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AppGameKit Showcase / [WIP] Rush to Adventure

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RickV
TGC Development Director
17
Years of Service
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 8th Sep 2017 14:04 Edited at: 9th Sep 2017 09:41
@Digital Awakening - just played the demo on Steam. It's a game with a great amount of balance in the game play and the style is very good. I think you might do well out of it on Steam.

Do you have a date for when it's launching?

Well done, I know you have spent a lot of time on the game. It's great to see you follow through and get it to a full release.
Development Director
TGC Team
Digital Awakening
AGK Developer
15
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 8th Sep 2017 18:03
Digital Awakening
AGK Developer
15
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 10th Sep 2017 11:38 Edited at: 10th Sep 2017 11:39
I have done Steam badges today. Level 1-5 + foil. They look better on a dark page.

What do you think?



Feels nice to do something like this for a change

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Digital Awakening
AGK Developer
15
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Joined: 27th Aug 2002
Location: Sweden
Posted: 11th Sep 2017 10:41 Edited at: 11th Sep 2017 10:42
Supertino
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Joined: 22nd Jun 2017
Location: Behind you!
Posted: 11th Sep 2017 11:37 Edited at: 11th Sep 2017 11:38
Nice one , seems several AppGameKit games have lunched on steam this month, with any luck mine will go up next month (see no point releasing it any earlier). I am real eager to see if Steam is a viable platform or if 'good' games get drowned out bu the asset flips and trash that made green-light such a mess.

Now if only TGC added the ability to use Steam to it's fullest with achievement and such. /nudge /nudge
Digital Awakening
AGK Developer
15
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Joined: 27th Aug 2002
Location: Sweden
Posted: 11th Sep 2017 12:09
Thanks Supertino

If you can you should hold on to your game for a while. You can get the store page up and ask people to add it to their wish list and send out review codes. But according to an article I read you should not release during sep-dec due to the amount of games releasing during this time.

Also, as you say a lot of crap is being released right now and perhaps Valve will find a solution to that.

Since I don't have a job right now I have to release it. For me it is also a foundation to stand on, something I can show to others.

I really wish AppGameKit had support for Steam Achievements. I had someone asking on Steam if they would be added before launch.
easter bunny
5
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 11th Sep 2017 12:37
Quote: "Rush to Adventure has now been released on Steam"


Bought it! Congrats on finally releasing it! Best of luck

My Games - Latest WIP - My Website: Immortal.Digital - FB - Twitter
130,000 installs with AppGameKit and counting
Digital Awakening
AGK Developer
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Joined: 27th Aug 2002
Location: Sweden
GarBenjamin
1
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Joined: 30th Nov 2016
Location: USA
Posted: 11th Sep 2017 16:46
Finally tried the demo last night and this is very well polished. Feels great and looks & sound great. I'll buy it and leave a review at some point in the next week. Great work and congrats on your 5 year journey! Has to feel awesome to finally have it on Steam.
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
Digital Awakening
AGK Developer
15
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Joined: 27th Aug 2002
Location: Sweden
Posted: 11th Sep 2017 16:58 Edited at: 11th Sep 2017 16:59
Thank you so much GarBenjamin

I do need some reviews from people who have played the game and liked it. Will be working on promotion this week.
Scene Commander
Support Manager
9
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Joined: 3rd May 2008
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Posted: 11th Sep 2017 17:20
Congrats on the launch and best of luck. You should do well.

