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DarkBASIC Professional Discussion / ALIENWARE RESULTS HERE!

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atair
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Posted: 20th Jan 2004 21:25
@Andy: big thx for the posts - i tried to explain my position in a new thread (but my english insnt good enough for such a dicussion).. nice to see someone understanding what the rules mean!
dark coder
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Posted: 20th Jan 2004 21:33
hmm this is a hard one,

what everyone feels upset about the results were, not just that they didnt score so highly, but the newsletters they hade some so called helpfull hints n tips, state that
Quote: ""Don't be too hung up over the graphics. We're looking for a fun and playable game more than anything. Spend the final weeks tweaking the gameplay, not your title page ""


so then, most people made the gameplay good but the graphics they didnt spend as much time as intended, for it, so that is why most people felt upset,

and i belive one of the more reasons roomwar won the competition is because they included the alinware pc and lots of posters and the logo printed in many places thus, persuading the alienware staff to think this is the better game as it could be used for premotional work,

after playing several people entries who didnt score as high, the gameplay was fun if not more fun to play and longer lasting with more variety, but the graphics werent as top notch as room war, so i believe the games were judged by game graphics more than gameplay

im not nagging or complaining, im happy with the place i got, just want to clear up some possible confusion

AlecM
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Posted: 20th Jan 2004 22:10
Im with andy and atair. RoomWar was a really fun game. I dont care if it wasn't initially intended for the competition or if the alien was visable all the time.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
ReD_eYe
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Posted: 20th Jan 2004 22:17
who cares anyway? you could complain for ages but they are hardly gonna change their minds and give it to someone else... so what does it matter?


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!
Guruchild
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Posted: 20th Jan 2004 22:25 Edited at: 20th Jan 2004 22:30
[edit: deleted, double post by accident, sorry - Guruchild]

Soul Defender: crapped Solar System Simulator: scrapped GodMode RPG: scrapped
Guruchild
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Posted: 20th Jan 2004 22:28
@andy
I think there is an erroneous assumption here that needs to be called out. Why were we to assume the judges would not spend enough time playing our game to give it an accurate rating? I think it is horribly shortsighted of you to state the reason why Room War won is because it had the most wow factor in 5 minutes. That is totally against the spirit of the competition and it creates a huge gap. I believe the criteria for the contest stated we are "to create the most playable game possible" or something. I would not consider room war, which has a life span of 5-10 minutes (quoted), to be the most playable of the entries. This seems like common sense to me.

Like I said, my game only takes around 20-25 minutes to complete. I suppose it could take up to 45 minutes if you really just don't get it... but still. This is far from epic proportions.

I realize the judges decisions are final. But the judges have had their say, so I'm having mine.

@froggermon
That's fine and dandy that you liked it and didn't care that it didn't feature the alien properly, but rules are rules. What good are rules if you can take something made out to be as important as the use of the alien was and just throw it all away as you choose? That is totally against the spirit of the competition in my humble opinion.

Soul Defender: crapped Solar System Simulator: scrapped GodMode RPG: scrapped
ReD_eYe
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Posted: 20th Jan 2004 23:01
i thought it used the alien model quite abit actually, when you comlete a level it zooms in on the alien flying his ship, also the nicely modeled alienware pc probably made up for that abit


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!
Chris K
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Posted: 20th Jan 2004 23:11
At the end of the day, TGC aren't bastards - they're not gonna disqualify an amazing game, that has had a lot of effort put into it, because it (argueably) doesn't show the alien enough. I really don't think Guru would be complaining if he'd won.

Critters
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Posted: 20th Jan 2004 23:12
Agh, quite upseat that Roswell racer just missed out, personally i thought that was the best . The key to winning this compotition was obviously to woooo the judge with 5 mins of playability.

Good fun though

"If you do not master your anger, your anger will master you, I should know"
Chris K
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Posted: 20th Jan 2004 23:18 Edited at: 20th Jan 2004 23:18
How about some unoffical prizes?

Say what you think should win in the following catergories:

Best Game

Best Graphics

Best Gameplay

Most Original

Most Addictive


Guruchild
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Posted: 21st Jan 2004 01:01
I had a lot of valid points, Chris, and many others have at least partially agreed. It is kind of a moot point to say that I would not be complaining if I won, who would? And there is a huge difference between disqualification and simply achieving #x as opposed to #1. My primary complaint is the plain insultingly vague review which had 2 sentences of real comments. And if you notice, I have defended others games as well. I am not upset because of how I did. I am upset because I expected a more in-depth review, about how I did based on each of the criterion my game was supposedly rated against, one that might give me the idea these guys did more than look at a screenshot and run it for 5 seconds to see if it works... It just seems to me if each of the games really were rated this way, it would have been little trouble to simply transpose those results to the reviews.

