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DarkBASIC Professional Discussion / DarkBASIC Professional 6.0 Suggestions

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David T
Retired Moderator
22
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Joined: 27th Aug 2002
Location: England
Posted: 16th Jan 2006 20:46
Quote: "@ David T:

That's awesome!! ODE is truly a great physics engine "


Yup, it's there for 5.9, it's what they used for FPSC

Steve Fash
22
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Joined: 31st Dec 2002
Location: Doncaster, UK
Posted: 17th Jan 2006 23:52
Quicker and fully working collisions....
Faster compile times.....
Smaller .exes
No bugs

Please ?
Steve

For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk
mohawk
22
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Joined: 19th Oct 2002
Location: United States
Posted: 19th Jan 2006 02:40
I'd surely agree with the live video capture. That should have already been included. All the high end modlers are now working with point cloud laser digitizer modeling data. I built a laser digitizer but it is hard to work with image files because we can't capture a frame to the screen to get points. Could do single frame or make AVI option. Low res 320 x 240 would be ok for it most digital cameras will output those.
Chuck
wh1sp3r
21
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Joined: 28th Sep 2003
Location: Czech republic
Posted: 24th Jan 2006 18:41
smaller exes ? i dont know if this can be realible.. i think that Dlls are smaller, how they can

PS: Real programmers aren't afraid of math!.

☺☺ AthlonXP 2500+, Ati Radeon 9600 128MB, dualDDR 512MB 400Mhz CL3.0, SB LIVE!, monitor 19" ☺☺
Scraggle
Moderator
21
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 24th Jan 2006 19:51
Allowing bitmaps to retain alpha ... Mike said this should be there anyway
Fixing the extended BOX command to allow you to specify the four corner colours ... worked to a degree prior to 5.9 but now not at all. When I say it worked to a degree, I mean it has an ugly streak form top left to the bottom right. Fixing it so that it looks more like the ShadeBox in PlayBasic would be great


FoxBlitzz
21
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Joined: 19th Nov 2003
Location: United States
Posted: 24th Jan 2006 23:00
The shadows... make them darker! I can barely see them on my textures! I want them at least 50% darker, but it only has it on about 20%, and it won't let you adjust it. In this way, the DarkBASIC Classic shadows are ten times better.

AMD Athlon 64 X2 4200+
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Milkman
19
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Joined: 30th Nov 2005
Location: United States
Posted: 24th Jan 2006 23:45
shadows can already be made darker... you just need to play with the ambient and light settings.

"Genius is 1% inspiration and 99% perspiration"
Image All
19
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Joined: 30th Dec 2005
Location: Home
Posted: 25th Jan 2006 18:07
If the user hasn't made any changes to the code since last build, don't make it compile again when they hit F5 or press the run button

Colored box corners sound fun

A way to list and interact with different Groups of an object (I'm thinking like groups in MilkShape, idk if they are kept in .X, .3DS or .DBO format but it would be much easier for me cuz I don't wanna have to position objects separately in every level)

Limb-to-limb collision detection.

Updated IDE and Help Files!!!! /me nolikey anything I can't find in Help contents or doesn't light up in blue

Command to send strings to the computer's "voice" (like the one in Start->Control Pannel->Sounds, Speech and Audio Devices->Speech)

Support for unlimited Joystick buttons (unless there is a way to do that but I haven't found it o.O)

Support for unlimited Joystick HATs

Basically support for all things Joystick

Raytracing ()

AlexI
20
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Joined: 31st Dec 2004
Location: UK
Posted: 25th Jan 2006 21:40 Edited at: 25th Jan 2006 21:42
I'd like an object to object collision command like the automatic object collsion command but that actually works and some more audio & video commands, you should be able to find out a video/sound length and if playing what position it is like for video what frame and for audio how many seconds

Goto My Website And Sign Up On The Forum http://fireproductions.f5k.com
DarkPhear
21
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Joined: 15th Oct 2003
Location: Brazil
Posted: 26th Jan 2006 00:52
Quote: "Support for unlimited Joystick buttons (unless there is a way to do that but I haven't found it o.O)"


