I think a physics engine being added to DBPRO would be a wise decision. I've read a few disturbing posts discouraging folks from using a physics engine with their games and that's plain wrong. For one, if you have even ever heard of an SDK, there are hundreds of C++ SDK's that add physics. Newton, TMAK, Torque, etc, etc, etc. You'd be a fool not to add physics into any game engine these days.
I was reading from many people saying that "if you want physics then get FPSC" - thats rediculious.
Physics goes way beyond FPSC, and TBH the physics used in FPSC are sub-par in comparison to what's already out there on the market. Instead of assuming that programmers like to make their own physics engine you should really do your research!!
There's literally dozens of physics engines out there and some are available on multiple platforms and languages!!
Have you ever played the game "BreakQuest" !?!?
That game was made using a physics engine, but was mainly done with CODE. The physics engine isn't point and click, but its a library of highly flexible functions that you have to learn and then use to make just about anything happen and ESPECIALLY make your programming easier and FASTER.
I'm willing to wager that most of you who pride yourselves in "making your own physics engine" would be shocked at the power of already made engines that simply put yours to shame.
There is nothing wrong with making your own engine, I know there are benefits. But if you want to be all proud of yourself about making your own engine you might as well drop DBPRO and buy yourself Visual Studio .NET and have a nice day
For what its worth, competitors of DBPRO are putting physics in their dev-kits, so I would suggest TGC to do the same. It's sad to read posts from kids that don't know much about the programming world and assume that everyone makes their own physics engine.. It's really sad actually..
I dont want to sound too rough with you guys, but when I read about that I just had to post my 2 cents on the matter. It's really important that some of you do know that a physics engine would be very good for DBPRO and not the opposite.
All the best,
Matt