And by the way, asking people to state their picks in each of those categories is laughable. What do you hope to accomplish with that? A whole new round of even more biased nonsense? Unless someone downloads and plays and sits there with a pencil and a paper and writes down what they think while they play all 60, then there is no point of that. Simply asking for your personal favorite would suffice.

Soul Defender: crapped Solar System Simulator: scrapped GodMode RPG: scrapped
MikeS
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Posted: 21st Jan 2004 01:38
While I havn't read all the above reviews I do have to say I'm a little disappoineted with my review. Did I read the wrong page or something, but I only got 3 sentences for my effort?

I'll say right now that I know I wasn't going to win. But only 3 sentences, and saying my game was pong with a twist.

Was my game even played? All that info. seems like it was copy and pasted from my post.

A little disappointed, but not dissatisfied.

Congrats to RoomWar.

Best Gamplay: VanB's Operation Alien Invasion
Best Graphics: RoomWar
Best use of Alien: None of the games really made the alien feel unique.(Including Mine)
Game I actually had fun playing:Robin's HoverRacer


--------------------------

Can't have it all how we want I suppose. Anyways, it was still a fun experience, and I'm prepared for the next compo.

A book? I hate book. Book is stupid.
PolyVector
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Posted: 21st Jan 2004 02:09 Edited at: 21st Jan 2004 02:10
Ops... Posted in the wrong place
Andy Igoe
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Posted: 21st Jan 2004 02:33
Quote: "Room War won is because it had the most wow factor in 5 minutes."


No it won because it has a WOW factor that lasted for the time the judges allocated which was "probably" nearer half an hour. Lee did not rate it highly and that can be seen from his remarks on the game, but Lee was not the only judge, for him the game was dull after 5-10 minutes (and not 5 as you state - small technicality, big difference in English).

Given 30-60 minutes playing a game, the judges would have completed your game and moved onto the next in that timespan. That could be one reason why you didn't win, not that I am suggesting there are other possible reasons.

Quote: "But the judges have had their say, so I'm having mine."


You actually had your say first if I recall Guruchild with the post still stickied at the top of this forum. It was already very clear that you expected to win then and any other effort that showed potential to defeat you was bait for your flames. Given this your whole argument is pretty much moot - stop arguing for the sake of it please.


God created the world in 7 days, but we're still waiting for the patch.
Dave J
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Posted: 21st Jan 2004 02:44
Andy, I address your comment:

Quote: "I think everyone who is bitter about the results is more pissed at their games own performance than they are about the actuall fairness of the competition: So roomwar won and you dont think it deserved to win? Is that because YOUR game is better or somebody elses."


I didn't enter a game, I had no intention of entering a game and so I have no reason to be jealous or anything. But I still agree with Guruchild and believe the rules should have been a) stricter or b) more clear. What's more is I addressed this issue in the RoomWar thread before the competition ended!

With gameplay and use of the alien model being the 2 top criteria, RoomWar was lacking in both areas. Nowhere does it say you can create other Alienware models (like the system) to make up for a lack of use of the Alien model in the rules and I believe if this was true then a lot of other people would have taken advantage of it. Obviously graphics are going to 'wow' the judges more then gameplay so why did they stress time and time again that gameplay was the main factor in judging?


"Computers are useless they can only give you answers."
AlecM
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Posted: 21st Jan 2004 02:45
"Agh, quite upseat that Roswell racer just missed out, personally i thought that was the best . The key to winning this compotition was obviously to woooo the judge with 5 mins of playability.

Good fun though "

Thats silly. Im not upset and there certinly isnt a reason for you to feel upset. I didnt need the computer and I'm aware that anything judged has a little random factor. Roomwar was a damn good game and that doesnt bother me (and it shouldn't bother you).

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
Dr OcCuLt
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Posted: 21st Jan 2004 03:00 Edited at: 21st Jan 2004 03:02
look i do`t care any more about.

but i made the best games i can. i`m dawn pronde of the level of deepth it had. ok it did not hit you real fast in the first 5 minutes so i can see why i did get good review. but i`m still working on it and it wood have like to have now what any real thinks about more then just posts say "looks cool" or "nice game".

i`m happy i made the game i did, i wood have not whated to make a that was just about the first 5 minutes.

