Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / Can humor be linked to creativity?

Author
Message
Bahamut
19
Years of Service
User Offline
Joined: 4th Nov 2005
Location: Brighton
Posted: 27th May 2006 23:19
a few years ago someone asked me who Jordan is. I said a kind of formula one car. Thay laughed at me for ages. When they told me she's "the sexiest woman ever" and showed me her picture, I learnt the true meaning of "ignorance is bliss." I had nightmares for months...

It doesn't really matter if you haven't heard of a celebrity, they're hardly great people (mostly).

@matt rock: I've met people who havn't even heard of Fawlty Towers or Red Dwarf, yet I don't take it personally.

Dazzag
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Cyprus
Posted: 27th May 2006 23:26 Edited at: 27th May 2006 23:28
I'm going for no. One of the most creative people I've ever known was also completely useless at humour. I mean terrible. Vomit inducing even. And he thought he was really funny. Wasn't the reason were laughing though I can tell you. Didn't really help he was German (really really follows the stereotype on this one I'm afraid) and looked like an elderly member of Hitler's youth. Honest to God, the bloke was like straight out of the SS but with balding like no tomorrow hair. But seriously bad eyesight with small round milk bottle top glasses and everything. He was also a doctor. Most amusing.

Quote: "a few years ago someone asked me who Jordan is"
Just remember one of those classic lines from Time Gentlemen Please (now there was a fit bird from series 2 - Connie), that cannot really be repeated here...

Cheers ... erm, that smiley is amazingly similar....

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Flindiana Jones
20
Years of Service
User Offline
Joined: 3rd Nov 2004
Location: Bosnian Power
Posted: 27th May 2006 23:51
I love fawlty towers, red dwarf, keeping up appearances, as time goes by, Mulberry days, and Mr. Bean!


Does that make me a weird <20 year old american?

Your goose is cooked.
Dazzag
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Cyprus
Posted: 28th May 2006 00:07 Edited at: 28th May 2006 00:08
Quote: "Does that make me a weird <20 year old american?"

Yes. Yes it does.

Interestingly I read somewhere recently that in an episode of House you can see his Tivo has an episode of Blackadder on it. Class.

[EDIT]Ang on... WTF is Mulberry days????

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Flindiana Jones
20
Years of Service
User Offline
Joined: 3rd Nov 2004
Location: Bosnian Power
Posted: 28th May 2006 00:40
Quote: "[EDIT]Ang on... WTF is Mulberry days????"


it's a britcom silly...

Of course, some would argue my marmite love is way weirder...

Your goose is cooked.
Dazzag
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Cyprus
Posted: 28th May 2006 00:46
Quote: "some would argue my marmite love is way weirder"
Only if cats are involved. They have rough tongues you see...

Never heard of Mulberry days. Then again don't keep up with these things. Still a strong supporter of Father Ted (ancient). Although I've just started to get into Suburban Shootout (or somesuch). Top stuff with shootouts, swearing, and housewives in a nice village. Honest. Is weird as hell. Although not as weird as Monkey Dust or Jaaaaaammmmmm (c'mon, someone else must love this, or am I the only one? - I've dropped enough hints over the years here).

Oh, and Red Dwarf rules all. Once a Dwarfer always a Dwarfer. Shame about dodgy rape allegations, Corrie muscleing in, and stupid talks about a film.

Cheers

Ps. Smoke me a kipper, I'll be back for breakfast (never guess my favourite character of all time eh?)

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Megaton Cat
21
Years of Service
User Offline
Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 28th May 2006 00:50
Quote: " I've met people who havn't even heard of Fawlty Towers or Red Dwarf, yet I don't take it personally."


Er...oh boy...

(*Trys to think of who those might be*)


It's like a Megaton Cat radar, 24 hours a day.
Dazzag
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Cyprus
Posted: 28th May 2006 00:57 Edited at: 28th May 2006 00:57
Quote: "Trys to think of who those might be"
Students at British Universities around the early nineties, around an hour before last orders (if you got a lock in then you better remember the Monty Python films as well as the series). You practically had to kill yourself if you couldn't repeat each episode word for word. Luckily I belonged to the always off their faces gang so people automatically assumed you were correct as they couldn't think straight anyways.

