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FPSC Classic Work In Progress / S.M.I.L.E. industries is hiring!

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Pus In Boots
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Location: S.M.I.L.E. industries
Posted: 26th Aug 2008 00:51
You can come out to my van as well...


I would like to share with you; my e-brethren, that I am making yet NOTHER comic that will soon fail!
ASTECH
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Posted: 26th Aug 2008 02:50
This isn't portal though. It's Smile Industries.

Astek

-Indestructible-

new games
15
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Posted: 26th Aug 2008 03:00 Edited at: 27th Aug 2008 00:49
this game look good the room with the yllow rctangles or squares what ever shpae there where expoed to be look relly nice. it diffrent from other like the snipers one. the walls look old.

reason for tyeping problems. i can spell fine and all but my keyboard is horrible. its a basic keyboard and its old. had it for 4 years now and button dont work.
dennisb
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Posted: 26th Aug 2008 19:48
very interesting concept. I like it.

Pus In Boots
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Posted: 27th Aug 2008 21:08
OK, quick progress report:

I'm releasing the 1 0N 1 MP map in the next few days and will be looking for feedback. The map has been shaping up really well and looks to be a lot of fun online, but I'll need you to tell me if aspects of it can be improved. The map has a large centre with a sniper perch and rifle overlooking both the room and a grouping of crates on the other side, where a shotgun is situated. Moving away from the centre, each side has a corridor and ajoining rooms for tactical use of the sniper rifle and shotgun, respectively. There's much more to the map, but you'll have to find that out for yourself. As for the single player, I'm currently planning levels and how the story unfolds within them. Once I've got it planned from start to finish and built up a custom library of assets, I'll begin rigorously building the levels. While some may whine that I'm "still in pre-production", I find this a much better way of making the game. It ensures continued dedication and gives me the safety of knowing everything is planned and not made up on the spot. Essentially, it makes the game a lot more enjoyable. I've got a teaser trailer (with gameplay) in the works so look out for that. I've also started building a larger team-based MP map for up to 12 players. It has a large, multi-floor centre with seperate routes allowing access to higher ground. With Lemur V4, this map should eventually support TDM and CTF game modes. I'm also considering a slow-spinning minigun as an addition to the weapons roster in this map. This will be released with the full multiplayer pack and will utilise features of Lemur V4 such as lobby system and map/mode selection. The future is bright for S.M.I.L.E. industries multiplayer and hopefully it will see plenty of use in the future.


maikyy
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Location: between my front and back door
Posted: 29th Aug 2008 01:58
coooowl game mann, i like it, i always like games i feel like i am beiing Psycho lol
this game makes me a bit psycho too

sorry for my bad english (i am dutch)
Pus In Boots
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Posted: 29th Aug 2008 14:13
Quote: "this game makes me a bit psycho too"


That's controllable with medication.


Game Maker
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Posted: 30th Aug 2008 22:36
S.M.I.L.E. website.

Project: "Walls" !!!NEED TESTERS FOR WALLS!!!
For FPSC content and more visit: http://www.freewebs.com/supergames-website/
Pus In Boots
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Posted: 3rd Oct 2008 20:17
Would someone be able to help me out with some gun textures? I'll go into more details if anyone's interested, but I do need someone good at doing textures. I won't be needing bumpmaps or anything (seeing as SMILE doesn't use shaders anyway) but I need a few decent textures. There will be cake for those who help



Game Maker
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Posted: 4th Oct 2008 02:35 Edited at: 4th Oct 2008 02:35
Try asking Tatters/Matuka. Sorry, but I suck at textures.

Didn't Darmic offer to make a gun for S.M.I.L.E.?

"What's with everybody quoting Butterfingers in their sig?"-Inspire
darimc
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Posted: 4th Oct 2008 03:17
Quote: "Didn't Darmic offer to make a gun for S.M.I.L.E.?"
And I tried to make it, it was pretty good but for some reason it wouldn't export right.



Ocho Geek
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Posted: 9th Oct 2008 21:57


btw i've seen the screenies and they look so-so, i think some work would be great

Pus In Boots
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Posted: 10th Oct 2008 00:55
@Ocho Geek: Yeah, it's all a bit bland at the minute. When I've got more assets built up, I can get the environs looking more vibrant and whatnot.

@Everyone: I have news regarding multiplayer. I've decided to downsize it. I will still release the Showdown map (1 on 1) when I get some free time and the deathmatch map currently in developement. I'll probably release the CTF map "FlagFrag" a bit later down the line. Note that these maps will not be supported by Lemur V4, will be stand-alones and will not be maintained by S.M.I.L.E. industries, although there will be a weekly match slot permanently posted to the website.

