@
Josh: Thanks mate
I don't see why it should be locked...the project has its roots in this community and uses numerous models and media I have bought on this site.
Quote: "at any rate: this looks AMAZING wolf .___.'
reminds me a lot of Dark Messiah for some reason"
Thanks a lot!

Maybe I can reach this kind of quality one day... at least visually. I doubt that I can pull of such a great combatsystem.
Quote: "
I said two years ago that UDK was better than FPSC, and Wolf was one of the main advocated for FPSC superiority."
I don't think I said that. I don't remember my exact text, I probably said that FPSC is superior to UDK for an Indie/One Man team and/or beginner. Which I concider to be true because I learned a lot with FPSC and I do still believe that average joe who decides to make some game can get a lot further with FPSC than with a major studio tool such as UDK.
Quote: "Yet now Wolf has moved to UDK?"
Well, yes...my ego was finally big enough to do this move.
It requires some arrogance to say to yourself "lets make a game in UDK... without a team and without autodesk software.."
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Alright, lets get in some of the new content:
The rambling old storyline is no longer relevant. Just take this short tagline as a placeholder:
Quote: "In a world ravaged by an eighteen year long war, 2 decade's ago, now being divided by the clash between
magic and technologie, a young thief named Victor has been burdened to serve as a vital tool to save the world from an ominous ancient threat returning from its damnation.
...it came to my attention that this story thingie is too general so lets get into detail:
You are a thief born and raised in the swampcountry Samweyr which is one of the poorest land's there are. It has a lot of swamp, little population and a lot of poverty. After the bloodmoon wars those who are able to cast magic rule the people as it has always been. Those who can cast magic without being part of a royal blood line or priesthood get sentenced to death. (convicted for sorcery and witchcraft). The general public believes that the nobles are blessed by the gods, and those who can work magic in the lower classes are possessed by demons. Fear allowed them to control people. Technology however, the new machines allow the general public to be independent, to live without being controlled by those who can work magic. It is clear that aritocrathy want to undermine any effort the scientists make and studying mechanics and machinery is outlawed as herasy)
The truth is that all human beings, trained enough can cast magic, most would only be able to telepathically move a glass after decades of training, others are more potent. The more potent you are, the more connected you are to the spirit world (in lag of a better therm) so it is more likely that you can be possessed or corrupted by an evil entitie.
The protagonist himself has been possessed by a demon in a moment of pure hatred and sheer raged. He was setting the thugs who murdered his daughter on fire...with his bare hands. They burned down to the bones within seconds. In a night, in which all people close to the veil of ghosts have been recruted by a once prisoned demonic force gathering in the shadows, waiting to strike to pave the way for their demonic rulers. Only the demon corrupting the mind of Victor is facing a different goal as she suddenly discovers sympathy for her host... the two form a bond to stop the invasion and to save Victor's kind.
The first game in the series (if a series will spawn from this) plays in the abbey of murhakar where young nobles and kings are teached in the art of magic and where they study for their future roles as Aristocrats. The abbey is heavily guarded by the legion and overseen by a coven of elite mages. Even though the abbey grew into its own little state over the century's (think vatican) it has originally only built to hide a secret guarded by the coven pretending to be only in charge of the recruitment of mages.
Underneath the abbey, deep within a maze of cavestructures lies a huge inverted pyramid built by an ancient, long lost, civilisation.
Sunken in the ground within the millions of years that passed, this temple hides the only weapon needed to ban the invasive demonic force... and it can only be wielded by someone with demonic blood. (you guessed it)
"
I will copy in the new screenshots and then include the lates update to this post.
I won't copy in everything I have on my blog and on moddb, if you have any questions, I would love to answer them
HUGE IMAGE PLEASE CLICK
Alright, thats the vital part. You can see more stuff
here
and
here
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Latest News:
This week I have been mostly busy experimenting with various settings/postprocessing for the setting and again: Creating new media for my game. Its something I will most likely keep doing for the next few month's. I have started an Alpha Version of the cave entrance (with the energie field...somebody might remember this, its somewhere in this thread). I will incorporate a lot of stuff I really liked in other fantasy games in this one aswell so be ready to see a lot of huge statues and surreal vegetation in the caves
Gameplay wise, I have been adjusting some of the characters movement and jumping height. There is also a really rough version of "picking stuff up" already in the game.
But well, I guess I can interest you guys more in some images.
You remember the old courtyard on page 1 ?
Its now a bit different:
As for some new indoor shots:
This week, I will focus some more on the first levelbits and on an early version of an inventory.
Thanks for checking this out, feel free to post
-Wolf
Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.