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FPSC Classic Work In Progress / Precipice of madness

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small fish
19
Years of Service
User Offline
Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 10th Oct 2007 13:04 Edited at: 10th Oct 2007 14:00
I know my grammar is awful I'm as dyslexic as hell everything I write goes though a spell checker before it gets posted I just never really got the hang of grammar in school and even when I do have it explained to me again and again it never really stays in my head my talents lay firmly in level design that’s why I've never made a text adventure anyway thanks for your comment now please play the games
(EDIT) the trailers mostly done I just have to sort out some music for it

the world is complicated only people are simple
small fish
19
Years of Service
User Offline
Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 26th Oct 2007 15:53
hello everyone I've been busy with different tutorials and stuff and I've learnt a lot about milkshape but animations are still a problem to me anyway I never finished the trailer for toc because of the fact I am awful with music and I've started work on my latest game the principality of mars again this is my 3rd attempt at making that game but this time I finally got the steam punk Victorian atmosphere right the game is still in early production and will take months to make I will start it's own tread in a week or so I'm hoping to get custom weapons and characters in the game but if I do depends on weather I can get my animations skills up to scratch

the world is complicated only people are simple

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darimc
18
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 26th Oct 2007 16:20
Will the new game have less seams in the segments? That is what bothered me in the other games. But I LOVE them all the same.



small fish
19
Years of Service
User Offline
Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 26th Oct 2007 16:50
well probably not I'm crud with textures I mostly just use photos of walls I've taken I never really thought it bothered people much that most of the wall textures weren't seamless but If you want I will see if I can't sort that out for the next game no promises I'm mostly trying to get the atmosphere and models right for this game

the world is complicated only people are simple
Inspire
18
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 27th Oct 2007 20:18
Woah, dude! That looks sweet!

Darth Kiwi
20
Years of Service
User Offline
Joined: 7th Jan 2005
Location: On the brink of insanity.
Posted: 28th Oct 2007 18:45
Good Lord above, it's like a blend of the first level of Half-Life 2 and the thief games! Wonderful. Any game NOT set in the typical shiny sci-fi/orcs fantasy/WW2 or modern warfare settings is already, in my book, one step ahead of everything else! Good work, and let your imagination run wild in this: what's the point of having a steampunk world if you don't have a pneumatic revolver thing? Or a robot powered by steam and valves? Or a huge great computer with typewriter keys and a voice output system that's controlled by pipes, valves and steam vents to sound like speech?

I'm not actually a Kiwi, I just randomly thought it up one day.
small fish
19
Years of Service
User Offline
Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 29th Oct 2007 16:11
you just described 2 things I want to put into the game and just invented 1 (a huge great computer with typewriter keys and a voice output system that's controlled by pipes, valves and steam vents to sound like speech?) that is so going in to the game anyway I been working none stop on the game got a lot of work done the first level complete and I’ve got the basic layout all done for the 5 levels I will start the tread today thanks for you comments

the world is complicated only people are simple

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