Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Work In Progress / [X9] [M] [W.I.P.] 3500 Chronicles - Rodrick

Author
Message
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 2nd Feb 2009 01:18 Edited at: 3rd Apr 2009 18:35
MODS PLEASE LOCK



This game will still be in development, but I will no longer be sharing what is going on. This game will be released summer of 2010.

Thank you for all who supported me.
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 2nd Feb 2009 01:19 Edited at: 3rd Apr 2009 18:47
Post deleted...
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 2nd Feb 2009 01:23 Edited at: 3rd Apr 2009 18:36
Post deleted.
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 2nd Feb 2009 01:24
Another picture on venus.

The entire level is outside with framerates of 25-34

Till Thy Migration Come...
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 2nd Feb 2009 01:25
oops. it didnt work

here it is

Till Thy Migration Come...
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 2nd Feb 2009 01:26 Edited at: 2nd Feb 2009 01:32
this is the loading screen for level two.

PLEASE BE HONEST. IF YOU DONT LIKE IT PLEASE TELL ME WHY.

Till Thy Migration Come...

Attachments

Login to view attachments
puppyofkosh
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location:
Posted: 2nd Feb 2009 01:45
I like the HUD. The thing I'd be worried about is the framerate though.
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 2nd Feb 2009 01:57 Edited at: 2nd Feb 2009 01:58
Surprisingly, the frame rate is great.

The hud is made up of 54 images...But it doesnt affect speed

Till Thy Migration Come...
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 2nd Feb 2009 02:26 Edited at: 3rd Apr 2009 21:09
Here is another picture of the alien hives as they slowly mutate the walls ceiling and floor of the ship.
Krowsnest
16
Years of Service
User Offline
Joined: 2nd Feb 2008
Location: Take a guess.....
Posted: 2nd Feb 2009 02:34
3 words

That's freakin awesome

I mean it looks really really good, especially since your working around the scifi model pack

I really like the Hud too. Keep it up Apple Slicer I want to c more...

btw I like the loading screen the most, perfect shot.

The Cake is a Lie!!!!
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 2nd Feb 2009 02:57
Apple Slicer, this game is simply amazing. 10/10, buddy.

*Salute*
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 2nd Feb 2009 03:00
Wow. Thanks. Its nice to hear that. I'm making a goal to add at least one, hopefully two, new screen shots each day. If you read the choppy story, did it make sense?

Till Thy Migration Come...
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 2nd Feb 2009 03:12 Edited at: 5th Feb 2009 06:52
EDIT: I THINK I'M SCARING YALL' WITH MY SUPER LONG STORY
Okay. I am currently programming my site, but I've had this free website account thing. i threw up all my story stuff till i publish my site, and get a domain worked out.

http://www.freewebs.com/pretzelgames/

Till Thy Migration Come...
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 2nd Feb 2009 03:29 Edited at: 3rd Apr 2009 21:18
deleted.
Bendak11
15
Years of Service
User Offline
Joined: 2nd Aug 2008
Location: The bush in your front yard.
Posted: 2nd Feb 2009 05:35
I didn't like the skybox in the first in-game screenshot very much. Somewhere in models and media is a link to some very professional looking skyboxes that are free to download, and I'm sure you can find one you like.

In the second in-game screenshot, it's just a very bland looking corner. The texture also does not look seamless in places.

The third in-game shot is too dark to really see anything besides the end of the hallway, which is pretty much empty. No bodies or anything.

FallenRT
15
Years of Service
User Offline
Joined: 1st Feb 2009
Location:
Posted: 2nd Feb 2009 05:58
This is something I'll definetly keep my eye on. All the screens are good but how do you get a good framerate in an outdoors only level
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 2nd Feb 2009 06:29 Edited at: 2nd Feb 2009 06:31
Thank you Bendak11.

1. I actually love the skybox i made. Its just a bad picture. I attached one of the pieces of the skybox. Take a look. The player can see it better when playing. I'll try to get a better picture.

