Cant wait. Just wondering, how long do you believe you may take to get it finnished (just a rough idea even if you arent certain) also, is this going into a shader pack? I heard it is.
Thanks

Windows 7 ultimate x64, Intel i7, 4 GB RAM, NVIDIA GEFORCE 330m 1GB
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Soviet176
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Posted: 5th Nov 2010 19:33
Quote: "Thanks for being patient, and good news is that it won't be long now"


Bond1, do you have a Guestament on when this will be released?

Putting fear back into sliced bread since 4th May 2010
CoffeeGrunt
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Posted: 5th Nov 2010 21:54
Bond, I'm sure you'll understand that I don't like or use FPSC anymore, mainly due to FPSC more than it's visuals, (granted I left before you started pouring them out onto the scene)...

AS you might know, I'm using UDK and reverse-engineering the X format is a widely acknowledged pain in those parts. Now the models in that video, especially the mad tentacle thing, are awesome, and I wondered if you would still have the Max or FBX files handy when you release?

I'd be happy to buy them off you over PayPal or something similar. Buying the pack for FPSC would be useless to me, as the X format would stop me from using them, but I could export from Max to UDK, make some custom material shaders, you never know, I might even rival your handcoded stuff, (given several lifetimes)...

I'm also considering your Zombie Apocalypse pack. The AI would be simple enough to be okay for me to learn how to code AI in the UDK environment, and I'd have good quality models to showcase it on. I don't have the money right now but get paid on the 28th, aftert that, would you consider selling the Max files for those as well?

I'd be infinitely in your debt.

Gibba gobba
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Posted: 6th Nov 2010 02:55
sorry for sounding impatient, but you're saying this will be released withing the end of 2010?

Changing the world of game making, one line of code at a time!
Conjured Entertainment
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Posted: 11th Nov 2010 22:53
Quote: "sorry for sounding impatient, but you're saying this will be released withing the end of 2010?"

yeah, or the beginning of the next decade.

   Conjured Entertainment

 WARNING: Intense Madness
Seth Black
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Posted: 11th Nov 2010 22:59
...we've suffered with that awful blob for 5 long years.

A little while longer isn't gonna make a difference.

Conjured Entertainment
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Posted: 11th Nov 2010 23:02 Edited at: 11th Nov 2010 23:04
Quote: "...we've suffered with that awful blob for 5 long years.

A little while longer isn't gonna make a difference."

Exactly
I'm not rushing Bond, just bumping his thread.
I don't want any new users to miss it, and it was buried on the second page again. (drip, drip, drip)

   Conjured Entertainment

 WARNING: Intense Madness
Nomad Soul
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Posted: 13th Nov 2010 03:20
This pack is going to be great,

Replacing the blob shadow with dynamic shadows for characters is just going to make a huge improvement to FPSC graphics.

bond1
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Posted: 15th Nov 2010 09:35
Hey guys. I'm at the fun stage now of getting my stuff into FPSC. I'm having tons of fun with the new shader variables feature in 1.17, more on that later.

Here's a couple pics of a new character. FPSC is capable of some beautiful renders - I'd almost rather show off my work in FPSC rather than 3ds Max now! I think these actually look BETTER than many AAA games, I think you'll agree!






"bond1 - You see this name, you think dirty."
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TheCoolGuy
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Posted: 15th Nov 2010 12:00
WOW! Bond, that looks absolutely amazing!
michael x
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Posted: 15th Nov 2010 15:20
AAA models great work.

more than what meets the eye

Welcome to SciFi Summer
Wraith Staff
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Posted: 16th Nov 2010 00:36
Awesome!

Crazy Acorn
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Posted: 16th Nov 2010 02:48
nah these aren't AAA quality... They are AAAAAAAAA!!!!!

raymondlee306
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Posted: 16th Nov 2010 03:52
Wow, sir. All I can say is WOW.
Conjured Entertainment
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Posted: 16th Nov 2010 05:04
Quote: "Replacing the blob shadow with dynamic shadows for characters is just going to make a huge improvement to FPSC graphics."

Huge to say the least, more like stupendous!

Quote: "Here's a couple pics of a new character."

Look's awesome.

Quote: "FPSC is capable of some beautiful renders -"

Indeed

Quote: "I'd almost rather show off my work in FPSC rather than 3ds Max now!"

What do you mean, almost? [/sarcasm]

Quote: "I think these actually look BETTER than many AAA games, I think you'll agree!"

Yes, the graphics are now AAA thanks to your ingenious shaders and fantastic models.

Thanks again for sharing your creations with us.



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SAK studi0
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Posted: 16th Nov 2010 18:15 Edited at: 16th Nov 2010 18:26
Hey, this last monster is REGENERATOR from Resident Evil 4. You make it very good Bond 1, but why he have nose. And UROBORUS ( from Resident Evil 5 ), two monsters from Dead Space, they are good too, but why you not make your own models, why you make monsters from games, imagine yours, it will be better. What, your ideas end, i dont think so. One last thing, from where i can get this shader?

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