Quote: "Looking great Wolf. Some more vines creeping up the walls of the courtyard would help break up that texture a bit more"
I tried that out but it looked fake...perhaps I will find a better vine model sooner or later.
Quote: "on't nkow if they were part of a recently released pack but good job on the characters, especially the female"
John Fletcher made them. Yeah, they are very underrated on these forums (maybe because they do only have fighting animation scripts...I had to open them in Fragmotion to find the other (awesome) animations)
Textures are remade by me of course.
Quote: "Are you planning any innovative enemy designs? This game looks like it would be perfect for some large, impressive monsters. With your artistic background and experience with horror, you could make some really demonic looking enemies."
Thank you and as you can see on page 2. Josh Mooney is helping me a lot to realise my character ideas in 3d ...and he's awesomly talented.
As you might have red...the story line leads into some demonic paralelle universes and yes...the game will have this kind of creatures.
Quote: "this game is just going to be awesome.I like your detail on everything."
Thank you! Even though I had to remove a lot from some levels to keep the framerate over 50.
Quote: "Will there Be redhead women in Relict ?"

... of course

But they won't be nude

Oh! And take a close look on some window artworks in the demo
Quote: "Are you going to use any pixel shaders for this game?"
Yes...and thats why I post the newest
Update
So! The big new addition to the game are Shadereffects on...well...everything!
I started with some segments (and of course the charackters always had shaders). Look at the first results in Level 1:
Important Note Some of you guys might now think that those huge maps would lag with shader effects on the segments, but it did only take 2 frames. I'm happily surprised with the result
-Wolf
God Helps the Beast in Me!
