Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Work In Progress / [LOCKED] Gone - Scifi/Horror

Author
Message
AaronG
17
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 20th Mar 2007 01:52 Edited at: 20th Mar 2007 01:54
hey, man. You don't mind me having this sig., right? After all, I AM working for you.

-AaronG

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 20th Mar 2007 02:10
Haha, that's cool. It's like that Geisha House sig on that WIP forums. My computer got a problem when I started texturing, but now I'm almost done. Leather is hard to texture!

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 20th Mar 2007 02:25
Here we go Aaron. I have a couple of problems to fix (I'm gonna remove some unnecessary polys and such) but it's pretty much done. Here's a shot (that's Loc's chair in the corner, forgot to delete it ).



Notice the seams on the backrest and the place where you sit. lol

This is a bad angle to see the legs, but it's a three legged office chair with rolley wheels (feel free to post your screenshot of the model Aaron).

AaronG
17
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 20th Mar 2007 02:45
yep. I like it. You most certainly have better texturing skills than I. As of current date, the model is 620, but I hopefully will be able to chop that in half. Here's the untextured mesh.


Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 20th Mar 2007 22:15
Looks good, Inspire and AaronG.

You should get some model packs, though. And you can also model, animate, and texture good hands and guns for this game. I'm just givin' you guys some suggestions.

Failure to Cooperate
A game set during a war against rebels
Arriving 2007
AaronG
17
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 20th Mar 2007 23:27 Edited at: 20th Mar 2007 23:28
Um,
It's all going to be custom media, plus, we're working on alot of gameplay you've never seen in an FPSC game. I am not going to reveal anything yet though.

Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 21st Mar 2007 00:04
Can you post screens of the guns and hands you've got in-game?

Failure to Cooperate
A game set during a war against rebels
Arriving 2007
farmer jenkins
17
Years of Service
User Offline
Joined: 20th Mar 2007
Location:
Posted: 21st Mar 2007 01:08
Looks great! Its just another horror game, my butt! It looks like u put lots of effort into it. Can't wait to download

Why so blue panda bear?
farmer jenkins
17
Years of Service
User Offline
Joined: 20th Mar 2007
Location:
Posted: 21st Mar 2007 01:12
If u want a model pack for guns, I would reccomend pack 5 over 6 but get both if u can.

Why so blue panda bear?
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 21st Mar 2007 01:24 Edited at: 21st Mar 2007 01:31
Ugh. I have 3 Model Packs, at it really lowers the creativity of the game / gameplay.

One of our modelers is still working on that. We could possibly be using the sub machine gun from the render on the last page.

Here's a screenshot of how the chair looks in game, with a significantly reduced poly count (not sure what though).



The next sequence in the game is fairly complicated, so don't expect new in-game screenshots.

Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 21st Mar 2007 01:52
Hey Inspire, do you think you can give me some game-making and item placement tips, because it seems you're good at all that stuff.

Failure to Cooperate
A game set during a war against rebels
Arriving 2007
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 21st Mar 2007 02:09
For game - making: think of your concept / story first, and then build an in-game atmosphere around it. Make the player feel like the events in-game are actually happening. I know it sounds cheesy, but it works.

As for item placement, I think that you should look at reference pictures of similar places and get inspiration from real things. When you're placing your objects, think "Would that be there in real life?", and give every object a reason to be there. When you're creating a room, don't just whip it off. Have an idea in mind, and then build the room around it. Don't just randomly place entities all around, think why something would be there. Introduce something new in each room.

That's how I do it. How it helps

AaronG
17
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 21st Mar 2007 04:42
Haha, good one Inspire.

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 24th Mar 2007 18:58
Finally, after much work, I finished reducing and UVmapping the couch. Aaron, would you mind if I edited it into a single couch too? I could do that in like one second. Here we are with the screenshot.



AaronG
17
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 25th Mar 2007 02:44
nope, don't mind. Yeah, just delete one half, and duplicate the arm on the left hand side, and move it over.

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 25th Mar 2007 06:30
Already done, I edited the texture a bit, and here's a screeny.



AaronG
17
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 25th Mar 2007 06:54
looks great. for some reason , it looks like the seat is too low. (I don' know why I'm criticizing you, because I made the model.)

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 25th Mar 2007 06:58
Yeah, I thought that too. I can fix that easily, but I'll do it tomorrow.

