(EDIT)-Well, I have finished The game and was quite pleased overall storywise, but had problems with a few technical issues. Most were FPSC engine related and have occurred in others games time and again. Here they are-
*Stage1_Start- a chair falls in front of you.(intentional or no?)
*Stage1- Lag, lots and lots of lag (some are attributed to faulty modeling in the standard stock staircase model)
*Stage2_Starting area- Lag(this is due to the cieling having sooooo many pollys. Its so round it looks like it was done in sketchup wich is infamous for unnessecary high pollys. Just a guess)
*Stage2_second floor_room with nothing in it- Fall through the floor on occasion.(known FPSC Problem)
*Stage2_'OtherWorldTunnel'-Took Damage when entering.PLus when exiting the tunnel I was faceing in opposite direction.(inentional or FPSC error?)
*Stage3_start- Took 40 something damage right off the bat, right after recieving 100% health at the end of stage2.(reward then punishment? or FPSC error?)
*Stage3_Start- Door behind you <whispers>still functional<whispers> forgot to solidify it like other nonfunctional doors?
*Stage3_'OtherWorldTunnel2'-Also took damage when entering.
Stage3- Lag also(staircases and much fire.)
*All stages-enemies didnt drop weapons or ammo(kinda un realistic since the weapons are left behind when the bodies fade)
That's about it. I was wondering what version of FPSC did you use? I thought most of the tech problems were taken care of in later versions. Story wise I believe you were true to the Mythos theme and I do look forward to your next installment.