Personally I was never a great fan of the Python stuff (well not enough to quote line after line), so got a loyal following of Airplane! followers. Loved those movies. May be stupid, but mixes with me and beer really well That and Married with children. Although I feel I may have been swayed by Christina Applegate on that one. Gibber....

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Bahamut
19
Years of Service
User Offline
Joined: 4th Nov 2005
Location: Brighton
Posted: 28th May 2006 00:58
Quote: "Oh, and Red Dwarf rules all."


Smeghead = Best.Insult.Ever.

Dazzag
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Cyprus
Posted: 28th May 2006 01:11
Quote: "Smeghead = Best.Insult.Ever."
Indeed. Slightly dodgy when you actually look up what Smeg is. Plus laughed my t**ts off when I saw there was a (quite famous) brand of fridge which always puts this in big letters across the front. Gotta laugh. Can't be from the UK surely? When I was a kid everyone said Smeg like all the time for about 6 months.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 28th May 2006 02:36
Quote: "but seriously, when was the last honestly awesome EA game that was groundbreaking and whatnot? And don't say "The Sims" or anything else that's 3rd party."


I know this is off-topic, but here goes.

Black (best looking FPS on the consoles handsdown), Spore (I know it's not out yet), Army of Two (another one not out yet, but I've seen it and it blows the competition out of the water), Fight Night (groundbreaking boxing game controls), Need for Speed and NFS Underground (with which there are countless ripoffs and imitations), Battlefield (Counter-Strike taken to a whole new level), Def Jam, Freedom Fighters, Road Rash--- you want more?

You can't say Sims was third party, as EA has owned Maxis way before the Sims was made. Same with Black-- it's Criterion, which is now owned by EA as EAUK.

And you can't say sports games aren't innovative. EA specifically designs brand new innovative gameplay features for every yearly rendition of their titles, which in turn get copied by other sports game makers.

I would give more examples but I'm not entitled to.

Also, the level of talent in the office is just through the roof. Everyday I'm amazed by the people who give it their all, and they're just as creative as people who work for other smaller game devs. It's not like we're androids or the borg with machines making the games in factories and sweatshops.

Sorry to bring it off-topic again but I hate when people slam a company they really know nothing about.

Matt Rock
19
Years of Service
User Offline
Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 28th May 2006 04:45
EA owns the company (they own EVERYTHING so it's no surprise that they own Maxis, Dice, and Criterion), but those studios still develop the games entirely. What makes me angry about EA is (A) they buy out the competition in a very awful way, look at dice for example, they didn't have a fighting chance... there's nothing good about a hostile, evil takeover. (B) is that they're run by a bunch of suits who only look at games as a cashcow industry. They don't care about the products, they don't care about the gamers. Sure, the employees do, but the brass? And one more thing:

Quote: "Fight Night (groundbreaking boxing game controls), "

I LOVE Fight Night, don't get me wrong, but if I had any say in the games conceptual design I could make Fight Night 10,000x BETTER than the designers they have on staff right now. Easily, no contest. It's the highest selling fighting game on the market today, and without question the highest-earning boxing game ever, but I'm willing to bet anything I own that if I were personally in charge of that game's conceptual and gameplay design, Round 4 would earn 150% more than Round 3, and then some. Why? Because EA has a tendency to bat down original ideas. Why go the distance and make a game great when you can go just far enough and make it okay? I can't stand that mentality do me a favor and be the employee at EA who leads a revolution and gets the corporation on a good track again

Quote: "Also, the level of talent in the office is just through the roof. Everyday I'm amazed by the people who give it their all, and they're just as creative as people who work for other smaller game devs. It's not like we're androids or the borg with machines making the games in factories and sweatshops."

Any company who has such strict crunch times as EA doesn't allow for much creativity. They tell you this, that, and the other thing need to be finished on or by such-n-such date, and if you don't, you're fired/ blacklisted. I talked to someone who works in Orlando, at EA Tiburon, who told me that office was like "a beached slave-ship," to quote him directly. Vancouver's office is one of their better ones, but EALA? Go ask one of those guys what they think. Anyway, my point is, I could do fight night 10,000 times better than the conceptual designer doing it now. Would I ever get a chance to prove that? No. Even if EA gave me a shot at it, some idiot in a suit would tell me that some market figure proves that this and that won't sell, not that they'd know because they'd never tried it. Most of the industry is like that now


"In an interstellar burst, I'm back to save the universe"
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 28th May 2006 05:33 Edited at: 28th May 2006 05:37
Quote: "but those studios still develop the games entirely. "


And you know this how? Maxis is called EARS, and Criterion is called EAUK. They *are* EA. You can't argue with me on this one.