The reason for this is simple: I've got an even better multiplayer game bubbling in my brain. I refuse to say anything about it yet, but it will be like nothing you've seen in FPS Creator before. But that's a story for another time. Meanwhile, S.M.I.L.E. industries' "employment" mode (How's that for the single-player name?) is almost in full swing, so sign up to the websites' mailing list for updates.



Game Maker
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Posted: 10th Oct 2008 01:06
Cool...

For Sale- Very Useful for TGC Forums!!!
Flame-Proof Jacket- $19.95 Flambait Fire Extinguisher- $34.99
BUY THEM HERE
Avid
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Posted: 10th Oct 2008 17:47
If you give me the gun model and a theme you want for the texture, then I should be able to make one. Personally I prefer grungy looking things, as that gives me an excuse to slap one of the hundreds of rust textures I have onto it. Although I will do anything. Feel free to e-mail me about this.

I'd also suggest you try http://www.x10hosting.com/ for your website. You can have an ad-free site with more space and faster load times than Freewebs. Freewebs is 'painfully' slow.

Oh, and if you're lying about that cake, there will be hell to play
Pus In Boots
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Posted: 10th Oct 2008 19:43
Yay, a volunteer! Well then, what I need is two retextures of stock weapons: the blaster and the mas36 sniper. I want both weapons to have a clean, curved, ceramic white look with yellow subtly incorporated into the design. (Sorry, no grunge textures.) A bit like the portal gun. I've attempted this myself, but I just get white with bad textures overlayed, which is the opposite of what I'm looking for.

And thanks for saving my butt.



Avid
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Posted: 10th Oct 2008 21:09
Yeh, somehow I thought you wanted to portal look
darimc
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Posted: 10th Oct 2008 22:28
I made a gun that looked like the portal gun, had a clean white texture and the ammunition was smiley faces, but I couldn't get it to export right.



Pus In Boots
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Posted: 10th Oct 2008 22:38
bummer.

Quote: "Yeh, somehow I thought you wanted to portal look "


And somehow I knew someone would make that precise comment.



Avid
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Posted: 10th Oct 2008 23:31
Well, a few hours later and I've got a first prototype, tell me if you like it and maybe suggest some changes (only image attached atm):

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Game maker wannabe
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Posted: 10th Oct 2008 23:41
Nirvana

Gun looks good, game looks good. Nice one.

<Insert Signature Here>
Pus In Boots
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Posted: 11th Oct 2008 13:15
Avid, that's amazing! I feel like a criminal for not having to pay for it. Is there a hand rig for the blaster? If there's not, it might be a bit weird one of them having hands and the other one not. Although the hands do look great with it.

On another note, do you think you'd be able to do a retexture of the shotgun as well? I thought the stock texture would do fine, but it's not as good as I thought. If you don't, that's fine, but it would be a great help.

Anyway, love the work so far. I don't really know what changes to suggest. Frankly, I'm smitten with it as it is now.



Avid
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Posted: 11th Oct 2008 13:23
I could rig the blaster to use say the pistol colt animations or something. Would require changing the model a bit like, but it could work.

Oh, and if you have mp6, I'll re-texture them too, since I have it.

And lastly, I can retex the hands also, and possibly change them so they have sleeves.
Pus In Boots
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Posted: 11th Oct 2008 13:34
Quote: "I could rig the blaster to use say the pistol colt animations or something. Would require changing the model a bit like, but it could work."


Well, if it looks natural, I don't see the harm. Your clearly very talented, so I won't question that. Although I would want to see how it comes out. On the other hand, (No pun intended) a simple re-texture may be enough. It's a pretty small weapon, I guess it sort of makes sense that you don't see the hands. If nothing else, we could forgo the hands completely. But you do whatever you think works.

I don't have model pack 6 btw.

So how about the shotgun?



Pus In Boots
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Posted: 14th Oct 2008 22:16
I bring news on the game. S.M.I.L.E. industries will be split into acts. At the moment, it's planned out to span 5 acts of varying lengths and level sizes. Right now, I estimate about 30 levels in the final game, with act 2 containing the most. (Atleast 12 levels) Act 2 will incorprate the main puzzling, shooting and exploring elements. (More on that another time.) Act 1 will serve as an introduction of sorts to the world of S.M.I.L.E. industries. The rest is "classified" and will mix up the gameplay and mood and will have a brilliant ending.



