Hey guys!
In this thread I would like to post drama about what I sincerely despise in new big studio videogame releases. Awesome, eh? No? Well...nevermind:
Number 5: Regenerative Health.
I know, I know! A lot of you guys might like this...but this is MY list! So, I play a military shooter, get shot 10 times, a grenade hits me or I fall in a bottomless pit... no problem! Lets crouch somewhere and I will magically heal all my wounds while endless allies spawn and fight as long as I don't move. If I die? No problem, there is an autosave point every 5 steps.
Hey, I know old health and save system could get frustrating, but this kind of solution is killing a lot of the challenge and the actual "fear" of getting hit from me. It also makes the whole game way too easy...this is where we get to part 4
Number 4 Challenge
Yeah! Good old challengine videogames...the feeling of holding your breath while concentrating on the screen like a cat on a mouse...long long ago. New games are way too easy. (most likely to please a larger amount of players). I can take 4 times the damage of my opponents, my health regenerates automatically or healthpacks are everywhere and if I die, I will respawn only few steps back and almost nothing happened. Boss fights and riddles are fairly simple. I realize that the game would be horrible if I would take its impressive visual and sound effects.
Number 3 Controls
What is going on with the controls in nowadays games? I can nearly do everything with a single button. Press "e" to do this, Press "e" to perform a melee attack (and watch a cutscene... no way I could actually fight that opponent...NO! All I do is pressing "e")
Press "e" here and there and everywhere. Interactive cutscenes aren't interactive at all... they pause here and there so I can press "e" -.- This is really frustrating. Especially third person shooters. I watch my character athletically jump from cover to cover and take out opponents but I barely press any buttons. Jumping around and getting to cover wasn't that optimised in older titles... it was far more challenging and one was happy after a spectacular move...now, one thrillride chases the other without the player doing ANYTHING.
Number 2 Creativity
Hey! I believe that the scenarios in a lot of big company games are great... but they seem lifeless...where there where few jokes, innovations and flaws in older games that made it feel vivid and the player (in some way) more connected to it are now market investigators and consulters. Companies want to sell, and thats why they use a concept that sold before. thats okay...videogames are much bigger business than they used to be, but what really bothers me is: If a good game sells, they are pumping out dozens of sequel until every vain in this concept is dried out and people are fed up with it. the worst part is that they drag indie or less popular but NEW games out of the spotlight. So does all this concept stealing and copying that is going on out there lately.
Number 1 Gamelength.
You know that feeling? Buying a brand new game that you've seen a fantastic trailer from, installing it, starting to play... having a little fun over the weekend, getting to work on monday, not playing, playing a little on tuesday, having some time on wednesday and BAM! Ending credits... disbelief, frustration.
For me, 5 hours is simplay NOT an acceptable length for a fullprice videogame. That is almost an offence to the customer!
Okay, thats it, if you red it, you might aswell post what you think about it.
Stormwire Added more interesting aspects:
Quote: "
5) Lack of interesting characters
I know you cant hit the nail on the head with every new franchise but for the love of God could modern game characters be more generic. All characters in COD games are completely forgettable. I cant even remember any names right now while I write this. We need more Dukes, Laras, Garretts etc This might not be a problem for everybody but honestly I just cant get behind modern game characters. Even the revamped oldies.
4) Idiot proof level design
There was a time when you would easily get lost in a level even if you played the game many times. This was never a good thing but beating me over the head with broken lights, blood trails, paths built into the HUD or even being flat out told everything you have to do has gotten to the point of the gamer not needing to think for themselves. This in my book is bad level design. Many call it dumbing down but for me it is just really bad level design. Not from a lack of skill mind just bad decisions based on marketing data. I feckin hate marketers and there "the audience is a idiot" attitude. That exact attitude made films dumber over the years. Now we are seeing it more and more in games. It is not consoles or even game developers doing these things it is the marketers and there "notes".
3) Modern gamers
Yep I went there What ever you say about modern games you have to agree that modern gamers are a different breed to what came before. Gamers are nothing but consumers these days. They buy the same old crap and act like a bunch of spoilt brats when introduced to something different. An example off the top of my head would be a game like Red Faction Guerrilla. The response to a game where you can obliterate entire buildings was pathetic. Also Prototype. A game where you can do literally anything you want. There was a time gamers used to drool over even the hint of these types of features in a game but now gamers seem to just want to buy the same game with shinier graphics and whine about anything that tries to be different. It is like the movie and music industries all over again.
Also the lack of maturity during online play is a huge turn off and doesn't seem to be getting any better. I am all for psyching the apposing team but can we please have one game with out constant fighting among team members? In my experience adults have been the worst culprits of this behavior. I have had more run ins with adults online than kids.
2) EA
Nuff said
1) Me monies worth
I'm not getting it! If your going to charge 50+ for a game you better be damn sure it has the following, support, patches, free content, free updates and modding tools. Without these I don't feel I got value for money. You may not agree with this but 50 and up is just too expensive for a couple hours play. I cant afford it and feel completely cheated when I pay full price for a game that doesn't even get patched but the developer decides to release a second game within the year and asks for full price again. This happens way too much nowadays. Over pricing products especially in current hard times cant be good for business and the gaming market at large.
"
-Wolf