Quote: "Because EA has a tendency to bat down original ideas. Why go the distance and make a game great when you can go just far enough and make it okay?"


This is such an ignorant statement that I'm not even bothering to argue with you on this one. You have *absolutely* no idea what you're talking about, other than what you read from fanboy mags or websites. Just because *YOU* have some idea on what you *THINK* will make an EA game better, does not mean that it will. You are so high and mighty that you think you could do better? That's an interesting statement, and seeing as how you aren't and most likely will never be in charge of EA, nobody can say you're wrong or right.

Anyone can be an armchair critic. Sure, Madden would be better with X feature and Y design, but from your statements you have absolutely *no* idea what it takes to make a pro game, so you think because the feature isn't in the game then EA dropped it to save money. Well that is just B.S. If you don't want to believe me then really I don't care.

You only have assumptions of how EA works by what you read in the EA Spouse blog or from people. I'm amazed at how people blindly accept statements from fanboys without considering the source.

Quote: "Any company who has such strict crunch times as EA doesn't allow for much creativity. They tell you this, that, and the other thing need to be finished on or by such-n-such date, and if you don't, you're fired/ blacklisted."


Um--- you're joking right? You say you want to work in this industry but you don't want crunch time? Let me give you a little word of advice--- don't work in the games industry if you can't hack it. Seriously, *every* game company has crunch time, and you are lying if you disagree. Period.

Quote: "I talked to someone who works in Orlando, at EA Tiburon, who told me that office was like "a beached slave-ship," to quote him directly."


Obviously an unhappy employee. It's easy to find disgruntled employees at any company under the sun--- does that make their company evil? Give me a break.

Quote: "but EALA? Go ask one of those guys what they think."


ROFL. I was offered a job at EALA, by people who work there. I know others personally who work there, and they love it. Nobody holds a gun to your head and tells you to work. Honestly I don't understand why someone would stay at a job if they don't enjoy it--- the games industry isn't known for having high pay rates, so the employees are free to look elsewhere if they're dissatisfied.

Quote: "Anyway, my point is, I could do fight night 10,000 times better than the conceptual designer doing it now. "


Yah, okay. I have lost the thumbnail of respect I still had for you now. To say that you could make a blockbuster, 5+ million sold game 10,000 times better is just plan conceited. Nice work--- I'd like to see you even get hired in this industry with that attitude.

Quote: "Even if EA gave me a shot at it, some idiot in a suit would tell me that some market figure proves that this and that won't sell, not that they'd know because they'd never tried it."


And again, purely ignorant. You have absolutely no idea what goes on behind a game company's doors, so don't pretend you do. Okay? Let's agree on that.



EDIT:

Reading through my response, I sounded kinda harsh. But really, I'm in a good mood. Hard to put in emotion in my text--- but really, do your research. I understand you hate every single big corporation, but I have experienced good managers at EA who strive for the employees to maintain a good work/outside work life balance. You can't base your opinion on a company by a few ex-employees and fanboy critics.

Matt Rock
19
Years of Service
User Offline
Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 28th May 2006 08:10
Quote: " I have experienced good managers at EA who strive for the employees to maintain a good work/outside work life balance. You can't base your opinion on a company by a few ex-employees and fanboy critics."

All I know is, you're the only person I've ever talked to whose defended EA. Ever. Why don't you explain to me why the people who make Fight Night don't know a single thing about boxing? The scoring is horrendous... it's simple, too, and that's what bothers me. Here's EA's system for scoring:

10-9: one person punches more than the other
10-8: one person gets knocked down by the other

Here's how it really works:
10-10: Neither boxer had a serious advantage over the other
10-9: One boxer is landing cleaner, moving better, and boxing more effectively
10-8: One boxer is knocked down
10-7: A boxer is knocked down twice
10-6: A boxer is knocked down three or more times

I could go on and on for hours about all of the things wrong with Fight Night, and yeah, if my little indie company grows to be close to the same size as EA, and I have the available resources, I'll sell better games without unrealistic crunch times. AND, we won't release un-finished games that we have to patch in the future. The game, the expansion pack(s), that's IT.