--Dr 0--

AlecM
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Posted: 21st Jan 2004 03:10
Exear:

Just drop it man. This conversation can't possibly go anywhere productive.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
dark coder
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Posted: 21st Jan 2004 03:22
Quote: "Nowhere does it say you can create other Alienware models"


nowhere does it say you cant, the main reason roomwar had the alienware pc in the corner is to influence the judges so he had the upperhand on the results,

well thats how the game industry is these days, very competitive even if you do resort to influencing the gameplayers to make your game apper to be the superior.

i hope the next compo is a pc or something, as my pc wont even shut down now

Guruchild
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Posted: 21st Jan 2004 03:34 Edited at: 21st Jan 2004 03:47
Thanks Exeat. Much appreciated to know it is possible to speak your mind and find people who actually feel the same way in here.

Andy, your whole post(s) is pure speculation. I find it rather offensive that you accuse me of expecting to win. Nowhere did I make any such statement or implication nor did I ever feel like I deserved to win. What I, exeat, and others are commenting on are factual things and common sense interpretations. I have nothing more to say about this really.

Froggermon, that's kind of arrogant for you to tell people how they should feel when they learn of the results of a competetion they may have put an awful like of time, thought, energy, and heart into. I think I'll decide for myself how to feel and let you know about it if I feel the need.

Quote: "nowhere does it say you cant"

Nowhere does it say you can't kill someone in the rules either but that doesn't mean it's ok.

NOW... time for more talk less yap if you know what I mean. What do you think was most generally lacking amongst the games? Like, in general, what are some aspects of the games that could be improved upon to greatly increase the playability of an otherwise boring game?

Soul Defender: crapped Solar System Simulator: scrapped GodMode RPG: scrapped
MikeS
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Posted: 21st Jan 2004 04:13
My game, Super Alien Bash.

Well as far as my game, I really wanted to finish the tournament mode, but I ran out of time. At the moment you can only play a duel, which can get very boring. I know more modes of play would've improved my chances, and generally more time spent on my project.

There were even going to be attributes if I got to it, but again I ran out of time.

To tell you the truth, it was my first finished game(despite the lack of game modes), and I'm proud of it. (Even if it's only got 6 downloads right now )

Moral: I learned time&effort wins the competition, rather than graphics and gameplay. With time&effort the graphics and gameplay should come naturally. Also building on your skills will help this.


Now I'm even more hyped about the next competition(Whenever that may be). This time, I know what my standard is, as well as the others around here.



A book? I hate book. Book is stupid.
Dave J
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Posted: 21st Jan 2004 04:35
Quote: "[quote]Nowhere does it say you can create other Alienware models"


nowhere does it say you cant[/quote]

Perhaps you should finish reading my sentance before commenting, I said: "Nowhere does it say you can create other Alienware models (like the system) to make up for a lack of use of the Alien model".


"Computers are useless they can only give you answers."
ESC_
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Posted: 21st Jan 2004 04:42
Actually, he asked Rich permission to use that alien model instead, and Rich said that it counted as 'recognizable'.

You guys need to stop being such sticklers about the rules. Whining about who won or lost after the fact isn't going to change anything, so just let it drop.

Yo quiero ser anarquia
Toby Quan
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Posted: 21st Jan 2004 04:45
Quote: "time&effort wins the competition"


That's simply not true. I think that having 3D Studio Max and putting in additional sponsored products won the contest.

I spent over 120 hours programming my game, Invaders From Earth. It was virtually ignored in the forums, while games that were done with 3D Studio Max were drooled over.

I'll be honest. Roswell Racer wasn't much fun for me, because I couldn't pass level 1. My character kept driving off of the road and into the big black hole. I am an Ace at other driving games, but with Roswell Racer, the controlls simply weren't as good, and that affected the gamplay. Aaaaahhhh, but 3D Studio Max was used, so it's a winner hands down. In my opinion, if the graphics were designed with more simplistic graphics, Roswell Racer wouldn't have placed as high. If they used 3D Canvas Pro for the models like I did, we wouldn't be having this discussion right now.

And Roomwar? The scene never changes - all you do is shoot! But on graphics alone, it spellbound the crowd. Indeed it did.

My game had almost 10 minutes of story time, levels that changed every time you played them, weather effects like rain and lightning, and to top it off, it was backed by a very elegently coded program. My program was 4,500 lines of code, and it was clean, well organized and bug free. I didn't even get the top 10! And what did I do it for? According to Lee, "just for the fun of it".

