Quote: "time&effort wins the competition"
That's simply not true. I think that having 3D Studio Max and putting in additional sponsored products won the contest.
I spent over 120 hours programming my game, Invaders From Earth. It was virtually ignored in the forums, while games that were done with 3D Studio Max were drooled over.
I'll be honest. Roswell Racer wasn't much fun for me, because I couldn't pass level 1. My character kept driving off of the road and into the big black hole. I am an Ace at other driving games, but with Roswell Racer, the controlls simply weren't as good, and that affected the gamplay. Aaaaahhhh, but 3D Studio Max was used, so it's a winner hands down. In my opinion, if the graphics were designed with more simplistic graphics, Roswell Racer wouldn't have placed as high. If they used 3D Canvas Pro for the models like I did, we wouldn't be having this discussion right now.
And Roomwar? The scene never changes - all you do is shoot! But on graphics alone, it spellbound the crowd. Indeed it did.
My game had almost 10 minutes of story time, levels that changed every time you played them, weather effects like rain and lightning, and to top it off, it was backed by a very elegently coded program. My program was 4,500 lines of code, and it was clean, well organized and bug free. I didn't even get the top 10! And what did I do it for? According to Lee, "just for the fun of it".
Well it hurts. Losing always does.
To the victor goes the spoils, and to the other 50 of us - we now get our time of mourning. It's ours, and we have earned it. So let us mourn.