And don't act like EA is some innocent company who worked to get where they are. There's NOT. Do I hate Ubi? Take 2? Konami? Activision? No, I don't. Want to know why? Because they don't wake up in the morning, decide they like a company, and buy it out from under the original owners. Will Wright fought like a madman to keep EA from buying them out, but couldn't. Dice did the same thing. They used hostile takeover tactics to STEAL those companies from the people who'd built them from the ground up. If you spent your whole life working toward something just so some bigger company could eat you alive, trust me, your views on this matter would change in a heartbeat, and I almost hope that does happen so you can realize what it feels like for companies like that to get screwed over. And yeah, lots of companies have become extremely successful by CARING about their customers AND their competition, so don't try to go there. And one more thing, I don't want to work in the industry... I want to own a company in the industry, and I want to prove to the industry that their ways and means aren't necessary. And I already know what you'll say: "Your company will never make it," and/ or "you'll never get as far as they have." Well, I guess we'll just have to see. Last thing, I'm not "pretending" that I know anything... I know more about EA's workings than you assume I do. Not as much as you do, since you work there and all, but I think I'm safe to say that yeah, seeing as how you're the only employee out of over a dozen I've talked to who work for EA who loves the company, and seeing as how you don't really know that much about me other than what I like and dislike, I don't think you're in any position to be calling me ignorant or an "armchair critic."

Quote: "from your statements you have absolutely *no* idea what it takes to make a pro game"

I must've missed something there. I don't have any talent and I'm clueless about game design because I said I can do something better than someone else? Please walk me through that twisted bit of logic. If I walked into a music store, and some guy who only knows how to play "We Will Rock You" on the drums challenges me to a contest, I'm pretty sure it's in the bag for me. Either they didn't think of some pretty obvious stuff, or they weren't allowed to do it... in either case, it sucks. And research never hurts a game's development, either.


"In an interstellar burst, I'm back to save the universe"
Megaton Cat
21
Years of Service
User Offline
Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 28th May 2006 15:44
Quote: "All I know is, you're the only person I've ever talked to whose defended EA. Ever."


Well, pure experience always beats everything else.

Jeku must have a very good reason for defending EA, even though I think some of it's games are pure cheese. Whoever coded the main menus in FIFA 2006 needs to be sold on the slave market.

(Hoping it wasn't you Jake! )


It's like a Megaton Cat radar, 24 hours a day.
Matt Rock
19
Years of Service
User Offline
Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 28th May 2006 20:38
I understand where he's coming from - he works for the company, and I wouldn't want someone bashing my place of employment either. But to call me an idiot and whatnot goes too far. I didn't just make up what hundreds of disgruntled employees said, or the four other people I know and nine I have known since 2000 (most of whom I went to college with, or were siblings of friends) who work for EA, two of whom were FIRED and BLACKLISTED because they didn't meet the infamous crunch times. One of those guys has a family and had a heck of a time getting back into the industry because of it. Granted, the people who still work there say it's gotten better in the past two years (I talked to one of them earlier this morning just to ask), but they still tell me there are things that could be better. My friend in Florida told me his office hasn't changed one iota from before and he's easily the most disgruntled of anyone I know, especially after he took a paycut and his boss was fired because they didn't meet some deadline. I'm not trying to be rude Jake, but to call me names and stuff because you THINK I don't know what I'm talking about is over-the-top. You should know me well enough by now to know that I don't randomly make crap up and I'm insulted you'd even suggest I would


"In an interstellar burst, I'm back to save the universe"
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 28th May 2006 22:15 Edited at: 28th May 2006 22:21
Quote: "AND, we won't release un-finished games that we have to patch in the future."


Hahaha, funniest quote ever. Thanks for the enlightenment. I remember the first time I discovered that *every* piece of software is released with known bugs-- I was confused. But now I have the pleasure of letting you in on that little tidbit of info

Quote: "Will Wright fought like a madman to keep EA from buying them out, but couldn't."


Riiiight, which is why Will Wright *still* works for EA when he could have quit and started up another venture like so many others before him.

Quote: "They used hostile takeover tactics to STEAL those companies from the people who'd built them from the ground up."


You are truly something else. Takeovers are *not* illegal, and it's not stealing. I have never met such a hardcore liberal as yourself. Those companies could have avoided being bought out if they didn't go public. Are you aware of this? idSoftware is private and nobody can touch them.