Well it hurts. Losing always does.

To the victor goes the spoils, and to the other 50 of us - we now get our time of mourning. It's ours, and we have earned it. So let us mourn.
walaber
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Posted: 21st Jan 2004 05:01
TobyQuan I feel your pain. but you have to remember this contest was sponsored by Alienware. which means, by default, the best looking game is going to win.

look at the Retro compo. no sponsor, and a game with amateur-level graphics but good gameplay won!

I think that's the main thing right there. hopefully the next competition won't have some big corporate sponsor wanting to use the winning entry for marketing purposes... because then the people with the ability to create top-notch graphics will always win. period.


that being said, I personally thought Roswell Racer and ETV racer were fantastic games, both with excellent gameplay. I played every level of Roswell Racer, and the difficulty level was just right for me!

and to be perfectly honest, Roomwar has no major flaws except limited variety in the gameplay, but overall it is a slick, fantastic, commercial-level game and that's really impressive for DBPro in my opinion!!!

Go Go Gadget DBPRO!
AlecM
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Posted: 21st Jan 2004 05:03
TobyQuan - The Roswell Racer you played and the Roswell Racer anyone on a fast machine plays are very different. Read the Roswell Racer thread for more info.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
Don Malone
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Posted: 21st Jan 2004 05:09
I was going to enter then decided that I could not do a decent game yet even though I had a decent concept that was different from what I see posted here. My real reason for not entering was I was not ready to do the level of graphics that could win. I knew that my rudamentiery graphics would hurt even a decent entry.

Just like on the store shelves now, graphics sell. But lets just make an example of the screen shot for Room War. Shouldn't the screen shot show the alien being used in gameplay. It seems like every other entry screenshot shows the alien which the rules said had to be used in a substantial way. I have not played room war and to be honest really I am not drawn to the game. I can tell it is a good game just not something I want to play. I just feel that showing the alien in a cameo shot is kind of skirting the rules. It also was stated in the forum that the alien had to be recognizable if altered. Is the alien clearly identifiable in the other crafts or is to small to be recognized?

Wasting CPU Cycles since the 286 was a hot machine.
Dr OcCuLt
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Posted: 21st Jan 2004 05:10
Quote: "no major flaws except limited variety in the gameplay"


that like saying the car has no major flaws except it has no gear sick.

Quote: "while games that were done with 3D Studio Max were drooled over."


this is good PR for 3D Studio Max.

--Dr 0--

Krush
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Posted: 21st Jan 2004 05:14 Edited at: 21st Jan 2004 05:16
Quote: "Why were we to assume the judges would not spend enough time playing our game to give it an accurate rating? I think it is horribly shortsighted of you to state the reason why Room War won is because it had the most wow factor in 5 minutes."


Are you serious? Come on. You should feel lucky if you got more than 5 minutes. In a music or video competition, you've got about 15-45 seconds to get your point across, and if you don't look as good as you sound, you're cannon fodder anyway. Why would it be different for games, simply another form of entertainment? Have you ever tried playing and evaluating 60 games? And I'm sure that the 'promotability' factor of the winning entry in no small way helped it to win.
Don Malone
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Posted: 21st Jan 2004 05:20
Quote: "And I'm sure that the 'promotability' factor of the winning entry in no small way helped it to win."


That is most likely the biggest truth I will see today, But I am about to call it a night so........

Wasting CPU Cycles since the 286 was a hot machine.
Guruchild
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Posted: 21st Jan 2004 05:31 Edited at: 21st Jan 2004 05:37
@Krush
Thanks for chiming in. The point is, there were rules that we were led to believe would be strictly adhered to during judging. From my point of view, now after the fact, it's as if some people just gel the rules so they make the entry that won truly look like the best in their minds to justify its result. We were aware of the sponsor of the contest. However, if all these things you've speculated about are true, there should have been some mention of the importance of wow factor, use of graphics, and creative abstract uses of the alien concept. You can say all you want after the results were handed out, but these rules were in place during the entire event. Why change them now?

@ESC
Easy for you to say. Your entry finished 2nd if I'm not mistaken? Good job.

Maybe I'm wrong, but it seems like the idea of throwing out all the conventions of making a good game just to impress a few corporate geeks eager to make a nice commission for 2 minutes defeats the whole purpose and spirit of this entire network.

By the way I am about 99% sure I used the whole word "scrapped" to describe Soul Defender's status in my sig. If someone has changed it to crapped on purpose then that is the lowest sh*t I've ever seen. No pun intended..