AaronG
17
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 25th Mar 2007 07:42
yep...Just drag the vertexes up.

Shadow heart
17
Years of Service
User Offline
Joined: 2nd Dec 2006
Location: US
Posted: 27th Mar 2007 01:57
man it looks great it's come so far, when will you have a demo up? i'm dying to know

reclaim your innocence not your pride
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 27th Mar 2007 02:06
We are going for the most professional game that we can possibly release, so the demo is a ways off. When it's finished, I will send it to my 3 beta testers to check for bugs that I overlooked, and then release it to the public.

rolfy
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 27th Mar 2007 16:41
Looking forward to it,I just love sci-fi horror.
This looks like the business on a lot of levels,take your time dude and make it brilliant.
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 28th Mar 2007 00:28
Thanks rolfy, I hope you like it. We are trying our hardest to include all and only custom media in the game, and we are trying new things with FPSC (actually I am, I do all the level designing). Thanks for the advice.

Chris Franklin_
17
Years of Service
User Offline
Joined: 21st Dec 2006
Location: Home
Posted: 28th Mar 2007 00:38
Shadow heart
17
Years of Service
User Offline
Joined: 2nd Dec 2006
Location: US
Posted: 29th Mar 2007 08:32
i'm really lookin forward to it

Your signature has been erased by a mod because it was way too big.
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 5th Apr 2007 05:05
Thank you Chris and Shadow heart.

Long time since I posted in here. Progress is going pretty slow recently due to lack of free time, but I have good news!

The level I sent in to the Level Design Competition (see the Product Chat board) is a pretty early version of the Gone demo! It's almost all custom media, so the modeling and texturing is almost done. Look forward to it soon.

Also, I came up with a good idea. Should the menu I'm making have gamer profiles? Like, you create a new profile, and each profile holds a certain amount of save files, and with this profile you can save all of your game settings and your avatar.

Which brings me to my second idea. On the settings menu, you would click the "avatar" tab, and a bunch of options would show up. You would click "export multiplayer texture", or something to that effect, which would save a grey themed texture for the multiplayer character to your desktop.Outside of the game, you can edit the multiplayer textures (the default ones in would be different colors: red, blue, yellow, green). Then, back in the menu, you would click "import multiplayer texture", which would load your customized image. After that you would click "Make avatar", and it would save it to your profile.

After all this, on the server list, when you click a server, it would send your texture to everyone else and everyone else would send their texture to you, so, in game, you see your personalized texture.

Another cool idea about gamer profiles would be an option to save your profile and all of your save files to a folder so you can bring them places or upload them. The reason you would upload them would be if you unlocked something or achieved something cool (achievements would be done through a source edit). For example (with empty's mod): You beat a level with full health. You would run an outside exe that would save a file with text in it telling the menu that you beat it with full health, then it would save that to your save file / profile).

I know I'm just rambling on, but I wanted to bounce these ideas of you guys.

Avenging Eagle
18
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 5th Apr 2007 10:52
I hope when the demo is released its easier and slightly better lit than your entry into the level design competition...

AE

Pain
FPSC Reloaded TGC Backer
17
Years of Service
User Offline
Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 5th Apr 2007 17:33
All i have to say is.... Inspire u Inspire me...

Me = noob
Gamz
18
Years of Service
User Offline
Joined: 28th Nov 2005
Location: A bubble!
Posted: 5th Apr 2007 18:57
It looks great, but I'm going to wait and see, as many great looking games have failed due to limitations... Keep going though!

I am a manifestation of your subconscious.
sith lord
17
Years of Service
User Offline
Joined: 29th Jul 2006
Location:
Posted: 6th Apr 2007 12:55 Edited at: 6th Apr 2007 12:55
.
AaronG
17
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 6th Apr 2007 16:33
Quote: "."

what the heck?
____________________
Inspire,
I have to take some time off from the project, and model some items for my urban pack (which will be a set price of $15-25 entities) .
Plus, I have project Whispers coming soon...so...yeah.

*Bump*

Another professional bump from, AaronG!


Whispers-A medieval fantasy game coming soon, by Axifer Designs.
Strelok
17
Years of Service
User Offline
Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 6th Apr 2007 16:44
Nice looking game , keep it up good work !

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 7th Apr 2007 01:59
Thanks for the comments everybody!

Aaron: It's cool, we understand. We might have to ask a few favors every once in a while though.