Quote: "I'll sell better games without unrealistic crunch times."


Did you read what I posted? Every game company has crunch times--- that's the name of the biz. I'll bet Lee at TGC had a good crunch period before released FPSCreator.

Quote: "But to call me an idiot and whatnot goes too far. "


Where?

Quote: "I didn't just make up what hundreds of disgruntled employees said"


First it was a dozen that you personally know, and now hundreds?

Quote: "My friend in Florida told me his office hasn't changed one iota from before and he's easily the most disgruntled of anyone I know"


Well then your friend is lying, because there was a huge settlement with EA and their creative employees. In case you didn't read about it I'll give you a hint: all the US entry level engineers are working hourly now and getting paid overtime. This is what they wanted, and why they placed a class action lawsuit against EA. If your friend said nothing has changed then that's B.S.

Quote: "I'm not trying to be rude Jake, but to call me names and stuff because you THINK I don't know what I'm talking about is over-the-top."


Once again, where did I call you names? I thought I made it clear that I'm in a good mood about this and not trying to sound harsh. It's just so hard for me to be gentle when I'm dealing with such a supreme lefty as you I apologize if I'm being offensive, but really all I can say is you don't know as much as you think you do about the inside of a company you don't even work for.

Ok I just looked, and I called your statements ignorant and I called you an armchair critic. That's about as bad as it was, and seriously in my neck of the woods being called ignorant and my words being ignorant are two different things.

EDIT:

Here's an article about the lawsuit. I have my own opinions on the settlement that I won't get into here:

http://www.gamasutra.com/php-bin/news_index.php?story=9051

Matt Rock
19
Years of Service
User Offline
Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 29th May 2006 03:44
Quote: "Hahaha, funniest quote ever. Thanks for the enlightenment. I remember the first time I discovered that *every* piece of software is released with known bugs-- I was confused. But now I have the pleasure of letting you in on that little tidbit of info "

We'll have a schedule. Not a deadline, but a schedule. We'll review a project at certain intervals, and when we find a problem, we'll shift workloads to make sure we're not over-pushing anyone. If a deadline isn't met, we'll review the project, not the employees (unless we have a serious knucklehead screwing everything up) and move along. We'll stay private and work with small localized teams on each project to make sure we don't have any long distance glitches, and to even work for my company (even though we're tiny and insignificant) you have to have a strong working knowledge of games, how their made, etc. And I know for a fact that there's a lot of EA suits who do market analysis and all of that fun stuff who don't give a flippin' crap about games or the gamers who play them... no big surprise, it's a monsterous company. I just think my way can and will work better. If I'm wrong, I'll find that out when I try it. But I'm willing to bet we'll do just fine

Quote: "Riiiight, which is why Will Wright *still* works for EA when he could have quit and started up another venture like so many others before him."

As I understand it, he put Maxis public, EA (who had deals with him up to The Sims) was just a distributor. But when they saw the potential of The Sims, they bought them out and Will Wright was powerless. He talked about forming his own company in several interviews, and that forced EA into cutting creative control deals. If it weren't for those deals, those games would be crap today. Dice fought so hard several founding creators left as soon as EA took over. This new futuristic Battlefield was not the brainchild of Dice's founders, it was some suit who said "hmm, Halo sold well, let's try that with Battlefield." How do I know this? I read interviews where they talk about it, and unless the magazines are changing their words, I have a feeling its true.

Quote: "You are truly something else. Takeovers are *not* illegal, and it's not stealing. I have never met such a hardcore liberal as yourself. Those companies could have avoided being bought out if they didn't go public. Are you aware of this? idSoftware is private and nobody can touch them."

So you're saying that they wanted to be bought out? I know for a FACT that it's not true. A lot of them went public because it's the quickest, easiest way to make capital for a project, as Game Developer points out now and then. I never said they were illegal, but stealing? Answer this, please: How would you feel if you worked your tail off to build up a company that produced a great game. You couldn't afford to do it on your own, so you sold public shares. Then some monstrosity comes out of the water and swallows you whole, then fires off the founding members who disagree with the takeover... even you, the person who came up with the idea for the company AND the game in the first place. You can't possibly expect me to believe you wouldn't be upset.

Quote: "First it was a dozen that you personally know, and now hundreds?"