Soul Defender: crapped Solar System Simulator: scrapped GodMode RPG: scrapped
AlecM
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Posted: 21st Jan 2004 07:36
Guruchild, your being paranoid. TGC did not change your sig. Rich is on vacation and nobody else checks these forums. Also moderators dont have that power.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
Guruchild
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Posted: 21st Jan 2004 07:58 Edited at: 21st Jan 2004 08:01
No I'm not. That's why I use percentage figures and words such as if then else to indicate conditions. You should be familiar with these concepts.
Using lingual language is similar to using computer language, they are compiled the same and what they produce can be interpreted in many different ways.

Soul Defender: crapped Solar System Simulator: scrapped GodMode RPG: scrapped
atair
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Posted: 21st Jan 2004 10:14
*******************************************************************
@Guruchild and the others:
you should ask yourself why have you followed the rules strictly, and why i did not. i knew the rules - but the fact is that i, lets say "assumed", they are not that important.. i mean would i work 4 weeks on a game, knowing that it has no chance winning? - NO! i was nearly sure that this is the best way to win this compo.(but i did not want to say that loud until the results were here)
Rules are nice but the point is - the best way to get attention is to do something on the limit (referring to the rules) - and this is exactly what i have done.

personally i have the feeling that you guys are too much into "rules" - "rules" are the axioms in the world of computers, programming, logic - FACT is that this has nothing to do with the real world - and now you know it - and you should accept this, because it will never change!
******************************************************************
dark coder
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Posted: 21st Jan 2004 10:22
so your say saying our games wouldent win because we stuck to the rules?

Krush
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Posted: 21st Jan 2004 10:31 Edited at: 21st Jan 2004 10:36
Bottom line: here is a nice analogy if we equate the car to the gameplay and the girl to the appearance of the game...

Say you're in the magazine aisle at your local bookstore. There are a line of 25 car magazines. Which one would you find most appealing and desirous:

a) A picture of a clapped out Pinto with Miss Hot Rod sprawled half-nekkid across the hood (or bonnet for you brits)

b) A Ferrari Enzo with Margaret Thatcher sprawled out half-nekkid upon the bonnet

Answer honestly now.....

I apologize to those who find the above analogy a bit too graphic
dark coder
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Posted: 21st Jan 2004 10:40
ok i aint nagging or anything, but i remember this rule The final submitted file must be 15 MB (15,360 KB) in size or less. and the game AlienGP(#9) was 21.48 MB (21996 KB), that is 6meg+ over the limit, and i rember somewhere that rich said there will be no exceptions, this happened in the last compo aswell and they got one of the winning positions.

it seems to me they only followed 10 rules, and the rest went out the window

atair
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Posted: 21st Jan 2004 10:56
***www.winrar.com*** 13,9 (or 14,656,029 - for the pedant above...)
Philip
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Posted: 21st Jan 2004 11:35
I feel that everyone has now had their say which is good but that this thread (and, indeed, this entire topic) is increasingly in danger of devolving into ad hominem and gratuitous personal remarks.

I'd like to invite the mods to consider locking this thread. That way the DBPro forum can move on. If anyone wants to discuss the issues above further they could always take it up in the general talk forum.

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P1.3ghz / 384 megs / GeForce MX 5200 128meg / WinXP home
Guruchild
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Posted: 21st Jan 2004 11:41
Or we could just keep talking here. Leave the mods work to the mods

Soul Defender: crapped Solar System Simulator: scrapped GodMode RPG: scrapped
Philip
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Posted: 21st Jan 2004 11:50
LOL

Anyway I want to persuade you not to scrap Soul Defender or the Solar System Simulator. What would that take, other than cash?

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P1.3ghz / 384 megs / GeForce MX 5200 128meg / WinXP home
Van B
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 21st Jan 2004 12:19
Hehe, it's always like this right after a competition result gets published . It's cool though, things get back to normal once people decide what their next project is gonna be.


Van-B


The nature of Monkey was irrepressible!.
Freddix
AGK Developer
22
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Joined: 19th Sep 2002
Location: France
Posted: 21st Jan 2004 12:24
the thing I'm fear,

is about any potential future competition TGC can prepare.

Imagine how people will act ?
If you know there are rules and things are note really like rules, there could be many problems :
- peoples can decide to not register because they thing they will be fooled due t potential rules failures.
- peoples will not invest themselves to make a really good game because they will fear to be fooled . . .
- peoples risk to post messages asking if rules will be respected to will give a bad ambiance to the upcoming competition.

we can also see the other side.
What TGC should think about these problems ?
- they can be bored and not make other competitions.
- restrict futures competitions or others things...

