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Geek Culture / [STICKY] The Posting Competition

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demons breath
21
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Joined: 4th Oct 2003
Location: Surrey, UK
Posted: 6th Dec 2009 03:14
Quote: "i love rush!!!!
iam very sad ,they are not so popular in Japan."

I personally think that's an amazing comment. Obviously displaying a firm grasp of the cultural monopoly that Rush currently hold in the entire western world.

Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 6th Dec 2009 03:18
Oh, the joys of having no motivation to code your level editor so you play Donkey Kong 64 on an emulator instead.

I will live forever or die trying.
My game blog
demons breath
21
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Joined: 4th Oct 2003
Location: Surrey, UK
Posted: 6th Dec 2009 03:20
Quit slacking! I'm obviously hard at work myself. Barely been to any lectures since I got to uni, got a 4 hour exam on tuesday, so I've been hard at work revising. I worked from 10-11, and it's now 20 past 2 in the morning and I'm still on my break.

BMacZero
19
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 6th Dec 2009 03:21
Welcome to the world of indie programming, Venge

Yodaman Jer
User Banned
Posted: 6th Dec 2009 03:28
What!?! No motivation?!?!

I am disappointed in you, Venge. GET TO IT!!! CODE THAT SUCKER!! If you don't, the world will explode and the universe will quickly follow suit. Do you want everyone in the afterlife to be able to blame you for the greatest catastrophe known to man (and squirrels)? I should say not!!

MSon
20
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Joined: 13th Jul 2004
Location: Earth, (I Think).
Posted: 6th Dec 2009 03:29 Edited at: 6th Dec 2009 03:37
I've been thinking about starting an open source 3D Level\World Editor as a comunity project, but i dont think community projects are allowed are they.

Alli got to doing so far was the Gui for it.


Everyone Be Cool, You, Be Cool.

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Yodaman Jer
User Banned
Posted: 6th Dec 2009 03:40 Edited at: 6th Dec 2009 03:41
This is what my very simplistic editor looks like:



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demons breath
21
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Joined: 4th Oct 2003
Location: Surrey, UK
Posted: 6th Dec 2009 03:44
Mson - maybe if you posted on the board of the program you were going to use? You'd need to get support and suchlike before you started doing it, and make sure there isn't one already going, but as long as it was treated right it should be OK. There are actually two ongoing projects on the DBC board. The DarkN00bs team has had a crack at a few different things, and for the more experienced people, the DarkPros team is working on a game. It's not like a team request or anything, and it gained general approval before it got started. It all depends on what board you were planning to use though.

MSon
20
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Location: Earth, (I Think).
Posted: 6th Dec 2009 03:47 Edited at: 6th Dec 2009 03:50
i think i will post it and see if its accepted, but i want atleast basic editor controls before i do, and it will be for DBP anyway because i use a few plugins, I think a community project thts being started should already have the basics done to add to.

I also want to add My ObjTerrains as an option, there good, but reduce FPS.

Everyone Be Cool, You, Be Cool.
Yodaman Jer
User Banned
Posted: 6th Dec 2009 03:47
omg points again

you guys make it too easy

demons breath
21
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Location: Surrey, UK
Posted: 6th Dec 2009 03:59
@Mson: The earlier you get everyone involved, the more of a community project it is (as anyone and everyone can weigh in on the route they think it should take). Through later stages it becomes more of a team request with you leading the team.

Xarshi
19
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Joined: 25th Dec 2005
Location: Ohio
Posted: 6th Dec 2009 04:19 Edited at: 6th Dec 2009 04:30
I envy all of you and your editors. I'm working on vehicles for my Havok plugin now. There are way too many options with Havok's vehicle system. You can adjust literally any aspect of the vehicles engine, transmission, breaking system, wheels, aerodynamics, suspension, and tiremarks. Yes, that's right, tire marks. I am implementing those into this plugin directly. So those will exist with this. I'm not even half way finished with the vehicle commands and I've added 40 commands to my already decent sized 80 commands that have to do with rigid bodies and character controllers.

