Latest Version still 0.18
Preview pics for the City :
Screenshot from one of the Roof Levels.
The game now also Features :
-Text box block.
-shocking Transformators.
-new Walking animations.
-more than one tiletype per Level styleset.
-a new save Point design.
-invincibility.
Old all new preview:
ghosting Terrain:
Intro preview:
I Need to polish my World sequences a Little, because they where only whatched with mediocre Attention by my friends.
gameplay video of the latest released demo Version:,
new block types back then:the enemy block and the portable block
-not all graphics are replaced yet.
-Background objects scrolling is not adapted to smooth scrolling.
-World Map isn´t displayed correctly anymore, because it will be replaced by something different and better, stay tuned for this.
Latest Version 0.18
Download it Here:
https://www.dropbox.com/s/hn6n4f7xnvmbopm/srw0.18.rar(Size around 16 MB)
Changelog:
0.16 to 0.18
-reshaded Terrain tiles, to make it easier to spot steep sections.
-edited the Levels a bit.
(cant remember the rest, as I have forgotten to post this update for a while...)
0.15 to 0.16
-Added two new block types.
-Fixed last bugs that resulted from previous engine changes.
-Changed jumping height and mommentum again.
-Made Blocks between Player and camera transparent.
-Added Blocks that can contain a jump pad or a power block.
-Fences are now 100% displayed correctly.
-Fixed a bug that could pause the game forever when rotating the camera.
-Added XOffset to camera position when in side view, which is dependant on how long and how fast you move in a direction, allows you to look further when camera is in side view.
-Fixed false collision of power ups with blocks.
-Started to fade terrain triangles based on the direction they look.
Also faded plains of large objects and terrain wall objects.
-Objects that can be carried are no longer lost if they are erased due to level scrolling, you can now put them where you want and they should always be reloaded properly.
-Background Objects are now positioned correctly.
-Last entrance is now additionally a save point.
-Added readme file.
-Removed command line options, these are now in the settings.ini along with the joystick button codes.
-Hopefully did the last change to Reggies collision box.
0.131 to 0.15
-Changed jumping velocity again,
with less jumping and falling maximum speed (more airtime).
-Builded the games Terrain out of triangles instead of using two 3d matrices, reduces stuttering when the "terrain" scrolls, also saved me some triangles.
-Sliding speed now carrys over to movement mommentum correctly when jumping.
-World map is under construction now.
I will draw the world maps Terrain with a higher Tile Count also updating the style of the path between levels and how new paths reveal themselves.
0.13 to 0.131
-coins will are now 100% over the terrain height, when loaded.
-Added a very easy (i think) and short first level.
-Fixed lost mommentum, that could occur when walking over the ledge of a static collision box.
0.125 to 0.13
-slowed down mommentum loss when in mid air a lot.
-Made controller buttons customizable through settings.ini.
Thanks to Chris Tate.
-Added one sound effect by Chris Tate,
the impact sound when you hit an enemy.
0.12 to 0.125
-included some of my sound attempts into the game
-fixed two very anoying and hopefully last moving platform bugs.
0.11 to 0.12
-Fixed backwards map loading bug.
-Fixed missing shadows underneath cannon bullets.
-Added command line code by Chris Tate to alter game resolution, windowed mode and the option to add a custom sleep timer.
Example: 1024,768,5,1
1.parameter: X size
2.Parameter: Y size
3.Parameter: sleep value
4.Parameter: 0=full screen, 1=windowed mode
-By building the game with matrix1 plugins installed I have noticed a speed boost of the whole game. Up to 4 times faster on my computer now.
0.1 to 0.11:
-Fixed bug where terrain didn´t load properly due to a high Timer value when running at 10-20 fps.
-Fixed bug where you couldn´t pick up your power block or spring after the first pick up. (Could have made some levels impossible)
-Speed values of Power Blocks and Springs are now calculated from movement speed, rather than giving them a fixed speed value.
0.07 to 0.1
-annoying terrain "no collision at all" bug,
below certain frame rates has just been fixed
-added timer based movement
-enemy collision drastically improved
-added two new levels
-added jump combos (gain a life if you hit 7 enemys in a row)
-static collision also improved again.
-Changed power up model for mushroom.
-two new enemys ( haunted books and zombie cop )
-new platform type, falls if you stand to long on it.
-don´t mind the new title screen, will be replaced entirely
-new control options (no option menu though).
previous version to 0.07:
-changed display to full desktop mode.
-added vsync.
-fixed some collision bugs happening to enemys.
-changed dying scene when killed by enemy contact.
Controls are:
<Shift> or <A button> or <mouse click left>: Jump
<Ctrl> or <X Button> or <mouse click right>: Run and to carry objects (must be holded)
<q>, <LB> or <RB> : switch camera modes
<Space> or <B Button> or <mouse click middle> : Spin Jump
<Arrow Keys> or <Left Stick> or <wasd>: Move around
(corresponding to the camera view)
<Enter Key> needed to get past the title screen.
Changes planed to differentiate the title a little more from SMW:
-as far as flying goes, I will give the player a jetpack which fuel recharges when staying on the ground.
-Some replacement for yoshy, which is more suited to the 3d gameplay but I am still thinking about the design.
-Special Items to use once within a level like hovering boots which will help you not to fall of so easily of a ledge, a one hit absorbing forcefield etc. These items will be bought with the coins you have maximal collected per level.
-Those warp pipes will be removed and there are not going to be piranha plants, I think I rather go with some kind of hovering platforms that shoot at you and ninjas appearing out of nowhere.
-I love NSMW block system, so I will go with that, maybe adding some special blocks like locked treasure boxes, boxes that suddenly become enemys and pickupable Blocks that become water when they touch the ground, so you could fill certain areas with water to find something special.
My current
to do list:
current bugs in 1.12 that I am aware of:
-Reggies Sliding speed is currently not correct related to the game Timer.
-Speed of cop who has just lost his helmet is not related correctly to the game Timer.
Programming
-Adding a water engine.

-Adding some option screens.

-Adding a pause option.

-Adding a game over screen.

-Adding a display settings tool.

-Make single blocks also transparent,
when between camera and player.

-Correct enemy collision with diagonal walls.

-Fix disappearance of transparent sky cylinders due to camera
range issues.

-...
Media
-Designing new power up modells.

-Making an island tileset.