Developer: Juzi
Story: Coral City is a peaceful place to live, and a profitable place for business with its idyllic neighbourhoods and sky-high skyscrapers. Children playing in the playgrounds, adults doing their every-day tasks. Located on a huge island west from California and with a reasonable 1.6 million population, Coral City is a place where everyone wants to live.
Until that one day.
Everything happened so quickly. There was a huge viral outbreak in the outskirts of the city. In just one day, the population went from 1.6 million to only a couple of thousand. Those who are still alive are desperately fighting to stay alive. Ryan Jefferson is one of these survivors. He doesn't know anything about the outbreak, because he was sleeping at work with earplugs. Talk about lazy worker.
Description: Some of you may remember the old Vague thread and the old Vague. When my PC broke down, it made me realize: "Man... this game is bad". What made me think like this was that the second demo which I made for the game was actually better than the game itself. There were around 40 levels in the real game with very, very varying quality from bad to okay all the way to really bad. Fixing a 40 level game which is basically rotten isn't a very worthwile task.
So now I'm starting a brand new Vague with a whole new concept but still the same idea. The game is a zombie game, as you may have already realized, but I'm not trying to make a typical run 'n gun zombie shooter. Most of the gameplay time is actually going to elapse in investigating the environment and immersing to the game's world. And I'm not talking about just a basic text appearing when you press "E" near an object. There will be an inventory system in the game. In the inventory you can use, examine and mix items. This system will be utilized in the puzzles and many other things. For example if you find a special key which needs one extra part to work and you find it, you can mix them together and use on a door. Or you can also make improvised weapons. For example spray can + lighter: Flamethrower!
Of course there will be fights with zombies and other monsters to keep the player on their toes. And of course horror hasn't been forgotten. Expect some crazy hallucination effects!
Screenshots:
Features:
- 100% custom media
- Investigation system featuring inventory and more
- Some of the features from the official FPSC updates like iron sights, steady framerate and talking NPCs
- Some of the Project Blue features
- Professional soundtrack
Videos:
First level.
Click
Small Credits:
Project leader, level designer and soundtrack composer: Me
3D Artist (entities):
Kravenwolf and
mgarand
3D Artist (characters):
Decneo
Shader coder:
Creator of Zombies
Segment textures:
Wolf and
Azekriel
HUDs, menus and art in general:
MetalDevil123
Scripter: Kinda open but maybe
Marc Steene
Sound engineer:
ArmageddonGames
Overlays:
anayar and
PW Productions
Contact: juz_the_dude AT hotmail DOT com
Deflate the mystery of living in the most heartless fashion I could ever imagine. No pretense of decor.