A dozen I know, hundreds who've complained about it publically. And no, I'm not talking about their wives. Everyone I know says at least 2/3rds of the offices hate how EA is run, or at least they did back then.

Again, I know why you're taking it personally but I certainly hope you're trying to see my point. This has nothing to do with politics, or how liberal I am. I don't think every corporation is evil. But EA's tactics are raunchy and if they ever tried to buy out my company they'd be met with the biggest war they'd ever seen I'm talking Rambo stuff. Screw lawyers, they wouldn't win against EA... sometimes violence is necessary (I'm joking of course)


"In an interstellar burst, I'm back to save the universe"
Megaton Cat
21
Years of Service
User Offline
Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 29th May 2006 04:47
Quote: "So you're saying that they wanted to be bought out?"


Correct me if I'm wrong, but don't most small companies agree to get bought out because they get handed sacks of cash?

Personally I would be honoured if a gigantic company like EA decided to buy me of. Not like I'm ever gonna reach their level or exposure.


It's like a Megaton Cat radar, 24 hours a day.
Matt Rock
19
Years of Service
User Offline
Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 29th May 2006 07:03 Edited at: 29th May 2006 07:04
First of all, never say you won't accomplish something... it's the easiest way to avoid becoming something great. Secondly, Dice and Maxis DID NOT want to be bought out... that's no secret, they publically protested it. When EA bought out 19% of Ubi it was the same thing, Ubi got scared that EA would take over. To have a major company distribute your work is one thing, but to have them take you over without you wanting them to? To walk into an office that YOU build with YOUR hard work, sweat, tears, etc., and find some jerk in an EA jumpsuit measuring your doorways and walls... there's nothing friendly about that. Anyone who says "it's just business" should be shot. As I've said repeatedly in the past: We have a set guideline of business ethics for a reason, and greed can NEVER be justified, EVER. Greed is a crime in my jurisdiction and EA should be greatful I'm not King I just pray that THEY get bought out someday so they know exactly what it feels like, and if I could have one wish, it'd be that my company could grow to heights like that just so I could do it to them (and no, I wouldn't fire you Jake... unless you wear a suit to work, lol). Profits aren't everything, and in this or any industry, consumers should ALWAYS be FIRST, before profits. And don't say that attitude never gets you anywhere, because it does. Lots of companies put the customer first and still turn out to be gigantic. They're just not greedy enough to be like them. But forget what I'm saying... it's just liberal nonesense, and seeing as how I'm the only liberal (to my knowledge) on TGC, I'm fighting a losing battle

edit: Is it just me, or is this page really, really long?


"In an interstellar burst, I'm back to save the universe"
Steve J
18
Years of Service
User Offline
Joined: 22nd Apr 2006
Location: Vancouver, Washington
Posted: 29th May 2006 07:53
Its Just Business.

Wii rules.
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 29th May 2006 09:15
Quote: "o have a major company distribute your work is one thing, but to have them take you over without you wanting them to?"


But then Ubisoft, Maxis and Dice should not have gone public. You understand the rules, right? If they're publically traded on the stock market, they can be bought and controlled by acquiring 50% + 1 share. EA is a public company too, so they can face the same kind of thing from another company. So it's not "stealing".

Yes, I see some of your points, but you honestly only see EA for their bad press. They strive to give their employees a healthy work/life balance, and it really shows where I work. Everywhere I see people stoked to work at EA--- you can just tell by looking at them. Sure there are disgruntled people, but there will always be, at any company.

EA is not the only company to buy out a small developer, and like Megaton said it's hard to say no to buckets of cash. Not everyone is so principled and living in a dream world like you where cash is no object and can take 8 years to make the perfect game. Give me a break

Matt Rock
19
Years of Service
User Offline
Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 29th May 2006 09:47
I see your point, but I don't agree with the logic. imho, it's wrong to buy out a smaller company just because you can, without giving them any say in the act. Take 2 has done it, buying out smaller companies like Empire and whatnot (did they buy out Rockstar, or did they start off as DMA?), but they did it through negotiations. Empire wanted to be bought out, and they got their wish. I think EA should have allowed Dice to have the same option... it's a lack of respect. And I doubt EA has to worry about it... besides Microsoft and Wal-Mart, who has that sort of money?

