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FPSC Classic Models and Media / Post Processing Pack - Camera Lens Effects

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uzi idiot
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Posted: 13th May 2013 17:50
@AlexGCC here you go, if you want more/less filmgrain just change the FilmgrainAmount value.

@ncmako what one was that, I don't remember. :/

@sic1ne somewhere I made a filmgrain_vignette_bleachbypass shader, just try increasing the bleachbypass and mess with the colour and brightness values.

If something compiles on the first try. Something is terribly wrong.

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AlexGCC
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Posted: 13th May 2013 22:08
uzi idiot, Thank you very much. My game will be beautiful.
sic1ne
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Posted: 14th May 2013 04:26 Edited at: 14th May 2013 04:33
thank you uzi!! i dont no how to change or increase bleach bypass and values sorry i apologize? i need to learn more about shaders... is the shader attached to the post? or do i need to search for it in this thread? i would pay you uzi if you could adjust the post fx for me.... i dont no how to do it its not that i am lazy or do not wanna learn i just dont no anything about post fx and scripting ive been trying to learn modeling!!! if u do not have time to make it i totally understand no worries!!! thanks gain for all of the other shaders u made me they will be used in my new game aswell!!

ncmako
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Posted: 14th May 2013 07:41
Hi uzi idiot
The bumpcubereflectalpha.fx. was first posted on the first page of this thread. Your second posting I believe. 24th dec. 2011
Quote: "I've modded bumpcubereflectalpha, it now uses _R as a specular map, it has half-lambert lighting and illumination by the _R alpha channel"

If it's too long ago I understand.
Thanks ncmako
uzi idiot
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Posted: 14th May 2013 09:40
@ncmako here you go, I hope this works, I lost the original.

If something compiles on the first try. Something is terribly wrong.

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uzi idiot
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Posted: 14th May 2013 09:42
@sic1ne Will this work okay?

If something compiles on the first try. Something is terribly wrong.

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sic1ne
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Posted: 14th May 2013 10:35
i tried to make my own script for it so i didnt have to ask but its not working can you tell me whats wrong with it?

;Artificial Intelligence Script

;Header

desc =

;Triggers
:state=0,plrwithinzone=1:state=1
:state=1:setposteffect=FILMGRAIN_VIGNETTE_BLEACHBYPASS_STRONG.FX=3

:state=3,plrwithinzone=1:state=4
:state=3,plrwithinzone=0:state=0

:state=4:state=3
"

sic1ne
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Posted: 14th May 2013 10:36
does it matter that i typed the line of script with caps on i just noticed that?

Anubis
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Posted: 14th May 2013 14:01
Hi sic1ne,

I noticed 2 things about your script.



replace with



As you can see i ditched the .FX after setposteffect and added a State=3..

CAPS or not, i dont think that matters for shaders. If someone knows otherwise, let us know

Hope this helps,

Grts
Anubis

-+- There are only 10 types of people in the world. Those who understand binary, and those who don't -+-

[Chipset:X58 CPU:i7.950.64 GPU:HD5970 RAM:12GB DDR3 WIN:7.x64 PRO FPSC:1.20.10]
ncmako
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Posted: 14th May 2013 21:00
@ uzi idiot
Wow, that's a fast respone And Thank you.
I will try this out and see what I get.
best ncmako
sic1ne
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Posted: 15th May 2013 00:02
oooow i see thanks uzi ima test it out now

sic1ne
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Posted: 15th May 2013 00:19 Edited at: 15th May 2013 00:24
i cant get the shader to work? i made the correction to the script and placed the script were it belongs any ideahs iam sorry if i am a pain in the ass lol!!!!!

uzi idiot
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Posted: 15th May 2013 09:31
The script should look like this



If something compiles on the first try. Something is terribly wrong.
sic1ne
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Posted: 15th May 2013 10:15
o thx when i copy and pasted the script i left out a comma and i think that messed it up thakns uzi u da man

Corno_1
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Posted: 19th May 2013 14:32
sent you a mail uzi idiot.

Corno_1


Burger
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Posted: 22nd May 2013 10:50
Hey Uzi Idiot, its me again. I'm using the shader from this post and having some difficulties trying to lower the strength of the motionsickness. What do I have to change in order to get a much softer motionsickness effect?

Thanks,

Burger

- An Instinctive Fear IndieDB page, download demo today!
uzi idiot
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Posted: 22nd May 2013 18:49
Find this line at the bottom of the pixel shader

Then increase the .15 and lower the .9 to decrease the motionsickness

If something compiles on the first try. Something is terribly wrong.
ncmako
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Posted: 22nd May 2013 20:46
@ uzi idiot
Just wondering, I've searched around and couldn't find anything.
Has anyone tried doing a "flashlight" yet as a shader?
I found over at Evolved software someone has. It has a nice/different feel as a postprocess shader.
http://www.evolved-software.com/shaders/lighting
Thanks
uzi idiot
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Posted: 22nd May 2013 22:08
I haven't really tried because I don't know how it works.
It probably requires something that FPSC doesn't have.

If something compiles on the first try. Something is terribly wrong.
Burger
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Posted: 22nd May 2013 23:29
@Uzi Idiot, thanks for the response. It just so happens that I was changing the values of that line, but I never consider changing two values. Anyway, thanks again.

- An Instinctive Fear IndieDB page, download demo today!
AlexGCC
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Posted: 11th Jun 2013 22:13
uzi idiot, Is there any way to make post-effects as in the screenshot?
http://images.gamersyde.com/image_outlast-22329-2617_0003.jpg
uzi idiot
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Posted: 12th Jun 2013 19:10
Is this okay for what you want?
It's just the film-grain and sepia shader modified to look kind of like Night Vision.

If something compiles on the first try. Something is terribly wrong.

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AlexGCC
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Posted: 13th Jun 2013 09:33
Thanks, that's what we need!

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