Quote: "This is a nice alternative that is totally GPU based, so it doesn't burden the engine at all. Definitely a nice improvement over the blob shadow."
This is much better as an optional shader than being built in, however the basic one should be a stock file for the engine, so I hope TGC realizes the benefits of this.
Quote: "Yeah directional lighting with these projected shadows would be seriously awesome. Their stunning already.
Will the light direction be averaged from the lights in a scene? My only concern is you might get the shadow spinning around the character too much where there are multiple lights otherwise."
Yeah, that would be really cool, but these are fine as they are.
So, don't get tooo caught up into being perfect again Bond.
Although, I think your skills are nearing perfection anyway, so it probably won't take you long to nail it.
What you have so far with the hard and soft (transparent) ones is fine for me, and I am still amazed that you pulled this off with a shader.
Quote: "but if bond is able to get directional lighting information from the engine, I'll probably turn into Pavlov's dog"
At this point, there is nothing he can do that would suprise me, because I now know he is capable of anything, including the "impossible".
@BOND
I sent you an email, but don't freak out if it seems a bit odd, because I am still in shock over these shadows.