What's EA worth, anyway? I have to set my 10-year goals lol. But if I could afford EA, I might just go after Wal-Mart instead... not to get into that one again


"In an interstellar burst, I'm back to save the universe"
Tinkergirl
21
Years of Service
User Offline
Joined: 1st Jul 2003
Location: United Kingdom
Posted: 29th May 2006 13:25
EA is big - and it's easy to take a shot at the big guy. EA is big because of the aggressive/efficient tactics and business practices that it adheres to - it's what makes EA big.

Some people say "Don't argue with success."

Personally (as someone who works in the industry) there is a stigma about working in EA. It may be based on out of date information, and jealous/scared management from other companies. But it may not be.

As long as EA keeps its board of directors rich, it will continue along its path. If that means that the company has to give its employees better working conditions to squeeze/encourage more work out of them - then that's what they'll do. It makes cash sense.

They're not in it to be nice.

If you personally have a problem with their games, then no-one is forcing you to buy them (despite the enormous (and effective) marketing strategies they pull off). If you have a problem with their working ethics, then don't buy their games, and never work there.

As for your aims to have your own games company, privately owned and free from the crazy crunch times of the rest of the industry. I wish you luck. Especially in this day and age, when small companies (and some large ones) are going under faster than you can sneeze, and where next gen titles will require art teams of 40+ or expensive outsourcing to merely provide enough polygons to fill the screen, where 2+ years of no product (and little chance of profit) will scare even the most relaxed of banks. So, I hope you're intending (with your small company) to make games for mobile phones or something.

And lastly - your comment about not employing anyone who hasn't had experience actually making a game - I realise that was aimed more at your future and currently nonexistant managers - but that kind of attitude results in the Catch 22 style problem that stops newcomers from getting into the industry. You'll see it in job-ads a lot "Wanted - Level Designer. Must have at least 2 years experience in the industry." Where do new people start? Where will you get your fresh ideas? Nice to hear you won't let the little guys try - just like the big boys won't.

The industry is a scary, and very saddening place. Companies eaten daily - and others folding like ninja-oragami experts. Small companies (generally, though there are some glimmers of hope (Introversion)) are tiny fish in a very large pool - surrounded by sharks and poison. If the sharks don't get you - the poison probably will.
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 31st May 2006 16:15
Little britain cracks me up so bad. er er errrrrr

If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself &#63743;
Matt Rock
19
Years of Service
User Offline
Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 31st May 2006 23:30
I haven't watched it lately... the lady who vomits on everything is a bit too "over the top" for me, lol


"In an interstellar burst, I'm back to save the universe"
Kenjar
19
Years of Service
User Offline
Joined: 17th Jun 2005
Location: TGC
Posted: 1st Jun 2006 16:16 Edited at: 1st Jun 2006 16:21
Quote: "I was thinking about comedians, and I realized that they have to be pretty creative to come up with their content. So, I reason that humorous people are therefore creative. If that is true, then are all creative people also humorous?

Take Weird Al for example. Extremely creative, and very funny. I know other people who are just the opposite. They are neither creative or humorous.

What do you think? Is there a direct link between the two?"


Yes, I'm a firm beleiver that humour is linked to creativity. But I also think that it's too narrower consideration. Emotion is what powers the engine of creativity. And as with all things it is double sided. Boreham, stress, panic, fear, are all destructive to the creative process. Love, joy, and even sadness, or depression can also be keys creativeity. A large number of comedians suffer from depression, as do artists. I think of myself as a writer, and in order to write you need to understand the emotions that go into characters. But as with all things, creativity is only useful if tempered by logic and disaplin. It's all very well my being able to spontaiousally experiance whatever my character is going through, and experiance the images within my mind, but this while leading to a complex and engaging storyline, is also very distracting from the technicals. After you've been through the fire's of creativity, you need to temper the work with technicals such as gramma, spelling and structure. I've often experianced very intense images late at night, wrote them down, and it's made barely any sense at all. The trick there is to remember what you saw in the cold light of day, and convert it into something meaningful, though I admit in that state of mind you'll always loose alot of the experiance.

Creativity in programming though is a different affair. In programming it's nessassary to plan, to organise and to think in clear logical steps. Only in this way can you reproduce your "inspired" visions.

http://www.dcforeman.co.uk/index.php?option=com_weblinks&catid=18&Itemid=30

Your signature has been erased by a mod because it's larger than 600x120...

Login to post a reply

Server time is: 2024-11-17 05:00:23
Your offset time is: 2024-11-17 05:00:23