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FPSC Classic Models and Media / Post Processing Pack - Camera Lens Effects

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uzi idiot
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Posted: 24th Dec 2011 00:07 Edited at: 18th May 2012 10:15
I have recently been developing some post processing shaders that recreate some effects seen in films.
So I decided to release it as a Christmas gift to all of the Forum



I saw that my lens flare video was liked by Rick Vanner and featured on the TGC twitter feed. However, amusingly, they thought that it was made by Bond1 XD . I take that as a massive compliment! Thank you! <3


The pack has 5 effects, Lens Dirt, Lens Flare and anamorphic bloom (horizontal blooming) and anamorphic bloom versions of the ones previously mentioned.


Anyway, here is the download:


ReadMe (Installation, thanks ect.)
Quote: "Here are 5 Post Processing effects that simulate camera effects such as lens flare, lens dirt and
anamorphic blooming (horizontal flaring).
Feel free to use these however you wish.

//Installation-
Place the files in your Post Processing folder (1.19) or in the ps_2_0 folder (1.18 and
1.17).
The multi_1.dds and multi_2.dds are for the lens flare and dirt. The Lens Flare and Dirt
shaders only work if named multi.fx (for some reason that is the only shader that can currently
read those textures.)

//Thanks
Mark 'Bond1' Blosser - for the base shader (post-bloom.fx)
The TGC team - for creating such a great program and implementing post processing to
Fpsc.

//Notes
Currently, the anamorphic bloom has a problem with the horizontal offset (it is too low).
Hopefully this will be fixed.
The Lens Flaring and Dirt only works in 1.19 and over (due to reading the multi_1/2
textures)



-Have fun
Uzi Idiot
"




Christmas Wishes
-Uzi Idiot

Insanity is doing the same thing everyday, same job, same route, same people and thinking 'Today will be different', thinking that over and over again. But not doing anything different.
henry ham
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Posted: 24th Dec 2011 00:31
thanks mate

cheers henry

rolfy
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Posted: 24th Dec 2011 00:34
The more shaders we have the better for FPSC, nice work.

maxiqueen123
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Posted: 24th Dec 2011 00:36
Ohhh 'Thanks mary Chrismas

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Design Runner
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Posted: 24th Dec 2011 01:59
Very cool. Thanks a ton, Merry Christmas We have birthday carrots, I suppose its time we make Christmas.... cherries!

anayar
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Posted: 24th Dec 2011 05:18
Thanks mate! These will come in handy!

Cheers,
Anayar


For KeithC
uzi idiot
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Posted: 24th Dec 2011 22:48 Edited at: 24th Dec 2011 22:49
Here's another Christmas freebie


I've modded bumpcubereflectalpha, it now uses _R as a specular map, it has half-lambert lighting and illumination by the _R alpha channel.

Download
||
||
\/


Have fun.


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RelMayer
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Posted: 25th Dec 2011 03:47 Edited at: 25th Dec 2011 03:49
it seems awesome, good job and thanks !

Cant wait for the fixed anamorphic bloom shader ( if it's fixed ) !

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loler
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Posted: 25th Dec 2011 12:21
wow this looks amazing o:

its not a bug its a feature
Cyborg ART
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Posted: 25th Dec 2011 16:10
Thats just plain awesomeness!


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VaMpIr3
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Posted: 26th Dec 2011 01:51
I found it really funny how people were going like "Bond does it again!" and "Wow thanks bond!" on YOUR video lol,

Glad to see you aren't mad about that, Thanks for the great release,

Happy holidays!

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King Fluffs
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Posted: 26th Dec 2011 21:28
Yeeeaaa haaaaaw!

Awesome pack.

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X Games
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Posted: 26th Dec 2011 22:25
nice stuff

spudnick
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Posted: 27th Dec 2011 00:14
Great stuff,

Q's
1. how many lights can be used
2. is there any limitation of what colour the lights can be used in a scene
3. how easy is it to change setting to make the lense flare closer to the lens and to change the size

Thanks
Spuds

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uzi idiot
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Posted: 27th Dec 2011 00:24 Edited at: 27th Dec 2011 00:24
@Spudnick: it's a fullscreen shader. So you can use however many lights you want.
I'm not sure how to change the distance, once I get my new computer set up I'll try to see what I can do.
To change the size of the lens flare, open the shader in notepad and scroll down to the lines


lower the
Quote: "int width = 256; and int height = 192;"
values.


I hope this helps


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uzi idiot
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Posted: 29th Dec 2011 23:32
I've fixed the anamorphic effects.

Download available here:

Attached image of the fix.


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spudnick
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Posted: 29th Dec 2011 23:57
thanks UZI

i have another Q
can the light source using anamorphic be stronger/intense
if so can you post where to edit settings tx, great work too

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uzi idiot
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Posted: 30th Dec 2011 00:08
All you need too do to increase the intesity of the anamorphic bloom by opening the shader and at the top there should be the line:

Just increase this to make it stronger.

To widen the blur find the line:

Increase the 2.5.

You may also have to edit the line:

And change the 0.025 value if the bloom is too low.



I hope you find this helpful.


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uzi idiot
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Posted: 2nd Jan 2012 20:57 Edited at: 2nd Jan 2012 21:10
I apoligise for the double post, but I'd like to show my latest WIP,

A Chromatic Aberration shader.

It distorts the colours of the bright parts of an image. similar to some low quality cameras.

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Desecrated Studios
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Posted: 5th Jan 2012 05:48
Hey guys, i recently moved up to v1.19 and i need some help installing this. Where do i place the files? Im a bit confused on where they go..

