Quote: "So why have you taken this project over as your own - this was Philips idea, why are you all of a sudden the big cheese, doing lots of code, then throwing hissing fits the second things get the slightest bit dodgy. This project is a knats pubic hair compared to the life of other DBPro projects, this never failed at the first hurdle, because it never got that far."
Read the first post again m8, this all started when I started an Atari ST Game remake thread, the discussions there lead to the conclusion that a remake of carrier command was a good idea. Philip who was a little over enthusiastic started this thread on his own and the discussions moved over hear now it had been decided that CC would be a great game for the remake.
Quote: "After 6 failed projects perhaps you should take a look at yourself Kenjar, because there's 1 reason why CC will never be done, and it's not this community."
Six failed community based projects aimed at something a little larger than a space invaders remake. As for my own personal projects, model viewer, Dark AI based pacman, space invaders, and an active flight engine for Star Trek: Trader as well as the trade and galaxy system generation system used in Elite for which I was going to use for another remake. All these things have been done off my own back, the same is true with several websites. www.openmmo.co.uk, www.darkbasichelp.co.uk, I provide a website for www.blackoutgame.co.uk (noticec the kenjar works in the corner?) I'm not sitting there saying do all the work for me, and I think I've prooven my ability to carry out my own projects by now. The bit where it all falls down is when I try to introduce the open source concepts or community projects into play. The fact is DarkBASIC appears to be a very active language when first you look, but the number of reasonabily talanted programmers is actually very limited, that is, reasnabily talanted programmers who are willing to work together with other reasonabily talanted programmers. DarkBASIC is constantly hindered, not my it's engine but the type of person it constantly appeals too. Alot of people who will say "yes this is a great idea I've love to help!" then don't do anything about it. I hold no problems with people who say they'd love to help but don't have the time, that is fair enough, it's the people who say they do have the time then do bugger all. The whole point of my open source concepts is to provide free code to the community to help other programmers develope their own games that much faster. However this only works with communities with an attention span greater than a goldfishes.
Quote: "You basically took it round back and shot it in the head with your attitude Kenjar."
No it died as soon as I was called away to finish that script. As soon as I left, the project completely stopped. Not a single post, message, model or anything was posted. No e-mails were sent. Nothing, nudda.
The fact is I'm not activly engaged in any DBP project any more. This isn't the 1980's/ 1990's anymore, you need more than one person to produce a quaility product, today real game programming is about building teams, and the DBP community has all the team building potential of damp gingerbread.
Quote: "Kenjar, you have to right to complain about everyone else when you're no better. If you can't make good games in DBP, then you won't be able to in C++. It's not everyone elses responsibility to make your games for you, it's your own. I find DBP quite suitable for making a large, complex game. Any problems can be worked around, and are quite clearly outweighed by the time that DBP saves in developing said project."
I have every damn right to complain, and as I've stated before there is plenty to my name. I don't expect things to be done for me, on the other hand, what is the point of making my work open source when no one else can be bothered. It's just me releasing my code than, not open souce.
Quote: "Anyway, I hope that this project continues. It looks interesting. Kenjar just likes to complain, and blame his own shortcomings on everyone else. It shouldn't bring everyone else down."
And you just like to say something pointless, and follow it up with a face smoking a pipe, because frankly you don't like to really think about anything, nor observe reality as it is.
Quote: "Because I enjoy programming in DBP in my spare time? I like it because anything I do in it is for FUN - if I wanted a regimented programming experience I'd just work late at the office. For me, DBP is a release from deadlines and targets and pressure from multiple people wanting their thing done first.
And I've never claimed to be a game maker I'm actually a web developer/webmaster by trade."
Fair enough. So I've got Jess on one side saying "you need to regiment people!" and you on the other side saying "I don't want to be regimented!" and given that large projects with groups of people only work when planned and regimented as you put it, it's pretty damn clear why DarkBASIC Professional has hundreds of users, and almost no worth while games being produced. Though there is an extrodianty number of plugin's, and support programs for it. Face it, mostly DarkBASAIC is about selling the dream of being a real games programmer, and letting people play make beleive. Seriously, you'd be better off reading a good book. As a professional web designer, why are you looking at your screen at all when off work?