Ugh -_-

Edit - Oh hey, look, only 62 commands for creating vehicles! Of course, you won't have to set them all. You techncially just have to set the number of wheels. I'm probably not even going to get to actual vehicle controlling until tomorrow -_-

XenoPhysics - A Havok Wrapper for DarkBasic Pro. In progress.
MSon
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Location: Earth, (I Think).
Posted: 6th Dec 2009 04:30
@demons breath
I agree, But an editor should automatically have the ability to load an object, and the ability to move it, thats all i want to add before i post it.

Everyone Be Cool, You, Be Cool.
Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 6th Dec 2009 04:41 Edited at: 6th Dec 2009 04:42
It's not really a big deal, comes in cycles. See, an hour and a half ago when I posted that, I had no motivation to work on the engine. Now I've played DK64 for a while and got bored of it, and now I'm going to start coding again. This has pretty much been my whole day today, except when it was interrupted by the need to eat and do my science homework. I've only got one more thing and a couple tweaks to add before my level editor is done, though I'll have to change my camera controls a bit anyway.

I will live forever or die trying.
My game blog
Yodaman Jer
User Banned
Posted: 6th Dec 2009 04:46
I want to try and enable "grid-snapping" for my editor, to prevent objects from intersecting when they shouldn't. I have no idea how to do this, so I'm probably going to ask about it in the DBPro board. Then, once I've got that down, I'll add the ability to texture objects, color objects, set collision types & sizes, add lights, and that's about all I can think of at the moment. That's pretty much all I'll need, aside from the necessity to create coins.

Aertic
17
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Location: United Kingdom
Posted: 6th Dec 2009 04:53
L8 at night pubbing in 1.6

Your signature has been evaporated by a poofter - Please increase it to 1280x2468 minimum size
demons breath
21
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Joined: 4th Oct 2003
Location: Surrey, UK
Posted: 6th Dec 2009 04:54
Could you not just have it so that:
1) find where the mouse is
2) find the position in 3D space
3) move the object to the closest allowable position in 3D space using Pythagoras' theorem(while still storing the actual position of the mouse obviously)

Just an idea

Also, you may notice, most of my ideas end up using Pythagoras' theorem. I have very limited world views.

I also just noticed today that basically everything I cook ends up a variation on tomato sauce. No matter what ingredients I start with, or how much I experiment with what I mix together, at some point I always go grab the chopped tomatoes, onions, tomato puree, all that...

BMacZero
19
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 6th Dec 2009 05:05
For snap to grid, (2D Example) I always just take the mouse, divide the mouse coordinates by the grid size, then round them off. That gives me the grid coordinates, and I just multiply that back by the grid size to find the screen position.

Yodaman Jer
User Banned
Posted: 6th Dec 2009 05:25
Quote: "I always just take the mouse, divide the mouse coordinates by the grid size, then round them off. That gives me the grid coordinates, and I just multiply that back by the grid size to find the screen position."


Sounds good. Any idea on how I'd translate it to 3D?

JZ28
16
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Posted: 6th Dec 2009 06:36
flashing snall
19
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Joined: 8th Oct 2005
Location: Boston
Posted: 6th Dec 2009 06:51
http://www.newgrounds.com/audio/listen/277809

Happy Cheesecake
16
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Joined: 16th Jun 2009
Location: My non-vice-presidential refrigerator.
Posted: 6th Dec 2009 17:39
Holy crap, you got to be kidding me! I missed the whole discussion on Cheese?! Bah, and to think, I missed talking about cheese just so I could set up a date to go ice skating with my hot girlfriend... Life sucks.

[url=http://www.xboxlc.com/profile/HappyCheez]

[/url]
demons breath
21
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Joined: 4th Oct 2003
Location: Surrey, UK
Posted: 6th Dec 2009 18:38
HC you poor poor soul. It was amazing. You should have been there.

Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 6th Dec 2009 20:19
New blog entry, finally.

Attached is my current progress.

I will live forever or die trying.
My game blog

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Omega gamer 89
17
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Joined: 10th Sep 2007
Location: Pittsburgh, PA
Posted: 6th Dec 2009 21:32
Taco bananas!

I have a devious mind.
MSon
20
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Joined: 13th Jul 2004
Location: Earth, (I Think).
Posted: 6th Dec 2009 21:42
@Venge

Looking good, but the Sprites seemed to be stretched wrong, when you load the images, add a texture flag of 1 at the end, this usually fixes that.



Everyone Be Cool, You, Be Cool.
Venge
18
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Location: Iowa
Posted: 6th Dec 2009 21:51 Edited at: 6th Dec 2009 21:51
Not sure what you mean by that. The only sprite is the button, I'm not sure how it could get stretched.

I will live forever or die trying.
My game blog
MSon
20
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Location: Earth, (I Think).
Posted: 6th Dec 2009 23:44 Edited at: 6th Dec 2009 23:47
Maybe its just on my computer, but the image quality on the sprite is less than in the image file, this can be corrected by the texture flag in "Load Image".

also, i've added abbility to select/change/remove a skysphere


Everyone Be Cool, You, Be Cool.

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Happy Cheesecake
16
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Joined: 16th Jun 2009
Location: My non-vice-presidential refrigerator.
Posted: 7th Dec 2009 01:03 Edited at: 7th Dec 2009 01:05
Avatar Upload!!!

[edit] It was worth giving away the points, I believe.

[url=http://www.xboxlc.com/profile/HappyCheez]

[/url]

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Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 7th Dec 2009 01:10
What points? I see no points. There are no points to be seen here. Move along.

I will live forever or die trying.
My game blog
Happy Cheesecake
16
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Posted: 7th Dec 2009 01:13 Edited at: 7th Dec 2009 03:19
Yay! I got homework to do that I procrastinated over the weekend! Aren't I lucky? Procrastinated must be my favorite hobby. I do it a lot.


I've been meaning to ask about this for a while. What the hell kind of forum banner is this?!


[url=http://www.xboxlc.com/profile/HappyCheez]

[/url]
Yodaman Jer
User Banned
Posted: 7th Dec 2009 05:48
Omg. I got a lot done today on my level editor. Here's a few screen shots to prove it!

Free-flight View:


Top-Down View:


Top-Down View with "Options" menu clicked:


Omg omg omg I'm actually doing this.

demons breath
21
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Joined: 4th Oct 2003
Location: Surrey, UK
Posted: 7th Dec 2009 05:50
Well played. What's with the weird diagonal line through the middle?

Yodaman Jer
User Banned
Posted: 7th Dec 2009 05:51
I've absolutely no idea. All it is is a textured plain, so I'm guessing it's where the two polygons split?

Omega gamer 89
17
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Location: Pittsburgh, PA
Posted: 7th Dec 2009 06:26
banana-turkey? Yes?

I have a devious mind.
Venge
18
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Location: Iowa
Posted: 7th Dec 2009 06:31 Edited at: 7th Dec 2009 06:33
I, too, have made good progress on my level edity thing. I now have pretty buttons.



Also working on the object preview on the right side there. Once that bit of code is done, all I have to do is actually load and place the objects. I will probably rewrite the actual editing too, to use the mouse for rotation and keyboard for placement.

I will live forever or die trying.
My game blog

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Yodaman Jer
User Banned
Posted: 7th Dec 2009 07:31
Ooh, I like your buttons Venge! They're all kinds of fancy.

Just my opinion, but your background looks really bleak. Are you planning on leaving it that way, or changing it later on? Or is the user going to be able to pick their own skybox (assuming you allow your players to create their own levels)?

Just wonderin'.

