@ Kentaree - sort of, but with poser-ish quality
@ bat - I can't make stuff like that hehe. How did you make the pac man-ish figure and whatnot? All I can do is humans with legs lol.
I dunno, most (if not all) of the games that come out of DB, and no one should take offense to this, don't exactly have the best graphics. We're game developers and so I think a lot of us don't really care about graphics as much as gameplay mechanics and whatnot. But Joe Schmo Public won't buy games that look like they were originally released on the PS1... he wants newer, smoother, and prettier. I dunno, I'm going to whip together a poser model, then run him through Melody and Vizup to create side-by-side representations of various poly counts and the quality that is reduced when removing said polygons. Is there an actual physical "max" poly count that DBP can handle at any given time? What's the highest number of polygons we can have moving on the screen at once?
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