SC
i7-4770s 3.10ghz (Passmark 9599) - Geforce GTX 650ti (Passmark 2708)
Digital Awakening
AGK Developer
15
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Joined: 27th Aug 2002
Location: Sweden
xGEKKOx
9
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Joined: 7th Dec 2008
Location: Italy
Posted: 16th Sep 2017 10:34
Congratulation!!!!!
Finally i see it published!! Is it published on Apple Store too?
It will be a success!!
Digital Awakening
AGK Developer
15
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Joined: 27th Aug 2002
Location: Sweden
Posted: 16th Sep 2017 12:10
Thanks Gekko

It's currently PC only and I am working on other platforms. I've been having trouble with Apples registration process and haven't had time and energy to get that sorted. Next platform will probably be MacOS.
Digital Awakening
AGK Developer
15
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Joined: 27th Aug 2002
Location: Sweden
Posted: 17th Sep 2017 19:47
Someone made a Youtube video of RTA. Considering pointing out that it's easier to not go through the cemetery this early

https://www.youtube.com/watch?v=P9YvO6eYUZU
Digital Awakening
AGK Developer
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Joined: 27th Aug 2002
Location: Sweden
Posted: 23rd Sep 2017 10:19
Digital Awakening
AGK Developer
15
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Joined: 27th Aug 2002
Location: Sweden
Posted: 13th Oct 2017 10:46
Been really busy lately. I'm teaching programming a few days this month, and probably an evening class in November. Pays well by the hour but requires at least as many hours of preparation.

Next week I will be at the Arctic Game Lab booth at Sweden Game Conference in Skövde. A super early flight on Thursday, after teaching for two full days Monday-Tuesday.

Still haven't completed the Apple developer registration process, but it's on my to do list. Apparently you have to call them to get billed without VAT and I was doing it outside business hours and haven't got around to it since.

I got a review written by a Swedish gaming site (in Swedish): http://www.gameelite.se/all-review-list/rush-to-adventure/
Digital Awakening
AGK Developer
15
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Joined: 27th Aug 2002
Location: Sweden
Posted: 31st Oct 2017 15:04
Got a new job as a full-time system developer. Starting tomorrow. Since I'm not making enough money with my own company I can't pass on this opportunity.

Talked to a publisher about RTA when I went to Sweden Game Conference. Still haven't heard back from them. Will see how things go.
DavidAGK
4
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Joined: 1st Jan 2014
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Posted: 1st Nov 2017 08:17
Congrats on the job. I reckon that's a good call. You can always develop games in the evening/weekend - that's what I'm doing with Aquillanto. The only issue I find is that when I'm doing a lot of pure computer work at work it diminishes my desire to do it again in the evening! Well done on releasing a full game on steam that is an achievement in its own right.
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
Chris Tate
DBPro Master
9
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Joined: 29th Aug 2008
Location: London, England
Posted: 1st Nov 2017 14:24
I'm working too, while developing my game. It takes away a lot of headache keeping up with the rent. However I try to keep the jobs simple so that it does not distract me from my passion.
Digital Awakening
AGK Developer
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Joined: 27th Aug 2002
Location: Sweden
Posted: 1st Nov 2017 16:24
Thanks David

First day done, doesn't seem to tire me out as much as my last job. Not that we did a lot of coding today.
Richard_6
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Joined: 3rd Feb 2017
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Posted: 2nd Nov 2017 12:01
Wish you success in you new job, DA! What kind of systems/languages are you going to work with?
Digital Awakening
AGK Developer
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Location: Sweden
Posted: 2nd Nov 2017 14:15
Thanks

C#, .net, ASP, MS SQL and stuff like that. Loads to learn.
DavidAGK
4
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Joined: 1st Jan 2014
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Posted: 29th Dec 2017 18:44
Hi - Steam Spy suggests you've made a few more sales? Has it picked up a bit?
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
GarBenjamin
1
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Joined: 30th Nov 2016
Location: USA
Posted: 17th Jan 2018 03:50 Edited at: 17th Jan 2018 03:52
It really is a great game. And I haven't forgot about leaving you a review. I just got burned out on game dev and the whole Indie game scene for a while. You really did a great job on this. The graphics are very colorful and interesting to look at. The control is excellent and everything just feels well balanced and polished. It is very obvious you put a lot of work and care into making this game.

Hope it gets more exposure. I think that is the problem you are facing. Just buried on Steam. Hopefully your new job is going well too!
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)

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