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Work in Progress / Online Car Mod Game

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optical r
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Posted: 7th Jul 2005 06:03
wow its been a year since my last project.

With a-levels finsihed and 9wks free time (woot!) iv decided on this project.
A couple odf weeks ago me and a couple of mates decided wouldn't it be coll to have a game that allows the player to immerse themselvesin an online comminuty where modding cars and customisation was the order of the day

We decided to have a game where you can modify your car by earning cash (much like in the real world ). The gameplay i want to deliver will be similar to that of e.g runescape (no necessarily) crossed with need for speed underground.

im being scarce on the details cuz i havn't time to post them but check here for more updates in future

Progress so far (4 days of development)-

basic city
sliding collsion
optimised for multiple cars
online support
fully integrated menu systems
75% car modding complete with menu

Thats off the top of my head. We hav discussed many ideas - oh yeh u can alos go around 'tagging' areas a la GTA san adreas with grafitti.
We were thinking of having area of the ity for different gaers, such as a dirt track for off road vehicle modders etc.

Ill keep on posting updates.

ill need beta testers soon for online compatibility to see if it functions correctly which it should do.

feedback and ideas welcome!

here are some screens in the meantime:
(last screens of modding with subaru are most recent ones)












http://i14.photobucket.com/albums/a326/opticalrecess/scr6.jpg
PS please dont c&c copyright issues - there only placeholders for original designs (referring ot scuby impreza and burger king)

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Drew Cameron
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Posted: 7th Jul 2005 06:16 Edited at: 7th Jul 2005 06:18
Looks very good but I think the ground needs a higher res texture and you should look into fixing the blue trees.


I like the looks of the city and the camera effects with the numbers etc... up the top is a great touch.

Does look good though, will this be purely online? If so I'd probably worry that if nothing much was happening online, there'd be little point in player. An interesting concept, in any case, good luck

Dumbo and Cool

WIP Board!
optical r
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Posted: 7th Jul 2005 06:17
couple more:





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Kentaree
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Posted: 7th Jul 2005 06:17
Looks very, very impressive, nice models and the GUI looks very smooth

Desktop: AMD Athlon XP2800+,Radeon 9800 128MB, 1GB DDR RAM
Laptop: AMD Athlon 64M 3000+,Mobility Radeon 9700 128MB, 512MB DDR RAM
optical r
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Posted: 7th Jul 2005 06:20
thanks drew, its early days yet so hi res comes last , but the engine is sweet - touchin 5000+ lines now (not a patch on ur 15000 yet!). But thanks for the xcomment.

It will be strictly online, but i might have a front end editor for modding and just a seperate exe for onlone activities

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optical r
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Posted: 7th Jul 2005 06:22
@ kentree: cheers! a biot too smopoth though! i am creating it on laptop with treally bad intel extreme gfx car, but the pc im postin gfrom has a better, radeon 700pr so way better performance, i have to test it on this machines and develop on laptopn - crazy difference.

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Oneka
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Posted: 7th Jul 2005 06:56
Looks great cant wait to test it

Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
DBAlex
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Posted: 7th Jul 2005 06:58
Yeah looks awesome!

Where did you get the Subaru Impreza Model from? Its awesome!




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Seppuku Arts
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Posted: 7th Jul 2005 07:42
add a le mans Mazda RX 8 and it'll be perfect looking nice, remind of need for speed underground....so not my style, I like racing games, just not those ones but looking pretty good though

James Morgan
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Posted: 7th Jul 2005 08:06
Looks VERY nice! I look forward to a playable demo!

One note though, are those neon lights under the cars made through textures or lights? From the looks of things they seem to be a rather solid colour so my guess would be its a texture. Why not try using lights and see if you can get a better effect? Dont get me wrong though, they and everything else looks brilliant!

J

Hello!
MikeS
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Posted: 7th Jul 2005 10:02
Looking really good, reminds me of Midtwon Madness 2(Which is a good thing ). Very slick GUI indeed.

To fix the transparency on the trees, try changing the transparency flag to 3. Also, when you load the image for the tree texture, set the Texture Flag to 1.

Keep up the good work.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Benjamin
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Posted: 7th Jul 2005 10:31
Looking good. I agree that it looks a bit like midtown madness 2.

@MikeS: Did you ever get that really fast secret car(I don't remember the name of it) and do a huge jump from that hill in san fransisco? Man, you can jump like 2 whole blocks


"Lets migrate like bricks" - Me
Bizar Guy
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Posted: 7th Jul 2005 11:13 Edited at: 7th Jul 2005 11:15
Looks pretty sweet.

Not sure anyone noticed, but the light comming from the headlights looks a bit odd being so far off the car.

Edit: also, some of the buildings should probably be a bit more complex.

Again, Awesome.

MikeS
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Posted: 7th Jul 2005 12:31
[off topic]
I did unlock the fastest one availiable from the default showcase(Might've been some kind of GT), unless there's a faster one you speak of. I don't think it could jump 2 blocks though. Must be a different car then.