2. Which screenshot do you mean?
Also, all of my textures are seamless. Completely.

3. If you are refering to the ship, that was just a test. nevermind that. I was testing some of my shaders...

Till Thy Migration Come...
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 2nd Feb 2009 06:30 Edited at: 2nd Feb 2009 06:38
Darn. It didn't attach again! here it is.

EDIT: One last note before posting. The first level is ENTIRELY outdoors. I didn't add details because of that. So please take this into concideration before criticizing. But PLEASE DO criticize. I dont want to continue to add to it, if you guys don't like it.

Till Thy Migration Come...

Attachments

Login to view attachments
KeithC
Senior Moderator
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 2nd Feb 2009 13:17
Looks good so far.

Nickydude
Retired Moderator
17
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 2nd Feb 2009 13:19 Edited at: 2nd Feb 2009 13:20
Please remember to use the edit button instead of multiple posts.

Does look good, hope you finish it.

Butt monkey
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Scotland
Posted: 2nd Feb 2009 17:21
I actually really like it because you have alot of detail packed into those environments. The spaceship corridor is excellent.
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 2nd Feb 2009 17:25 Edited at: 5th Feb 2009 06:52
Oh my gosh. I'm an idiot. I didnt realize that you could edit the attachments. Sorry Nickydude.

EDIT: I THINK I'M SCARING YALL' WITH MY SUPER LONG STORY
Okay. I am currently programming my site, but I've had this free website account thing. i threw up all my story stuff till i publish my site, and get a domain worked out.

http://www.freewebs.com/pretzelgames/

more later.
(Note: even though you dont go to these other planets, you must understand the basic idea of life in this time, so that my story line of my game "Rodrick" makes sense.)

Till Thy Migration Come...
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 2nd Feb 2009 17:43
Sorry for the double post, but I know a lot of you are wondering how i did an OUTDOORS ONLY level. I made this post a while ago. I came up with some notes...So here is the link. I know that some of you dont care for the storyline stuff. So just so you dont miss it, here it is.

http://forum.thegamecreators.com/?m=forum_view&t=144031&b=21

Till Thy Migration Come...
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 3rd Feb 2009 01:49
Ok. Now that I'm home, here is some quick screen shots of level three. After you manage getting into the mining complex, you enter the open streets of a colony structure. This, to me, is a fun level, if that is you like stealth. This is actually the only level like this.

This is the streets, with large two story windows looking outside.

NOTE: TO SAVE TIME TESTING GAME, THERE IS NO ENTITIES AND MUCH DETAIL.

See that big blank rectangle in the cement? that will be one of those big doors from model pack 3.

Till Thy Migration Come...

Attachments

Login to view attachments
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 3rd Feb 2009 01:52 Edited at: 3rd Apr 2009 21:10
Deleted post....
Krowsnest
16
Years of Service
User Offline
Joined: 2nd Feb 2008
Location: Take a guess.....
Posted: 3rd Feb 2009 02:05
I'm gonna have to say I don't like the segments much; they don't seem to fit the scene

The Cake is a Lie!!!!
Dar13
15
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 3rd Feb 2009 02:07
very cool game you have here. Lots of custom media, good huds, excellent storyline(you should make a book!), and finally thanks for the terrain tips.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 3rd Feb 2009 02:15 Edited at: 3rd Feb 2009 02:17
@ Krowsnest- If you are talking about the colony, I agree. I'm making MUCH better, custom segments in 3ds max, and using Genetica to texture.

@ Dar13-Thanks. The story is about 11 pages long, and gets bigger every day. And I'm glad you like the game's look. I have more tips for terrain, and will post them later. When I finish the first level a little more, I may release a demo. I also have a very long list for indoor speedups...

Till Thy Migration Come...
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 3rd Feb 2009 06:04
Okay. This will be the last round of screen shots for today.