Frankie Pawnage5
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Posted: 14th Oct 2008 22:28
may i suggest making that part of the gun that is white, make it yellow? just a suggestion

looking great, PIB

dude if you really want a turkey sandwich, then make one, and make ham.sdaF?
Aertic
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Posted: 14th Oct 2008 23:14
Quote: "Would someone be able to help me out with some gun textures? "

I aint read all of the thread.
But if you wish, I wouldnt mind

Quote: "There will be cake for those who help
"

Veggeta what does the Valve say about the cake?
*Grrr* Its a lie!
WHAT? ITS A LIE?
/Portal and DBZ/Internet meme refrence.


"Your greatest teacher is your harshest critic"-'Butterfingers'
Ocho Geek
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Posted: 14th Oct 2008 23:19 Edited at: 14th Oct 2008 23:25
-deleted-


Latest Project : Bioengineer
Pus In Boots
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Posted: 15th Oct 2008 01:15
Quote: "may i suggest making that part of the gun that is white, make it yellow? just a suggestion"


Nah, yellow as a primary gun colour doesn't work. It just looks tacky or something, I dunno....

Quote: "I aint read all of the thread.
But if you wish, I wouldnt mind "

Thanks for offering, but Avid's been working on gun textures for me. (Check out the WIP sniper rifle texture he's posted.) I might contact you later on about some other textures, though.



Inspire
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Posted: 15th Oct 2008 02:25
Emailed you, Pus.
maikyy
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Posted: 26th Oct 2008 12:09
Quote: "Veggeta what does the Valve say about the cake?
*Grrr* Its a lie!
WHAT? ITS A LIE?
/Portal and DBZ/Internet meme refrence."

lol the cake isn't al lie you can get it but it's hard

but now back ontopic,
cool gun texture man i hope the demo come's out soon

sorry for my bad english (i am dutch)
1+1=3
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Posted: 30th Oct 2008 03:22
Quote: "There will be cake for those who help"


OHHH NOOOO i ant fallin for that again...

anyway... cool game i cant wait...
no... really i CANT WAIT


1+1=3

le gâteau est un mensonge (thats french for "The cake is a lie"
ps. im not french
pps. im still alive
Pus In Boots
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Posted: 2nd Jan 2009 16:06
Just dropping in to let everyone know S.M.I.L.E. is making better progress. I'm currently making a level for Act 4, which is an on-rails section, complete with deadly enemy posts and light jazz. After learning that Lemur V4 is no longer in developement, I've dropped work on my other multiplayer game, so I can now bring back the S.M.I.L.E. industries multiplayer. The 1 on 1 will be released shortly. But for now, I'm focusing on the campaign. I'll try to get gameplay vids up soon and will be updating the website as further progress is made.

This is a signature.

Pus In Boots
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Posted: 15th Jan 2009 22:24
First MP map released. See Showcase board for details and DL.

"I will personally give aides to all the underprivalaged children of the world."

jackawaka
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Posted: 17th Jan 2009 15:38
where do you play it?
cause i cant find it all i can find is screen shots
and the website dont have it...
is it even out yet?javascript:insertSmiley('')
Gears of War
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Posted: 28th Jan 2009 23:04
Instead of cake like in portal, it could be a smiley baloon prize at the end.

I am Caboose, The Vehicle Destroyer!

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Toasty Fresh
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Posted: 29th Jan 2009 06:28
Quote: "is it even out yet?"


No.
Pus In Boots
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Posted: 29th Jan 2009 18:05
As I said, the multiplayer level has been released, but it's not much more than a beta, if that. Go on the showcase board, you can't miss the thread. The link takes you to my profile page or something, which should have the DM map listed.

"I will personally give aides to all the underprivalaged children of the world."

djmaster
User Banned
Posted: 31st Jan 2009 10:41
i really liked portal and now im waiting for this but its taking centuries to be finished so im really starting to doubt??? its taking a bit too long otherwise the game is awesome

Current FPSC Projects:
When Zombies Attack-20% (ON HOLD)
Doomsday RPG-5%
Pus In Boots
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Posted: 1st Feb 2009 01:40
Don't worry. It will be be thouroughly worth the wait. It's taking this long because I'm stepping up the quality and quantity of the game. It's safe to say this will be the biggest FPSC game to be released. Rest assured, it will be released.

"I will personally give aides to all the underprivalaged children of the world."