You can also download an airplane model some guy made, and fly the city.
[/off topic]

A book? I hate book. Book is stupid.
(Formerly Yellow)
Sergey K
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Posted: 7th Jul 2005 17:03
nice, do u using newton dll for the game?

does 1 + 1 is 11?!
optical r
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Posted: 7th Jul 2005 17:08
thanks for feedback

@DBAlex. i googled it and found it somewhere on first page. its just been 'released' so to speak. free and only 700kb!. low poly as well

@Seppuku Geijutsu: will consider it mate and search for it

@James Morgan: Yeh i did think of lights but im not very (if u can be) 'gud' with spotlights cuz i don't know how to acheive the effect. The beuty with plains is its less resource consuming and can still achives 'similar' effect. Will probably add lights soon.

@Bizar Guy: yeh thats due to the angle (avoids decal clipping). from afar it tends to clip as there are 4 decals in total. will adjust it though (may even use textured sphere ). Im trying to avoid complex buildings for speed purposes - they do look effective in-game though - the UV mapping is poor but then again it only took me an hour to model the entire city, but i will possible make alterations later on

@MikeS: yeh the transparency was an issue - thought it was my gfx card! Problem solved though. The screen shots are shown post chronological order - older ones first, but i actually sorted it out in newer ones (scubby in city). CHeerz anyway!

@all: illl probably get a demo out by friday - *** striclty to test online feature though cuz i feel it may need not work at all***
once again. Cheerz for feedback

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optical r
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Posted: 7th Jul 2005 17:11
Oh, i don't no if i can request code here but does n e one have code to do real-time 3d surface painting (graffitti in effect). I have the shader from FX composer but im not too sure if it will work. I ask because the current editor is too clumsy and has to save the texture every time (which cretes its own problems). Any solution accepted

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optical r
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Posted: 7th Jul 2005 17:14
@ GogetaX: considered it but no, thinking of it i should probably use it for tree collision on city cuz no other code works properly

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PowerSoft
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Posted: 7th Jul 2005 17:38
Looking very nice, very nice indeed

[b]PowerScript: Currently Working on new VB version
Drew Cameron
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Posted: 7th Jul 2005 19:42
Quote: "thanks drew, its early days yet so hi res comes last"


Of course,
Good luck!

Dumbo and Cool

WIP Board!
TEH_CODERER
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Posted: 7th Jul 2005 20:30
Can't wait for that demo! If all works then it looks great!

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http://www.elbsoftware.dbspot.com
Sergey K
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Posted: 7th Jul 2005 20:51
looking nice, but i wondering how u gonna make the multiplayer that working in a good FPS (its not easy as u think)

Working on my new scripting system for OnlineRPGs
over 120 commands have included to my scripting system!
optical r
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Posted: 7th Jul 2005 21:01
thanks

@gogetaX: yes fps may become an issue. as far as lagging is concerned care hyas been taken. 4 packets are exchanged for 1 second - i can't remeber is thats for upto 8 players or not. The game is low poly in rendering terms aside from the car models, i have alpha tested this using 10 of the duplicated cars and it works smoothly. The packets receiving for the client are only the poistions and angle the rest are filled in with predicted movemetns so it should be able to cope. All these will need to be beta tested soon of course.

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Hawkeye
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Posted: 7th Jul 2005 21:44
Dude that looks seriously awesome Just getting a decent looking city planned out is a major acconplishment, but man those cars look sweet/


Benjamin says: fecking twat of a program [msn7]
Meh blog
Sergey K
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Posted: 7th Jul 2005 23:28
well then good luck with it

Working on my new scripting system for OnlineRPGs
over 120 commands have included to my scripting system!
optical r
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Posted: 7th Jul 2005 23:45
ok, more progress

added pause menu and implemeted options to connect to an online game

ATM machine - due to online nature players will be able (hopefully) to race or perhaps even be 'donated' with cash based on acar aesthtics. Therefore you can deposit cash in the ATM to earn (quick) interest and withdraw etc.

edit: actually i just had an idea, players could 'work' online (in shop...) and earn money by performing sequences in the form of mini game (harder the level = more cash). eg. push a sequence of buttons to perorm 'work' ideas - what do you think?

n e way, couple of screens below





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sspike
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Posted: 8th Jul 2005 08:49
if you need any car models whipping up just give me a holla
optical r
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Posted: 8th Jul 2005 19:36
nice on sspike. I woudln't mind something like the Mazda RX 8 mentioned by Seppuku above. But if that consumes too much of your time ill hapily accept anything you have to offer

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The Nerd
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Posted: 9th Jul 2005 01:18
Looks really good!

Keep working on it man!

Visit PanzerGames here
optical r
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Posted: 9th Jul 2005 02:36
Cheers the nerd!

Small update. re-done the HUD do give a more sleak and modern look, featuring some *sweet* looking ometers. Speedo and tacho working with needles, just attempting fuel and temperature ones. back soon!





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Hawkeye
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Posted: 9th Jul 2005 02:44
Dang man this is looking better and better
Sergey K
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Posted: 9th Jul 2005 03:04
nice..