Thanks,
- Josh
uzi idiot
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Posted: 5th Jan 2012 08:23
Just place the files FPSCreator/files/effectbank/postprocessing.


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Leongamerz
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Posted: 5th Jan 2012 08:56
Wow thanks for the download man.I really love this effect hohoho.

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Desecrated Studios
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Posted: 6th Jan 2012 05:20
@Uzi idiot - Thank you for that. I got the files in there, but how exactly do i use this in game?

- Josh
Shakleford
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Posted: 6th Jan 2012 05:31
Awesome stuff here uzi idiot. Looking forward to seeing what else you can accoplish.

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uzi idiot
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Posted: 6th Jan 2012 08:14
@Desecrated Studios For one of the lens flare or lens dirt shaders, rename the wanted shader to multi.fx

For the anamorphic bloom, go into scriptbank/posteffects open one of the fpi files in notepad and after setposteffect= put Anamorphic_Bloom


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Desecrated Studios
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Posted: 6th Jan 2012 21:37
Thank you very much uzi idiot! Love it!
SpaceWurm
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Posted: 16th Jan 2012 15:24
Hey Uzi Idiot, great pack man!!!! What's the license on this pack? It available for commercial or non-commercial?

Thanks again!

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uzi idiot
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Posted: 16th Jan 2012 17:38
Use it however you wish.
You may release modified versions, but NOT re-release the originals and claim them as your own.

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vortech
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Posted: 25th Jan 2012 18:07
You might want to reupload this somewhere else. You know. Megaupload is not the best one at the moment.

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RAXMUX Games
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Posted: 25th Jan 2012 18:18
Looks brilliant but can't download because MEGAUPLOAD is down

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uzi idiot
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Posted: 25th Jan 2012 18:24 Edited at: 25th Jan 2012 18:25
Here is the new download link.


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RAXMUX Games
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Posted: 25th Jan 2012 18:55
Thank you sir !

Just call me Raxmux
vortech
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Posted: 25th Jan 2012 19:15
Thank you.

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uzi idiot
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Posted: 25th Jan 2012 19:17
No problem

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Marc Steene
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Posted: 10th Feb 2012 11:37
Very nice shaders Only issue is when I use them my FPS drops from 80 to 6-7, and the entity logic bar suddenly explodes into maximum. Is there any way to fix this?


Specs: Alienware M17x R3. i7-2630QM. 8GB RAM. Nvidia 560m. Momentus XT Hybrid Drive.
uzi idiot
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Posted: 10th Feb 2012 16:53
It's probably a problem with the script looping.


This should work.


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Marc Steene
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Posted: 11th Feb 2012 06:40
Thanks, the script worked. These look really nice (reminds me of Battlefield 3). Is it possible to combine one of them, such as the lens dirt shader, with the standard bloom HDR shader that comes with the latest update? I like both so it's hard to choose between them. Also, what settings need to be changed to make the dirt shader more sensitive to light (it's difficult to see unless ambience is at 100 and you're standing directly under a light). Thanks.


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Teabone
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Posted: 11th Feb 2012 10:09
Will this work with RPGMod?

uzi idiot
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Posted: 11th Feb 2012 10:59
@Marc Steene: TO make the shader more sensitive, open it in notepad and lower the bloom threshold.
I'll try merging the normal bloom with the lens dirt with the default bloom.

@Teabone: I don't see any reason for it not to.

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Marc Steene
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Posted: 23rd Feb 2012 06:35
Any progress on the bloom-lens dirt shader?


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uzi idiot
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Posted: 23rd Feb 2012 08:05
I'm really struggling with it
I can't think of a way to do it.

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Posted: 23rd Feb 2012 12:06
oh, well then maybe this is a bad time to ask but, how's that chromatic aberration shader coming? I love it so much!

uzi idiot
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Posted: 23rd Feb 2012 18:16
I'm getting back to it. I'll release it soon.

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uzi idiot
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Posted: 24th Feb 2012 21:03 Edited at: 24th Feb 2012 21:06
NEW RELEASE




This new pack contains the Chromatic Aberration shader I've been making, along with a brand new pain effect shader, with a pulsing version.


Screenshots

-Chromatic Aberration




-Pain





DOWNLOAD


Feel free to use these in any project and edit them.
Have fun

-Uzi Idiot

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Bugsy
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Posted: 25th Feb 2012 15:38
got it, used it in WWC, it's GORGEOUS as it is, but I've got some questions about modifying it, and what to do for certain changes, if that's alright with you?

imageflock.com/img/1330180579.jpg[/img]

note the light up close looks great, and distorts beautifully, but the ones further off don't really distort at all, and don't even illuminate all the way. can it be edited, so that all the lights on screen, even the ones further off, fully distort, and distort quite a lot? and if so, will you teach me how?

uzi idiot
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Posted: 25th Feb 2012 16:08 Edited at: 25th Feb 2012 16:12
Thank you very much.

That's because it's a blurrier bloom image.

To sharpen it, just go to this line here

And increase the 'int width' and 'int height' values on this and Blur2Img that is just below it. The stock bloom uses the values 512 and 384.


[edit] I've just read the post on the WWC thread. I'll try to add colour correction to the shader.

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Bugsy
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Posted: 25th Feb 2012 16:53
you will? awesome!
can you add me on skype or msn?

I'm isaacpreston on skype, and for msn my email is wray2u@hotmail.com

uzi idiot
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Posted: 25th Feb 2012 17:04
Here's the version with colour correction. Just put in the values and see if it works.

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Bugsy
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Posted: 25th Feb 2012 18:55
the values for my current colour correction?

uzi idiot
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Posted: 25th Feb 2012 19:11
yes.

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