We must consider all possibilities... It's an uncomfortable situtation for many peoples I think.

Dave J
Retired Moderator
22
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Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 21st Jan 2004 13:39 Edited at: 21st Jan 2004 13:48
I'm thinking TGC would be getting quite a bit fed up with us lol. I mean they were kind enough to give us a competition (not to mention giving away a free DBP and DBN subscription every month) with an excellent prize and we complain about the results.

As true as it is that the rules perhaps were not as strict as they could have been there's nothing that can change that now. All we can hope is that if there is another competition that the judges will take the criteria more seriously then this one. I'm sure this post has alerted them by now of how upset a lot of people are or have been with the judging so I don't see this thread going anywhere anymore and will have to jump onto the "Lock this thread" bandwagon.


"Computers are useless they can only give you answers."
ZomBfied
22
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Joined: 2nd Oct 2002
Location:
Posted: 21st Jan 2004 19:12 Edited at: 21st Jan 2004 19:12
Quote: "a) A picture of a clapped out Pinto with Miss Hot Rod sprawled half-nekkid across the hood (or bonnet for you brits)

b) A Ferrari Enzo with Margaret Thatcher sprawled out half-nekkid upon the bonnet"


LOL! That's some funny stuff.

I work writing engineering programs and believe me style wins over substance sometimes in ALL areas not just games.

The fact is Room War is one of the very few DB games I have played for that amount of time just for the fun of it.

TobyQuan: I feel your pain too, brothah! I thought my game should have placed. It had a lot of what they call in the db manual "Shine."

From the alien kicking up dust when he walks to the revolver revolving when it shoots --I wrote the original cowboy music and made a nice intro video and everything. Take any screenshot from it and it beats most of the ones featured. The unique cinematic camera angles and everything took a long time to make.

It didn't place, in my opinion, because I spent so much time on these details, I didn't get the colision system perfect in time for the judging (though its fine now), so gameplay suffered. Plus the menu system was last minute and could have been much better.

Next time I make a game I vow to use place holders, get the gameplay smooth and perfect then add the details.

I did benefit in several ways, though.

1. For the game I made a wonderful entity editor (you could make a whole game with just it and a little coding). Now future games will be a lot faster to make.

2. My GF, who saw my pain baught me the Once Apon A Time In Mexico DVD. I love that movie!
Teh Go0rfmeister
21
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Joined: 17th Aug 2003
Location:
Posted: 21st Jan 2004 19:25
BAH! so what if a few rules were lost, its too late to change nething... although i must admit, my entry got a good review, that proves lee's (or whoever wrote it) lost it somewhere... (j/k)

shame i couldn't play Op. Invasion Evasion, i was really looking forward to that but it runs laggy on my poor anti-uber-computer

www.tinnedhead.tk watch this space for the first ever calculator to show the working out. also look out for our first game- ww.exor-mk1.tk
Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 21st Jan 2004 20:42
First off, congratulations to the winners! I did not enter, but I will probably enter the next competition.

Andy - I'm always pleased with your comments--- you are logical minded and you have said everything I wanted to post myself

Others - Best Original Game: Gigahertz Race! I mean, this game should have been #1 for every category. Playing that game makes you realize that it must've taken hours and hours just to nail the levels and gameplay down.

My two cents.

http://www.automatongames.com/
Guruchild
22
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Joined: 13th May 2003
Location: United States
Posted: 21st Jan 2004 21:16
Not to be negative, but I think its fair to say everyone spent at least "hours" on their projects

Soul Defender: crapped Solar System Simulator: scrapped GodMode RPG: scrapped
AlecM
22
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 21st Jan 2004 21:19
Dark Coder- The games were re-packed into zips and people (including me) who used Rars had there game size inflated.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
MikeS
Retired Moderator
22
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Joined: 2nd Dec 2002
Location: United States
Posted: 21st Jan 2004 23:26
I'm not obset about the rules, or the winners. I just wish the reviews were more in-depth and in a format like the Retro Competion.

(For Non-placing games)
-A small review(5-10 sentences)
-A Thumbnail for Screenshots
-Download Button
- 1-2 pros
- 1-2 cons

(For Placing Games
-A review(10-20 sentences)
-A Thumbnail for Screenshots
-Download Button
-Lee,Rich,Mike comments



A book? I hate book. Book is stupid.

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