Working on my new scripting system for OnlineRPGs
over 120 commands have included to my scripting system!
TEH_CODERER
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Posted: 9th Jul 2005 04:16
I so want to try this! Also, how did you go about making your city? I tried some different things but I can't make something near as good as this. I'm trying to do a game like City Of Heroes and obviously the city is fairly important!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
optical r
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Posted: 9th Jul 2005 04:20
I just made cubes - all in anim8or btw! I cud show u how to texture the cubve for 4 walls if u like.

I then made the roads in the same program and built up from there - it took nearly 3 hrs all together. The lightmapping is hard-coded at the mo.

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TEH_CODERER
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Posted: 9th Jul 2005 04:26
I'll have to check anim8or out then. I'm using Quill3D which does lightmapping but that means double the polys. Thanks for the quick reply.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
optical r
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Posted: 9th Jul 2005 04:29
ohh, does ne body no how to do a radar ( ) . u may think wtf cuz i already have one but i want one GTA style. I'm not bothered 'bout the blips cuz that works - i just need to no how to have a map implemented.

I tried having a flat cylinder head (round) and textured it with a large texture (6 times larger in fact) and scrolling it on the UV when i moved the car. One problem is that when i turn i rotate the object but have to recalualte the ratio of UV scrolling to get the texture to 'rotate'. Its too pseudo anbd doesn't work properly. If n e one has a solution then i would gratefully give ur name a shout-out in the game

this HAS been done like in air combat released a couple of years ago - folow the link to this guy's page and download to see what a mean. I emailed him but no response

(pic below describing wot the hell ium on about )



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optical r
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Posted: 9th Jul 2005 04:30
cheerz andrew. im saught of campmping the forums cuz im bored (lmao)

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optical r
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Posted: 9th Jul 2005 04:32
ahem - the link i was on about:

http://darkbasic.thegamecreators.com/?m=showcase_view&i=106

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The Nerd
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Posted: 9th Jul 2005 09:24
Give us a demo........Now!

Visit PanzerGames here
Oneka
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Posted: 9th Jul 2005 14:05
I dunno if this work but you can have it so that theres two images the map and a part that goes ontop that has the circle cutout then paste it ontop then has it transparent (have it so that it trail (to delete the unneeded info) then just move the map under it accordingly......I dont know if this works...just had a thought...

Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
TEH_CODERER
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Posted: 9th Jul 2005 19:13
Damn it! I can't understand Anim8or at all! I'll stick with TrueSpace and Wings3D!
Same as The Nerd but slightly less impatiently!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
TEH_CODERER
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Posted: 9th Jul 2005 19:14 Edited at: 9th Jul 2005 19:15
[Edit]Damn double posting forum![/Edit]

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Seppuku Arts
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Posted: 9th Jul 2005 23:04
here is the best image I could find for the RX8 le mans, it'll be easier if you have gran turismo 4 and finish the RX8 cup to win it, but I'm sure I can find some RX8's to help with it



Doesn't look like the really nice one, but meh



optical r
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Posted: 9th Jul 2005 23:07
sweet! that would look perfickt in the game!

i actually found a model on turbosquid ($80 ) and there is no way i am paying for it so ill have to keep searching . cheers n e way!

lets get up and lets get ill
Seppuku Arts
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Posted: 9th Jul 2005 23:10
I was gonna model an RX 8 a while back in TrueSpace, but TrueSpace had one of those boolean problems ruining my model, telling me to save and restart to solve the problem, but the problem was save with it! So when I restart making it, I'll keep it low poly so I can give it to ya

optical r
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Posted: 9th Jul 2005 23:14
ok

lets get up and lets get ill
optical r
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Posted: 9th Jul 2005 23:18
in fact - are you any good at modelling parts of cars, such as exhausts and things? i have made a couple of spoilers and exhausts but its too much of a wrok load

at the mo, i have a 2d array for modding parts (graphically represented in the first few screens). I think there is a max capacity for 72 items!! - 4 items for each section of modding so there's quite a lot needs modelling.

If you could, or know someone who can then that would be great. Ill have to post some ref images of course to give you an idea of precicely what i want. Obviously lo poly.

Ill show a piccy of a first-attempt spoiler in a minute wen i get to my laptop (the model is nothin special at all)

lets get up and lets get ill
optical r
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Posted: 9th Jul 2005 23:26
OK heres a pic. currently 400 polys so i cud get away with subdividng a couple times to increase detail, but isn't imment.



lets get up and lets get ill
Seppuku Arts
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Posted: 9th Jul 2005 23:27
my modelling time is full, the RX 8 would've taken up my time in modelling that I call practice/learning, I'm afraid I don't know anyone who would do it for free who's not busy.......actually...I'll give this a shot, I just realised I know someone who has free time and was asking for suggestions on 3D modelling, I'll contact him and link him here, maybe he might be able to help you

optical r
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Posted: 9th Jul 2005 23:29
nice one!

lets get up and lets get ill

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