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ErrantAI: Thank you!
Yes... that courtyard has already been remade 10 times... I do now have some pillars with gargoyles on them in it. Doesn't make it look any better
Quote: "let me know if there is a class of weapon you feel the need for on this game. The KOE weapon selection was left a bit incomplete."
To be honest: A remastered version of you're Katana would be great!
How about some Bows/Crossbows?

I'm sure you could come up with something great
As much as I love you're weapons, I do not like the animations. They appear too slow and seem like an unexperienced person would wield the blade. However... they are far better (In my personal opinion) than the ones in Bond1's or John F.'s Fantasy Pack.
If you plan to work on the
Knights of Errant Pack again you got a sure buyer here
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Ertlov Thanks a lot! These are static lights. I get you're point. Hmm...I do not have this impression myself...the screenshots turn a bit darker when you take them with FPSC and through conversion. Perhaps you're Monitor has other settings than mine. However: There will be an adjustment bar in the Game's starter application. But thanks for the hint. I'll use the stacking technique in the smaller maps! Thanks for the hin! (using 3 instead of 1 Lightsource seems too Memory consuming to me for the larger ones.)
Quote: "
With a LM quality of 85-95 this should kick ass even more than your great screens already do."
Thanks! But I keep working with LM-Quality of 32 as it is faster to render and less memory/performance consuming.
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Home Studio The one from the Viral Outbreak pack.
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Slayer1918z:
Quote: "Will this game be like an Open World RPG game?"
No! It's an Adventure.
Quote: "Will you be able to go wherever you want (forests, buildings, dungeons, etc.) or will there always be a set path?"
You can run around on the maps wherever you want and complete some miniquests here and there but the maps are in reasonable size and the gameplay is linear.
The whole first episode plays in the abbey and the dungeons below.
Quote: "
Will you be able to go up to all the people and talk with them (like oblivion) and go to shops to sell or buy weapons, armor, and items?"
You can talk to every person in the game. (Expect the ones that try to kill you). Some of them might only tell you to get lost though. The general tone in this game is a lot more unfriendly than in Oblivion.
There won't be any shops. Some people might give you items though. (I'll figure something out there. Still work in progress)
Quote: "Will this game feature an inventory and experience system so the player can level up and pick up items that can be used or sold?"
As I stated before, this is not a Role Playing Game...no experience points, no leveling. (Its funny how people think its an RPG as soon as they see swords in a game

No offense of course)
The Inventory is as much as I was able to do with FPSC. You can carry a total of 3 Healthpotions. These will be shown on the bottom of the left over the healthbar. Special Items (like statues you can place somewhere to open a door) will be shown next to the Potions. Special Potions and Ingredients are listed on the top of the screen. (Every Item has a key to use it)
Most items can only be used but not carried.
Thanks for all the questions. I kinda liked answering them
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Josh Mooney Will check my mail account soon! Welcome back
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Alright...lets continue with the post above:
The Good²
- The fighting system does now support normal and strong attacks
- There are a few interesting special potions with different effects. (I tried the best I could with these...) the interesting thing is that the player can carry them around and use them when he needs them instead of using it on the place where he/she finds it.
- I finally figured out how to use Bond1's Entitie Shader's correctly and what a Specular Map really is ( yeah! I had a long fuse there) and increased the visual quality a bit.
the Bad
- I'm now working on all the dialogues and the mapscripting and its as boring as breakfast TV. Anyway! I might shoot some guys a few E-Mails about voice acting so don't be surprised if I contact you

Anyway!
Every one who would like to hear his voice in Relict..feel free to E-Mail me.
- The Player looses his Special Items when the map switches... can't really do anything there.
- I had to redo the whole dungeon levels (I'm working on it now).
They simply looked too generic, too clean to be an ages old Crypt.
I made a
lot new segments and started to give it a way more catacombish look. I had to gather more media for that. A lot of annoying time consuming work.
The ugly
The new segments do not yet have proper shadermaps...this is the main reason why there are no new Screenshots. The Segments adapted to the shadermaps the old segments in the map use and this looks kind of awful.
Remaking all the Maps will probably take some time.
Thanks for reading
-Wolf
God Helps the Beast in Me!
