Some small news. I just finished the Gone Demo Build 0.5.6. We're more than halfway there!
Completed:
- Bank Layout
- Bank Models
- Bank Area
- Alleyway Layout
- Alleyway Models
- Warehouse Layout
- General Story
To Do:
- Texture Alleyway Models
- Finish Alleyway Area
- Make Warehouse Models
- Texture Warehouse Models
- Finish Warehouse Area
- Make Street Layout
- Make Street Models
- Texture Street Models
- Finish Street Area
- Make Office Building Layout
- Make Office Building Models
- Texture Office Building Models
- Finish Office Building Area
- Create normal maps for everything
- Create shaders for needed objects
- Make Singleplayer Menu System
- Make Multiplayer Menu System
- Bug Test
- Recompile .EXE to remove all FPSC branding
- Run it through Pheonix
- Put all of it together, create .EXE
It doesn't look like we're halfway there. Actually, now that I look at it, it REALLY doesn't. But we're close. We're already almost finished with the whole Alleyway section, and the Warehouse section isn't all that large. The main area that we're going to have to focus on is the Office Building.
We currently are waiting for someone to upgrade his so that he can join our team, which will speed up the development process significantly.
As soon as all of the modeling, texturing, and level design is complete, I will have one of the other team members normal map everything and create shaders for other select objects, so that I can focus on creating the menu systems. These will most likely be created in DBPro because I have already made some good progress on them, but if I find that DarkBasic is too limiting I will create it in VB.
EDIT: You can find the demo progress on the first page now.