I redid half of level three, speeding up the game twice as fast (well...). From 18 fps to

This is still on venus, (I know you guys must be interested in the alien infested ship part, but this needs to be finished first), in the mining complex. I had a massive 12 story room 8X8. Surprisingly, the game ran at 35 fps when IN IT, but when not, The game ran at 4 fps!!! I deleted it, and its much longer, and there is no more lag.

OFF TOPIC: Do you guys want me to make a .pdf of my outdoor and newly indoor terrain tips? I want at least three people interested if im going to spend time on it... i'll add images, and a link to download a zip file full of .fpm files showing examples. (uses stock media).

Till Thy Migration Come...

Attachments

Login to view attachments
Crav3
15
Years of Service
User Offline
Joined: 14th Oct 2008
Location: Down Under
Posted: 3rd Feb 2009 06:06
It's looking alright, I suggest using a modeled cave segment instead of using a flat wall to make it look realistic.

Keep us updated!

Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 3rd Feb 2009 06:19 Edited at: 3rd Feb 2009 06:20
Its not supposed to be a cave. Its underground trenchs. My computer is having issues, but there are support frames i added, but it didnt save for the build game. Also, i have rounder looking segments, but the test game takes to long, but ill take a new picture when the level is more complete. Thanks.

btw: Im using the "cliff" segments from model pack 1 with my own textures.

Till Thy Migration Come...
Red Eye
15
Years of Service
User Offline
Joined: 15th Oct 2008
Location:
Posted: 3rd Feb 2009 16:18 Edited at: 3rd Feb 2009 16:18
i am in love with your hud, and the textures are very nice, nice skybox, maybe at the cafe better light positioning, but well done


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 3rd Feb 2009 17:03
The hud took me 6 straight hours of creating. It's much harder than you may think. It also took me a bit to make my own scripts for it. I'm very happy you like it. Nevermind about the dance club. It's going to have new segments and textures when I make them.

Till Thy Migration Come...
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 3rd Feb 2009 17:41 Edited at: 5th Feb 2009 06:53
Back to the planets. (ya, I'm at school again.)

EDIT: I THINK I'M SCARING YALL' WITH MY SUPER LONG STORY
Okay. I am currently programming my site, but I've had this free website account thing. i threw up all my story stuff till i publish my site, and get a domain worked out.

http://www.freewebs.com/pretzelgames/

(The infested ship hangs in orbit around Unitiz.)

Thats all for the plantes.

Till Thy Migration Come...
Pain
FPSC Reloaded TGC Backer
16
Years of Service
User Offline
Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 3rd Feb 2009 17:45
Very nice

Pain

Me = noob

and i love The TGC : )
Dar13
15
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 3rd Feb 2009 23:06
Very nice story and screenie. The .pdf would be appreciated by many here. Keep up the good work.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 4th Feb 2009 00:30 Edited at: 4th Feb 2009 01:38
Quote: "The .pdf would be appreciated by many here."


Cool. I'll get going on it here after second lunch. lol.

EDIT: I'm going to redo all of my screenshots, (Replace them), with updated ones with lightmapping at full, (light quality 100). I've done a few tests, and they look far better. Please wait while my computer re renders the game builds...

this is going to take forevvvvveeeeeerrrrr.

Till Thy Migration Come...
Dar13
15
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 5th Feb 2009 02:33
Hey man I'm not scared by your story. it's just more in-depth than the usual game shown around here. Don't get discouraged people are simply waiting for more screenies.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
FallenRT
15
Years of Service
User Offline
Joined: 1st Feb 2009
Location:
Posted: 5th Feb 2009 02:38
I think you should release your HUD to the public. That's nice
FallenRT
15
Years of Service
User Offline
Joined: 1st Feb 2009
Location:
Posted: 5th Feb 2009 02:38
I think you should release your HUD to the public. That's nice
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 5th Feb 2009 06:51
Dar13- I just know, a lot of people don't care about the storyline in games much. They just want to get to the fight. I just realized, that after opening my thread again, how bloody much I write. I find it slightly annoying, so I just assume others do too.

