I have recently been developing some post processing shaders that recreate some effects seen in films.
So I decided to release it as a Christmas gift to all of the Forum
I saw that my lens flare video was liked by Rick Vanner and featured on the TGC twitter feed. However, amusingly, they thought that it was made by Bond1 XD . I take that as a massive compliment! Thank you! <3
The pack has 5 effects, Lens Dirt, Lens Flare and anamorphic bloom (horizontal blooming) and anamorphic bloom versions of the ones previously mentioned.
Anyway, here is the download:
ReadMe (Installation, thanks ect.)
Quote: "Here are 5 Post Processing effects that simulate camera effects such as lens flare, lens dirt and
anamorphic blooming (horizontal flaring).
Feel free to use these however you wish.
//Installation-
Place the files in your Post Processing folder (1.19) or in the ps_2_0 folder (1.18 and
1.17).
The multi_1.dds and multi_2.dds are for the lens flare and dirt. The Lens Flare and Dirt
shaders only work if named multi.fx (for some reason that is the only shader that can currently
read those textures.)
//Thanks
Mark 'Bond1' Blosser - for the base shader (post-bloom.fx)
The TGC team - for creating such a great program and implementing post processing to
Fpsc.
//Notes
Currently, the anamorphic bloom has a problem with the horizontal offset (it is too low).
Hopefully this will be fixed.
The Lens Flaring and Dirt only works in 1.19 and over (due to reading the multi_1/2
textures)
-Have fun
Uzi Idiot
"
Christmas Wishes
-Uzi Idiot
Insanity is doing the same thing everyday, same job, same route, same people and thinking 'Today will be different', thinking that over and over again. But not doing anything different.