blinbk0k - Thanks! Appreciate the kind words - Yeah, I was pleased with the Chain Warriors. They act as guards and kick into action when they see the player (hence head twisting left and right). I've got three types, two shown here and one that shoots steel spikes. I can attach the shields to all of them.
puzzler2018 - Cheers! Yes, I've been really impressed with what you can throw at AGK. There are four layers of parallax in that scene and thousands and thousands of sprites (tiles). I've got to test it on my slower machine next (migrated up to a crazy fast PC so need to keep checking lower spec'd PCs!)
Chris Tate - Thanks again for the encouragement, really appreciate it. It's been a long and fun journey so far. Post rendering effects were never part of the plan so I don't know how/if I could implement them now... you're probably right though... perhaps Aquillanto 2 ?

Yes, I'm not expecting many sales when I release on Steam... but it should be a fun game for those who want a platformer with lots of different agility/dexterity tests. I've built in a lot of things to add variety.
I can really feel the progress now... though still a TONNE to do!

Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)