FallenRT- I would, but the hud is very important and makes my game unique.

I am happy to say that I'm replacing the jump sound too. Everyone that has tested the level thinks that the sound he makes when jumping is odd. I agree.

Till Thy Migration Come...
Red Eye
15
Years of Service
User Offline
Joined: 15th Oct 2008
Location:
Posted: 5th Feb 2009 14:17
Quote: "FallenRT- I would, but the hud is very important and makes my game unique."


Apple Slicer you are right. I made a Animated Menu, but gave it free. Now i am making some things, i want to keep secret too.

I see your point.

and the PDF Would Really be Cool.


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
muggins majik
17
Years of Service
User Offline
Joined: 19th Oct 2006
Location:
Posted: 5th Feb 2009 16:12
Looking good.
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 5th Feb 2009 17:41 Edited at: 5th Feb 2009 17:55
Thanks for understanding. That .pdf is getting there, but I've been dealing with tests and all this week, and work, so I'll try to get it up soon. I seem to find more speedups all the time...

EDIT:I've completely redid the textures for the "HIVE" from fpsc store. I'll post new screenies later.

Till Thy Migration Come...
twitch tweak
16
Years of Service
User Offline
Joined: 20th Oct 2007
Location: Alcatraz Island - 4 life sentences :)
Posted: 5th Feb 2009 17:56
This is looking very promising keep it up

Butt monkey
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Scotland
Posted: 5th Feb 2009 19:10
If it's worth anything, I personally really like how indepth the story is... It's more of a universe you are creating and not just a strict storyline which is not concerned about anything around it.
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 6th Feb 2009 01:14 Edited at: 6th Feb 2009 01:17
Thanks. The 3500 universe started as just a story. Then a RTS game, then, as I got tired, this game, creating a really big story line.

To me, what makes a game, is a story, which is why this 12 page long thing exists. not just, a war happened. you went to win. go kill some stuff!!!

Till Thy Migration Come...
Dar13
15
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 6th Feb 2009 22:29
I still think you should make an ebook or something like that. Your universe is just so in depth and can be used for a whole series of games similar to WoW or Stargate.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 7th Feb 2009 01:31 Edited at: 7th Feb 2009 01:34
Thanks, like, a lot! For even posting any part of my story... I really wasn't sure anyone would like it. I deleted the small note in the first post I made, but here it is.

"The biggest goal of the story is for other people to continue the story. Just as a friend of mine does with W.O.W.. The 3500 universe has a total of 4 different stories, each about four different characters. Maybe in the future, people may make a game about there own character living in this time period..."


In case you are wondering, here is a sneekpeek at one of the four stories. How do you like?

1.The Irthan Government sends people away to Quadronukous. More happens then you know. In order for the ships to reach Quadronukous, they must go through a wormhole, to save eight whole years of travel time. Unfortunately, Hell arises when the character you play, learns that there are terrorists wanting to destroy the ships.(Cutting to the chase). The other two ships are destroyed, shields are down, and the powerless vessile falls through the black hole. With the ship hardly pulling togther, very little power, and no communication, people are forced together uncomfortably in small cramped rooms to save oxygen. it gets worse. The crash on Quadronukous, only to learn that this lifeless rock, isn't lifeless after all, and with more than half the passengers and crew dead, and no supplies, what do they do now?

Now that its the weekend, time to get to work...


Till Thy Migration Come...
http://pretzelgames.webs.com/pretzel%20games%20tgc%20forum.jpg
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 7th Feb 2009 03:22 Edited at: 3rd Apr 2009 21:23
bvou;K

Login to post a reply

Server time is: 2024-02-24 16:30:07
Your offset time is: 2024-02-24 16:30:07