JOYSTICK FIRE X(Button Number)

or MultiJoy

Download free games and demos at my page: http://darkphear.cjb.net
MultiJoy Plugin : use multiple joysticks / joypads in your program.http://darkphear.cjb.net
Matt G
20
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Joined: 26th Oct 2004
Location: Australia
Posted: 26th Jan 2006 07:28
Ok I don't know if this has been suggested or even fixed already and its just me but there are a whole pile of transparency bugs. I've heard its something to do with zbuffer issues or something but the 3D background shows up in front of objects around the transparent parts of a texture.

http://www.dbgames.0nyx.com/ - free models & textures
Image All
19
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Joined: 30th Dec 2005
Location: Home
Posted: 26th Jan 2006 07:38
Give it a flag of 2, if that doesn't fix it give it a flag of 4, and if that doesn't work then just try random flags and see what happens

Olby
21
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Joined: 21st Aug 2003
Location:
Posted: 26th Jan 2006 12:35
I'm very sad to say this but I think that TGC probably stop developing DBP after release of version 6.0 like they did with DB Classic. Simply version 6.0 fill fix all those nasty bugs and everything else.. AND THATS THE END OF DBP ERA


DarkBASIC Professional
R.I.P.
2001-2006


Fix me if there are any vision for more updates to DBP than u.6.0

"Gangsters die, they don't go to heaven where angels fly!"
AMD Sempron 3.1+ Ghz, 512MB Ram, ATI R9550 256MB Ram, Sound Blaster Live!, WinXP SP2, DirectX 9.0c
HowDo
22
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 26th Jan 2006 12:46
Perhaps their going to make something like.

Real Dark Basic.

Sort of works in real time.

I'm not getting you down am I, Ho Look! another fancy Door?
Chilled Programmer 420
19
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Joined: 24th Nov 2005
Location: NOT SAYING!, i dont wanna get kidnapped!
Posted: 27th Jan 2006 12:42
MAKE IT SO YOU CAN PUT TEXT ON TOP OF SPRITES
MAKE IT SO YOU CAN PUT TEXT ON TOP OF SPRITES
MAKE IT SO YOU CAN PUT TEXT ON TOP OF SPRITES
MAKE IT SO YOU CAN PUT TEXT ON TOP OF SPRITES

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re faze
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Location: The shores of hell.
Posted: 27th Jan 2006 15:58
If they fixed all the bugs and halted development you'd still have a workable product.

FoxBlitzz
21
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Joined: 19th Nov 2003
Location: United States
Posted: 27th Jan 2006 23:56
Quote: "shadows can already be made darker... you just need to play with the ambient and light settings."


I've changed the ambient light but it doesn't do a thing to the shadow. You know I'm talking about the shadow shader, right? Do you know how to make it darker? Do tell.

AMD Athlon 64 X2 4200+
1GB DDR-SDRAM (May increase to 2GB one day)
512MB ATI Radeon X1800 Series - Finally! A card that does pixel shaders correctly!
Milkman
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Location: United States
Posted: 28th Jan 2006 00:53
ah, the shadow shader. i thought you meant shadows from lights

formerly xMik
Gil Galvanti
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 28th Jan 2006 03:15
Make it more powerful, if thats possible . Thats my only complaint about DBP, it just isnt all that powerful . Even a bit more power would help, anythings better than nothing.

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FoxBlitzz
21
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Joined: 19th Nov 2003
Location: United States
Posted: 2nd Feb 2006 05:03
Once they get better shader support I bet it can become a lot more powerful. And I still want my darker shadows.

AMD Athlon 64 X2 4200+
1GB DDR-SDRAM (May increase to 2GB one day)
512MB ATI Radeon X1800 Series - Finally! A card that does pixel shaders correctly!
SirFire
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Joined: 4th Apr 2005
Location: North America
Posted: 4th Feb 2006 17:52
I don't know if this has been mentioned yet, but access to antialiasing settings would be great.

pippo santa
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Posted: 4th Feb 2006 19:41
I would like the support for QTVR files
wh1sp3r
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Joined: 28th Sep 2003
Location: Czech republic
Posted: 7th Feb 2006 16:44
what is QTVR files ?

PS: Real programmers aren't afraid of math!.

☺☺ AthlonXP 2500+, Ati Radeon 9600 128MB, dualDDR 512MB 400Mhz CL3.0, SB LIVE!, monitor 19" ☺☺
wh1sp3r
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Joined: 28th Sep 2003
Location: Czech republic
Posted: 7th Feb 2006 22:09
will be in U6 ODE completed ?