Dar13
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Posted: 1st Feb 2009 04:41
Very grateful for that Pus. Was getting worried there.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Pride
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Posted: 3rd Feb 2009 01:55
That's crazy awesome, Pus! This game is going to be great, I just can feel it!

Is it going to be free, commercial, contest material, or what? Hoping it'll be free, I really wanna play but really have no dough.

- You know you're curious
Pus In Boots
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Posted: 5th Feb 2009 00:39
It will probably be free. I have no desire to make money from this. On the other hand, if it DID turn out to be good enough, I may publish it as a disc set for some dirt cheap price. After all, if ten people bought the game for £5 each, I will have made a clean £50 from it. Gotta think business, ya know? Although like I say, it will most likely be free. I understand that most geeks have no money lol.

"I will personally give aides to all the underprivalaged children of the world."

Yoad Fototototo
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Posted: 5th Feb 2009 02:05
Yeah...
If I were to make an fpsc game I wouldn't know what to do with it.
I really hate to charge people, especially since I hate being charged, but at the same time, I really, really could use the cash.
Good luck on SMILE, Pus. I'm quite excited to see how this one comes out.
-Yoad

I'll make an fpsc game...
Eventually.
Pus In Boots
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Posted: 5th Feb 2009 23:25
Well, if I do charge for it, I'll make sure it's worth the money. On a related subject, I've got some pretty cool expansion content planned for the game post-release.

"I will personally give aides to all the underprivalaged children of the world."

Pus In Boots
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Posted: 7th Feb 2009 00:38 Edited at: 7th Feb 2009 00:41
I feel like I'm making real progress now. Although I've been making levels, I've really started to take it in stride by getting everything in writing. I'm putting together a design document of sorts. I'm using this to really flesh out the story and the company. In terms of the full story, I've got over a page of solid writing just saying what S.M.I.L.E. industries does and whatnot. It's really something and I'm gonna work on getting it across in the game. I truly think people will get immersed in the world of S.M.I.L.E. industries until the very end. I've got some ideas for plot devices used to push the story on and reveal just the right amount of information. Some of it, players will have to read between the lines a bit to get the whole picture, but it's all there! My point is, I'm feeling that energy about this game again and I will maintain that S.M.I.L.E. industries is not just a game, it's a corporation.

Also, expect the site to be updated more. Much more.

"I will personally give aides to all the underprivalaged children of the world."

Pus In Boots
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Posted: 19th Apr 2009 22:24
Quick progress update:
Using Ply's Mod + Airmod, I'm starting to come up with some prototype weapons for the gameplay. I won't go into specifics, but there are three main weapons that can be duel-wielded and swapped out at certain points. One will be used predominantly throughout the game, with the other two making appearances later on. The gunplay will be designed and balanced for close/medium range enemy encounters, which vary in difficulty and scenario.

There are three main level structures: Hazard/Environmental, Action/Shooting and Puzzle/Problem-Solving. The Hazard/Environmental category will see the player navigating a level under specific environmental conditions, often under some kind of duress. Action/Shooting explores the shooting mechanics underpinning the game and applies them to different combat scenarios, often encouraging different approaches and styles of play. Puzle/Problem-Solving takes a step back and tasks the player with overcoming some sort of obstacle to achieve a simple goal through more taxing means, with a focus on logic and intuition. Some elvels may combine aspects of all three categories. Then there are special levels, which cannot be collectively defined. They often pertain to the exploration of story or a specific aspect of S.M.I.L.E. industries or some unique event or character. For example, the medical examination near the beginning helps introduce the player to the game universe through contextual events. It doesn't follow specific gameplay traits that categorise it in one of the three categories, but it does bear it's own significance.

Keep smiling!


83% of women tested found Pus in Boots irresistable. (Based on a survey of 172 women.)
Pus In Boots
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Posted: 3rd May 2009 19:13
Sorry for the quadruple post, but I'd just like to inform you all that there will almost certainly be a demo of S.M.I.L.E. industries, most likely to showcase the "action/shooting" element of the game with a sneak peek at one of the "environmental/hazard" scenarios.

83% of women tested found Pus in Boots irresistable. (Based on a survey of 172 women.)
djmaster
User Banned
Posted: 3rd May 2009 19:24
Its all good and we are happy to hear the demo is comming out but when?!

A.K.A. chargerbandit
http://chargedstudios.fpschost.com/
Pus In Boots
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Posted: 3rd May 2009 23:06
That I can't speculate on just yet.

83% of women tested found Pus in Boots irresistable. (Based on a survey of 172 women.)

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