Tech
17
Years of Service
User Offline
Joined: 6th Mar 2007
Location:
Posted: 9th Apr 2007 02:06
Quote: "

I can help ya with segments. Get signs 4. If you can't afford it, get the lite version. That is free.

"


what is the website for Signs 4?
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 12th Apr 2007 06:46
Quote: "what is the website for Signs 4?"


FPSC Online

There ya' go.

If anybody didn't see it, the early demo is available in the Level Design Comp Winners thread.

Father Tree
17
Years of Service
User Offline
Joined: 19th Nov 2006
Location: England - Plympton
Posted: 12th Apr 2007 14:20
Inspire yopu rgame is looking really good

Sorry to go off topic or anything buut what prize are you goign to choose for your entry??

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 12th Apr 2007 17:20
You asked this in the other thread too. I want LYTE FX.

Father Tree
17
Years of Service
User Offline
Joined: 19th Nov 2006
Location: England - Plympton
Posted: 12th Apr 2007 18:16
sorry bout that ok

creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 12th Apr 2007 21:38
Great looking game inspire!!

[off topic]: Are you in need of any specific textures? (walls,floors,hell-ish textures etc). I am willing to give you a few as a helping hand

-cOz-

Demon Sun.Coming 2007. Mature gamers Only!!

AaronG
17
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 12th Apr 2007 22:18
well....yes we could use some help, but we want it ALL to be custom, so-technically you'd have to join the team. Just e-mail Inspire.

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 12th Apr 2007 23:53
I'll think about it CoZ, I have to talk to my team first. My vote is yes, but I don't know about the others.

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 28th Apr 2007 07:00
Here is a new warehouse - like segment. Just a test with some scenery.



Tech
17
Years of Service
User Offline
Joined: 6th Mar 2007
Location:
Posted: 29th Apr 2007 07:53
looks good =)

do you have any free segment or entite packs you can share
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 29th Apr 2007 08:44
No, my model pack will be up for sale sometime soon though.

Dr Distracto
17
Years of Service
User Offline
Joined: 28th Apr 2007
Location: La-La Land
Posted: 29th Apr 2007 12:08
Can anyone here tell me if you can make your own segments in FPSC by editing textures withing the system, if so, then post it PLEEZ
I know , i am a noob, but can you also tell me which 3d modeling system you used to create the custom entities, and if it isnt over the top, how do you make custom HUD and MENU systems (WITHOUT having to program) if you dont feel like posting e-mail me at drdistracto707@bigpond.com

cheers
Dr Distracto
17
Years of Service
User Offline
Joined: 28th Apr 2007
Location: La-La Land
Posted: 29th Apr 2007 12:09
oh, almost fortgot, e-mail me the demo! this game looks great!!!!
smith
17
Years of Service
User Offline
Joined: 20th Jan 2007
Location: iraq.
Posted: 1st May 2007 14:25
I read the first few post, and you wanted to achieve the Nuke explosion. I reackon that could be possible, if we heavily edited the pyhsics system..heavily.

big..hahaha..you said big!
AaronG
17
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 1st May 2007 15:13
One HUGE sprite.

Dr Distracto
17
Years of Service
User Offline
Joined: 28th Apr 2007
Location: La-La Land
Posted: 2nd May 2007 00:19
If you wanted a nuclear explosion, then your probably better off in DBPro, it would be a lot easier.
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 2nd May 2007 00:40
The nuke wouldn't be in game. I would render it in a modeler, and then just bring the video of the nuke going off into a video editor to edit in the actual explosion.

To Dr. Distracto:

It's somewhat hard to understand your post. You would need to edit the textures in an image editor. These can be programs like MS Paint, the GIMP and Adobe Photoshop.

I use Blender to model, and it's pretty easy to learn once you have the hotkeys down.

For custom HUD's, just make it in an image editor and set the part of the image that's not the HUD to RGB 0,0,0 or just alpha texture it black, so it doesn't show up. After that, just tweak the coordinates in the languagebank\english\gamebank\mygame\setuplevel.fpi where it says:



Same thing with custom menus, except change their coordinates in the other files in that folder.

Thanks for the comments everyone! I have been horribly busy recently, and will be until around the end of May, so look forward to some new updates then!

Login to post a reply

Server time is: 2024-07-01 05:28:40
Your offset time is: 2024-07-01 05:28:40