Quote: "Last FPSC game for you?"
Yeah, last large project for me

But I will crash in from time to time with some 10 hour game like Thanatophobia or Deprivation. Jupp...just like herpes...I keep coming back.
Quote: "I'm pleased you're moving to UDK wolf. I think FPSC is quite limiting on your capabilities."
Actually, FPSC's quirks and issues helped me a great deal designing my game in UDK... I plan to integrate practically the same gameplay, an I KNOW I can achieve this. Most folks starting with UDK do always have these plans of making the next Crysis and actually think they can pull of some Gears of War clone... and then the editor just crushes them. Me, I look at it from a more realistic POV and I'm more than happy if my game lasts two hours. Actually I could get all FPSC Levels I made in a single UDK Map...but I really like to design loadingscreens so I wont do that.
Yeah...I'm rambling again ...my point is that Relikt will just be a fun short fpadventure...you know: No Oblivion clone.
Quote: "
That being said, you have achieved a great deal with this.
Good luck with UDK!"
Thank you very much
Quote: "Wolf, don't tell me your going to leave without telling us how you incorporated magic into your game on vanilla FPSC."
You havent figured that out yet? Rewrite your gunspec until it works. You can just copy stuff from guns that are a bit like the spell you want to do. Soundeffects are also really important to this. If you work with FPSC, you gotta be aware that you have to fake 80% of your gameplay.
Quote: "
There is so much you can teach us. We will miss you greatly."
Thanks...but like I mentioned, I'll stick around.
Quote: "
I'm hoping to hear about you making the next best game on pc or console."
A man can dream, eh?
Quote: "
Yes Wolf 1 question.
Where is the link? ^^"
Well, I did fry my mainboard and have to wait for my new hardware until 31 decembre. So yeah...I'm typing on my netbook at this very moment and can't provide you people with anything. That being said I did just learn the basics of kismet but I am already digging the leveleditor. And I dont have to tell you how much time I wasted with the material and the particle effects editor, Goblin
However,
here is the link.
Quote: "
Sounds good that such a promising game now gets into UDK. A lot more possibilities at all sides. Hope to see it sometimes, because I want to know how it evolves."
I do think its awesome already...I bet you like it...it has a lot of shaders
-Wolf
The right man with the wrong engine can make all the difference, doctor freeman...