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Geek Culture / Poser 5 and Bryce 5 anyone? Get them **FREE** until sep 4th/6th

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Matt Rock
19
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 13th Sep 2006 16:16
or maybe somehow use texture shading and lighting tricks so that boxier models look smoother than they actually are... eh... that's probably too "theory" and not enough "practicality" lol.


"In an interstellar burst, I'm back to save the universe"
Kentaree
22
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 13th Sep 2006 17:08
BatVink
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21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 13th Sep 2006 17:45 Edited at: 13th Sep 2006 17:47
How cool is this for a Poser creation!





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Matt Rock
19
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 13th Sep 2006 22:15
@ Kentaree - sort of, but with poser-ish quality

@ bat - I can't make stuff like that hehe. How did you make the pac man-ish figure and whatnot? All I can do is humans with legs lol.

I dunno, most (if not all) of the games that come out of DB, and no one should take offense to this, don't exactly have the best graphics. We're game developers and so I think a lot of us don't really care about graphics as much as gameplay mechanics and whatnot. But Joe Schmo Public won't buy games that look like they were originally released on the PS1... he wants newer, smoother, and prettier. I dunno, I'm going to whip together a poser model, then run him through Melody and Vizup to create side-by-side representations of various poly counts and the quality that is reduced when removing said polygons. Is there an actual physical "max" poly count that DBP can handle at any given time? What's the highest number of polygons we can have moving on the screen at once?


"In an interstellar burst, I'm back to save the universe"
BatVink
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Joined: 4th Apr 2003
Location: Gods own County, UK
Matt Rock
19
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 14th Sep 2006 01:14
Cheater

Here's a question: At one point, I was talking with someone, I think it was Jeku but I might be wrong, anyway, someone said that "anything is possible with a dll." Well, why can't we make a dll that forces DBP programs to use hardware acceleration so we can maximize polygon output? Is that possible? A method of bypassing dx when it comes to 3D stuff so that the video card is doing the brunt of the work? If we could make a Rainbow Six 3 quality game in DBP, in terms of assets I mean, then I'd be perfectly content. So how many polygons does it take to screw DBP?

(like a lightbulb, get it? okay, it wasn't funny, sue me)


"In an interstellar burst, I'm back to save the universe"
Cian Rice
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Joined: 8th Jun 2004
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Posted: 14th Sep 2006 02:49
I will. And with pleasure.

Basically you're going to need to be unnaturally efficent with your coding to have a Rainbow Six 3 quality game with all the assests in DBP using Poser 5. However, some of the figures are of a lower poly count and could work.

Matt Rock
19
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 14th Sep 2006 07:05
We need a control figure, a maximum number of polygons that DBP can, on average, handle at any given time. Then I'll give poly reduction a spin if someone can whip out a dll, or explain why it couldn't work if that's the case.


"In an interstellar burst, I'm back to save the universe"
The 1nteger
19
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Joined: 30th Mar 2005
Location: United Kingdom
Posted: 16th Sep 2006 14:20
Bit late, i know, but i've finally been able to fully dload Poser 5 and the hero zip! Just dloading other cp and daz freebies (figures etc) and im sorted...

I imagine every1's dloaded it now huh (maybe not the 56ker's, still 3 days dloading left huh )

Oh, by the way, bryce 5.0 is still available free until Sept 20th http://www.daz3d.com/program/bryce/bryce5free.php although this is the second offer extension, don't push ur luck too far

Leroy Frederick - Director / Lead Designer - ETERNAL SYNDROME™ ONLINE: www.ETERNALSYNDROME.com - “Play Your Emagination!”™

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