MSon
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Location: Earth, (I Think).
Posted: 7th Dec 2009 07:52 Edited at: 7th Dec 2009 07:57
I think your both further than me, i've now added positioning/rotating objects, creating default shape objects, and adding/changing skysphere, and this took me all night, (Its nearly 7 in the morning here), Most of the time was spent on the dam object selector, (The thing with 3 arrows on), But i did manage to enable MultiSelect as in pic below, but thats a bit Buggy.


Everyone Be Cool, You, Be Cool.

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Yodaman Jer
User Banned
Posted: 7th Dec 2009 08:08
Warning: Image-intensive page.

MSon, I'm nowhere near as far along as I'd like to be. I still have a ton of things to do, like add an inventory list of what object to create (all models will be pre-textured .X models, once I create them of course), an inventory of skyboxes (again pre-textured models), and then I have to create the file saving and loading routines. I estimate at least another week or two before I have all of this done, because I'm treating this as a "learn-as-I-go" project. It's definitely teaching me a lot about programming, and it's certainly increasing my patience level.

I plan to create two separate function files; one will contain the functions that create the objects, and the other will contain my custom GUI functions (my GUI isn't going to change a whole lot from what is already shown in those screen shots I posted a while ago). After I do this I'm going to re-program my entire editor, as the code is far too messy and I've come up with better solutions on several things. That will take me just a little while, since I have things figured out already and just need to add a few more features.

MSon
20
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Location: Earth, (I Think).
Posted: 7th Dec 2009 08:19 Edited at: 7th Dec 2009 08:30
When im creating object, they are all sent via the same function which creates them, then adds them to the dim like so



I need too add a Load Object Section in this function and enable Object Culling to increase FPS, and tidy up the dim so it searches for an empty space first so it doesn't create a new dim space unless it needs to.

Everyone Be Cool, You, Be Cool.
demons breath
21
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Location: Surrey, UK
Posted: 7th Dec 2009 15:39
Not bad. I think you should all pat yourselves on the back. Or (better idea) look for that internet high five then sort of shoulder-barge the screen and pretend it's me patting you on the back.

Maybe not that much of a better idea actually...

Venge
18
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Location: Iowa
Posted: 7th Dec 2009 15:42
I am planning to change it to a skysphere instead of a skybox, so then it will be easier to change the texture, rather than needing 6 textures that fit together. I have a lot things like that in place, but not fully hashed out, like an inventory system and physics. I just wanted to make sure everything works and then went more in depth with the actual editor.

I will live forever or die trying.
My game blog
lazerus
17
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Posted: 7th Dec 2009 16:57
Its my fortnightly work spam on deviant art today.

I have about 60 pieces to upload.

I really should upload more often instead of letting it pile up lol.

Happy Cheesecake
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Location: My non-vice-presidential refrigerator.
Posted: 7th Dec 2009 18:38


[url=http://www.xboxlc.com/profile/HappyCheez]

[/url]
lazerus
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Posted: 7th Dec 2009 19:02 Edited at: 7th Dec 2009 19:04
I eliviated the load and only done 25 pieces maily since am lazy, and cant be bothered finiding my other sketch book lol.

Sleepy now, time to dream of new ways to laugh at the sky.

My hands move but my mind does'nt. It cant be right can it?
too induedo'

Aertic
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Posted: 7th Dec 2009 19:02


lazerus
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Posted: 7th Dec 2009 20:01 Edited at: 7th Dec 2009 22:21
Sig update

Working on a new one ^_^

Edit; hated that sig

AndrewT
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Location: MI, USA
Posted: 7th Dec 2009 20:55
woah woah woah

i like orange
Fallout3fan
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Posted: 7th Dec 2009 22:39 Edited at: 15th Feb 2018 03:52
[deleted]
lazerus
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Posted: 7th Dec 2009 22:48
Great im now a fanboy of Eureka Seven.

Ehh Good times roll in nao.

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