PS: Real programmers aren't afraid of math!.

☺☺ AthlonXP 2500+, Ati Radeon 9600 128MB, dualDDR 512MB 400Mhz CL3.0, SB LIVE!, monitor 19" ☺☺
Lost in Thought
21
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 7th Feb 2006 23:14
Quote: "MAKE IT SO YOU CAN PUT TEXT ON TOP OF SPRITES
MAKE IT SO YOU CAN PUT TEXT ON TOP OF SPRITES
MAKE IT SO YOU CAN PUT TEXT ON TOP OF SPRITES
MAKE IT SO YOU CAN PUT TEXT ON TOP OF SPRITES"


There are a number of ways to do that already.

Takis76
20
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Joined: 9th Apr 2005
Location: Greece
Posted: 9th Feb 2006 00:44
After fixing all of those bugs.

In the v6 of DarkBasic , should be good to add
Lit Sprite command.

Makes sprite lighter and darker.

And all commands should be like this.

Sync_on

Set_Video_mode



All functions without space with underscore.


Dynamic light will be very good
Earthquake effect will be very good.
It is very good to be added some windows and gadgets editor
and add some skinnable windows , or blue gui add more skinnable
windows function.

And the main exe file Icon with pyramid be able to change with
everything I want.


.obj .max .gls .cms file format need to be added with entities.
and other poppular formats as

Lighwave , Poser.


All third party can help to put all their plugins in the core

and the NCG must be in the core.

More examples must be added. And all external help files must be
added to main manual.

And one more :

When you make a project and you have many .dba source files in the
project for example.


I have a project with this files

main file "main.dba"
I have all variables in the "init.dba"
I have all functions in "functions.dba"
I have mission1 of my game in "mission001.dba"
I have mission2 of my game in "mission002.dba"

I have load music rutine in "music.dba"
I have my castle level in "castle.dba" etc....

So for example :

My "main.dba" has 20 lines
My "init.dba" has 10 lines
My "functions.dba" has 5000 lines
My "music.dba" has 300 lines
My "mission001.dba" has 1000 lines
My "mission002.dba" has 567 lines

blah blah ...

and I make some syndax error in the "init.dba" in the line 3
compiler say , syndax error in line 23
but there is no line 23 in the "init.dba".
compiler miscalculate the error line , and when you are using many files in your project

So compiler must says:

Syndax error in file "init.dba" at line 3
not syndax error in line 23 , which line? which file?
This is a big problem because I had made error in other file
in my project and I try to find my error.
Which line I had the problem and which file?

If I have 200 files in my project , then will be a chaos to
find my error.

Thank you very much to saw my opinion.
re faze
20
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Joined: 24th Sep 2004
Location: The shores of hell.
Posted: 9th Feb 2006 01:30
the ide miscalculates the line not the compiler.
and the thing about the commands and such... hahahahhaah!!!!! that's hilarious!,oh wait you were serious?

Takis76
20
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Joined: 9th Apr 2005
Location: Greece
Posted: 9th Feb 2006 10:31
Re Faze!
One programmer uses spaces for arguments and sererate functions


I didn't say Commands are bad!
But usually putting spaces between one function argument and variable
in other cases we put coma.


For example in "c" or other language "pascal" or other "basic"

use the "_" to bind 2 words together

Usually compilers 2 seperate words understands as command with
variable.

For example if I say:


I have one command "Sync"

when I type sync on means there is the function "sync" and
variable "on"

In some cases I will say

int on=1;
sync = on;

Because sync is one function and on is another.
I this case on is a variable.

We know in programming usually c++ programmers will confused
with this.

we are using spaces to allocation some function with other.

If this case with structs in "c" we say:


Struct myFunction

We don't say Struct my function

because my is one command and function is other.

and in this case we say:



This "theStruct fooStruct" allocates the fooStruct pointer to
theStruct

Only in this case we put spaces.

Might be hilarious but this is only my opinion.

Quote: "
the ide miscalculates the line not the compiler
"



I don't have the demand all the commands of DarkBasic to be changed
with underscore , I like them , and if will changed , then all books must be republished.



Could you know where do I find some patch to correct my ide's problem.


Thank you vary much.

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