I agree with Opposing Force, use the edit button. You posted six times in a row.
Yeah, the code snippet I gave you was part of an FPI, FPSC's programming language (if you wanna' call it that).
The reason the cutscenes were laggy in Darkest Island is because they were played while the game was running. See, many people complained about the cutscenes lagging, but they ran fine on my computer.
Yeah, it's called Enigma. It's not an official Gone demo, it's just a level I submitted into the competition using Gone media.
I purposely made it hard, because my graphics card on this machine overheats if the levels are too big. One of those piece of crap integrated motherboard deals. I wanted to extend gameplay time, so I just made it as dificult as possible. Then I realized that was too much, and toned it down a little. You played the slightly toned down version.
About the lighting, people are complaining that it's too dark. I could see absolutely fine. I mean, yeah, there's parts that are pitch black, but that's not where you're supposed to go. Those are pretty much corners, etc. If you could post a screenshot showing how dark it is on your computer, that would be great, because I'm thinking that you are just used to brighter levels. By the way, there's no way to use flashlights in FPSC. I saw a thread a long time ago about it, but I never tried it, and I doubt it works.
Blender is free, but I won't teach you anything with it. You would have better luck with a tutorial. Just Google "Blender Tutorials", and a lot of links should pop up. As for texturing, just use Photoshop if you have it or download the GIMP.
The demo won't be out until late July or early August. I know that for a fact, so don't get your hopes up. But the demo will be the best dang demo you've ever seen, because by then eight months of work will have gone into this game. lol
Why am I so generous? I really don't know. Really, next time use the edit button, Dr. Distracto.
Also, I got 11 downloads and only three comments. If you played it, tell me how it was!