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AppGameKit Showcase / [WIP] Rush to Adventure

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Chris Tate
DBPro Master
9
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 3rd Apr 2018 03:26
Lovely, I just revised some German. Watching the game makes me wonder what it would have been like to play a game like this on the NES of old.
Digital Awakening
AGK Developer
15
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 3rd Apr 2018 06:14
It's a fun thought experiment

The NES would not be able to handle the graphics so it would have to look quite a bit differently.
The whole concept of individual scores and ranks for each level would have been revolutionizing back then.

Almost everything else (except titles and achievements) probably stems from that era.
greenlig
14
Years of Service
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 4th Apr 2018 06:00 Edited at: 4th Apr 2018 06:02
Liked and subscribed with my four accounts
[EDIT] Make that five, found another account
JigSpace
Digital Awakening
AGK Developer
15
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 4th Apr 2018 21:10
Cool! Thank you, that helps
george++
11
Years of Service
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Joined: 13th May 2007
Location: Hellas
Posted: 4th Apr 2018 23:59
Hi from another subscriber
Digital Awakening
AGK Developer
15
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 5th Apr 2018 04:44
Digital Awakening
AGK Developer
15
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 17th Apr 2018 06:42 Edited at: 17th Apr 2018 06:43
Finally got 1.03 released! I am also running a 40% off sale this week in order to promote the game and celebrate this.



For more info: Click here to go directly to the update on Steam

Patch Notes:
Now supports Steam Achievements. Can you get all 40 of them?
Gem in Southern Temple has been moved slightly. It's now harder to find by accident.
Exiting or restarting a level after taking a hit now counts as a death. You can't cheat the death counter no more.
Chests now requires that you stand on the ground to open. You can't just touch them and respawn.
Fixed a bug that gave a weird result if you leveled up, acquired a new title and completed the keystone at the same time.
The difficulty menu on the map screen now shows current level and % complete for each difficulty.
The mystical sword now does as much damage as the broad sword. The lower damage wasn't properly communicated. Also, it's more convenient.
Added extra platform near the end of level 31. To prevent players getting stuck.
Altered hint for Sprint Attack. Makes it more clear what to do.
Ability hints now disappears at the end of any level. So they don't stick around too long.
Changed the breakable wall in level 29. Didn't seem to make sense at this point in the game.

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Digital Awakening
AGK Developer
15
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 5th Jun 2018 20:47
Just released another update on steam and there's currently a Swedish mid week sale going so you can get the game 50% off. I will run the same price during the summer sale.

If you have bought the game, please leave a review.
There are currently only 6 customer reviews (gifted keys do not count) and that's not enough for a proper ranking.

- Hopefully fixed the weird bug causing you to be teleported backwards in level 18. I couldn't replicate it so I'm not sure it's fixed.
- Levels now properly turn gold when you got all coins and experience. Even when you don't do both at the same time.
- Enemies no longer hit you behind them on rare occations. This was mostly noticeable against the sword boss.
- Version number added to the bottom left of the title screen.
- Fixed a problem with the achievement "Been there done that" not updating properly.
- Buffed up the damage for the golden sword. Now it does the same damage as the slayer sword. Attack speed has been decreased while the ability speed has been increased.
- Increased the armor piercing of the power attack by 2 for all swords. It should be more useful now against armored enemies.
- You no longer have to find all the gems to be able to get the achievements for C, B and A ranks.
- The gem on level 14 has been moved slightly.
- The jump in the middle of the last level has been made a little easier to pull off.

https://steamcommunity.com/games/674210/announcements/detail/1649886983777138008

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